Delving into the secrets of The Bureau: XCOM Declassified Part 2

A few weeks ago I visited the 2K Marin studio in San Francisco to take a look at The Bureau: XCOM Declassified. Whilst I was there I had the opportunity to talk with Morgan Gray who is the Creative Director of The Bureau: XCOM Declassified.

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The year is 1962, JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit called The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed.

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So over to Morgan for part two:

And in case you missed it, I also talked with Jeff Weir who is the Art Director, and you can check out Part 1 and Part 2 here, and I also talked to Erik Caponi who is the Lead Narrative Designer, and you can check out Part 1 and Part 2 here.

For more information, please visit Facebook, or the official web site: http://erasethetruth.com.

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