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Starting today, the hilarious shooter from EA and PopCap, Plants vs. Zombies Garden Warfare heads to the Wild West in Zomboss Down, the brand-new free downloadable game pack.

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The new pack will feature even weirder shooter fun with the new Cactus Canyon Gardens and Graveyards Map, eight new playable characters, over 200 wild customization items, an increased Level cap from 20 to 30 for each character, and all-new challenges to accomplish on Xbox One, and the Xbox 360.

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In Zomboss Down the plants have blasted down Dr. Zomboss’s blimp and unleashed packs of zombies, who are now roaming the desert and battling their way through the wreckage to reach the local golf course.

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This golf course doubles as a super-secret facility housing a Cactus army on the unbelievable new Gardens and Graveyards Map, Cactus Canyon.

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Players will also enjoy increased character levels and eight fun new characters like the Archeologist Zombie, the Wrestling Star Zombie, the Law Pea and the Sun Pharaoh. In addition, players will discover weapon upgrades and skins for new characters, new accessories, tattoos and facial hair, and even more.

Plants vs. Zombies Garden Warfare combines a best-in-class multiplayer shooter experience with the fresh humor of the beloved Plants vs. Zombies franchise. Players are able to take on the roles of plants and zombies across a mine-blowing terrain. Powered by the Frostbite 3 engine, Plants vs. Zombies Garden Warfare features a stunning 3D world, blooming with vibrant colours and unique landscapes.

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The first DLC for Titanfall has been announced today at PAX East. The DLC called “Expedition” will add three maps will be coming in this May and it will continue the story told in the game’s campaign.

One of the new gameplay elements to be introduced in the first map is wall-running on trees. Now Players will now be able to adjust their path while wall-running, choosing to jump from tree to tree, go higher or not. There will also be “zip-vines” for players to take advantage of it you like them.

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War Games is another map in the upcoming map pack, While map packs will be paid DLC, Respawn Entertainment promises that game modes will be free. Another new mode coming to Titanfall is 2v2 Last Titan Standing. In addition, new Burn Cards will be coming, with the next update to focus on Titan-specific abilities.

Every now and again I experience a game so awesome I just want to scream and shout about it from the top of the highest mountain but fear everyone else would have me shot due to spoilers.

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Telltale’s latest episode for The Wolf Among Us is the culprit for this desire of mine. It’s perfectly paced, has an amazing story and once again features a lot more detective work as opposed to an imbalance of action and quick time events. Episode 3: A Crooked Mile throws you into a deeper and darker world, yes it goes further down the rabbit hole so please excuse the fable pun. With the continuation of all the events and choices you’ve made from the previous episode Bigby Wolf, Sheriff of Fabletown, is put into more situations where you must decide if the violent approach is the only way of getting answers.

With all eyes pointing towards Deputy Mayor Ichabod Crane the race against the clock is on before the truth is lost forever. What I loved even more this time round was the fact even more choices were given as to where you’d like to visit first and what clues are being lost in the other locations due to your lateness. This gives you the temptation to replay the episode right away to see what you’ve missed even though you should stick to your decision, that’s the Telltale way.

One thing I’ve noticed whilst playing was the fact that I was starting to enjoy seeing the recurring characters as if I’ve known them as long as Bigby himself. With the immersive story and heightened situations characters such as the strong Snow White, intelligent Bufkin or the mischievous Tweedle twins, my belief that deep 3 dimensional characters have a big impact within a video game and should never be overlooked. Just as you find yourself getting to know them you’re thrown into a position where you can help or pursue one and upset or let the other get away, that makes every decision tough yet interesting.

There is a huge improvement from the previous episode with the catch up and coming soon video now running more smoothly. Before the tailored story videos that was different for each player’s choice staggered with long loading times to the point of annoyance and seeing as that was the only thing letting it down previously it’s now perfected.

We’ve reached the half way mark and once again the twists and turns will make the long wait for episode 4 an exciting and painful one. So many questions arise where the previously answered ones lay. I’m still hooked and most importantly I’ve not predicted a single thing.

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Call of Duty: Ghosts players on PlayStation 4, PlayStation 3 and Windows PC will have access to Devastation, the game’s second of four massive DLC Packs planned for this year, on 8th May. Devastation delivers four small-to-medium sized multiplayer maps, the all-new tactical 2-in-1 “Ripper” SMG/Assault Rifle, and “Episode 2: Mayday” – the next chapter in Extinction’s four-part episodic narrative. Devastation is available a la carte for a suggested retail price of $14.99, or as part of the discounted Call of Duty: Ghosts DLC Season Pass.

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Devastation’s new multiplayer maps include:

  • Ruins: A multi-level Mayan temple with verticality suited for long-range weapons and underground pathways perfect for close-quarters showdowns. Skilled players that find and complete the map’s unique Field Order will have the ability to become one of Hollywood’s most formidable action film stars and the galaxy’s ultimate hunter, the deadly Predator. As the Predator, players will brandish its dual wrist blades and shoulder-mounted plasma cannon, as well as be able to utilize the creature’s keen hunting abilities to track down enemy players.
  • Collision: The mangled remains of a cargo ship that’s crashed into a New York City bridge. The map’s tight corridors – made-up of burnt-out vehicles and demolished shipping containers – create a space perfect for run-and-gun players.
  • Behemoth: Players battle atop a massive excavation platform in South America with long sight lines ideal for long-range weapons, while the confined interiors of the platform’s control rooms make for intense SMG and Shotgun encounters.
  • Unearthed: A reimagined version of the fan-favourite map “Dome” from Call of Duty: Modern Warfare 3. “Unearthed” is full of new secrets and Cryptid artifacts for players to discover in this compact, versatile map, great for all play types.

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DC Entertainment have released an exclusive video where WB Montreal Developers discuss the new DLC For Arkham: Origins, Cold, Cold Heart. The DLC story introduces the Bat Villain Mr Freeze for the first time in the Arkham universe.

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Set one week after the events of the main game, this cold hearted deadly enemy picks his moment to rise up and targets an event being held by Bruce Wayne.

The DLC will see a new area of the city opened for gameplay. Batman will get a new ‘Batsuit’ to allow him to take on the cryogenic weapons used by Mr Freeze and his goons, a suit which will also bring new combat options. Looking at the dev video, it does seem as though the Mr Freeze GCPD laybout area from Arkham City has been “recycled” as much with Origins was from City. Will have to see just how much this DLC has borrowed from that part of Arkham City.

Cold, Cold Heart is out on 22nd April for Playstation 3, Xbox 360 and PC

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Devastation, the latest DLC Pack for Call of Duty: Ghosts is available now first, exclusively on Xbox Live for both Xbox One and Xbox 360. Adding a host of new content to the game’s definitive online multiplayer experience, Devastation features four new, small-to-medium multiplayer maps, the all-new tactical 2-in-1 “Ripper” SMG/Assault Rifle, and “Episode 2: Mayday” – the second installment in Call of Duty: Ghosts’ thrilling episodic Extinction story that follows mankind’s fight for survival against the Cryptids. And of course, let’s not forget one of the most fearsome, iconic characters from Hollywood action film history, the Predator!

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Additionally, of the Call of Duty: Ghosts Devastation DLC launch, Activision, Infinity Ward and Xbox are hosting professional football players A.J. Green of the Cincinnati Bengals and LeSean McCoy of the Philadelphia Eagles in a Call of Duty Grudge Match for the ages. Each player will captain a team of hardcore Call of Duty fans and members from the development team at Infinity Ward in a no-holds-barred bout. Fans can see match highlights on the Call of Duty Facebook page at www.facebook.com/CallofDuty.

Devastation is available a la carte for a suggested retail price of $14.99, or as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs suggested retail price of $49.99. Call of Duty: Ghosts DLC Season Pass holders also get instant access to the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, patch, playercard and background.

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Devastation is another incredible offering for fans to sink their teeth into,” said Daniel Suarez, Vice President of Production, Activision Publishing, Inc. “With an array of new maps tuned for the fast-paced, run-and-gun action Call of Duty is best known for, new weapons in both multiplayer and Extinction mode, the next chilling entry in the game’s Extinction story, and now the Predator – Devastation continues the unparalleled season of Call of Duty: Ghosts post-launch content.”

“Activision and Infinity Ward have done a tremendous job in bringing the Predator to life within Call of Duty: Ghosts,” said Mike Doyle, Head of Fox Interactive Games. “The Devastation DLC Pack was a perfect opportunity to pair two incredibly iconic and complementary brands – Call of Duty and Predator, and we’re extremely pleased with the explosive result.”

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Call of Duty: Ghosts Devastation content headlines with four thrilling, small to medium multiplayer maps with the fast-paced experience Call of Duty fans love:

  • Set in a multi-level Mayan temple, “Ruins” provides the verticality needed for long-range weapons, while the underground pathways below are perfect for close-quarters showdowns. Skilled players that find and complete the map’s unique Field Order will have the ability to become one of Hollywood’s most formidable action film stars and the galaxy’s ultimate hunter, the deadly Predator. As the Predator, players will brandish its dual wrist blades and shoulder-mounted plasma cannon, as well as be able to utilize the creature’s keen hunting abilities to track down enemy players.
  • “Collision” takes place in the mangled remains of a cargo ship that’s crashed into a New York City bridge. The map’s tight corridors – made-up of burnt-out vehicles and demolished shipping containers – create a space perfect for run-and-gun players.  Players that dominate “Collision” and complete the map’s specific Field Order will be able take control of a heavily armed aircraft and rain down destruction from above.
  • “Behemoth” drops players atop a massive excavation platform in South America.  The map’s long sight lines are ideal for long-range weapons, while the confined interiors of the platform’s control rooms make for intense SMG and Shotgun encounters. Completing “Behemoth’s” Field Order will allow players to control an attack helicopter armed with a deadly, armour-piercing mini-gun as it circles the excavator searching for enemy combatants.
  • “Unearthed” is a reimagined version of the fan-favourite map “Dome” from Call of Duty: Modern Warfare 3. “Unearthed” is full of new secrets and Cryptid artifacts for players to discover in this compact, versatile map, great for all play types. Unlock the map’s Field Order and unleash the power of the Cryptids, with three “Seeder” aliens chasing down and inflicting heavy damage on enemy combatants.

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Call of Duty: Ghosts Devastation also brings fans “Episode 2: Mayday” – the next chapter in the on going episodic Extinction story. In the aftermath of the events at the Nightfall Program facility in the Alaskan wilderness, the Quick Reaction Force boards a mysteriously abandoned Chinese research vessel adrift in the South Pacific Ocean. Armed with multiple, mod-able versions of the Venom-X weapons that harness the power of Cryptid technology, players will pursue Captain Archer in an attempt to uncover what’s become of Dr. Cross, all while battling against a new Cryptid enemy called the “Seeder”, and culminating with players facing-off against a massive, 400-foot tall Cryptid beast from the deep – the “Kraken.”

Devastation also arms players with the tactical 2-in-1 “Ripper,” a new hybrid SMG/Assault Rifle, and a formidable addition to Ghosts‘ weapons cache. The “Ripper” is the perfect complement to Devastation’s new multiplayer maps, providing players two different configurations – medium to short-range capability as an SMG, and medium to long-range as an Assault Rifle. The “Ripper” is a one-of-a-kind weapon in Call of Duty, having the unique ability to convert from SMG to Assault Rifle and back again on-the-fly in the midst of battle, giving players unprecedented flexibility to adjust to a variety of map types and tactics.

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Watch the new Call of Duty: Ghosts Extinction: Episode 2 Mayday trailer from Activision and Infinity Ward.

Following the events of Nightfall, the Quick Reaction Force team has been sent in to investigate a high-tech ghost ship adrift in the South Pacific. They will find new weapons and items to aid their fight against the alien hoard. But new terrors also abound, such as the insidious wall-crawling “Seeder” and the skyscraper-sized “Kraken.” The epic four-part Extinction series returns with the all-new Episode 2: Mayday!

Episode 2: Mayday is included with Devastation, the second DLC pack for Call of Duty: GhostsDevastation comes to Xbox LIVE from tomorrow (3rd April), with other platforms to follow at a later date.

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Watch the new gameplay trailer for the second Call of Duty: Ghosts DLC Pack, called Devastation.

Devastation brings four small to medium-sized Multiplayer maps: Ruins, Behemoth, Collision, and Unearthed, for which is a re-imagined version of Dome, the fan-favourite map from Call of Duty: Modern Warfare 3.

Devastation also includes the “Ripper,” a brand new tactical 2-in-1 weapon with the unique ability to switch from SMG to AR and back on the fly, in the middle of combat.
The Extinction saga picks up with Episode 2: Mayday. Following the events of Nightfall, players board an abandoned research vessel, in search of answers. Players will face two new alien foes – Seeders, and the 100ft tall “Kraken.” This exciting new chapter comes packed with new weapon mods and paths to explore.

Devastation arrives first, exclusively on Xbox Live on this Thursday 3rd April, with other platforms to follow at a later date..

Irrational Games have released BioShock Infinite: Burial at Sea Episode 2 featuring an all-new story for Booker and Elizabeth, set in the underwater city of Rapture before its fall, but it is worth playing?

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Episode 2 starts off from the point we left Elizabeth at the end of episode 1, only this time we are playing as Elizabeth and we have to rescue Sally (I’m not going to spoil the ending of episode 1 for anyone who hasn’t yet played it, but for those who have, well then you know what happened!).

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It’s really good to be able to play as Elizabeth for once, although this is not the same Elizabeth from either BioShock Infinite, or episode 1 of Burial at Sea. Again, I won’t spoil it, but this Elizabeth doesn’t have the ability to open tears, see all the doorways, and anything else that gave her those unique abilities. In fact, she even has her pinky back! But she is still Elizabeth, and as a character she is very strong and determined to do what has to be done. Don’t worry Booker fans, he is still in the game, although he is reduced to a voice on the radio that Elizabeth talks to throughout the game.

This game is really all about stealth – you have to sneak around (Elizabeth is wearing heels and you can hear them making noise as you walk – crouching reduces the noise, as does walking on carpet) and as you have very limited ammunition for the various weapons you have to take out a lot of the bad guys with melee attacks from behind.  You do however have some new weapons in the form of a crossbow that shoots darts, and you also get gas darts later in the game that can render a group unconscious.

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Remember Elizabeth’s lock picking skills – well they are still there, and still needed, only this time you have to pick the locks through a series of mini games. Get the right tumbler and the lock opens, get the wrong one and an alarm is sounded bringing you nothing but trouble.

The vigors are back, and this time Elizabeth can use them – there are a few new ones in there too!

Length wise, episode 2 was quite a bit longer than episode 1 – my only complaint about episode 1 was that you could finish it in a little over an hour. Episode 2 took me around 3 hours to finish, and there were still a few things I hadn’t done, and a few items to collect.

Fans of the original BioShock games will really enjoy episode 2 (again, spoilers!) and you might want to consider watching the “previously on BioShock” intro at the start of the episode, as it’s all about the original BioShock game rather than episode 1 of Burial at Sea.

I really enjoyed Episode 2, even more than I enjoyed Episode 1. There are parts in the game that explain certain actions from BioShock Infinite which only goes to enhance the original as well. Good job Irrational, the debt has been paid in full.

The two episodes are available individually for £9.99 (1200 Microsoft Points), and are also included as part of the BioShock Infinite Season Pass.

The BioShock Infinite Season Pass is available now for £15.99 (1600 Microsoft Points) and includes all three pieces of add-on content, as well as the Early Bird Special Pack, which includes powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade abilities.

BioShock Infinite: Burial at Sea – Episode 2 is available now on the PlayStation 3, Xbox 360, and Windows PC.

Episode 4 of the Untold Stories of Los Perdidos is out and its the final chapter.

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Playing as the dedicated ZDC Agent, Brad Park must discover what actually went on behind the outbreak even if it undoes everything he fights for. This episode crosses over once again with Nick’s story arc from the main campaign with a couple of familiar faces throughout. I hoped that this final DLC offered a lot more seeing as every episode leading up to this got better and better but it didn’t, in fact it digressed.

What The Last Agent offers you is the opportunity to play with a generic boring lead character that’s doing tasks that isn’t unique in any way shape or form. I’m starting to think that these episodes were released primarily to give us new weapons, combos and vehicle blue prints because that’s the only thing that seems to be the most enjoyable aspect of the DLC. Brad’s only mission is to be errand boy for the local hospital gathering helpful items like Zombrex and that’s about it. The variety comes from introducing civilians that need saving, just like in the main campaign, and some cool new toys which I’ll touch upon later. What I loved about the previous episode was the introduction of bosses in the episodes which mixed up the pacing of combat making you have to dodge quite a few attacks and actually take care of your health bar as they weren’t too easy to defeat. Brad will sail through this episode easily due to the lack of bosses and weapons that’ll tear through hordes of zombies like a knife through butter, a real shame.

The most annoying thing other than the fetching quests is trying to do the fetching quests with almost every route on the roads now being blocked and you having to find alternatives. Yes, it does feel like these missions were last minute after thoughts and to make the content last an hour roadblocks were added so it’ll last longer getting around them. To be fair it didn’t feel like a challenge but more a chore and that’s something we certainly stay away from when trying to enjoy video games.

This episode offers weapons with high splash damage and area of effect properties that range from setting groups of zombies on fire with a single flaming projectile, think of a flaming catapult, to the most devastating single fire rail gun which disintegrates enemies. The police van you unlock towards the end focuses on freezing enemies by either firing a cluster of nitrogen grenades from it’s top canon or close range blasts from the pipes on the side. My favourite weapon does however go to the portable turbine, which very rarely kills anything, blowing any enemy, vehicle or debris out of the way. Perfect for clearing out paths and looking cool whilst doing so. It however doesn’t justify the cost of the pack and isn’t the saving grace.

I have to admit that the season pass with all the episodes kept me engaged with promises to keep Dead Rising 3 fresh and new, which it did at times, but sadly in regards to interesting story only half was fun to be a part of. The season pass was really just good for the new weapons and vehicles which isn’t enough to justify the overall price.

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Now EA and DICE has launched the latest Battlefield 4 DLC pack, Naval Strike for the Xbox One.

The Naval combat which is a  focused expansion which was released alongside a new Battlefield 4 patch, both of which launched on PS4, PS3 and Xbox 360 earlier this week.

With Xbox One version of Naval Strike was delayed so DICE could “address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations”.

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With the PC version, which has yet to receive a new release date, was also pushed back.

Xbox One general fixes

  • General stability improvements
  • Fix for a crash that could occur when players were customizing vehicles.
  • Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
  • Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
  • Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
  • Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
  • Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
  • Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
  • Fix for going above ceiling exploits in Operation Metro.
  • Fix for a new MAV riding exploit.
  • Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
  • Fix for soldiers getting catapulted when walking on steep surfaces.

Netcode

  • Fix for an issue where the kill camera would display the incorrect killer.
  • Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
  • Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
  • Fix for weapons firing twice, or not at all in some instances.
  • Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
  • Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
  • Fix for an issue that could cause packet loss.

Progression

  • Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

Weapons / Gadgets tweaks

  • Increased the damage of the normal buckshot against targets with Body Armor.
  • Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
  • Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
  • Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
  • Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
  • Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

Grenade tweaks

  • Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Vehicle tweaks

  • Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

Aircraft tweaks

  • Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
  • Significantly increased the damage of Transport Helicopter miniguns.
  • Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
  • Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

AC-130 Gunship tweaks

  • Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
  • Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
  • Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

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