Adobe Systems also recently announced the immediate availability of Adobe Muse software that enables designers to create websites without writing code.
Previously available as a public beta, Adobe Muse makes planning, designing and publishing original HTML pages as easy as creating layouts for print. With master pages, built-in tools for interactivity, and access to more than 400 Web fonts served by the Adobe Typekit service, Adobe Muse makes it easy to produce distinctive, professional websites.
Adobe Muse is available as a standalone subscription or as part of Adobe Creative Cloud membership, a new offering also available today that provides creatives access to innovative storage services, publishing services and essential creative applications, including the entire award-winning Adobe Creative Suite 6 product line (see separate release).
Adobe Muse will feel immediately familiar as it has some of the same features and keyboard shortcuts found in other software, like Adobe InDesign. Adobe Muse allows designers to easily add engaging, interactive elements such as slide shows and embed content from sources such as Google Maps and Facebook**. Users can preview and test functionality of a website within Adobe Muse or create a temporary site and share the URL with clients for review. When the site is ready to go live, designers can either host it using a third-party solution or use Adobe’s flexible all-in-one hosting service. An Adobe Muse one-year subscription or Creative Cloud membership also includes some site hosting.
“There have been more than 700,000 beta downloads of Adobe Muse to date. We have incorporated feedback from our beta users into the first release of Muse and the response has been very positive,” said David Wadhwani, senior vice president, Digital Media Business, Adobe. “Adobe Muse gives designers the freedom to build sites without having to learn code, which will help them expand their businesses and offer their clients more cost effective, professional websites.”
Pricing and Availability
Adobe Muse is available for individuals at £11.11 (ex VAT) per month with an annual subscription and £15.08 (ex VAT) per month for month-to-month subscription. For more information, visit www.adobe.com/uk/products/muse.html. Adobe Muse is also available as part of Adobe Creative Cloud membership*, which for individuals membership for individuals is £38.11 (ex VAT) per month based on annual membership and £57.17 (ex VAT) per month for month-to-month membership. A special introductory offer of £22.23 (ex VAT) per month for CS3, CS4, CS5 and CS5.5 individual customers is also available. Learn more at www.adobe.com/uk/products/creativecloud.html.
If you are thinking of writing an app for Windows Phone you might want to check out a series of webcasts designed to help you do just that!
Here are the list of webcasts:
Join us for HackReady, the new online learning series designed for developers to bring you the vital bits you need, without the fluff you won’t miss. Full of key information and demonstrations, this series gives you a solid understanding of the tools, techniques, and resources you need to become HackReady.
The HackReady.Phone series brings you seven episodes, from start to marketplace. Whether you are a new Windows Phone developer thinking about your first app or well on your way to publishing, these sessions help you get there. Join us for one or the whole series—pick and choose as you like.
(Tue 4/3 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 1: Introduction to the Windows Phone Platform (Level 100) – http://aka.ms/HackReadyPhone1
(Thur 4/5 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 2: Working with Internal and External Data in Windows Phone (Level 200) – http://aka.ms/HackReadyPhone2
(Tue 4/10 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 3: Understanding Windows Phone’s Application Lifecycle and State Management (Level 200) – http://aka.ms/HackReadyPhone3
(Thur 4/12 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 4: Working with Windows Phone Sensors and Other APIs (Level 200) -http://aka.ms/HackReadyPhone4
(Tue 4/17 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 5: Enhancing the User Experience and App Usability with Live Tiles, Push Notifications, and Background Agents (Level 200) – http://aka.ms/HackReadyPhone5
(Thur 4/19 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 6: Enhancing Performance and Application Testing (Level 200) – http://aka.ms/HackReadyPhone6
(Tue 4/24 10AM PST)
MSDN Webcast: HackReady.Phone, Episode 7: Ready, Set, Publish: Everything You Need to Know About Releasing Your Apps (Level 200) – http://aka.ms/HackReadyPhone7
Are you going to participate?
For the 40th Anniversary of Pong (has it really been 40 years!), Atari have a challenge to help reimagine Pong and win up to $100,000. Are you up for the challenge?
Atari is looking for some great developers to help bring Pong to the App Store!
Reimagine Atari’s classic Pong for a chance to win up to $100,000 and see your vision come to life!
Submit your original take on Pong for iPhone, iPad and iPod touch devices today. Finalists will launch their games on the App Store later this year under the Atari brand, along with a publishing agreement and full launch support.
It’s your time to remake a classic!
[button link="http://www.atari.com/pongdeveloperchallenge" style="info" window="yes"]Learn more about the challenge here[/button]
Microsoft have announced that their Pinpoint applications guide will have a new category for Windows Home Server V1 so if you are a developer of V1 add-ins you will want to sign up.
Here is what Microsoft says:
To our valued Windows Home Server V1 add-in developers:
Thank you for your continued support for Windows Home Server, we appreciate all you’ve done and want to make you aware of a new opportunity to list your existing Windows Home Server (WHS) V1 add-in directly with Microsoft.
Beginning on September 16th, the “Pinpoint” applications guide will have a new category for WHS V1. We are moving away from our static page on Microsoft.com to content delivered via the Pinpoint database. This has several key advantages for you:
1) The Pinpoint solutions guide is self-service; you can create and change entries yourself.
2) Over time, the database content will be surfaced on our team’s website as well as other Microsoft web properties.
3) We are also planning to create similar Pinpoint database entries for the upcoming Vail and Aurora releases for you to list your updated add-ins as well.
4) We encourage you to list any other software you’ve developed for our other products in the Windows Server Product Family.
Our WHS V1 listing in the Pinpoint applications guide has a planned go live date of September 16, 2010. You will be able to create entries on beginning on that date. The location for Windows Home Server will be found within the “Windows Server Product Family” category. The URL to sign up is: http://pinpoint.microsoft.com/en-US/GetListed
In addition, please keep us updated on your progress moving your add-in to WHS V2, or “Vail” via email to: email@example.com .
Finally, in case you still need to sign up for the Vail and Aurora public betas, the URLs for their Microsoft Connect sites are listed below:
The Home and Small Business Server Product Development and Marketing team
So if you are a developer, head over and sign up today.
Fellow WHS MVP Nick Asseloos has released an update to his great guide for developing add-ins for Windows Home Server Code Name Vail.
Back in May, Nick released version 1 of his guide, and it was very well received.
Here is what Nick says:
Version 1.1 of the WHS DevKit 2 has been published.
This Kit is an all-in-one package on how to create/build/install and addin for Vail, so if you want to have a go at it take the kit and have fun!
This new version has been updated to support the latest version of Windows Home Server: build 7659.
It contains a lot more information with regards to the first version of the kit; on the various aspects of developing an addin for Vail and now also has a section on how to build an installer too.
You can find it here.
The Vail SDK can be found here.
Good job Nick!
So go have a look and try out developing your first add-in, and then let us know how you got on.