In the next in their Windows 8 series, Microsoft talk about Building Windows for the ARM processor architecture.
One of the notable aspects of Microsoft Windows has been the flexibility the architecture has shown through shifts in technology and expansion of customer usage over time. What started out as an operating system for one person working solo with productivity software is now the foundation of a wide array of hardware and software technologies, a spectrum of connected Windows products, and an incredibly flexible approach to computing. With Windows 8, we have reimagined Windows from the chipset to the experience—and bringing this reimagined Windows to the ARM® processor architecture is a significant part of this innovation. Expanding the view of the PC to cover a much wider range of form factors and designs than some think of today is an important part of these efforts. Windows on ARM enables creativity in PC design that, in combination with newly architected features of the Windows OS, will bring to customers new, no-compromise PCs.
This post is about the technical foundation of what we call, for the purposes of this post, Windows on ARM, or WOA. WOA is a new member of the Windows family, much like Windows Server, Windows Embedded, or Windows Phone. As with those products, WOA builds on the foundation of Windows, has a very high degree of commonality and very significant shared code with Windows 8, and will be developed for, sold, and supported as part of the largest computing ecosystem in the world. Today we’ll focus on the development of WOA and introduce some of the features, along with how customers will experience it. As with x86/64 Windows 8, there are still announcements to be made relative to the business and marketing aspects of the product(s). Today’s blog post is about making WOA, not marketing or selling it.
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