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Today Electronic Arts has announced that Battlefield Hardline has finally has a new release date of 17th March, 2015 in North America and 19th March, 2015 in Europe with the UK with 20th March.

battlefield hardline

With this new release date coming just a few months after EA announced Visceral Games’ upcoming take on the Battlefield series was delayed to 2015. With the delay was in response to feedback it received from its beta.

In a crime drama filled single player story, Miami is embroiled in a drug war and Officer Nick Mendoza has just made Detective. Alongside his partner, veteran detective Khai Minh Dao, he follows the drug supply chain from the streets to the source. In a series of increasingly off-the-books cases the two detectives come to realise that power and corruption can affect both sides of the law.

In multiplayer, the world is simple. You’re on one side of the law or the other – a baton or bat, stun gun or rifle, armoured police truck or powerful muscle cars. But either way, teamwork is going to be essential if you’re going to want to pull off that perfect heist or big time bust in this new take on Battlefield multiplayer.

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FIFA has become so much of a heavyweight these day that its closest rival has all but given up the ghost by moving its release window back a full month after the current champion. Pro Evo has given up the chase for licenses, and aims to compete on gameplay alone, and while that strategy has some merit, it’s not going to win back any ground. Put simply, FIFA 15 is the best football game ever created, succeeding FIFA 14 and every FIFA before it for the past two console generations.

There’s plenty in the way of new additions, but instead of new modes, we have more subtle changes, like corner commands, contextual emotion from players, and a slight tinker to gameplay mechanics. This is all well and good, while the numerous new Ultimate Team features are great, and serve an increasingly large number of players.

FIFAs biggest issue, though, is that it all feels a little stale. Sure, it’s hard being the best football game every made, and that is a monumental achievement in and of itself. However, perhaps we’ve become so used to accepting and rejoicing in what the latest iteration offers, that we’ve stopped questions why it doesn’t offer more – how it could be better, or more importantly, demanding more for your money.

It’s here we’re ending the normal review, because we’ve told you pretty much everything you need to know – FIFA is a brilliant game – not without its faults, but in the interests of progress, let’s talk about what FIFA needs to go to the next level.

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Formations
In FIFA 15, much is made of the variety of formations. Here’s a secret; there should be two base formations for each team. An attacking formation, and a defending formation. To simplify this for the layman, football games, and the perception of formations have been dumbed down into a single formation. And everyone forgets the goalkeeper. If you ask most people, they’ll prefer 4-3-3 or 4-2-3-. The truth of it, is that the majority of singular formations are based on 3-5-2 or 4-2-2. However, a 4-3-3 in real life translates to a 1-2-3-2-3 with the ball and a 1-4-1-4-1 without. Imagine being able to switch formation mid game, depending on the area of the pitch you’re in, and turnover of play (the transition). It’s pie in the sky, but if FIFA brought this to the table, online games would be epic, and strategy pre-game and in-game would take on a whole new level of importance.

Formations
Wait, what? Yes, this is almost the same thing, but not quite. You know how most top European team split their centre backs, push up the full backs, and have a deep lying defensive midfielder AND THAT IS JUST FIVE PLAYERS SO FAR AND WE HAVEN’T MENTIONED PLAYING THE KEEPER AS A SWEEPER? You can set up a team sheet to mimic real life, but the formation is rigid, because FIFA doesn’t really support realistic in-game formation play. Wouldn’t it be great to know that you’re exploiting real space, or that you can rely on your split defence pushing up? Yeah, I thought so too.

Training
Skill games are brilliant, and the leaderboard element is exceptional, allowing you to track your progress against friends, offering a Trials like experience. Surely EA are missing a trick by not using this for manager mode, awarding training points based on how well you carry out each drill? Or how about training too often and getting injuries. The basis of the mode is already there, it just needs implementing.

Manager mode
We were supposed to be having some upgrades to manager mode. Telling me when someone else has made an offer for players on my shortlist isn’t really a quantum leap. For too long, manager mode has been the poor relation to Ultimate team, and it’s understandable when you consider the revenue streams generated by the best implementation of a free-to-play title in a full price game. However, Manager Mode hasn’t changed in years, is incredibly slow, and is rather predictable. Just keep an eye out for pacey wingers, a quick striker, and a 16 year old with 82 value and you’re set for years. Manager Mode is a stagnant feature that really needs an overhaul. Perhaps offer something like Football Manager’s scenarios, or allow a little more detail in terms of Finances – let players negotiate or chose sponsorships – surely there’s something to be learned from Ultimate team that can be borne out in the classic mode, still enjoyed by millions

Ultimately, FIFA 15 feels like it lacks a little heart, or at least new features that aren’t explained by “feel the emotion” in each interview. Sure, it’s a great message, but is paint that doesn’t quite cover the cracks of a game that is feels like is should be doing more.  If you want the best football game ever made, this is it; a champion of our times. But, it has the potential to be so much more.

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Get ready to own more and be more with the Battlefield 4 Premium Edition. Packed with content, the Battlefield 4 Premium Edition includes an intense single-player campaign and the multiplayer experience found in Battlefield 4 that lets players experience the rush of all-out-warfare on land, air and sea. The Battlefield 4 Premium Edition also delivers fans a Battlefield 4 Premium membership which provides access to five themed digital expansion packs with tons of multiplayer content including 20 maps, game modes, a variety of weapons and vehicles and more.

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The Battlefield 4 Premium Edition will be available on for PC starting 21st October priced at £39.99. From 24th October, it will be available in the UK via Digital Download on PlayStation 4, Xbox One (both priced at £54.99) and PlayStation 3 (priced at £39.99).

The Battlefield 4 Premium Edition includes all of the following:

  • Engage in all-out warfare with award-winning multiplayer, and intense single-player missions delivered in Battlefield 4
  • 5 expansion packs featuring multiplayer maps and in-game content:
    • Battlefield 4 Second Assault
    • Battlefield 4 China Rising
    • Battlefield 4 Naval Strike
    • Battlefield 4 Dragon’s Teeth
    • Battlefield 4 Final Stand coming Fall 2014
  • Exclusive personalization options including camos, paints, emblems, dog tags and more
  • Priority position in server queues
  • 12 bonus Battlefield 4 Gold Battlepacks

Battlefield 4 is an action-packed blockbuster with unrivaled team-based multiplayer, dynamic destructible environments and epic vehicular combat. Featuring best-in-class multiplayer and first-person shooter action, the Battlefield 4 Premium Edition lets players experience deep, rich content ranging from the majestic landscape in Battlefield 4 China Rising amphibious action in Battlefield 4 Naval Strike to urban combat in Battlefield 4 Dragon’s Teeth to the experimental high-tech warfare in the arctic landscape of Battlefield 4 Final Stand.

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The third and sadly the final map pack for Titanfall has arrived for gamers on the Xbox One. So let’s all go out with a bang as we enjoy more Titan exploding fun across 3 more battlegrounds. Whether you’re into your open and wide playgrounds for Titan and sniper heavy duals, to my personal favourite tighter built up arenas to show off your parkour abilities there’s something for everyone here. The IMC Rising DLC adds yet another 3 maps to the game’s playlist giving you more reasons to take down your opponents in a variety of ways.

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Backwater is a medium sized map that is set high into the mountains. The story mention ex-IMC pilot Barker and his fellow colonists have made a comfortable living by producing moonshine in this hidden bootlegging colony. Players will notice that the centre of the map is raised while the surrounding area is flatter, but as this is Titanfall being king of the hill doesn’t mean you’re at an advantage. With lots of shanty-like structures and buildings surrounding the based of the hill you’ll find various ways to sneak to the top as a pilot.

I particularly enjoyed playing Last Titan Standing on Backwater as players without a death wish all avoided going straight up to the hill to be exposed and resulted in tactical ground level fights surrounding it.
(A cross between the maps Smuggler’s Cove and Colony)

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Zone 18 is a map that is inside an old IMC base that’s hidden in the vast wilderness of the Dakota system. Home to the advanced IMC robotics research labs this base was my personal favourite map to play from this pack. The larger exterior with vast runabout space is home to some of the best Titan fights I’ve had, and that’s me facing them as a pilot. The rooftops have dips in them that allow you to get up high and avoid being attacked from other roofs as well as Titans on the ground. This map is large and is perfect for pilots to go toe to toe with Titans from above.

This map was great for Marked for death as nothing really beats running from other enemies across the tops of building all whilst trying to avoid the larger open ground level where Titans and only the bravest pilots will traverse across.

(A cross between the maps Nexus and Airbase)

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Sand Trap is a secretly recommisioned IMC facility which holds deep reservoirs of unrefined fuel which, to the story could be key in improving fleet and manufacturing capabilities This night time map a couple of cool areas which includes a huge open field to duke it out on and perfect for long distance sniping and several bottomless pits with the possibility to wall run across if you’re skilled enough.

Playing Capture the flag on this map was by far the most enjoyable game mode. With a variety of ways to cross from one side to the including both the dangerous open fields and the underground pits, this game mode played differently every time I played Export.
(A cross between the maps Demeter and Rise)

The IMC Rising variety pack and IMC Rising Attrition are 2 playlists you can choose to play if you fancy just playing the 3 maps on rotation. These, the DLC and the added recent update have given more to the Titanfall experience including yet another free game mode. Being the last game DLC map pack we’re to expect this could be possibly the last unless there’s more up EA’s sleeves. Over the months we’ve had a total of 9 great maps and several massive free updates that has improved the game including the Black Market, Insignias and Private lobbies. Good show, EA.

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It’s going down on the streets of Battlefield Hardline, check out these 10 things you need to know about the new Hotwire multiplayer mode from Multiplayer Lead Designer, Thad Sasser, and see it all in action in this Hotwire Multiplayer Gameplay Trailer.

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What do you think of the new trailer below

Battlefield Hardline will be available early 2015 on PC, PS3, PS4, Xbox 360 and Xbox One.

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If you like football and some people say it’s the world’s greatest drama then EA SPORTS FIFA 15 will put fans centre stage. So close to the real thing, FIFA 15 takes fans on a dramatic ride – immersing them in the game so they feel and experience everything that happens on the pitch.

Launching today, the ‘Feel The Game’ campaign celebrates the arrival of FIFA 15 and depicts how players are now so close to the action they can literally feel the emotion of every tackle, save, and goal. Created by Wieden+Kennedy Amsterdam, the global campaign kicks off with an epic 2:15 film that puts FIFA 15 fans at the heart of the action.

Immersed in the game’s world, the film shows FIFA fans experiencing everything that the players feel. Fans are plunged onto the pitch for an in-game view of the action, separated only by a thin television screen. The action also seeps into their environments, when it rains in-game, it pours in their loft; when a player receives a crunching tackle, the FIFA fan takes the impact and falls across the room; and when players rise in unison to protect their goal, objects in the room rise to the occasion.

Lionel Messi plays the hero – even one of the world’s greatest football players can feel the emotion of FIFA 15.

The campaign airs globally starting today, with versions of the film running across TV and digital channels. A :30 version will also air on UK TV during the Liverpool vs. Ludogorets game on the evening of Tuesday, 16th September.

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Electronic Arts has announced today that EA SPORTS NHL 15 is now available in retail stores throughout the UK and for direct download on Xbox Live and PlayStation Store. From the players, to the fans and arenas, to the revolutionary broadcast package, NHL 15 brings to life the sights, sounds and feel of the fastest team sport on the planet like no other game before. Fans can expect more free content from the game post-launch with the NHL 15 Content Update program for the Xbox One and PlayStation 4.

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This will include gameplay updates based on fan feedback, the upcoming release of Online Team Play and a new Playoff mode that allows for customizable bracket sizes. Fans can follow the NHL 15 website for more information on new content updates.

“In our first year of development on the new generation of consoles, NHL 15 marks the start of next generation hockey and sets the foundation for our franchise for years to come ,” said Dean Richards, General Manager,EA SPORTS NHL.  From the Next-Generation Hockey Player and Real Hockey Physics to the Unrivalled In-Arena Experience and all new Broadcast Presentation, I couldn’t be more excited for our fans to get their hands on NHL 15.”

NHL 15 ushers in an exciting new era of hockey videogames with the most detailed and authentic hockey experience ever delivered. Introducing true collision physics for all 12 players on the ice, NHL 15delivers a level of realism for a new generation of game consoles that allows players to be immersed in the sights, sounds and feel of the sport like never before. Players can now look, move, play and think like an NHL athlete with detailed new player modeling and an expansive new set of tools, including the Superstar Skill Stick and Vision AI that heighten on-ice control and player intelligence.

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Emotions run high in NHL 15 as players compete in arenas filled with dynamically modeled fans that react to the play on the ice like they would in real life. Announced by an all-new broadcast team led by veteran NBC Sports hockey commentators Mike ‘Doc’ Emrick, Eddie Olczyk and TSN on-ice analyst Ray Ferraro, NHL 15 takes revolutionary steps forward in authentic game commentary.

NHL 15 is developed at EA Canada in Vancouver and is available on Xbox One, PlayStation 4, Xbox 360, and the PlayStation 3.

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At the EA press conference today it showed off the multiplayer of Battlefield Hardline which will have a robust single-player story, as well. To wrap up their Gamescom 2014 press conference, EA and Visceral revealed 12 minutes of footage from Hardline’s single-player campaign.

The full video filled with law enforcement action can be seen above Battlefield Hardline is set to arrive in 2015 after a delay that took it out of its original October release window.

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On August 13th in Cologne EA will be holding their Gamescom 2014 press briefing, and you can watch it right here on Connected Digital World.

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Tune in on August 13 at 10am CET for your chance to get a look at upcoming EA gaming experiences with Battlefield Hardline, Dragon Age: Inquisition, EA SPORTS FIFA 15, The Sims 4, Dawngate and more.

Let us know what you hope they show, and what you think of it by leaving a comment below.

TFE

The second set of maps for Titanfall has arrived for gamers to enjoy more Titan bashing fun across 3 more battlegrounds. Whether you’re into your open and wide playgrounds for Titan and sniper heavy duals, to my personal favourite tighter built up arenas to show off your parkour abilities there’s something for everyone here. The Frontier’s Edge DLC adds yet another 3 maps to the game’s playlist giving you more reasons to take down your opponents in a variety of ways.

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Dig Site is a small industrial mining facility where energy-rich ores are extracted that offers a tighter arena for Titans to engage in combat. Build out of from the interior of a mine this environment incorporates both naturalistic rock formations to parkour on as well as the man made factories to enter into. Players can storm these mines on this medium sized map in numerous ways. From the open ground level you’re exposed a lot more and could be ambushed from players if you’re not quick, cautious or not in your Titan. This map is medium sized compared to the others.

I particularly enjoyed playing Capture The Flag on Dig Site as the various ways to get from one base to the other were plentiful. With the central structure being the key vantage point any team nesting within can control this game mode pretty well.
(A cross between the maps Airbase and Boneyard)

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Haven is a map that features a hotel, several sky scraping buildings and a beach. This is a luxury retreat for the wealthy built on the shores of a natural crater lake and it shows. And with every city-like map in Titanfall comes the tighter, less spacious streets restricting Titans from moving as freely. This map is extra large and offers loads of interiors, a lot of height and cover above if you’re into your sniping.

This map was great for Hardpoint Domination as nothing really beats running from building to building avoiding Titans and capturing bases. With the main hotspot being ‘B’ inside a hotel lobby it is a scene for mayhem as Titan’s can enter as well as a couple of elevated floor for pilots to rain down covering fire from above.

(A cross between the maps Fracture and War Games)

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Export is a dock with an interesting feature that can cause quite a lot of panic. With an exposed generator housed in the centre of the map, shooting this will result in one of pathways from one end of the map to the other to become electrified frying friend and foe. This map is my personal favourite from this pack as it balances a decent amount of building to enter, amazing vantage points for snipers, great open spaces for Titan fights and a decent amount of zip lines to get from the ground upwards out of danger. This map is large and is perfect for pilots to show off their abilities to traverse across the arena.

Playing Last Titan Standing on this map was by far the most enjoyable game mode. With a variety of ways to cross from one side to the other not forgetting the potential electrified easier route, this game mode played differently every time I played Export.
(A cross between the maps Smuggler’s Cove and Relic)

The Frontier’s Edge Variety Pack and Expedition Attrition are 2 playlists you can choose to play if you fancy just playing the 3 maps on rotation. These, the DLC and the added recent update have given more to the Titanfall experience. Since the last DLC we’ve now got the additional OS Voice option to choose what AI speaks to us once inside the Titan. The Titan Insignia is also added as the emblem to show off what challenges we’ve accomplished to heard these. The Black Market is also available to sell you current Burn Cards at and the one stop shop for buying more insignias or packs of Burn Cards, some featuring some rare cards.

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Pilots get ready to drop your titan and battle on the furthest reaches of the Frontier in Titanfall Frontier’s Edge. Available now for Xbox One and PC, Frontier’s Edge is the latest DLC pack for Respawn Entertainment’s Titanfall and introduces three new maps to the Frontier including:

·  Dig Site – A critical asset on the Frontier, Dig Site is surrounded by sheer rock walls that offer natural protection against air assaults. Titans patrol narrow pathways between giant industrial processing plants while pilots leap overhead to attack from above

·  Export – An exporting hub built on the side of a mountain, Export recalls the boom-towns of the gold rush from centuries earlier. Focused on close-quarters combat, pilots use this to their advantage to gain speed and height, while titans lock down natural choke points that overlook the town below.

·  Haven – Catering to the Frontier’s wealthy elite, this exclusive beach resort rests on the edge of a massive crater lake. Pilots will utilize the sheer walls of the hotel skyscrapers to gain high ground while titans attack from inside art galleries and luxury restaurants.

Titanfall Frontier’s Edge is now available for now for Xbox One and PC for £7.99 and will be coming soon to the Xbox 360. Players looking for the ultimate value can purchase the Titanfall Season Pass which includes all three content packs for £19.99, available for the Xbox One, Xbox 360 and on Origin for PC.

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EA SPORTS released the next video in their FIFA 15 Gameplay Features series, this time, focusing on how the game’s Agility and Control brings a heightened level of responsiveness and fluidity to gameplay, as well as true personality to the world’s best players – Leo Messi and other superstars will dribble and move like they do in real life. A new ball physics system, Correct Contacts changes the game – the ball now keeps its momentum and accurate spin giving fans variety when passing, dribbling, and controlling the ball.

Off the ball, Man to Man Battles transforms the way you compete. Dispossessing your opponent in FIFA 15 is more rewarding and physical than ever before. Players use Full-Body Defending to win possession and keep it. Possession Tackles will reward great defending, helping players keep the ball close to their feet when a challenge is won. New shoulder barges, push/pull mechanics, and big fall physics allow fans to feel the battle; shirt pulling is also visible thanks to new character visuals and improved cloth technology.

FIFA 15 hits stores on 26th September in the United Kingdom on Xbox One, PS4 and PC and is powered by the EA SPORTS IGNITE Engine. The game is also available on Xbox 360, PS3 and other platforms

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