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It’s going down on the streets of Battlefield Hardline, check out these 10 things you need to know about the new Hotwire multiplayer mode from Multiplayer Lead Designer, Thad Sasser, and see it all in action in this Hotwire Multiplayer Gameplay Trailer.

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What do you think of the new trailer below

Battlefield Hardline will be available early 2015 on PC, PS3, PS4, Xbox 360 and Xbox One.

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If you like football and some people say it’s the world’s greatest drama then EA SPORTS FIFA 15 will put fans centre stage. So close to the real thing, FIFA 15 takes fans on a dramatic ride – immersing them in the game so they feel and experience everything that happens on the pitch.

Launching today, the ‘Feel The Game’ campaign celebrates the arrival of FIFA 15 and depicts how players are now so close to the action they can literally feel the emotion of every tackle, save, and goal. Created by Wieden+Kennedy Amsterdam, the global campaign kicks off with an epic 2:15 film that puts FIFA 15 fans at the heart of the action.

Immersed in the game’s world, the film shows FIFA fans experiencing everything that the players feel. Fans are plunged onto the pitch for an in-game view of the action, separated only by a thin television screen. The action also seeps into their environments, when it rains in-game, it pours in their loft; when a player receives a crunching tackle, the FIFA fan takes the impact and falls across the room; and when players rise in unison to protect their goal, objects in the room rise to the occasion.

Lionel Messi plays the hero – even one of the world’s greatest football players can feel the emotion of FIFA 15.

The campaign airs globally starting today, with versions of the film running across TV and digital channels. A :30 version will also air on UK TV during the Liverpool vs. Ludogorets game on the evening of Tuesday, 16th September.

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Electronic Arts has announced today that EA SPORTS NHL 15 is now available in retail stores throughout the UK and for direct download on Xbox Live and PlayStation Store. From the players, to the fans and arenas, to the revolutionary broadcast package, NHL 15 brings to life the sights, sounds and feel of the fastest team sport on the planet like no other game before. Fans can expect more free content from the game post-launch with the NHL 15 Content Update program for the Xbox One and PlayStation 4.

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This will include gameplay updates based on fan feedback, the upcoming release of Online Team Play and a new Playoff mode that allows for customizable bracket sizes. Fans can follow the NHL 15 website for more information on new content updates.

“In our first year of development on the new generation of consoles, NHL 15 marks the start of next generation hockey and sets the foundation for our franchise for years to come ,” said Dean Richards, General Manager,EA SPORTS NHL.  From the Next-Generation Hockey Player and Real Hockey Physics to the Unrivalled In-Arena Experience and all new Broadcast Presentation, I couldn’t be more excited for our fans to get their hands on NHL 15.”

NHL 15 ushers in an exciting new era of hockey videogames with the most detailed and authentic hockey experience ever delivered. Introducing true collision physics for all 12 players on the ice, NHL 15delivers a level of realism for a new generation of game consoles that allows players to be immersed in the sights, sounds and feel of the sport like never before. Players can now look, move, play and think like an NHL athlete with detailed new player modeling and an expansive new set of tools, including the Superstar Skill Stick and Vision AI that heighten on-ice control and player intelligence.

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Emotions run high in NHL 15 as players compete in arenas filled with dynamically modeled fans that react to the play on the ice like they would in real life. Announced by an all-new broadcast team led by veteran NBC Sports hockey commentators Mike ‘Doc’ Emrick, Eddie Olczyk and TSN on-ice analyst Ray Ferraro, NHL 15 takes revolutionary steps forward in authentic game commentary.

NHL 15 is developed at EA Canada in Vancouver and is available on Xbox One, PlayStation 4, Xbox 360, and the PlayStation 3.

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At the EA press conference today it showed off the multiplayer of Battlefield Hardline which will have a robust single-player story, as well. To wrap up their Gamescom 2014 press conference, EA and Visceral revealed 12 minutes of footage from Hardline’s single-player campaign.

The full video filled with law enforcement action can be seen above Battlefield Hardline is set to arrive in 2015 after a delay that took it out of its original October release window.

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On August 13th in Cologne EA will be holding their Gamescom 2014 press briefing, and you can watch it right here on Connected Digital World.

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Tune in on August 13 at 10am CET for your chance to get a look at upcoming EA gaming experiences with Battlefield Hardline, Dragon Age: Inquisition, EA SPORTS FIFA 15, The Sims 4, Dawngate and more.

Let us know what you hope they show, and what you think of it by leaving a comment below.

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The second set of maps for Titanfall has arrived for gamers to enjoy more Titan bashing fun across 3 more battlegrounds. Whether you’re into your open and wide playgrounds for Titan and sniper heavy duals, to my personal favourite tighter built up arenas to show off your parkour abilities there’s something for everyone here. The Frontier’s Edge DLC adds yet another 3 maps to the game’s playlist giving you more reasons to take down your opponents in a variety of ways.

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Dig Site is a small industrial mining facility where energy-rich ores are extracted that offers a tighter arena for Titans to engage in combat. Build out of from the interior of a mine this environment incorporates both naturalistic rock formations to parkour on as well as the man made factories to enter into. Players can storm these mines on this medium sized map in numerous ways. From the open ground level you’re exposed a lot more and could be ambushed from players if you’re not quick, cautious or not in your Titan. This map is medium sized compared to the others.

I particularly enjoyed playing Capture The Flag on Dig Site as the various ways to get from one base to the other were plentiful. With the central structure being the key vantage point any team nesting within can control this game mode pretty well.
(A cross between the maps Airbase and Boneyard)

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Haven is a map that features a hotel, several sky scraping buildings and a beach. This is a luxury retreat for the wealthy built on the shores of a natural crater lake and it shows. And with every city-like map in Titanfall comes the tighter, less spacious streets restricting Titans from moving as freely. This map is extra large and offers loads of interiors, a lot of height and cover above if you’re into your sniping.

This map was great for Hardpoint Domination as nothing really beats running from building to building avoiding Titans and capturing bases. With the main hotspot being ‘B’ inside a hotel lobby it is a scene for mayhem as Titan’s can enter as well as a couple of elevated floor for pilots to rain down covering fire from above.

(A cross between the maps Fracture and War Games)

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Export is a dock with an interesting feature that can cause quite a lot of panic. With an exposed generator housed in the centre of the map, shooting this will result in one of pathways from one end of the map to the other to become electrified frying friend and foe. This map is my personal favourite from this pack as it balances a decent amount of building to enter, amazing vantage points for snipers, great open spaces for Titan fights and a decent amount of zip lines to get from the ground upwards out of danger. This map is large and is perfect for pilots to show off their abilities to traverse across the arena.

Playing Last Titan Standing on this map was by far the most enjoyable game mode. With a variety of ways to cross from one side to the other not forgetting the potential electrified easier route, this game mode played differently every time I played Export.
(A cross between the maps Smuggler’s Cove and Relic)

The Frontier’s Edge Variety Pack and Expedition Attrition are 2 playlists you can choose to play if you fancy just playing the 3 maps on rotation. These, the DLC and the added recent update have given more to the Titanfall experience. Since the last DLC we’ve now got the additional OS Voice option to choose what AI speaks to us once inside the Titan. The Titan Insignia is also added as the emblem to show off what challenges we’ve accomplished to heard these. The Black Market is also available to sell you current Burn Cards at and the one stop shop for buying more insignias or packs of Burn Cards, some featuring some rare cards.

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Pilots get ready to drop your titan and battle on the furthest reaches of the Frontier in Titanfall Frontier’s Edge. Available now for Xbox One and PC, Frontier’s Edge is the latest DLC pack for Respawn Entertainment’s Titanfall and introduces three new maps to the Frontier including:

·  Dig Site – A critical asset on the Frontier, Dig Site is surrounded by sheer rock walls that offer natural protection against air assaults. Titans patrol narrow pathways between giant industrial processing plants while pilots leap overhead to attack from above

·  Export – An exporting hub built on the side of a mountain, Export recalls the boom-towns of the gold rush from centuries earlier. Focused on close-quarters combat, pilots use this to their advantage to gain speed and height, while titans lock down natural choke points that overlook the town below.

·  Haven – Catering to the Frontier’s wealthy elite, this exclusive beach resort rests on the edge of a massive crater lake. Pilots will utilize the sheer walls of the hotel skyscrapers to gain high ground while titans attack from inside art galleries and luxury restaurants.

Titanfall Frontier’s Edge is now available for now for Xbox One and PC for £7.99 and will be coming soon to the Xbox 360. Players looking for the ultimate value can purchase the Titanfall Season Pass which includes all three content packs for £19.99, available for the Xbox One, Xbox 360 and on Origin for PC.

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EA SPORTS released the next video in their FIFA 15 Gameplay Features series, this time, focusing on how the game’s Agility and Control brings a heightened level of responsiveness and fluidity to gameplay, as well as true personality to the world’s best players – Leo Messi and other superstars will dribble and move like they do in real life. A new ball physics system, Correct Contacts changes the game – the ball now keeps its momentum and accurate spin giving fans variety when passing, dribbling, and controlling the ball.

Off the ball, Man to Man Battles transforms the way you compete. Dispossessing your opponent in FIFA 15 is more rewarding and physical than ever before. Players use Full-Body Defending to win possession and keep it. Possession Tackles will reward great defending, helping players keep the ball close to their feet when a challenge is won. New shoulder barges, push/pull mechanics, and big fall physics allow fans to feel the battle; shirt pulling is also visible thanks to new character visuals and improved cloth technology.

FIFA 15 hits stores on 26th September in the United Kingdom on Xbox One, PS4 and PC and is powered by the EA SPORTS IGNITE Engine. The game is also available on Xbox 360, PS3 and other platforms

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Today EA has announced that Battlefield Hardline will not make its projected October release date. It’s now set to release in early 2015, with Visceral Games citing fan feedback from the game’s early closed beta as the reason.

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“This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better,” states the Battlefield Blog. “The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.”

Visceral will focus on refining Hardline’s multiplayer, adding new single-player elements, and improving the game’s overall stability in the coming months.

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With the launch of Battlefield 4 Dragon‘s Teeth DLC, with the action in major Asian cities, are you ready to join the urban combat.

Battlefield 4  Dragon‘s Teeth leads you into street fighting in major Asian cities on four new multiplayer maps. Wreak havoc in a floating restaurant or drain the lake to open the passage to an assault vehicle, while the battle rages between the skyscrapers Dragon submerged. Fight among the towering monuments of despots in the grey concrete Propaganda. Make war on the busy streets and rooftops of Market beads. Browse the channels of a beautiful park aboard PWC fast to take advantage in the terrible Infantry Lumphini Park battle. Battlefield 4 Dragon‘s Teeth also includes five new weapons, ballistic shield, RAWR (unmanned ground vehicle), ten missions and new game mode chain links, you must create connections between capture points to win the battle.

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4 new multiplayer maps take place in Asian cities
- Lumphini Park
- Market beads
- Propaganda
- Dragon submerged

5 new weapons in Battlefield 4
Unlock the ballistic shield, a new gadget that stops bullets
A new element of combat: the RAWR, a heavily armed unmanned ground vehicle

Connect capture points to win the battle in the new game mode connections chain

10 new missions with unlockable items

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Get ready to fight in the Asia Pacific dense urban environments with Battlefield 4 Dragon’s Teeth, the fourth extension of Battlefield 4.

Available from 15th July for members Battlefield 4 Premium, Dragon’s Teeth propels players into four new maps offering Unique gameplay environments and an overexcited, narrow alleys Market pearls floating restaurant Dragon submerged.

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Dragon’s Teeth also offers five unpublished in the Battlefield series weapons, a new gadget, the ballistic shield, and a new game mode, chain links, a revamped version of Conquest Mode where you must connect the capture points to win victory. Fans can also meet ten new missions featuring unlockable items and use RAWR, a new vehicle without remotely controlled and pilot armed to the teeth.

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Not to mention the four new maps:

• Lumphini Park: shopping channels a beautiful park aboard PWC quick to take advantage.

• Market beads: make war in the lively streets and rooftops of the market.

• Propaganda: fight among the towering monuments of despots in the gray battlefield concrete.

• Sunken Dragon: make havoc in a floating restaurant or drain the lake to open the way to a vehicle while the battle rages between skyscrapers.

Go to the Dragon’s Teeth 4 extension before the other players by joining Battlefield 4 Premium. Battlefield 4 Dragon’s Teeth will be available for all on 29th July.

With the UFC still donning the moniker of the world’s fastest growing sport, it was only going to be a matter of time before EA added another franchise to their already stellar selection of sports titles. Can they replicate their successes once more with a UFC game based around their Ignite engine?

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As a fan of UFC since channel 5 aired their pay per views late on a night and free of charge, I like many others, have been hankering for a true UFC experience. This rendition promises a slew of available moves, an improved ground and submission game alongside a fully-fledged career mode.

Jumping straight in, you’ll be prompted with a basic tutorial that’s designed to get you started on the game; it’ll inform you on how to flail wildly and that’s about it. With such a diverse moves list demanding control of your opponent in many areas of the octagon, you’ll be at a frustrating and instant disadvantage the moment you’re not standing toe to toe. Due to the bewildering lack of a practice mode against a dummy AI, you’re learning the hard way too. The game is not only difficult to master, but also seems reluctant to let you learn how to progress. There are a few incredibly helpful online tutorial videos hidden in the touchpad’s online menus, but why these weren’t moved onto the main menu instead is beyond me. A challenge mode is also available, but doesn’t explain the benefits of transitioning into certain mounts, guards or clinches. I’m all for having to figure things out for yourself, but it’s not fun when you’re on the cusp of losing because you didn’t know to also hold L1 whilst rotating the right thumbstick to get out of a full mount.

Fortunately, the days of the infinite standing elbows and the impossibly confusing ground game are behind us, fighters are blessed with an armada of standing strikes; all can be performed by the initially bewildering modifier buttons. With each face button dedicated to a limb, you can alter the type of strike by holding another button, for example, holding forward whilst pressing triangle will perform a straight or a hook in lieu of the standard jab, whilst pulling away from your opponent will change it to an uppercut. Holding L2 will always target the body; the L1 and R1 buttons are the more stamina draining but equally powerful flamboyant moves.

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As you might imagine, swinging at thin air will not get you very far; not only will it open you up to a counter, it’ll take a chunk out of your stamina bar too. The key to success, much like real UFC fights, is to not get exhausted during a bout. Not only will your strikes deal less damage and connect slower, but you yourself will also be more susceptible to taking heavy damage; becoming one step closer to that fabled flash knockout. The ground game, submissions and any form of transitions or posturing also use stamina, making the ground wars less of a button mashing affair and more a thinking man’s ordeal. It’s all well and good rushing to full mount only to discover you’re lacking any stamina to complete a submission, before getting swept and finding yourself at the mercy of your opponents crushing elbows.

Everything boils down to knowing your foes weaknesses and strengths, a kickboxer will be more at risk to a takedown than a decorated wrestler for instance; it’s here where UFC really shines. Executing a gameplan successfully is highly rewarding and achieving the victory whilst playing to your strengths is a glorious feeling. The submission system has been altered for the better this time too. Successfully tightening a choke or lock requires mastery of the mini-game involved. An octagon overlay will appear, with the defender having to fill one of the four gauges to escape, the attacker can impede their progress by holding the right thumbstick in the corresponding direction whilst looking for a left thumbstick prompt to advance the submission state. Despite being initially overcomplicated and confusing, once you’ve had a few attempts, (it really needs a practice mode) it can feel like an aptly anxious struggle.

Whilst you may chug about a little slowly in relation to your real life counterparts, the defensive game is pretty well implemented. Blocking works surprisingly well, holding R2 becomes a weak but still useful guard. Yet if you wish to make the most out of it, timing an opponent’s high or low strike with one of the face buttons will make them whiff and leave themselves open to a more powerful counter. Dashes can be executed by flicking the left thumbstick; if timed well, can leave your foe vulnerable and floundering.

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Sublime fighting mechanics aside, how does EA’s UFC fare outside of the octagon? In truth, not quite so well; feeling very much like a first stab at the franchise, it gets a lot right, but misses out on what could have been a more enveloping career mode. The addition of the required Ultimate Fighter tournament before being let loose in the UFC is a welcome touch yet it has two major drawbacks. The first being that you can’t skip it, despite how many fighters you’ve inducted into underwhelming Hall of Fame, which consists of a short video featuring Dana White and a generic email essentially stating ‘that’s enough, start again’. The second, implausibly odd reason being that The Ultimate Fighter bouts are by far the most difficult fights you’ll have in the career due to you having unalterably dire stats.

From each successful training session in the career, your created fighter will earn approximately 200 upgrade points to spend on whatever you feel is necessary, probably stamina though if you’re being honest. Compare this to the UFC fights when you often gain in excess of 1000 points for a victory and you can see how your character becomes exponentially more powerful, even against the greatest in the division. Points can be spent on moves or attributes, but don’t fret as you’ll have points left over before your career ends; attaining max stats all around is easily achievable unlike previous UFC games.

Aside from the constant barrage of videos peppering your screen after each KO, submission or fight of the night, showcasing highlight reels of classic UFC moments, there isn’t that much involvement outside of the fights. There are no rivalries, you can’t choose a training camp, there’s no threat of not making weight, there’s no advice from your corner in-between rounds and the ‘guest’ appearances at the gym make little to no differences aside from a nasty potential boxing spar with Nate Diaz.

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Some other generic problems that seem to plague EA titles of late being the horrendous menu load times that can make altering sponsors, stats and appearances a drain. During the career mode, there’s a useless ticker across the top of the screen either notifying you that you have no new notifications or displaying now out of date items of interest. There’s an almost sarcastic use of a game manual option in the menus too which instead displays a link to a website, of which you can’t even select to open in the PS4’s browser. Why bother putting it there then?

If there’s one thing EA Sports titles do well time and time again however, it’s the presentation aspect. They’ve really nailed the broadcast feel of the fights, what with Bruce Buffer’s fantastically over excitable introductions alongside Joe Rogan and Mike Goldberg screaming at each and every knockout.

Graphically it’s excellent; EA’s Ignite engine provides a showcase of what should be achieved on PS4 and Xbox One. Beads of sweat drip, blood flows and spatters onto the mat, muscles are seen tensing and the character animations are equally impressive too. In terms of audio, it lets itself down a little however. Despite the impressively looking equaliser, there’s no way to alter the sound levels to your preferences. You can’t turn the music entirely off either unless you deselect all the tracks in the main menu; for some reason, the punches and kicks lack a little meat too.

However, once the overly complicated controls are mastered and start to make sense, it’s utter brilliance. Get over the woeful tutorial hump; don’t expect much outside of the octagon and there is no greater game for combat sport aficionados. Every punch is deliberate, every kick is measured, every takedown punishing and every win immeasurable.

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