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With Lords of the Fallen out in 6 weeks time, I sat down with Executive Producer Tomasz Gop to record some brand new gameplay and commentary – this is the first 20 minutes of the game.

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In an unforgiving world where no sin is ever forgotten an army of the long-ago defeated god attacks the human realm. You are Harkyn, a convicted criminal who is given a chance at redemption. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords – commanders of god’s army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn’s sins ever be forgiven?

Tomasz Gop

Tomasz works with a small creative team at the CI Games HQ in Warsaw, Poland. He is ultimately responsible for the project, ensuring that the designers and developers on both teams work towards a consistent vision.

Here is the brand new gameplay showcasing the first 20 minutes of the game including the very first boss battle, and it was captured from the PS4 version of the game with Tomasz both playing and commenting:

Lords of the Fallen will be available on Xbox One, PlayStation 4 and PC on October 31st, published in the UK by Square Enix.

What do you think of Lords of the Fallen? Let us know by leaving a comment below.

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At a recent event for Project CARS held at the iconic Brands Hatch race track, I had the opportunity to talk with professional race car driver Oliver Webb.

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet

Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

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Some of his highlights for this year alone include Dubai 24hours with Lamborghini, 2nd in class. Daytona 24hours in LMP2 with Oak Racing, 8th Overall. Worldseries by Renault feeder series to F1 at Monaco. Prototype factory driver for Signatech- Alpine in European Le Mans series with podiums and driver in the Le Mans 24hour with podium on debut at the race.

Over to Oliver:

And why not watch some gameplay from Project CARS captured from the PS4 version of the game:

Project CARS will be available for the Xbox One, PlayStation 4 and PC in November 2014, and on Wii U and STEAM OS in 2015.

What do you think of Project CARS? Let us know be leaving a comment.

I love music and I love video games. More so when the two are combined I can’t be kept away from either of them. Whether it be using my feet to stumble gracefully across the dance mat in the living room, pretending I’m the front man of a band using my plastic guitar spinning uncontrollably on the spot, or even pressing buttons in time to the onscreen prompts and directions, the original Quick Time Events, I love them all. Growing up playing Dance, Dance, Revolution, Beatmania, Guitar Hero and Parappa the Rapper I’ve watched how these games paved the way for many spin-offs and other titles that have been inspired by such peripherals and innovative mechanics. The music genre of video games will never die as long as it keeps churning out fresh ideas. Square Enix’s latest game Thearhythm Final Fantasy Curtain Call is the second in the game’s series that does just that. So what exactly does this game do that’s different to the many out there?

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Theatre and Rhythm?

If you haven’t played the original title that came out in 2012 then the best way to describe this style of music game is that onscreen prompts and directions fly across playing field and you hit the relevant buttons in time. A piece of music is played in the background and the keys relate to notes in the song, what you’d expect from a typical music game at least. Sometimes you’ll have to press and hold down a key/button and keep it on track as the note moves up and down like a wave. Nothing too different to other games either. In fact the whole music ‘playing’ side to this game isn’t anything groundbreaking and resembles a lot of other games out there. But what this game does do that’s cool is slot the Final Fantasy franchise into its veins resulting in a game that adds almost every musical score and an adventure mode into it that will keep fans happy.

I must admit before I continue that I haven’t played much Final Fantasy in my lifetime and even though the main appeal might have been lost on me this game didn’t shut me out for not knowing my stuff. Fans of Final Fantasy will notice all 25 outings including the film Advent Children has been lovingly included into this game for you to play the music from. Across the different Music Stages game modes you can either play the battle stage where you fight foes, melody stages where you traverse the lands in less fight-like music, or even hit onscreen prompts whilst a video is played in the background from one of the games. With several difficulty settings on each song and with over 200+ tracks to chose from this mode along has hours of gameplay and nostalgia.

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Other Modes

Even though the Music Stages mode might be the backbone to this game I’m glad to have two other modes which otffer just as much, if not more replayable content. Quest Medleys is your quest mode that lets you participate in either a short, medium or a long quests. Each quest has a series of stages within which are the individual music playable parts but laid out like an adventure. You’ll have to progress through each quest keeping an eye out on your overall health bar which will go down on how bad you’re doing. This long endurance mode even has bosses to fight if you make it to the end that will reward you with collectables and unlockables. Using the Nintendo 3DS’s Play Coin feature you can even pay to fast track your way through the quests which is a pretty cool use of these coins.

The other game mode is the Verses Mode where you can fight against the AI or against human opponents locally or online. What this mode does differently to the other two is lets you play the battle stage music but allows you to send over modifiers to make the opponent struggle. These include sending faster speeds to hit the notes to, hidden notes that don’t reveal themselves until the last second and even health swapping which is always terrifying. If you don’t have internet access playing the AI is just as fun and offers a class system of difficulty to play against where you have to rank up before moving on. Playing offline still unlocks collectable cards for you just like the online mode rewards you so you’re never missing out. I played though both the AI and Online Battle modes and it offers hours of competitive gameplay that never had a dull moment. Yes, you might get to a stage where you know every note in a track but it’s not the same when you’re being thrown modifiers to make it more complex.

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Curtain Call?

Is this game for you? If you love music games whether it include loving Fantasy Fantasy or not this game could potentially have some appeal to you. When we purchase music games we don’t necessarily know all the music tracks beforehand and Curtain Call, for me, had no music I knew prior and still enjoyed what I listened to. The Final Fantasy franchise is filled with interesting and epic tracks that simulate great battle themes to even emotional melodies. Picking up a copy without being a fan will still have you hooked on these musical game scores. I also loved how they added a quest mode to give you that adventure feel even though it’s still a music game. The battle mode is by far the strongest mode that is always different whoever you play and doesn’t get repetitive. Without this mode’s fighting modifiers I would have to admit this game isn’t as in depth as it claims to be. Even with all the collectables and game modes, just playing the tracks perfectly you’ll notice that none of the in game items, booster cards, character levelling up system or abilities you can enable makes a difference. They’re only there to recharge your health or boost your chances of doing well, something made redundant if you play extremely well anyways.

I do appreciate the fact there’s a lot of Final Fantasy content which includes decades worth of protagonists to use and blends the RPG element in the quest mode but this is something truly for the fans and only they could appreciate this in its entirety. Beneath the Final Fantasy layer of quests, fighting and nostalgia Curtain Call isn’t any different to the other music games on the market and doesn’t add anything new to the genre.

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2K Games recently announced Borderlands: The Pre-Sequel, being developed by Gearbox Software and 2K Australia – and at Gamescom I sat down with them to talk all things WUB WUB.

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This game takes place between the original Borderlands and Borderlands 2 and focuses on Borderlands 2 bad guy Handsome Jack. Oh, and it’s set on the moon!

Over to James Lopez from Gearbox Software and Joel Eschler from 2K Australia:

Borderlands: The Pre-Sequel will be available in Autumn 2014 for the Xbox 360, PS3 and PC.

What do you think of it? Let us know by leaving a comment below.

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Ubisoft have released some new screenshots for their forthcoming game Assassins Creed Unity.

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Set in a once-magnificent Paris, Assassin’s Creed Unity plunges into the terror of the 1789 French Revolution and features the most dense and immersive Assassin’s Creed city ever created. Through the streets of Paris, the starving inhabitants are set to take up arms for freedom and equality. In this time of chaos and brutality, a young man named Arno, wounded by the loss of those he loved, sets out on a deadly path of redemption. Arno’s pursuit throws him into the middle of a ruthless struggle for the fate of a nation and transforms him into a true Master Assassin.

Assassin’s Creed Unity will be available on November 11 for the Xbox One, PlayStation 4 and PC.

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Diablo 3 has been out for a couple of years almost on multiple formats and finally makes it’s way over to the next generation consoles, the PlayStation 4 and Xbox One. Out originally on the PC and Mac the game has been tried and tested, perfected and tweaked over the years. Now available for next gen we have got the Ultimate Evil Edition that includes the original Diablo 3 and the Reaper of Souls expansion. Yes, this game is the same game out again with the extra content but I honestly think it was necessary. The Xbox One certainly needs as many titles, great titles, as it is. And as it’s a role playing game I dedicated a week of solid hack and slashing before writing this review.

Here’s why Diablo 3 is a necessity on next gen:

Adventure

If the idea of joining a crusade, taking up arms against hoards of enemies and fighting across mortal realms interests you then look no further. Diablo 3, if you haven’t played it already, is that game where you’d raid various dungeons and large open playing fields racking up a huge kill count before fighting mini bosses. What makes this game’s adventure so engaging is the fact you hardly ever have to repeat, back track or grind your experience points from kills in the same location for hours. Progressing forward, visiting new locations and grabbing all the loot is usually what most gamers look for which is what Diablo 3 offers. Clearing entire areas of foes, building up the biggest kill combo and finding hidden items is something too catered to for the more hardcore gamer which is also another option. Look no further for your adventure needs.

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Friends

What’s better than going on an adventure and fighting off foes? Doing all this with a friend or a bunch of them. Diablo 3 still offers local cooperative play on the same console, up to 4 players, as well as online Xbox Live play for 4 players too. For every individual friend that joins your party you will be provided with an XP boost. As fun as this is you’ll notice you would sail more easily through the game but it’s still a great perk for playing with others. The Reaper of Souls expansion adds exploration to the open world in Adventure Mode that allows you to hunt bounties on the elder evils that lurk throughout the mortal realms. What this means is that you can play the game with a target objective as opposed to the story mode, something recommended to do after completing the game for replyability.

The Ultimate Evil Edition has a cool feature which allows you to send and receive items from friends. You’re more likely to do this amongst friends rather than random people unless you’re really lucky and get gifts from people you don’t know. Nothing is welcomed more than a wonderfully crafted bit of kit, which at times, you might not be able to equip yet but it’s better than a poke in the eye. Also the more friends you have that play Diablo 3 on your format the likely you’ll come across the nemeses enemies from another friend’s game. Fighting and slaying these rewards you instantly and gives your friend a that the nemeses came from a gift which too can be shared.

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Reaper of Souls

Other than adding in the Adventure Mode the expansion the Apprentice Mode is a console exclusive feature to play with friends. Having one member of the group who should be a high level take the lead all other lower level characters will get significant boosts. Players will see their stats boosted to a level which the game thinks you’ll be able to survive on. The lead higher level character still plays a big role as if he doesn’t look after his guest apprentices they’ll most likely be worm food. This mode is mainly for playing to have the increased rate of experience, loot and gear but I personally can’t see this being the mode to play primarily.

The difficulty setting in Reaper of Souls is pretty much the only strange thing about the game. Easily resolved it’s not enough of an issue to criticise players who will start the game on the lowest setting will notice within the hour that the game becomes too easy. I was recommended to bump up the setting to the next level after every Act but ended up pushing it up twice to Expert within my first session. On the plus side the higher the difficulty the more experience points and loot you’ll acquire as a difficulty bonus which can all be altered in the game’s pause screen. If you find yourself or the group you’re playing with cutting down enemies in seconds with ease and no danger to your health bar then it’s time to up the difficulty.

Other additional goodies

I’ve always love games that come with their previous content attached to the game disk, DLC and all. Reaper of Souls is indeed the expansion that comes with the original Diablo 3 game but also an additional Act and the Crusader character. Once you get to the new Act, 5, you’ll meet Myriam the Mystic who offers you two options. You can Enchant which will change a single stat on any piece of gear for another stat of similar strength or Transmogrify your items to reskin them to look like other items. If you have also played the game on the previous console’s format you can transfer your character over through your account if connected to the internet.

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Verdict

I’ve never really played this genre of game before and I must say I was out of my comfort zone. Blizzard have created a game which has a learning curve that eases anyone at any skill level to enjoy. The fact that the Ultimate Evil Edition comes as a whole package is a bonus offering more than your average game getting your money’s worth. The fact there’s additional locked difficulty settings and the Adventure Mode available upon completion thrives with replayability. Even though the game has been tweaked with every outing for the better the difficulty setting is its only fault and can result in players blitzing through the entire game in less than half the time if not tweaked by the player. Other than that Reaper of Souls is a necessity for gamers on the Xbox One.

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We have some brand new exclusive gameplay from Project CARS featuring Brands Hatch.

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.

Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

This footage was captured from the PS4 version of the game:

Project CARS will be available for the Xbox One, PlayStation 4 and PC in November 2014, and on Wii U and STEAM OS in 2015.

What do you think of Project CARS? Let us know be leaving a comment.

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At a recent event for Project CARS held at the iconic Brands Hatch race track, I had the opportunity to talk with Creative Director Andy Tudor.

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Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet

Create a driver, pick from a variety of motorsports, and shift into high gear to chase a number of Historic Goals and enter the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events.

Featuring world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality, Project CARS leaves the competition behind in the dust.

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Andy Tudor is the Creative Director for the video game developer Slightly Mad Studios in London, England.

He is most known for rebooting the Need For Speed franchise with the release of Need for Speed: Shift in 2009, Shift 2: Unleashed (2011), and “The Walking Dead: Assault”. The Internet Movie Database also credits him as a Voice Director and Motion Capture Technical Director on previous titles for SCE Cambridge Studio (24: The Game and Primal).

Over to Andy:

Project CARS will be available for the Xbox One, PlayStation 4 and PC in November 2014, and on Wii U and STEAM OS in 2015.

What do you think of Project CARS? Let us know be leaving a comment.

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At Gamescom I sat down with Yager and Deep Silver to talk about Dead Island 2.

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The zombie apocalypse has hit the iconic, sunny realms of California. Building on the strengths of the multi-million best-selling hit Dead Island, Dead Island 2 delivers a shared survival, open-world zombie experience set in a clash of natural beauty and bloody horror and violence: paradise meets hell once again! Developed by award-winning studio Yager, Dead Island 2 is scheduled for release in spring 2015 on Xbox One, PlayStation4 and PC.

Several months after the events on Banoi, the United States  military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’s Venice Beach.

Developed in Unreal Engine 4, Dead Island 2 brings back its acclaimed, seamless  multiplayer for up to eight players who cooperate, compete or simply coexist in a truly social, new-gen multiplayer experience. Dedicated classes offer a variety of gameplay: From the action-oriented berserker to the stealthy hunter, every character offers a different style of play. An in-depth skill system allows the player to handcraft their own heroes and weapons.

And if you want to just see some new gameplay:

What do you think of Dead Island 2? Let us know by leaving a comment below.

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At Gamescom was shown some of the new Mortal Kombat X game from NeatherRealm Studios, and after I got to talk to Ed Boon about it.

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Mortal Kombat X is NetherRealm Studios’ next highly anticipated installment in its legendary, critically acclaimed fighting game franchise that propels the iconic franchise into a new generation. The game combines cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully-connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy.  For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. Players step into an original story showcasing some of the game’s most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together.

New and Klassic Characters: Featuring Klassics such as Scorpion, Sub-Zero, Raiden and Kano, as well as new characters such as Cassie Cage, Kotal Kahn, Ferra-Torr and D’Vorah, the roster will include fan favorites where both good and evil must battle it out.

Character Variations: Mortal Kombat X offers three different versions for each playable character, all of which have their own fighting style, special moves, abilities and strategies. The Variation that players choose affects the style and overall strategy by which the game is played.

Epic, Cinematic Storyline: A deep story mode continues up to 25 years after the events of 2011’s Mortal Kombat and advances the dark tale – introducing new characters such as Cassie Cage, daughter of fan favorites Sonya Blade and Johnny Cage.

Visceral Kombat: Mortal Kombat X introduces the next evolution of fighting with the return of X-ray and Finishing Moves that showcase brutal battles like never before with enhanced graphics and animations.

Over to Ed:

Mortal Kombat X will be released in 2015 for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

Which is your favourite Mortal Kombat character? Let us know by leaving a comment below.

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At Gamescom, I sat down with Christopher Brookmyre and Nick Witcher to talk about Bedlam.

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Bedlam is adapted from the novel by Christopher Brookmyre, but diverges from the original in this change of protagonist. The novel’s hero, Ross Baker, does feature prominently in the game, but the switch to a female lead – who is a gamer and sci-fi fan – offered a fresh and bitingly humorous new perspective upon the “gameverse” that the player will explore.

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Over to Chris and Nick (and there’s some new gameplay in there too):

Bedlam will be released on PC later this year.

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Time to put Destiny down and relax.

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