Would you like to join the brand new War Thunder PC closed beta? We have a whopping 750 special beta keys to giveaway!


War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armoured vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

Want a code?

If you want to join the War Thunder PC beta, just watch the new video below:

Then click below for you code:

get your key

748 keys left!

Instructions for activation:

  1. Login or register at
  2. On the main page, click the “Redeem code” button in the right menu

To enter CBT:

1. Login to the game:

2. Press “Events” button in the right upper corner of the screen

3. Find Tanks events on the list of events

4. Tank events will appear on the list of events only when they are active via the schedule below

Current schedule of tank events on Production server (PDT):

· From 09:00 to 13:00 and from 17:00 to 21:00 every day.

· If you want to get exclusive vehicles and other bonuses once the Open Beta starts (in addition to CBT-access), there are special Packs available at official Store:

For more details please visit

And thank you to Gaijin Entertainment for the codes.

Why not check out our review of War Thunder beta on the PS4 here.

On a recent trip to Paris with Ubisoft for Watch Dogs, I had the chance to play Watch Dogs for a few hours, from the start, and here are my thoughts.


In Watch_Dogs, this system is called the Central Operating System (CTOS) – and it controls almost  every piece of the city’s technology and holds key information on all of the city’s residents.

You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. Now on the hunt for those who hurt your family, you’ll be able to monitor and hack all who surround you by manipulating everything connected to the city’s network. Access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy…and more.

The game starts off with Aiden involved in a bank robbery, although he stays too long and an unknown group decide they want him dead and send someone to kill him. Unfortunately for Aiden instead of killing him, they kill his young niece Lena.

We then jump straight into 11 months later and Aiden is in a football stadium trying to get information out of the person who killed his niece – and that’s were we start playing.


You then hook up with a guy called Jordie, who is helping you track down those responsible for Lena’s death. He has not only helped orchestrate the situation you are in now, but has also made it more dangerous by calling the police, who are now closing in on you. You must now use a series of stealth moves and various hacks with your smartphone to make your way out of the stadium without being captured. This is a nice, not quite gentle introduction into the world of hacking and crafting.

Crafting is important as you need to be able to create distractions so that the bad guys, or police go off to find out whatever the distraction was leaving you the opportunity to escape. As the game goes on you will be able to craft a number of different items.

Once you get outside the police are closing in so you have to escape from them before you can continue on your quest. At this point you can steal a car or other vehicle – just be careful as passers by will call the police if they see you doing something illegal, and if that happens you will quickly be surrounded. You can tell how close the police are on your display – the more red dots, the closer they are. If someone does start to call the police, if you are quick enough you can grab the phone from them and smash it.

Once in a vehicle you have to outrun or evade the police – you can either try to hide someone and hope they leave, or just floor it and try to get somewhere else in the city.

Once you have escaped the police you can finally go back to your apartment and sleep – although don’t expect pleasant dreams.

Day and night play an important roll in Watch Dogs, not only setting the scene, but also changing the gameplay. Weather is also a part of the game, although there were not many weather changes in the few hours of gameplay I got to play.

From then you can choose to jump straight into following the various leads for the main story arc, or you can choose to profile passers by with your smartphone and help those in need, even if they don’t know they need help yet! There are thousands of NPC’s with randomly generated stories – it was quite funny because a large number of the phone calls I listened in on in the early part of the game were conversations about the NPCs sex lives!

There are also some mini games you can play whenever you feel the need to take a break – these include running around trying to collect gold coins, to collecting souls in a car, to my particular favourite, Spider Tank. Yes, it is exactly as it sounds, you take control of a spider tank and you must destroy as many targets as possible. It reminded me of the craziness of Saints Row IV!


It’s not just a fun division to play these games, they also earn you points, which can come in handy during the game.

There is also an online element to game – you can play with some friends or go up against a random opponent, the choice is yours. If you go up against an opponent, you have to perform certain tasks whilst trying to remain hidden and then not being killed. This can be quite fun as you need to act exactly like everyone else around you so that your opponent doesn’t know it’s you – they don’t see Aiden, they only see a random stranger.

There are 65 vehicles in the game you can steal and drive, including cars, motorcycles and trucks. When you are in a vehicles it’s like you are actually in a driving game rather than just using it as a way of getting from point A to point B. Just try not to run anyone over or the police will be on you and the people won’t support you as much. You can even swim if you jump in the water!

As you have probably guessed, hacking plays a major part in the game, from hacking cameras, to stealing money from people, to blacking out the entire area of the city you are in. These hacks will become available as you get further into the game. It takes a little getting used to working the hacks, but once you have it figured out you can do it very easily and quickly – jumping between camera, profiling those around you and more. Just keep an eye on the battery because like every good smartphone it is limited and certain hacks use more battery power than others.

There is also a companion app that you can use on a tablet to help, or hinder another player. Unfortunately I didn’t get to use the app during this gameplay session, but the idea is certainly interesting, if Ubisoft manage to get the fun and playability factor just right.


The game really reminds me a lot of the TV show Person of Interest. As well as having the main story arc to play, there are hundreds of potential side missions, with lots of people in need of his help. I liked that it was up to you to find out who needed help, and then to try and help them. Some of these situations including a robbery, a mugging, and even murder. In order to succeed you have to get to the person in time, but also remain unseen. If the perpetrator sees you then they will leave and you will have failed the mission, even though effectively you stopped what was going to happen.

Speaking to the lead game designer, there is probably around 100 hours of gameplay if you decide to do all the side missions, so there is certainly something for everyone. The PlayStation version of the game has an additional exclusive hour of content too.


I can’t wait to play more when the game is released next month – my only concern is that there was a lot going on in the game – was it a stealth game, a hacking game, a driving game, a multiplayer game,a group of mini games, or some sort of combination of them all. From my few hours playing the game I enjoyed what I saw, but there did seem to be elements to the game that forces the player to have to play parts of the game they may not enjoy as much, such as the driving. Whether this is going to be an issue for anyone remains to be seen, but what I am sure about is that there is something for everyone.

And here is some new gameplay footage to keep you going:

Watch Dogs will be released worldwide on 27th May, 2014 on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC.

What do you think of Watch Dogs? Let us know by leaving a comment below.


It’s been a long time since the 1981 release of Castle Wolfenstein, and Bethesda in conjunction with MachineGames are bringing the latest in the series, Wolfenstein: The New Order to us next month. I recently had the chance to play the first three hours of the game.

RoW_Guard Attack

The game starts on July 16th 1946 (yes 1946), and B.J. Blazkowicz (you) is on a plane on a last ditch mission to destroy Deathshead and his army. Your plane is hit and you have to perform a small series of tasks to stop the plane from exploding, and before you know it you are sitting in a gun turret shooting futuristic looking planes out of the sky. I wont spoil the start of the game but you have to jump between two planes in the air, survive a plane crash, swim underwater, and assault a beach in a scene reminiscent of Saving Private Ryan.

You have various missions to complete, from assaulting the compound, to disabling some heavy guns, all the while being attacked from all angles by Nazi’s, dogs and even robotic machines.

It’s about an hour to an hour and a half of gameplay then before you finish the sequence in 1946, and in fact that’s when the title sequence for the game starts, so think of the whole of the 1946 game as the pre-title sequence.

Something happens to Blazkowicz during that game sequence that then has him waking up in Poland in 1960. The Nazi’s have won the war, the world is under their thumb, and it’s time for Blazkowicz to fight back. He has to escape his current situation, rescue a nurse called Anya and try to find out where the Nazi’s are holding what’s left of the resistance (something he does during a cinematic torture scene involving a chainsaw!).


Before I knew it my 3 hours were up, with Blazkowicz ending up on a train full of Nazi’s having just played a rather strange game with a rather unlikeable woman and her boy toy!

The graphics are very good, with lots of exploding body parts and showers of blood, all rendered with Software’s id Tech 5 engine. The gameplay was very smooth as well considering how many things were happening on the screen at once in terms of explosions and characters.

There is a lot of use of cover in the game, with you being able to lean around columns to see and attack your enemies, to shooting through things at floor level – it all makes for some interesting gameplay.

I have been lucky enough to play two previous builds at closed door events and the game gets better and better, and harder!

Talking of which, there are 5 difficulty levels, and good luck with the hardest one!

One thing that is brand new for this build is the new perk system. Like other games, you can earn perks to enhance your abilities. The way you earn these perks is to perform certain tasks, such as perform a silent kill on an enemy. This will then unlock a certain perk from the four perk trees – Stealth, Tactical, Assault and Demolition. You also don’t have to perform the tasks in sequence to unlock the perk which I thought was good.


There is also a map in the game, although the map is only revealed as you make your way through the levels, unless of course you happen to find a map laying around somewhere, in which case you can see more!

There are also a lot, and I mean a lot of collectables to find in the game, including codes and Nazi gold, each of which opens up background information to read. During my 3 hours I managed to find a few, and way told after I had finished that I had in fact missed several that were hidden around. And as you would expect there are also secret passages, hidden rooms, and lots of surprises.

One thing I really liked about my time with Wolfenstein: The New Order was that I could choose to play the game using stealth or I could just go full out and shoot everything that moves. There are missions where you have to get through to a certain area that can either be done using stealth, including quietly killing the enemy or even leaving them alone, or you could just go in all guns blazing, which I have to be honest is exactly what I did most times – who doesn’t want to dual wield some heavy machines guns! There are also different routes to get to your objectives – some of which are only available to you depending on certain decisions you make. For example, there is a sequence in the 1946 area where you are captured by Deathshead and you need to decide which of your two friends dies. Depending on who you choose, the story will subtly change which certain skills being taught to you by the survivor thus helping you later. I won’t spoil it but it was a nice little touch that I didn’t realise until much later in the gameplay.


I mentioned dual wielding machine guns – there are lots of different weapons in Wolfenstein: The New Order, ranging from knives, to pistols, to turret guns. Pretty much all the weapons (with the exception of the turret gun) can be dual wielded, which really unleashes hell on your enemies. Just remember though, you burn through your ammo quicker that way!

I look forward to playing more of Wolfenstein: The New Order soon.

Here is some gameplay footage to keep you going as well:

Last year I also spoke with Andreas, one of the level designers about Wolfenstein: The New Order:

Wolfenstein: The New Order will be released on May 20th for Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC.

Are you going to play it? Let us know by leaving a comment below.




Today, Ubisoft announced the ebook Watch_Dogs  //n/Dark Clouds, inspired by the highly anticipated video game Watch Dogs. Authored by John Shirley, the ebook is a direct sequel to the events of the game and will allow fans to further explore the world of Watch Dogs with an all new story. The ebook is a first for Ubisoft, as it was conceived inhouse and will be released exclusively via digital channels.

John Shirley, prolific author of over 30 books and short stories such as A Song Called Youth, is a known figure in the hacker community and is a pioneer of the cyberpunk movement, and therefore is a natural fit to author the Watch Dogs ebook. Having unprecedented access to our Montreal studio dev team and writers, he has recreated the atmosphere of Watch Dogs, into his thriller, that combines high-tech crimes with both new and known characters.

Watch_Dogs //n/Dark Clouds will be available in English, French, Italian, German and Spanish at game’s release on May 27, 2014. It will be available in two digital formats: an upgraded e-book version with interactive elements including videos and image and a classic e-book. For more information, click here

Does it still have that special something, or has multi-format release diluted its charm?


The first time I wrote about Trails, it was 2008. The old next-gen was really starting to do some numbers, just prior to the global downturn, and I was working for an Xbox 360 magazine. Trials wasn’t announced or even thought of as a title coming to Xbox, but I was convinced this incredible little indie game work capture the public’s imagination on the burgeoning Xbox Live Arcade service.

A little later on that year, Trials HD was announced, and began a journey for a small developer that would define its history, and shape its future. Trails HD’s appeal was instant, and spawned incredible review scores, and the obvious and even better sequel, Trails Evolution. Both games were classics, so you could imagine the excitement of booting Fusion up for the first time.

First impressions aren’t brilliant, mind, with some content available immediately at launch, such as the standard single-player game, and the track creator, while Multiplayer will become available after launch with an update. These two game modes alone are worth the purchase price – for the excellent Trials experience, and a track editor you know will give birth to some beautiful user generated tracks, but also some entirely unexpected gems of community creation.


That said, the lack of a smaller, yet still critical feature being available at launch doesn’t leave you brimming with confidence from the off. With any luck, these doubts will dissipate under the glow of another incredible single-player campaign that drives competition between friends, and spurs you on as you reset after reset to climb the leaderboards.

As you progress, you’re taken through tutorials which border on the pedantic, and begin your assault on the courses for the best times on beginner tracks. These then progress upward, through to extreme at the very top end. Or, the really, bloody hard courses, if you will (expect to fail, constantly, until you break controllers).

Something doesn’t feel right, and remember, this is a seasoned Trails rider. No, it’s not the awful menu music, or the riffing on the Portal 2 story for most of the campaign. It’s a couple of things; the track design, and the difficulty curve.

Redlynx has always been exceptional at track design, using the editor to create the tracks, but this time, the future setting doesn’t really allow the designers to have too much fun. Everything’s either clean, post-apocalyptic, or just like any other trials track from Evolution or HD. I think they’re just a little more fun.

With regards to the difficulty curve, it’s more like a step. Once you learn to FMX (the new addition where you pull of tricks mid-jump), then things get harder quickly, when for three areas previously, you can zoom from A to B without a single reset. It’s a small niggle for newcomers to the series, but a valid one no-the-less.

And then I realise there’s a couple of things I’m not considering. Of course, you should always compare sequels to predecessors, but they should also be able to stand apart, offering something new, or something different. Trials Fusin does this, and with some style.


The setup of the areas (previously events), is a lot more accessible now for the new player, and while the tutorials are a little eager to explain how to accelerate and forces you to complete each tutorial to unlock tracks, Trials isn’t for everyone; but there has to be an entry point for newcomers.

While selling over six million copies of Trials Evolution on Xbox 360 is a huge achievement, there’s a whole new gamer (the PlayStation fan) that’s never played Trails before. Which brings us to the second thing we really need to consider; controllers.

Neither Xbox One, nor PS4 controllers have been used for previous Trials outings, and while we haven’t tried the PS4 version, the Xbox One version makes excellent use of the most popular pad design, while integrating the new into something useful. Something as simple as per trigger feedback on breaking and accelerating seems insignificant, but when your entire game is based around muscle memory, and low latency controls, the smallest of details makes all of the difference.

All things considered, and an entire replay through the whole game afterwards, the job that Redlynx has done to deliver the same addictive Trials experience over PC, Xbox One and PlayStation 4 has to be applauded, especially with its own technology, and a only a small team to work with are considered.

Despite originally doubting Trails Fusion and wondering whether I needed fire up the 360 to remember the good old days, Trails Fusion delivers the most important thing for Trials fans – that ‘one more go’ mentality. That single button press to reset, and the will to leave everything on the track to shave as much time off as possible.

Trails Fusion is the essential, and best digital download for all next-gen formats, and sits well alongside huge AAA releases on Steam. With no less than six DLC packs planned over the next 12 months, Trials’ charm will endure for a long time after launch, no doubt bridging the gap between Fusion, and the next Trails title.

While Trials Fusion won’t be the pinnacle of the series that hard-core fans might have wanted, it is an excellent addition, and the ideal introduction for PlayStation 4 owners. It’s a showcase of addictive gameplay, and a shining example to developers of the success you can have if you get the basics right.



What is Nosgoth?

What things come to mind when you hear the words “Free to play”? I know I automatically think of a sub-par, less engaging game with the option of microtransactions that usually puts you in a better position when facing other players. Thankfully, what Square Enix is doing with their latest game, Nosgoth breaks all these stereotypes and gives us an experience that we all can enjoy on numerous levels. Based on the lore of the Legacy of Kain series the game is centred on the humans uprising against the vampires that rule over everything. The vampires, brutal at close range melee combat verses the gadgets and crossbow wielding humans, this game is balanced beyond belief even if the two sides aren’t equipped the same.


With no real ranged or projectile attacks the vampires might look like the side at a disadvantage. How do you fight something that can kill you from yards away when you can’t reach them? By simply outsmarting the opponent and luring them closer. This side of the two teams requires a lot more cunning tactics that we rarely see in competitive games. With the ability to climb upon virtually any surface and bound across the tops of buildings these bloodsuckers will always have the height advantage.

Reaver Kill_1389353707

The Reaver isn’t like your traditional foot solider class as they alone can break up the formation of a group of humans in many ways. Reavers can ground slam from vantage points that disorientates a cluster of enemies, perfect for an opening attack before having teammates join in picking off their prey. With the ability to charge into your foes as well as the ability to ignore pain giving you up to 75% damage reduction the Reavers are your all rounded fighters.

The Tyrant plays like your larger tank-like class which can take more of a beating but that doesn’t mean you can run directly head on into battle. Though you are fast you’ll find it better to pounce attack onto unsuspecting humans, one of the Tyrants signature moves. Using his evasion perk you can quickly dodge incoming attacks with a damage reduction right after hitting them with a shadow bomb alerting your team where they are for back up.

The Sentinel is the only character with the awesome ability to take off into the air and fly. With this the Sentinel can leap from high ledges and attack in various ways without ever touching the ground again. My favourite moves including kidnapping the humans below and dropping them from a high enough position to damage them as well as a dive bomb on unsuspecting groups stunning those within close proximity.

The Deceiver was my favourite class by far on the vampire’s side as the move set itself is all about misleading then finishing off unsuspecting and clueless enemies. Being able to disguise yourself as the enemy can open up a lot of opportunities for getting up close with a backstabbing kill or even to evade a heated scenario. During the hands on I kept climbing to a vantage point and using the ability to possess and take over the human’s individually just to hear the cries of the other players whilst I lead them away helplessly. It might not have been an offensive move but seeing as this is the only game that I can recall where you can control an opponent it quickly became my favourite pass time activity.


The humans have the ranged advantage in Nosgoth with all their loadouts containing projectiles and gadgets. They can’t climb buildings but this doesn’t stop them from picking off targets waiting to pounce on them from rooftops with their trusty bows and launchers. Human are very effective in coordinated groups and I found that leaving the pack usually got me killed a lot quicker. Strength in numbers applies to this greatly.

Hunter and Scout_1389353684

The Scout is armed with his bow that you can charge shots with for even more damage as well as quick shots for faster attacks if the situation calls for it. He too can throw knives that can interrupt the enemy’s attack, which is a must if you’re trying to get away. The volley ability rains down arrows from above from the sky that deals with a great area of attack. Great for attacking multiple vampires at once.

The Hunter is the next step up from the Scout but with less accuracy but more firepower. With a crossbow that can fire repeated arrows automatically the downside is that it becomes less accurate after a while. The Hunters has the ability to stun incoming vampires with the Bola that bounds their movement as they become tied momentarily. Great if you want to get the upper hand in a fight or just need to escape quickly.

The Alchemist deals more with an explosive loadout armed with a launcher that fires bombs. The Alchemist can take on multiple foes this way and being armed with the sunlight vial which works as a flashbang and a fire wall, similar to a molotov cocktail spreading fire over a large space she’s not a human to take lightly.

How does it play?

Every match played puts you in control of the Vampires and the Humans equally to keep the game fair. This means in order to succeed you’ll have to successfully climb the walls and jumped onto unsuspecting enemies as the vampires before switching sides and trying not to fall for your own tactics coming back on you as you shoot them playing as the humans. The microtransactions doesn’t put you or the opponent at any advantage just to keep the balance. All the weapons has a plus and negative side so for instance if you choose a bow that deals in a high damage output it’ll take longer to charge up and vice versa. The boosts in the game are there to help players reach a higher level if you don’t fancy the grind but once again it doesn’t put you at an advantage with someone who’s a much lower level than you.


We only had hands on with the Team Deathmatch mode but during the presentation we were told about how Nosgoth plans to go into the competitive e-sports scene where you’ll stick to your preferred character of choice. The game mode and the levels we played was a good enough insight into seeing what’s to expect from this game and I must say it bettered my expectations and has me excited to see how it does on release. I’m a big fan of really balanced multiplayer games and Nosgoth being ranged vs melee works incredibly well and every match played was unique and exciting to see different tactics used.

2K Games have just announced Borderlands: The Pre-Sequel, being developed by Gearbox Software and 2K Australia – and we have some gameplay footage for you.


This game takes place between the original Borderlands and Borderlands 2 and focuses on Borderlands 2 bad guy Handsome Jack. Oh, and it’s set on the moon!

Here is the gameplay footage in 1080p – enjoy:

Borderlands: The Pre-Sequel will be available in Autumn 2014 for the Xbox 360, PS3 and PC.

What do you think of it? Let us know by leaving a comment below.


Would you like to join the War Thunder PC closed beta? We have 500 special beta keys to giveaway!


War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armoured vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

Want a code?

If you want to join the War Thunder PC beta, just click below for you code:

No keys left! Sorry.

Instructions for activation:

  1. Login or register at
  2. On the main page, click the “Redeem code” button in the right menu
  3. Download the CBT-launcher and let it download the beta

ATTENTION: Beta-access is valid only for one PC that was used for the first launch of beta (ip-address doesn’t matter, only hardware).

Current Test Schedule
Sunday – 18:00 PDT – 00:00 PDT
Tuesday – 06:00 PDT – 12:00 PDT
Tuesday – 18:00 PDT – 00:00 PDT
Thursday – 06:00 PDT – 12:00 PDT
Thursday – 18:00 PDT – 00:00 PDT
Saturday – 04:00 PDT – 09:00 PDT

Saturday – 18:00 PDT – 00:00 PDT
Sunday – 04:00 PDT – 09:00 PDT

If you want to get exclusive vehicles and other bonuses once the Open Beta starts (in addition to CBT-access), there are special Packs available at official Store.

And thank you to Gaijin Entertainment for the codes.

Why not check out our review of War Thunder beta on the PS4 here.


The Pokémon Company International has announced an exciting Easter promotion for Pokémon X and Pokémon Y video game players, with a special Pokémon Trading Card Game: XY expansion treat, at the UK game retailer, GAME UK.


Starting this Friday 4th April and for a limited time only, Pokémon video game players can receive a free Pokémon character—Magmar for Pokémon X or Electabuzz for Pokémon Y at all GAME UK stores. The redeemable codes for the characters will be printed on cash receipts upon request, and no purchase is necessary. The Pokémon X and Pokémon Y video games have already enjoyed huge success, selling nearly 12 million copies globally in the first four months since the worldwide launch in October 2013.

Both seasoned Pokémon Trainers and newcomers to the games will enjoy playing with Electabuzz and Magmar, who appeared in the very first Pokémon video games, Pokémon Red Version and Pokémon Blue Version. Battling, trading, and collecting have always been at the heart of the Pokémon experience, so fans will appreciate the special bonus items that come with this distribution: Electabuzz is holding an Electirizer, and Magmar is holding a Magmarizer. When traded holding these items, Electabuzz will evolve into Electivire, and Magmar will evolve into Magmortar.

Pokémon Trading Card Game fans can also get in on the action with a free Pokémon TCG: XY special sampling pack available in store and while stocks last. All packs will include a special foil Pikachu card, plus one additional card from the Pokémon TCG: XY expansion. No purchase is necessary.

Pokémon TCG: XY launched on February 5 in the UK and includes all-new Mega Evolution Pokémon and new Fairy-type Pokémon. Since its release, the Pokémon Trading Card Game has shipped over 20 billion cards across 74 countries. Pokémon X and Y have sold over 12 million units combined for the 3DS since going on sale last year.


If you are playing inFAMOUS Second Son, then you may have noticed patch 1.02 being released yesterday.


Patch 1.02 is 333 MB in size and according to Sucker Punch “The patch mostly addressed LOC fixes, and helped paper trail a bit.”.

Are you playing inFAMOUS Second Son? Let us know what you think of the game by leaving a comment below.

Here Be Monsters, the massive adventure game from Gamesys, is available now for the iPad.


A game for lovers of Animal Crossing, Pokémon and Farmville, Here Be Monsters is a gloriously detailed game with 1,000s of hand drawn assets and the whole world as the setting for your adventure.

Here Be Monsters imagines a world where the countless mysterious creatures that inhabit the myths and legends of different cultures aren’t so mythical after all.  Players join the Ministry of Monsters as new recruits and build ingenious traps and craft irresistible baits to capture over 100 monsters from around the world – from the Loch Ness monster of Scotland to the Dropbears of Australia.


layers will join a huge cast of quirky characters with a uniquely British sense of humour.  From mysterious Mystics at Stonehenge, to a temperamental Master Chef in London, Gnomish engineers, Mermaid Princesses and a Yeti with a thing for teddy bears.

Along the way they’ll discover hundreds of exotic species of fruits, flowers, butterflies and fish, all found in their real world locations.  Intrepid explorers will make creative use of these resources back on their Homestead which serves as their base of operations, and a place to show off souvenirs from their travels.

Also available online, Here Be Monsters is entirely cross platform with iPad players joining hundreds of thousands of existing players from around the world. With 600 quests already live and new episodes released every two weeks, the adventure just keeps growing.


You can download Here Be Monsters from the App Store for free now.

One of the first digital titles for the PlayStation 4 has just been released as a physical title, which includes the Challenge Pack – and so here is our review.


Pinball Arcade on PlayStation 4 recreates the greatest pinball machines of all time, featuring 22 licensed tables from Bally, Williams, Stern and Gottlieb. Everything from classic electro-mechanical tables to the greatest tables of the 90′s and beyond!

Every flipper, bumper, sound effect, and display animation has been painstakingly emulated in astonishing detail!

Expandable with regular updates via PSN to add additional tables as well as Online Tournaments to challenge yourself and compete against your friends!

There are 22 classic tables included with the game, including Tales of the Arabian Nights, Star Trek The Next Generation, Elvira and the Party Monsters (who reading this is actually old enough to remember Elvira?), Twilight Zone, and many more.

To give you can idea just how much effort has gone into making the tables look the same, we played Monster Bash, and then played the Monster Bash pinball machine.

Monster Bash (1998):  The goal of the table is to get six of the most iconic Universal Studios Monsters to form a band the likes of which has never been seen! If you can dig out the Mummy, he’ll dust himself off and plug in his bass. Dracula will fly out of his coffin, dying to sink his teeth into a mean guitar riff. The Creature from the Black Lagoon will crank on his sax! Frankenstein will jump off his slab and jam on his keyboard. The Bride of Frankenstein will start to sing about her Ball and Chain and the Wolfman will give you a howling drumbeat. With the help of the PHANTOM FLIP auto-play feature, you can let go of the flippers and watch the game complete your shots.

So this is how Monster Bash looks in the game:


And here is how the original looked:

CDW Pinball Arcade review 1

As you can see System 3 really have done a great job in recreating every little detail from the look of the table, each flashing light, the sounds – basically everything!

Another example is Tales of the Arabian Nights.

Tales of the Arabian Nights (1996): The setting is ancient Baghdad where wishes can be granted in the ultimate battle to rescue the Princess from the clutches of an evil Genie who taunts all foes. There are jewels to be collected and a playfield that will have players spinning Aladdin’s Lamp, flying on Magic Carpet ramps or visiting the Bazaar for countless awards. With a deep set of rules, beautiful artwork, engaging voice over, and excellent sound effects, this is one of the most popular and highest rated tables of all time.

Again, we played the version in the game:


And then we played the original pinball version:

CDW Pinball Arcade review 2

So as you can see, the tables themselves have been beautifully recreated, but how do they play?

Well to put it simply, very well. I have never been a huge fan of pinball games on either consoles or PC, primarily because you don’t necessarily get the same feel you do playing a real table, but when it comes to Pinball Arcade, I found it to be the next best thing to actually playing on a real table. Everything from the flippers and bumpers, to how to ball reacts is recreated perfectly, and add to that the lights and sounds, and you think you are actually playing the real thing. I really liked that depending on which table you were playing on, the flippers could actually feel lighter or heavier, which is a really good addition to the game.

Something unique to the retail version of Pinball Arcade is the Challenge Pack. This is a new mode then enables you to play on a series of tables my manufacturer (so if you are a real fan of Ballys tables you can play on just those) and also by season. This release is currently season 1. Season 2 is already out on other formats and season 3 is just arriving now.

You then have three attempts to beat a score for each table. This adds an fun element to the overall game with you revisiting the tables to try and beat each challenge – and each table has its own unique challenges, so you won’t get bored easily, although you might get frustrated if you have problems on a specific table.

Overall I would have to say that this is by far the best and most accurate pinball game I have ever played, and I look forward to seeing what other tables will be released.

You can learn more about Pinball Arcade and System 3 from their website.




On a recent trip to Paris with Ubisoft for Watch Dogs, I had the chance to play Watch Dogs for a few hours, from the start, and here are my thoughts.