‘Black Ops 2′ gameplay patch hitting PS3, Xbox 360 this weekend (Updated)

‘Black Ops 2′ gameplay patch hitting PS3, Xbox 360 this weekend (Updated)

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Black Ops 2 will receive a massive patch for the PS3 and Xbox 360 this weekend, Treyarch has announced.
The PS3 update is available to download now, while the Xbox 360 patch will release in the next few days. (Updated Xbox 360 Patch is now out)

 

The release of the patch coincides with the relaunch of Theatre mode, which will be reinstated when “enough people have the update”.
The update improves Twitter support, adds security system enhancements and tweaks the effectiveness of countless weapons.
The patch arrives on the same week that Black Ops 2 was revealed to have generated $1 Billion in just 15 days, beating the record set by Modern Warfare 3.

The update notes in full:
New Features & Feature Improvements

  • Added support for posting Live Stream URLs to Twitter.
  • Added support for the Kinect camera to Live Streaming.
  • Improved audio/rumble responsiveness when hitting enemies with gunfire.
  • Improved overall communication of Double XP when enabled.
  • AAR better communicates how much XP was earned in each match.
  • Added the ability to “View League Teams” from any player’s Playercard.
  • Added the ability to “View Playercard” from League solo leaderboards.
  • Added a number of security system enhancements.
  • Added Hardcore Kill Confirmed playlist to the Hardcore category
  • Issues Addressed
  • Fixed a rare hang (“Awaiting Textures”) upon loading into maps when joining a session in progress after fresh boot.
  • Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.
  • Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.
  • Addressed an exploit where modified console hackers could maliciously spread infected films to other users.
  • Added a fail-safe to prevent spawn trapping in CTF.
  • Increased sight checks on turrets to improve spawning algorithms.
  • Fixed a number of new UI error messages reported by users.
  • Addressed a number of issues that would cause friendly/enemy colour indicators on equipment and scorestreaks to display as the wrong team.
  • Improved overall Theater and Live Streaming stability.
  • Improved film rendering stability and made progression bar more accurate while rendering a film.
  • Addressed issues which prevented some master challenges from being completed.
  • Precision challenge “Wet Work” will now unlock with 10 kills.
  • The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).
  • Players that help with the “Synchronized Attack” challenge now get credit for it.
  • Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.
  • Emblem Editor no longer closes the current emblem when discarding changes.
  • Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to “constant.”
  • Players using Ghost and a Suppressor attachment will no longer appear on the enemy’s minimap while shooting and moving while a UAV is up.
  • The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
  • Players can no longer get on top of the shrubs in Nuketown 2025.
  • Thermal vision overlay no longer appears using the VTOL glitch.
  • Kills from the explosion on the explosive crossbow bolt now count towards challenges.
  • Counter UAV no longer remains for the rest of the game after a host migration.
  • Clan tag is no longer locked immediately after prestige.
  • Offline profiles can no longer be exploited to join online games when an online profile is also signed in.
  • Multi-team games no longer count as a tie if an entire team quits.
  • Fixed an area in Express where K9 Unit dogs could get stuck.
  • EMP grenades no longer affect the CODcaster HUD.
  • Party Privacy count no longer affects how many bots will spawn in Combat Training.
  • Shadows seen through sniper scopes now render more correctly.
  • Players can no longer stand on invisible collision in Carrier.
  • “Drop Shot” medal is no longer awarded after standing back up.
  • Players can now copy a custom class to the extra prestige slot.
  • Scorestreaks
  • UAV: cost increased from 350 to 425.
  • Lightning Strike: added 750ms delay
  • Equipment/Grenades
  • Bouncing Betty: increased the grace period between trigger and activation by 200ms.
  • Sensor Grenade: increased the range (now 1000 units), frequency (now 800ms between pings), and amount of time (now 6s) that players appear after explosion.
  • Concussion Grenade: decreased movement penalty and turn speed penalty when hit.
  • SMGs
  • All: increased hip fire recoil.
  • All: increased max hip fire spread from 4.75 to 5.
  • All: reduced bullet penetration.
  • MSMC: increased recoil slightly.
  • PDW-57: increased recoil slightly
  • Assault Rifles
  • All: reduced idle sway for more reliable long-range aiming.
  • XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.
  • XM8 + Select Fire: increased recoil.
  • FAL OSW + Select Fire: increased recoil.
  • SWAT-556 + Select Fire: increased recoil.
  • MTAR: Made auto aim values consistent with all other assault rifles.
  • Sniper Rifles
  • All: increased hip fire spread.
  • All + Laser Sight: increased hip fire spread.
  • XPR-50: increased recoil slightly.
  • Shotguns
  • R870: reduced one-hit kill range by 45 inches.
  • Pistols
  • B23R: reduced headshot multiplier from 1.4 to 1.
  • KAP-40: reduced headshot multiplier from 1.4 to 1
A True Tech Geek at Heart, I Started my life of being a Tech Geek at the age of 5 with the BBC Micro. Went on through most of Nintendo stuff and now a Xbox 360 Fan. I also leaked the information about the leaked Hotmail passwords story from October 2009 that went World Wide. I Started writing Tech articles at the beginning of 2011, most of my articles are about Windows Phone 8, Xbox 360 and gaming news. When Chris has free time its with the family.
  • You cant handle the FAL

    Leave my FAL alone you tossers! :)

  • OhBeastCT

    It’s about time they tweak some of the op guns. Coming from a tomahawker in black ops 1 they still need to fix their combat axes, they are too fast and they hardly ever hit when you know they should have, possibly incorporate a little sway into a enemy like on black ops 1 would be nice. I’m glad most guns have been nerfed. Sick of being turned on with a meter to them and dying from some outrageous spray and getting killed. And the trajectory paths of ballistics knifes are pretty hard to understand. But alas I shall conform. :)

    • OhBeastCT

      And the reaction time from
      When you press the tactical button for the combat axe is a little bit slower than black ops 1, it’s quite small, but it makes a hell of a difference.

  • Long suffering customer

    Yes it’s great due to your servers kicking me and putting me on probation the removal of hardcore three for all and any other shit I have yet to discover I will now be spending my hard earned cash on battle field so poke ya game up ya arse many thanks a long suffering player

    • OhBeastCT

      the only reason why I’m not playing battlefield 3 is I need killcams… If they incorporate that into battlefield 4 then I’m a bf’er for sure.

  • BF3 Kicks this

    So basically the Tossers who ‘quick scope’ will still be getting kills when on kill-cam they miss by a golden-mile. Also WHEN WILL THE SERVER ISSUES BE ADDRESSED???????………………..NEVER??????

    >>>>>>>>>>>>>>>>>>>>>>>>BF3 FTW<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>FACT<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

  • pthbass89

    So they still are yet to sort the major issue of the hit detection and lag compensation which are the most prevalent problems everyone is encountering? Nice.