GamingBattlefield 4 PC Update Release Notes

Battlefield 4 PC Update Release Notes

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Here is the release notes for Battlefield 4 on the PC that also fixes the so called “kill trading” issue. This patch also fixes a list of other bugs related to sound, gameplay and overall stability.

Also Dice says that it is investigating issues related to ‘graphical flickering’ on SLI-enabled PCs, and the revive bar getting stuck on-screen

Battlefield_4

Dec 16 PC Game Update Notes

-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.

-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.

-Fixed one of the issues related to the so-called “Netcode” (see below for details).

-Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.

-Fix for player tags not always showing when needed to, resulting in players shooting team members.

-Fix for graphical flickering appearing on terrain.

-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.

-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.

-Fix for players getting stuck in the revive screen after being killed.

-Fix for players getting stuck in the kill camera after being revived.

-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.

-Made NVidia 331.82 or later driver versions mandatory for all players.

-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.

-Fixed driver version not being properly detected on NVidia Optimus systems.

-Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

Chris Hare
Chris Hare
A True Tech Geek at Heart, I Started my life of being a Tech Geek at the age of 5 with the BBC Micro. Went on through most of Nintendo stuff and now a Xbox and PlayStation fan. I also leaked the information about the leaked Hotmail passwords story from October 2009 that went World Wide. I Started writing tech articles at the beginning of 2011, most of my articles are about Android phones and Xbox One and PlayStation 4 and other gaming news. When Chris has free time its with the family.

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