Tags Posts tagged with "EA"


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Today sees the launch of a new community show hosted by EA’s Dan Sheridan AKA @EA_ActionMan and special guests. Battlefield Weekly will live stream on Twitch (http://www.twitch.tv/ea_actionman) each Wednesday, between 6pm and 10pm GMT, for the next 10 weeks and will feature all the latest intel from the Battlefield and classic gameplay on PC, PlayStation 4 and Xbox One.

battlefield hardline

Battlefield players can sign up in advance each week at http://bit.ly/bfweekly for one of 60 spaces per platform that will be available for the live stream. Everyone who signs up will also have the chance to win Battlefield-themed prizes.

Week 1 (Wednesday, 14th January) will see David Sirland join the live stream from DICE LA for a Q&A and prizes will include:

  • 1 x Razer Leviathan
  • 1 x XFX R9 290X GFX Card
  • 1 x Xbox One Green Camo Controller
  • 1 x Xbox One Green Camo Headset
  • 1 x PlayStation TV
  • 1 x Battlefield 4 Gunnar Gaming Glasses
  • 20 x 1 month codes for EA Access
  • Battlefield 4 Hoodies…and more!

To join the conversation on Battlefield, visit www.facebook.com/battlefield or follow Battlefield on Twitter at www.twitter.com/battlefield.

Coming 20th March  in the United Kingdom, Battlefield Hardline will be available for the PlayStation 4, Xbox One, , PC via Origin, the PlayStation 3, and the Xbox 360

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Live out your cops and criminal fantasy in Battlefield Hardline, watch the new Battlefield Hardline: Karma Gameplay Trailer.

The new trailer furthers the atmosphere of the 1980s/90s crime drama, right down to the over-the-top dialogue. It also shows some new tools of the trade, including the zipline, SWAT tools, and grappling hooks. It also offers a glimpse at non-lethal takedowns, which will be used to detain and interrogate suspects.

Battlefield Hardline will be available in the United Kingdom on 20th March, 2015 for the PlayStation 4, Xbox One, PC via Origin, the PlayStation 3, and the Xbox 360.

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Get ready for a piece of the action in Battlefield Hardline where you choose to be the law or break the law in this fresh, new take on Battlefield. Inspired by great TV crime dramas.

Hardline delivers a gripping single player campaign filled with player choice and exciting new innovations in multiplayer with maps and modes set against the war on crime.

To be released on Playstation 4, Playstation 3, Xbox One, Xbox 360 and PC on 20th March 2015 (17th March in US)

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Visceral Games, and KIDinaKORNER / Interscope Records, today announced a partnership with hit musician, Jamie N Commons, to deliver his newest single “Karma” exclusively for Battlefield Hardline. The song will serve as the game’s theme music, setting the stage as gamers engross themselves on one side of the law or the other. This cops-vs-criminals fantasy first person shooter (FPS) combines an emotionally-driven single player story inspired by popular TV crime dramas and an all-out-war multiplayer on the streets of Los Angeles and Miami to deliver the most complete FPS on the market today.

battlefield hardline

“The music, and moreover the audio help create that emotional experience you want gamers to feel as they play in the world we’ve built for them,” said Steve Papoutsis, VP and General Manager of Visceral Games and Executive Producer of Battlefield Hardline. “With ‘Karma’, Jamie captured that gritty cop and criminals tone that defines Hardline, where not everyone is good and not everyone is bad, toeing that fine line of the law.”

Jamie, the artist behind the immensely popular tracks, “Jungle” and “Rumble and Sway”, wrote “Karma” exclusively for Battlefield Hardline with Alex Da Kid, acclaimed producer and Head of KIDinaKORNER. Jamie will be performing the song for the first time tonight at the Game Awards 2014 in Las Vegas in front of the live audience and to viewers watching from around the world. Tune in starting at 2am GMT tonight at http://thegameawards.com/watch-live/.

“I have been a longtime gamer and I could not pass up the opportunity to be involved with a franchise I respect as much as Battlefield,” said Jamie N Commons. “Earlier this year ‘Jungle’ was featured in the first Battlefield Hardline trailer, which was a total thrill. ‘Karma,’ however, was written specifically with the game in mind. The deep melodic beats and lyrics help express the game’s theme where actions have consequences, but sometimes those consequences come back full circle. I think gamers are going to love it.”

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EA recently invited us to play some of the single player campaign for Battlefield Hardline.


Back at E3 2014, EA announced Battlefield Hardline. This time, instead of being a military shooter, it was all about cops and robbers. They then proceeded to show off some multiplayer content, and offer people the chance to play multiplayer. But at the time they were being very quiet about the single player campaign, until now.

Developed by Visceral Games (of Dead Space 3 fame) Battlefield Hardline sees you playing Nick Mendoza, a cop on the streets on Miami trying to stop the spread of a drug called Hotshot. Your partner is Detective Khai (who looks like and is voiced by Kelly Hu) and together you both go in search of Hotshot. This is basically the tutorial level of the game.

One new cool piece of tech is the police scanner, which enables you to highlight and identify criminals, track them, listen to their conversations from afar and to also examine evidence. Not bad for a smartphone app! Searching for and examining evidence is a crucial part of the game and you cannot continue through a level unless you have found the relevant evidence.

Unlike previous Battlefield games, you don’t have to go all out shooting everyone if you don’t want to. In fact, you are rewarded for what is referred to in the game as Non-Lethal takedowns. This includes knocking out the bad guys and even using your Taser on them. You also have the ability to flash your badge and shout freeze, which results in most criminals dropping their guns and putting their hands up. But don’t be fooled, because you need to keep your gun trained on them until you have cuffed them, otherwise they will go for their guns and start shooting. The way to do handle these situations is to keep sweeping your gun between the criminals in front of you. You see a red bar indicating a threat and when you sweep your gun in that direction the threat disappears. Then you just take them down and cuff them.


Once I finished the first level we quickly jumped to the 9th level which takes place sometime after the events of the 1st level – EA have asked me not to spoil the story by revealing what happened, so let’s just say that Nick and Khai are no longer cops. This level sees us trying to gain access to a building in order to break into a vault. This building is heavily, and I do mean heavily guarded and this is where another of Hardlines new features comes into play – the ability to use multiple different ways to achieve your goal. In this case, to enter the building. You could go in the front all guns blazing, or you could sneak around the back, or why not do what I did and go across the street to the parking garage and zip line your way in? There are multiple different choices and it’s entirely up to you which one to take. The outcome may be the same but it gives you a choice.

Once inside my team had to fight their way through to the vault, and as usual it doesn’t go according to the plan. Here’s where the ability to choose different types of weapons, including trip mines comes in very handy. You get a few moments to place some traps before the next wave comes in and you have to fight to survive.

Without giving to much away the level ends with you having to escape the police – and there is a very funny moment when you crash through a window into a room full of cops and you quickly flash your badge and shout freeze (you may not be a cop anymore but you kept your badge) – and the expressions on the faces of the cops is priceless. It’s one of those blink and you miss it moments but it’s the sort of scene you would see in a buddy cop movie.

I really enjoyed my time with Battlefield Hardline and I can’t wait to play some more.

In the video below, we have around 5 minutes of gameplay from levels 1 and 9 – and don’t worry, we won’t spoil any of the story by telling you what happens between those levels, or really why we are doing what we are doing in level 9:

Battlefield Hardline will be released in March 2015.

What do you think of Battlefield Hardline? Let us know by leaving a comment below.

If there’s one thing Bioware are known for, it’s depth. Whether it be the usual intense amount of character customisation, the myriad of gameplay content or the relationships between characters in your party, it’s rare to be disappointed. After taking the series in a new direction with the divisive Dragon Age 2, can they please everybody this time around with Inquisition?

Upon starting a new game, you’ll be prompted to either import decisions you may have made on the ‘Dragon Age Keep’ website, or start up a new land with all major decisions from the previous games arbitrarily made for you. After this, its decision time already as you’ll be made to make a fairly important choice regarding your class. With two rogues, two warriors and a mage to choose from, making a decision is difficult, as certain weapon types, armours and skills are restricted by class. Warriors can only wield either a short-handed weapon and shield or a two handed implement of death. Rouges, no matter which variant you opt for, can only equip either daggers (with the possibility of dual wielding them) or a bow; whilst the mages opt for staffs and staves.

If you’re ever a little disheartened by your characters aesthetic customisation in RPG’s of late, be belated no more as Inquisition features more sliders than you could ever wish for!  You can create any kind of monstrosity you desire, fairly easily as it turns out, but it’s worth making them look at least vaguely acceptable due to the fact you’ll be staring at them for the best part of 80 hours.

The environments often look this good

Once you’ve spent an inordinately large amount of time making your (anti)hero look just right, it’s about time to feel overwhelmed and bewildered in the vast sweeping spaces of Inquisition’s open world areas. Starting off ruddy mysteriously, you’re quickly accosted, accused and deemed untrustworthy several times over by various different people, all within five minutes. Fortunately, the people of the realm respect gratuitous violence more than a few sweeping statements; letting you gain a little reputation and respect via helping slaughter a few enemies.

After completing a few main missions, the game opens up in such an immediate way, it’s genuinely daunting. Once you travel to the Hinterlands, you’re given free range of the area, letting you explore as far as you dare push the limits of your slowly accruing levels. It’s around this point you may wish for a little guidance or a few explanations regarding some base mechanics. A couple of useful pointers from me, being that you can fast travel to both the compass and tent-like icons on the map, once you’ve discovered them of course. Another, more fundamental mechanic being that there is no health regeneration outside of combat without using potions, save for a select few skills that rely upon killing enemies. Whilst the party’s health (and your potions) can be restocked at the aforementioned camps, it’s worth keeping an eye on your health at all times. You can revive your teammates if you’re out of medicinal supplies, but they’ll only come back with critical health; with often the best option being to run away like a ‘true hero’ and quickly get to a camp before getting overwhelmed.

Combat itself can be fairly straightforward or rather strategic depending on your use of the tactical view. In normal combat, you can hold R2 to continuously attack with your basic strike, whilst mixing it up with special, stamina/mana attacks you’ve acquired through levelling up. Whilst you can, to an extent, utilise positioning aspects to flank, gain height advantages and generally ‘outwit’ the enemy simply by manoeuvring your character during battle, in some cases (especially on higher difficulties) you’ll want a little more control. A stab at the touch pad zooms out the camera to an overhead view and pauses combat, letting you get your bearings of the situation. Not only can it be easier to see exactly what’s going on, but specific instructions can be given to each and every party member including moving them to specific points, targeting preferred enemies and supporting other members should you see fit. Also adding another layer of control to your squad is a behavioural system nestled in the menus where you can decide whether they should conserve potions etc.

When things look a little bleak, try the tactical view

When you’re not either sneaking up on a bandit or getting walloped by a bear, you’ll likely be talking to some NPC or another, especially with there being so much potential dialogue on offer. Aside from the countless quests available, party members and key figures to chat with, lore and background codex entries are dotted about with reckless abandon in every area, rewarding you with slight amounts of XP upon picking them up. The blessed dialogue wheel thankfully returns, along with potentially helpful icons which represent what sort of tone you’ll be taking the conversation towards.

The sheer amount of content cannot be overstated enough; we’re talking Skyrim-esque levels here. The initially confusing ‘War Room’ will eventually allow you to unlock several enormous areas, each packed with quests, collectibles and secrets that’s guaranteed to put a smile on any true RPG fan’s face. In fact I was well over twenty five hours in before receiving the most lavishly satisfying homestead I’ve ever had the privilege to get lost in. Nine potential companions await your decision this time around, including some you may recognise from previous games. The majority of which can also be lost to reasons like betrayal and arguments, so play nice if you want to keep your happy family! An entire crafting system awaits your attention, requiring you to collect schematics and harvest until you’re sick of picking Elfroot. Another nice feature being that for the first time in the series, you can now ride mounts too, varying from the classic ‘horse’ design to horned stallions befitting of such a world. The list of content honestly goes on and on; you’ll constantly be finding new things to see and do, well after you’re tens of hours into the game.

As much as it pains me to say it, there are however some downsides to address. Firstly, equipping both yourself and your party is just plain fiddly. Not only can’t you compare currently equipped gear to the loot you find out in the wild, but when you do, you have to suffer through far too many unnecessary button presses. Combined with the fact you can’t use the D-Pad on any menu, save for cycling teammates, makes one of the most satisfying aspects to an RPG, simply a chore. For example, if you examine a piece of armour, compare it to your equipped character and then decide it might be better off on someone else, whilst switching characters, the cursor will often change to an entirely different piece of armour, further adding confusion.

I’m sure there’s a name for people who name their crossbows…

Another sore point can be the potentially frustrating traversal on some of the maps. Routes between points aren’t often clear, instead giving you the incentive to go for it ‘as the crow flies’. Often leading you towards a non-too steep mountain, there are often areas that look like goat paths that should be climbable, but aren’t. Whereas other times, you’ll be able to put that mountaineering course to good effect as you scale almost sheer cliff faces.

Gameplay aside, the presentation can vary wildly between truly impressive and a little meagre. The use of the Frostbite 3 engine brings environments to life with vivid colours and visually arresting expanses. Whereas at the other end of the spectrum, the character models and facial details seem lacking and look distinctly as though they belong on the PS3. The sound quality is consistently impressive however, with abundant touches such as caves altering the shaping of sounds and again, that’s not to mention the frankly ridiculous levels of spoken dialogue in the game.

Dragon Age: Inquisition is by far and away, one of the most comprehensive RPG’s of late, stacked with content, customisation and enough lore to fill a library; making it one for fans of the series to savour. For those not so well versed in either the genre or the backstory, prepare to encounter a steep learning curve. Sticking with it is highly recommended however, as aside from a few annoyances, there’s no better place to spend more than a few weekends, than in the company of Thedas and all its inhabitants.

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Today Electronic Arts has announced that Battlefield Hardline has finally has a new release date of 17th March, 2015 in North America and 19th March, 2015 in Europe with the UK with 20th March.

battlefield hardline

With this new release date coming just a few months after EA announced Visceral Games’ upcoming take on the Battlefield series was delayed to 2015. With the delay was in response to feedback it received from its beta.

In a crime drama filled single player story, Miami is embroiled in a drug war and Officer Nick Mendoza has just made Detective. Alongside his partner, veteran detective Khai Minh Dao, he follows the drug supply chain from the streets to the source. In a series of increasingly off-the-books cases the two detectives come to realise that power and corruption can affect both sides of the law.

In multiplayer, the world is simple. You’re on one side of the law or the other – a baton or bat, stun gun or rifle, armoured police truck or powerful muscle cars. But either way, teamwork is going to be essential if you’re going to want to pull off that perfect heist or big time bust in this new take on Battlefield multiplayer.


FIFA has become so much of a heavyweight these day that its closest rival has all but given up the ghost by moving its release window back a full month after the current champion. Pro Evo has given up the chase for licenses, and aims to compete on gameplay alone, and while that strategy has some merit, it’s not going to win back any ground. Put simply, FIFA 15 is the best football game ever created, succeeding FIFA 14 and every FIFA before it for the past two console generations.

There’s plenty in the way of new additions, but instead of new modes, we have more subtle changes, like corner commands, contextual emotion from players, and a slight tinker to gameplay mechanics. This is all well and good, while the numerous new Ultimate Team features are great, and serve an increasingly large number of players.

FIFAs biggest issue, though, is that it all feels a little stale. Sure, it’s hard being the best football game every made, and that is a monumental achievement in and of itself. However, perhaps we’ve become so used to accepting and rejoicing in what the latest iteration offers, that we’ve stopped questions why it doesn’t offer more – how it could be better, or more importantly, demanding more for your money.

It’s here we’re ending the normal review, because we’ve told you pretty much everything you need to know – FIFA is a brilliant game – not without its faults, but in the interests of progress, let’s talk about what FIFA needs to go to the next level.


In FIFA 15, much is made of the variety of formations. Here’s a secret; there should be two base formations for each team. An attacking formation, and a defending formation. To simplify this for the layman, football games, and the perception of formations have been dumbed down into a single formation. And everyone forgets the goalkeeper. If you ask most people, they’ll prefer 4-3-3 or 4-2-3-. The truth of it, is that the majority of singular formations are based on 3-5-2 or 4-2-2. However, a 4-3-3 in real life translates to a 1-2-3-2-3 with the ball and a 1-4-1-4-1 without. Imagine being able to switch formation mid game, depending on the area of the pitch you’re in, and turnover of play (the transition). It’s pie in the sky, but if FIFA brought this to the table, online games would be epic, and strategy pre-game and in-game would take on a whole new level of importance.

Wait, what? Yes, this is almost the same thing, but not quite. You know how most top European team split their centre backs, push up the full backs, and have a deep lying defensive midfielder AND THAT IS JUST FIVE PLAYERS SO FAR AND WE HAVEN’T MENTIONED PLAYING THE KEEPER AS A SWEEPER? You can set up a team sheet to mimic real life, but the formation is rigid, because FIFA doesn’t really support realistic in-game formation play. Wouldn’t it be great to know that you’re exploiting real space, or that you can rely on your split defence pushing up? Yeah, I thought so too.

Skill games are brilliant, and the leaderboard element is exceptional, allowing you to track your progress against friends, offering a Trials like experience. Surely EA are missing a trick by not using this for manager mode, awarding training points based on how well you carry out each drill? Or how about training too often and getting injuries. The basis of the mode is already there, it just needs implementing.

Manager mode
We were supposed to be having some upgrades to manager mode. Telling me when someone else has made an offer for players on my shortlist isn’t really a quantum leap. For too long, manager mode has been the poor relation to Ultimate team, and it’s understandable when you consider the revenue streams generated by the best implementation of a free-to-play title in a full price game. However, Manager Mode hasn’t changed in years, is incredibly slow, and is rather predictable. Just keep an eye out for pacey wingers, a quick striker, and a 16 year old with 82 value and you’re set for years. Manager Mode is a stagnant feature that really needs an overhaul. Perhaps offer something like Football Manager’s scenarios, or allow a little more detail in terms of Finances – let players negotiate or chose sponsorships – surely there’s something to be learned from Ultimate team that can be borne out in the classic mode, still enjoyed by millions

Ultimately, FIFA 15 feels like it lacks a little heart, or at least new features that aren’t explained by “feel the emotion” in each interview. Sure, it’s a great message, but is paint that doesn’t quite cover the cracks of a game that is feels like is should be doing more.  If you want the best football game ever made, this is it; a champion of our times. But, it has the potential to be so much more.

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Get ready to own more and be more with the Battlefield 4 Premium Edition. Packed with content, the Battlefield 4 Premium Edition includes an intense single-player campaign and the multiplayer experience found in Battlefield 4 that lets players experience the rush of all-out-warfare on land, air and sea. The Battlefield 4 Premium Edition also delivers fans a Battlefield 4 Premium membership which provides access to five themed digital expansion packs with tons of multiplayer content including 20 maps, game modes, a variety of weapons and vehicles and more.


The Battlefield 4 Premium Edition will be available on for PC starting 21st October priced at £39.99. From 24th October, it will be available in the UK via Digital Download on PlayStation 4, Xbox One (both priced at £54.99) and PlayStation 3 (priced at £39.99).

The Battlefield 4 Premium Edition includes all of the following:

  • Engage in all-out warfare with award-winning multiplayer, and intense single-player missions delivered in Battlefield 4
  • 5 expansion packs featuring multiplayer maps and in-game content:
    • Battlefield 4 Second Assault
    • Battlefield 4 China Rising
    • Battlefield 4 Naval Strike
    • Battlefield 4 Dragon’s Teeth
    • Battlefield 4 Final Stand coming Fall 2014
  • Exclusive personalization options including camos, paints, emblems, dog tags and more
  • Priority position in server queues
  • 12 bonus Battlefield 4 Gold Battlepacks

Battlefield 4 is an action-packed blockbuster with unrivaled team-based multiplayer, dynamic destructible environments and epic vehicular combat. Featuring best-in-class multiplayer and first-person shooter action, the Battlefield 4 Premium Edition lets players experience deep, rich content ranging from the majestic landscape in Battlefield 4 China Rising amphibious action in Battlefield 4 Naval Strike to urban combat in Battlefield 4 Dragon’s Teeth to the experimental high-tech warfare in the arctic landscape of Battlefield 4 Final Stand.


The third and sadly the final map pack for Titanfall has arrived for gamers on the Xbox One. So let’s all go out with a bang as we enjoy more Titan exploding fun across 3 more battlegrounds. Whether you’re into your open and wide playgrounds for Titan and sniper heavy duals, to my personal favourite tighter built up arenas to show off your parkour abilities there’s something for everyone here. The IMC Rising DLC adds yet another 3 maps to the game’s playlist giving you more reasons to take down your opponents in a variety of ways.


Backwater is a medium sized map that is set high into the mountains. The story mention ex-IMC pilot Barker and his fellow colonists have made a comfortable living by producing moonshine in this hidden bootlegging colony. Players will notice that the centre of the map is raised while the surrounding area is flatter, but as this is Titanfall being king of the hill doesn’t mean you’re at an advantage. With lots of shanty-like structures and buildings surrounding the based of the hill you’ll find various ways to sneak to the top as a pilot.

I particularly enjoyed playing Last Titan Standing on Backwater as players without a death wish all avoided going straight up to the hill to be exposed and resulted in tactical ground level fights surrounding it.
(A cross between the maps Smuggler’s Cove and Colony)


Zone 18 is a map that is inside an old IMC base that’s hidden in the vast wilderness of the Dakota system. Home to the advanced IMC robotics research labs this base was my personal favourite map to play from this pack. The larger exterior with vast runabout space is home to some of the best Titan fights I’ve had, and that’s me facing them as a pilot. The rooftops have dips in them that allow you to get up high and avoid being attacked from other roofs as well as Titans on the ground. This map is large and is perfect for pilots to go toe to toe with Titans from above.

This map was great for Marked for death as nothing really beats running from other enemies across the tops of building all whilst trying to avoid the larger open ground level where Titans and only the bravest pilots will traverse across.

(A cross between the maps Nexus and Airbase)


Sand Trap is a secretly recommisioned IMC facility which holds deep reservoirs of unrefined fuel which, to the story could be key in improving fleet and manufacturing capabilities This night time map a couple of cool areas which includes a huge open field to duke it out on and perfect for long distance sniping and several bottomless pits with the possibility to wall run across if you’re skilled enough.

Playing Capture the flag on this map was by far the most enjoyable game mode. With a variety of ways to cross from one side to the including both the dangerous open fields and the underground pits, this game mode played differently every time I played Export.
(A cross between the maps Demeter and Rise)

The IMC Rising variety pack and IMC Rising Attrition are 2 playlists you can choose to play if you fancy just playing the 3 maps on rotation. These, the DLC and the added recent update have given more to the Titanfall experience including yet another free game mode. Being the last game DLC map pack we’re to expect this could be possibly the last unless there’s more up EA’s sleeves. Over the months we’ve had a total of 9 great maps and several massive free updates that has improved the game including the Black Market, Insignias and Private lobbies. Good show, EA.

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It’s going down on the streets of Battlefield Hardline, check out these 10 things you need to know about the new Hotwire multiplayer mode from Multiplayer Lead Designer, Thad Sasser, and see it all in action in this Hotwire Multiplayer Gameplay Trailer.


What do you think of the new trailer below

Battlefield Hardline will be available early 2015 on PC, PS3, PS4, Xbox 360 and Xbox One.




Not everyone has an aerial point available where they need it or has the ability to have an external aerial, so an option open to you is to use an indoor aerial, and here is our review of the One for All Indoor Aerial SV9335 and SV9395.

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