Tags Posts tagged with "dice"

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Get ready to own more and be more with the Battlefield 4 Premium Edition. Packed with content, the Battlefield 4 Premium Edition includes an intense single-player campaign and the multiplayer experience found in Battlefield 4 that lets players experience the rush of all-out-warfare on land, air and sea. The Battlefield 4 Premium Edition also delivers fans a Battlefield 4 Premium membership which provides access to five themed digital expansion packs with tons of multiplayer content including 20 maps, game modes, a variety of weapons and vehicles and more.

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The Battlefield 4 Premium Edition will be available on for PC starting 21st October priced at £39.99. From 24th October, it will be available in the UK via Digital Download on PlayStation 4, Xbox One (both priced at £54.99) and PlayStation 3 (priced at £39.99).

The Battlefield 4 Premium Edition includes all of the following:

  • Engage in all-out warfare with award-winning multiplayer, and intense single-player missions delivered in Battlefield 4
  • 5 expansion packs featuring multiplayer maps and in-game content:
    • Battlefield 4 Second Assault
    • Battlefield 4 China Rising
    • Battlefield 4 Naval Strike
    • Battlefield 4 Dragon’s Teeth
    • Battlefield 4 Final Stand coming Fall 2014
  • Exclusive personalization options including camos, paints, emblems, dog tags and more
  • Priority position in server queues
  • 12 bonus Battlefield 4 Gold Battlepacks

Battlefield 4 is an action-packed blockbuster with unrivaled team-based multiplayer, dynamic destructible environments and epic vehicular combat. Featuring best-in-class multiplayer and first-person shooter action, the Battlefield 4 Premium Edition lets players experience deep, rich content ranging from the majestic landscape in Battlefield 4 China Rising amphibious action in Battlefield 4 Naval Strike to urban combat in Battlefield 4 Dragon’s Teeth to the experimental high-tech warfare in the arctic landscape of Battlefield 4 Final Stand.

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With the launch of Battlefield 4 Dragon‘s Teeth DLC, with the action in major Asian cities, are you ready to join the urban combat.

Battlefield 4  Dragon‘s Teeth leads you into street fighting in major Asian cities on four new multiplayer maps. Wreak havoc in a floating restaurant or drain the lake to open the passage to an assault vehicle, while the battle rages between the skyscrapers Dragon submerged. Fight among the towering monuments of despots in the grey concrete Propaganda. Make war on the busy streets and rooftops of Market beads. Browse the channels of a beautiful park aboard PWC fast to take advantage in the terrible Infantry Lumphini Park battle. Battlefield 4 Dragon‘s Teeth also includes five new weapons, ballistic shield, RAWR (unmanned ground vehicle), ten missions and new game mode chain links, you must create connections between capture points to win the battle.

FEATURES

4 new multiplayer maps take place in Asian cities
- Lumphini Park
- Market beads
- Propaganda
- Dragon submerged

5 new weapons in Battlefield 4
Unlock the ballistic shield, a new gadget that stops bullets
A new element of combat: the RAWR, a heavily armed unmanned ground vehicle

Connect capture points to win the battle in the new game mode connections chain

10 new missions with unlockable items

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Get ready to fight in the Asia Pacific dense urban environments with Battlefield 4 Dragon’s Teeth, the fourth extension of Battlefield 4.

Available from 15th July for members Battlefield 4 Premium, Dragon’s Teeth propels players into four new maps offering Unique gameplay environments and an overexcited, narrow alleys Market pearls floating restaurant Dragon submerged.

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Dragon’s Teeth also offers five unpublished in the Battlefield series weapons, a new gadget, the ballistic shield, and a new game mode, chain links, a revamped version of Conquest Mode where you must connect the capture points to win victory. Fans can also meet ten new missions featuring unlockable items and use RAWR, a new vehicle without remotely controlled and pilot armed to the teeth.

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Not to mention the four new maps:

• Lumphini Park: shopping channels a beautiful park aboard PWC quick to take advantage.

• Market beads: make war in the lively streets and rooftops of the market.

• Propaganda: fight among the towering monuments of despots in the gray battlefield concrete.

• Sunken Dragon: make havoc in a floating restaurant or drain the lake to open the way to a vehicle while the battle rages between skyscrapers.

Go to the Dragon’s Teeth 4 extension before the other players by joining Battlefield 4 Premium. Battlefield 4 Dragon’s Teeth will be available for all on 29th July.

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Now EA and DICE has launched the latest Battlefield 4 DLC pack, Naval Strike for the Xbox One.

The Naval combat which is a  focused expansion which was released alongside a new Battlefield 4 patch, both of which launched on PS4, PS3 and Xbox 360 earlier this week.

With Xbox One version of Naval Strike was delayed so DICE could “address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations”.

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With the PC version, which has yet to receive a new release date, was also pushed back.

Xbox One general fixes

  • General stability improvements
  • Fix for a crash that could occur when players were customizing vehicles.
  • Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
  • Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
  • Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
  • Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
  • Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
  • Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
  • Fix for going above ceiling exploits in Operation Metro.
  • Fix for a new MAV riding exploit.
  • Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
  • Fix for soldiers getting catapulted when walking on steep surfaces.

Netcode

  • Fix for an issue where the kill camera would display the incorrect killer.
  • Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
  • Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
  • Fix for weapons firing twice, or not at all in some instances.
  • Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
  • Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
  • Fix for an issue that could cause packet loss.

Progression

  • Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

Weapons / Gadgets tweaks

  • Increased the damage of the normal buckshot against targets with Body Armor.
  • Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
  • Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
  • Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
  • Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
  • Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

Grenade tweaks

  • Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Vehicle tweaks

  • Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

Aircraft tweaks

  • Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
  • Significantly increased the damage of Transport Helicopter miniguns.
  • Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
  • Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

AC-130 Gunship tweaks

  • Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
  • Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
  • Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

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Today DICE has released a new Battlefield 4 for the Xbox One, with this update which raises the multiplayer’s maximum rank to 120 and more in the latest update.

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Battlefield 4

Xbox One update – 10th March

Here are the release notes.

Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubberbanding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our “Balancing BF4″ articles.

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

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Today Dice and EA have released DICE new Battlefield 4 patches for the PC and Xbox One versions of the game. Also DICE plans to roll out the first part of the pre game lobby feature ‘Platoons’ on Tomorrow 27th, February. But unlike many of the modern multiplayer shooters which feature pre game lobby systems, but will Battlefield 4 offers no way for players to group up in-game before joining matches, making it difficult for friends to stick together. Dice and EA hoping the Platoons will fix the problem with group of friends play Battlefield 4 together.

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Feb 25 PC game update notes

  • Fix for the so called “sound loop crash” issue that caused the game to freeze
  • Fix for an issue that sometimes prevented players from shooting while in the gunner position of a vehicle
  • Fix for the headshot icon appearing incorrectly at non-headshot deaths, such as suicide or dying of an explosion
  • General stability improvements

Mantle

  • General stability and performance improvements
  • Fix for an issue that caused the sky/fog to be either too bright or too dark when Mantle was used
  • Added on-screen video memory utilization statistics with “Render.DrawScreenInfo”

Feb 25 Xbox One game update notes

  • Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
  • Fix for a crash that could occur when signing out as an active user
  • Fix for missing sound in Team/Squad Deathmatch
  • Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
  • Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
  • Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
  • Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
  • Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
  • Fix for an issue where long IDs wouldn’t scroll on dog tags
  • Fix for missing grass physics in terrain
  • Fix for an issue that would appear if a 10 users party would join a game with 8 available slots, leaving 2 of the players stuck on the loading screen
  • Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
  • Fix for a MAV exploit that let players reach various out-of-map locations

 

Award winning multiplayer, disappointingly mundane singleplayer and a large number of necessary patches. EA and Dice ported Battlefield 4 onto the next generation of consoles with a veritable plethora of bugs, crashes, instabilities and many a vicious forum. Now that the dust of war has settled around everyone’s feet, let’s see how it holds up now that most of the issues have been addressed.

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Having not been an enormous fan of Battlefield 4’s singleplayer experience on the last gen, due to it’s largely uneventful and predictable plot it still managed to surprise me how much power they squeezed out of the PS3 and Xbox 360. It looked fantastic, lighting and explosions were almost no match for the infamous Battlefield audio effects; crackling, recoil heavy gunfire only surpassed by the oxymoronic clear thud of a grenades impact. Whilst the overall effect on PS3 felt muted by dull colours, some bland textures, somewhat stiff facial and character animations, the PS4’s brute strength gives it that attention to detail that was sorely missed before. From a distance it’s better, up close it’s a different game.

It’s still a shame to see, for a series so well established in creating huge, open maps, the single player portions being choked down narrow corridors and funnelled through non-interactive areas of the map. The only time you do get to stretch your legs, is ironically, the tank piloting section, of which you can do yourself a  favour/disadvantage and hotfoot it across open terrain with a palm full of C4, grimacing and hoping the AI doesn’t decide to insta-kill you. An interesting alternative would be to completely restructure the way missions are done, and set it in an open world environment, letting you drive to missions or request air support for cover or extraction. It may never work, but the way first person shooters are headed now, they’ll be no discernable reason to include single player anymore; despite their shortcomings, would be a very sad day.

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For better or worse, Battlefield relies upon it’s multiplayer to captivate and conquer the masses. Whilst there isn’t a world of difference between the singleplayer portions on both current and last gen, the multiplayer is where the shock and awe lies. Gone are the days of scoping in, squinting, deciding ‘it’s just a rock’, only to get sniped in the back by an indistinguishable pebble. Gone are the days of low player counts, awful grass textures and sea that looks like wobbly concrete. Here are the days that bring eye popping hurricanes, 64 player matches, high frame rates and sea so choppy you’ll need a pocket full of Fisherman’s Friends.

The difference in fidelity between PS3 and PS4 is astounding, just loading up the test range gives you an idea in quality difference. No longer do maps feel barren and like a wasteland, scores of vehicles roar towards each other, battles include numbers of tanks that when spotted, feel intimidating for the lowly engineer. Before, seeing a tank slowly meandering it’s way towards you looked like free points, now, with a dominating team, a squadron of armour with accompanying air support looks like hell.

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Returning to Battlefield 4 is the often intimidating, always cool, commander mode, downloadable on tablets for both Android and Apple it let’s you take the hotseat and see how much of a pretend commander badass you really are. Organising UAV’s, supply drops and countering enemy intelligence is all par for the fast paced course. Whilst difficult to get into, there are plenty of tutorials out there to help you get organising your platoon in a timely fashion. Just don’t expect people to always listen to you…

The connection, considering the potential 64 player mayhem on maps so large it embarrasses other shooters, is very good. Although, taking into account the mostly aggressive recoil, destructible environments and huge verticality, knowing whether or not you’ve been diddled a few bullets would be difficult at the best of times. I would still like to see a first person killcam for those incredulous moments when you just don’t have a clue what happened however.

Many of the issues that plagued both the last gen release and the pre-patch release of Battlefield 4 on PS4 still fundamentally haunt my experience. Fortunately, the list of improvements is ever expanding, as is the content being offered via DLC. Whilst other multi-platform games offer little other than a graphical overhaul, Battlefield adds more players, larger, more detailed maps and the true Battlefield experience.

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Reviewed on PS4, also available on Xbox One, PS3, Xbox 360 and PC.

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Here are the release notes for the Xbox 360 version of Battlefield 4, EA and Dice have been busy this week releasing new patches for the game.

Battlefield_4

Battlefield 4 Xbox 360 update – 16th January

- Various fixes for improving general stability

– Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

– Fix for bug where it looked like soldier was dying with 1 health instead of 0

– Fixed a bug where players’ rank icons on the scoreboard would not be updated

– Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before

– Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)

– Fix for friendly marker not always showing when needed to, resulting in players shooting team members

– Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera

– Increased damage by 25% for the Stealth Jet 20mm cannons

– Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile

– Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier

– Fixed camera glitch when switching weapons while moving in crouch

– Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs

– China Rising: Fixed animation glitch for motorbike passengers occurring when aiming

– Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

– Fix for map and minimap flickering on Rogue Transmission and Operation Locker

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Today EA and Dice have started to roll up the update for Battlefield 4 for Xbox One, should tackles the “sound loop crash”, bugs, glitches, rebalances the Stealth Jet’s 20mm cannons and help to reduces the risk of single-player save file corruption.

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Here is the release notes for the Battlefield 4 for the Xbox One

  • Various fixes for improving general stability
  • Fixed various random deadlocks (the so called “sound loop crash”)
  • Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
  • Fixed issue with player spawning under the map in Lancang Dam
  • Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open
  • Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
  • Fixed camera glitch when switching weapons while moving in crouch
  • China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
  • Increased damage by 25 per cent for the Stealth Jet 20mm cannons
  • Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
  • Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed problem with killer health in kill card not being correctly updated (showing 100 per cent health even though the soldier was hurt)
  • Fixed a bug where players’ rank icons in the scoreboard would not be updated
  • Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
  • Reduced the risk of single player campaign save file becoming corrupt

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Here are the release notes for Battlefield 4 for the PC, If the game update doesn’t start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting “Check for updates”.

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Jan 13 PC Game Update Notes
-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles.
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

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Here is the full release notes for the Xbox One patch for Battlefield 4 from EA/Dice, the update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced.

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Dec 19 Xbox One Game Update Notes
-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during gameplay.
-Fixed an issue that could corrupt save files in the single player campaign.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Fix for a graphical glitch that could appear on terrain.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
-Servers that friends are playing on now have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Fixed an issue with the party chat app not working.
-Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.
-Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.

Kill trading issue
We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

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