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GAME Digital plc, today announced that it has acquired Multiplay (UK) Limited which is a community-based games company focused on live events, online gaming services and eSports.

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GAME’s acquisition of Multiplay will create a unique platform to expand significantly the Group’s community-events and eSports programme and drive deeper interaction with gamers. In addition, the acquisition opens up new opportunities for GAME to increase its presence in the digital PC games market, supporting the Group’s dual ambitions to grow the size of its gaming communities and to offer customers new products, services and gaming experiences.

Multiplay was established in 1997 and has organised over 150 gaming events in the UK and internationally, including its flagship “Insomnia” festival, the largest of its kind in the UK. The Company also provides online multiplayer gaming services to millions of PC gamers around the world. Its clients include some of the biggest names in the games industry including Mojang, Nexon, Electronic Arts, Ubisoft, DICE, Jagex Studios and many more.

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In 2014, Multiplay’s Insomnia consumer event saw visitor numbers rise 60% with more than 67,000 people attending in person, 1.4 million logging on to the official Insomnia website and over 45 million media impressions recorded through Twitch, YouTube and Flickr. The Insomnia festivals combine stage events, LAN Gaming areas, eSports competitions and a retail expo, plus a chance to meet YouTubers, Minecrafters and pro players.  The events attract gamers of all ages, spectators, families as well as dozens of publishers, developers, retailers and eSports organisations.

Multiplay’s CEO and Founder, Craig Fletcher, will continue to lead the business, ensuring continuity of relationships, content and strategy. Craig will report directly to Martyn Gibbs, Group CEO. All 50 of the business’s employees will remain with the Company and will continue to operate from Multiplay’s headquarters in the New Forest, UK.

GAME has acquired the entire issued share capital of Multiplay for a total consideration of £20 million, comprising £12.6 million to be paid in cash on completion and £7.4 million payable in deferred cash and shares over the next 3 years. The initial cash payment will be funded through GAME’s existing cash resources.

Martyn Gibbs, Chief Executive of GAME Digital, said:

“The acquisition of Multiplay is an exciting and strategically important step for GAME. The world of live events, eSports and multiplayer gaming is growing rapidly and one we have been looking to enter for some time. By acquiring Multiplay we are benefitting from nearly two decades of experience, during which time Multiplay has built an exceptional reputation and leading position in its markets. Multiplay has a great management team and a fantastic culture – their passion and enthusiasm for games is infectious.

“Like Multiplay, our communities are at the heart of our business, and together we will be able to move even faster to grow and develop our services for both gamers and suppliers in the UK, Spain and around the world.”

Craig Fletcher, founder and Chief Executive of Multiplay, added:

“GAME and Multiplay are both passionate about games and gaming, building valuable communities of gamers and putting customers first. Over the years we’ve worked closely with the GAME team on many occasions and come to know them well. Our businesses are culturally aligned and I am looking forward to joining and working with Martyn and the team. Being part of GAME means that together we can offer our communities so much more than we ever could have independently and can more rapidly realise our growth aspirations.”

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In a first of its kind digital and in-store activity, Electronic Arts Inc. UK and GAME, the UK’s largest video games retailer have today launched a one-week Evidence Sweep taking place in each of their 321 stores nationwide.

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Bringing to life the Scanner from the Battlefield Hardline single player campaign with the GAME Scan It! app, wannabe Detectives that head in-store are able to unlock 1,000 reward points, claim a free Battlefield Hardline t-shirt and enter to win the chance to lead their crew in the upcoming Battlefield Hardline: Live.

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The 10 steps for customers to fulfil their duties in the Evidence Sweep are as follows:

  1. Find and visit your nearest GAME store
  2. Connect to GAME’s free in-store Wi-Fi
  3. Download the GAME mobile app
  4. Select the Scan It! functionality
  5. Sweep store for Evidence
  6. Once found, equip the Scanner and scan the Evidence
  7. Watch the Battlefield Hardline: Live – GET A PIECE OF THE ACTION video on their phone
  8. Pre-order Battlefield Hardline
  9. Pick up your free Battlefield Hardline t-shirt*
  10. Purchase Battlefield Hardline and receive your 1,000 GAME reward points

Fred Prego, Marketing Director at GAME said: “We are delighted to be teaming up with EA to bring Battlefield Hardline to life for our customers in a really unique way. We know that like us, our customers want to turn everything into a game so we’re glad to bring this to the shopping experience. By using our Scan It! app, customers can scan the store for evidence, unlock Reward points and get their hands on lots of great Battlefield Hardline merchandise. This unique challenge will offers a great incentive for customers to get involved and is something you won’t find anywhere else on the market.”

Battlefield Hardline will be available Friday 20th March 2015 in the UK on Origin for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

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Call of Duty: Advanced Warfare Havoc, the first DLC pack for Call of Duty: Advanced Warfare is now available for PlayStation 4 and PlayStation 3. Packed to the brim with content, Call of Duty: Advanced Warfare Havoc includes four new, epic multiplayer maps, access to the versatile AE4 directed energy assault rifle, the AE4 Widowmaker custom variant plus an exciting all-new cooperative mode called Exo Zombies.

Havoc’s new cooperative experience, Exo Zombies, features a story told through the eyes of four employees of the Atlas Corporation. Played by a celebrity cast consisting of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury, The Wolf of Wall Street), Exo Zombies ushers in a new breed of zombies and a truly unique experience in the Havoc DLC Pack.

To celebrate the release of Havoc on PlayStation, we’ve decided to round up our top 10 examples of zombies in popular culture!

10. Warm Bodies

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9. World War Z

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8. Michael Jackson in Thriller

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7. 28 Days Later

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6. Night of the Living Dead

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5. Dawn of the Dead

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4. Call of Duty: World at War

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3. Shaun of the Dead

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2. Exo Zombies in Call of Duty: Advanced Warfare Havoc

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1. The Walking Dead

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For the latest intel, check out: www.callofduty.com, www.facebook.com/callofduty, www.youtube.com/callofduty or follow @CallofDuty on Twitter and Instagram.

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Bandai Namco and CD Projekt Red recently took me to Stirling Castle in Scotland for the first ever hands-on gameplay with The Witcher 3: Wild Hunt and I had some additional questions for Damien.

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The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher 3 you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, Viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

Whilst I was there playing the game, I also got to sit down the Damien Monnier from CD Projekt Red to talk all things The Witcher. Damien is the Senior Gameplay Designer on The Witcher 3: Wild Hunt, you may have already watched the video interview, but here are some off-camera questions I got him to answer:

What were your biggest challenges in creating the game?

Bringing the game to the open world format was definitely a challenge. We had to change the way we think about quests and the overall design of the game. Everything is accessible at any given time, so we had to foresee events that would not usually happen in a closed world game. You can do quests in any order you want which means that they have to interconnect somehow, you can go anywhere so we had to introduce a robust monster system and so on. There was a lot of creative thinking involved but I think we’ve managed to create something truly epic!

How much involvement do you guys have in the comics?

Everything was consulted with us and CDP RED team members had great input in what was going on. It was never a case of “hey, let’s sell the license to someone and forget about it” — we don’t do this kind of thing.

The PC specs are pretty high – are you worried that some gamers wont be able to play?

I think the specs aren’t that high. We’re a next gen game, and the overall specs bar has been raised since the new consoles came out — we can do more and we’re doing more. If you want a next gen game, the specs had to be a bit higher than everyone was accustomed to for the last few years. On the other hand, we’re giving you never-before-seen visuals in open world games. I think it’s worth it.

Are there any differences between the PC and Console versions of the game?

No, there are no differences. On the PC you will be able to change the resolution and enable some special effects like NVIDIA Fur, but that’s typical for the platform. Aside from that, it’s the same game.

Do you need to have played 1 and 2 to play 3?

No, definitely not! This is pretty much a standalone game but written in a way, so that long time fans will treat as a natural continuation of the series. We’ve got both sides covered.

What did you use for inspiration?

A million things. Starting from Slavic mythos, to Nordic legends, to contemporary issues like racism and social inequality. You’re this monster hunter dude in Tolkien’s world gone wrong. It’s really eclectic, but it’s so well put together, so cohesive that, once you see it, it makes perfect sense.

Can you go into detail about the combat?

Combat in the game is something really unique. Geralt’s a master swordsman so he dances around his enemies, parries attacks, and uses his special combat magic to crush them. There’s no QTE, so you’re always in control — each button press is one swing, which means you’ll chain combos or utilize strike and dodge tactics. It’s also your choice if you want to become more magic oriented, or a paragon of brute force — we have a really robust character development system players will definitely like.

How much does the time of day feature in the game?

A lot. It determines the lifecycle of creatures and greatly adds to the overall graphics experience.

Thank you Damien.

The Witcher 3: Wild Hunt will be available 19th May 2015 for Xbox One, PlayStation 4 and PC.

What do you think of The Witcher 3? Let us know by leaving a comment below.

With Capcom set to release Resident Evil Revelations 2 very shortly, I talked with Michiteru Okabe and Matt Walker about the game.

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The beginning of the Resident Evil Revelations 2 tale sees fan favourite Claire Redfield make a dramatic return. Survivor of the Raccoon City incident depicted in previous Resident Evil games, Claire now works for the anti-bioterrorism organisation Terra Save. Moira Burton, is attending her welcome party for Terra Save when unknown armed forces storm the office. Claire and Moira are knocked unconscious and awaken later to find themselves in a dark and abandoned detention facility. Working together, they must find out who took them and to what sinister end. With the terrifying Afflicted enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style. Will Claire and Moira make it out alive and discover what’s led to them being taken to this remote island? Who else will they come across? A story of twists and turns will have players guessing the next step at every turn.

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Michiteru Okabe is the Producer and Matt Walker is the Production Manager, so over to them:

Are you going to buy Resident Evil Revelations 2? Let us know by leaving a comment below.

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With Capcom set to release Resident Evil Revelations 2 very shortly, we had the chance to play it, and here is a 10 minute compilation of brand new footage featuring Barry Burton.

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The beginning of the Resident Evil Revelations 2 tale sees fan favourite Claire Redfield make a dramatic return. Survivor of the Raccoon City incident depicted in previous Resident Evil games, Claire now works for the anti-bioterrorism organisation Terra Save. Moira Burton, is attending her welcome party for Terra Save when unknown armed forces storm the office. Claire and Moira are knocked unconscious and awaken later to find themselves in a dark and abandoned detention facility. Working together, they must find out who took them and to what sinister end. With the terrifying Afflicted enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style. Will Claire and Moira make it out alive and discover what’s led to them being taken to this remote island? Who else will they come across? A story of twists and turns will have players guessing the next step at every turn.

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Capcom allowed us to play the first section of Chapter 1 where you play as Barry Burton, and here is a 10 minute compilation.

All of the captured footage is from the Xbox One version of the game.

Are you going to buy Resident Evil Revelations 2? Let us know by leaving a comment below.

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With Capcom set to release Resident Evil Revelations 2 very shortly, we had the chance to play it, and here are the first 6 Raid Mode missions.

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The beginning of the Resident Evil Revelations 2 tale sees fan favourite Claire Redfield make a dramatic return. Survivor of the Raccoon City incident depicted in previous Resident Evil games, Claire now works for the anti-bioterrorism organisation Terra Save. Moira Burton, is attending her welcome party for Terra Save when unknown armed forces storm the office. Claire and Moira are knocked unconscious and awaken later to find themselves in a dark and abandoned detention facility. Working together, they must find out who took them and to what sinister end. With the terrifying Afflicted enemies waiting around every dark corner, players will need to use their ammo and weapon supply wisely, in classic survival horror style. Will Claire and Moira make it out alive and discover what’s led to them being taken to this remote island? Who else will they come across? A story of twists and turns will have players guessing the next step at every turn.

All of the captured footage is from the Xbox One version of the game. I chose to play as Claire.

Mission 1

Mission 2

Mission 3

Mission 4

Mission 5

Mission 6

Are you going to buy Resident Evil Revelations 2? Let us know by leaving a comment below.

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Bandai Namco and CD Projekt Red recently took me to Stirling Castle in Scotland for the first ever hands-on gameplay with The Witcher 3: Wild Hunt.

2D Boxshot Wizard v1.1

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher 3 you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, Viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

Whilst I was there playing the game, I also got to sit down the Damien Monnier from CD Projekt Red to talk all things The Witcher.

Yennifer and Triss

Damien is the Senior Gameplay Designer on The Witcher 3: Wild Hunt, and in this exclusive interview we talk about various things, including the violence and nudity in the game, Charles Dance and why you should play it, and there’s also some brand new gameplay in there too.

So, over to Damien:

The Witcher 3: Wild Hunt will be available 19th May 2015 for Xbox One, PlayStation 4 and PC.

What do you think of The Witcher 3? Let us know by leaving a comment below.

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Bandai Namco and CD Projekt Red recently took me to Stirling Castle in Scotland for the first ever hands-on gameplay with The Witcher 3: Wild Hunt.

The_Witcher_3_Wild_Hunt-Geralt_thumb

The Witcher 3: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher 3 you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, Viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

Here we have around 7 minutes or so of brand new gameplay footage – enjoy, and don’t forget to like the video and subscribe to our YouTube Channel.

The Witcher 3: Wild Hunt will be available 19th May 2015 for Xbox One, PlayStation 4 and PC.

What do you think of The Witcher 3? Let us know by leaving a comment below.

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The ultimate deadly weapon/luxury recliner is dragged up from the depths of Hell and piloted by Steelport’s own STAG in a special episode of Gat Gear.

Gat Gear

Some say it was welded together in the depths of Hell by Satan himself, and that its upholstery was woven together from Johnny Gat’s discarded navel fluff. All we know is it’s Armchair-a-geddon. Deep Silver brings to life Saints Row: Gat Out of Hell’s most deadly, sloth-enly weapon in a one-off special Gat Gear.

It has been stirring the trousers of Saints Row fans for months and now you can see what happened when Steelport’s own tame racing driver STAG, took the fully-loaded armchair for a spin through the streets of London. In Deep Silver Volition’s Saints Row: Gat out of Hell standalone expansion, this explosive weapon is all you need to shoot the Devil in the face.

Now see it take on London traffic:

About Saints Row: Gat out of Hell
After the space faring antics of Saints Row IV, many fans asked what we could do next… the answer? Shoot The Devil in the face. Play as either Johnny Gat or Kinzie Kensington as you tear apart Hell in a quest to save the leader of the Saints’ soul. Historical icons, old friends, older enemies, a talking gun, a full length musical number, and a whole lot of other shenanigans all await you in the open world standalone expansion playground that is Saints Row: Gat out of Hell.

Gat out of Hell is the standalone expansion to the award-winning and multi-million selling Saints Row IV from Deep Silver and is available now for last gen and new gen console platforms as well as PC.

About Saints Row IV: Re-Elected

In Saints Row IV, the head honcho of the Saints has been elected to the Presidency of the United States. But the Saints are just getting started. Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarre Steelport simulation. Wield gargantuan superpowers and fight to free humanity from alien granddaddy Zinyak’s mental grasp. Escape the simulation that’s trapped the Saints crew, or die trying.

With Saints Row IV: Re-Elected, players will now be able to enjoy all the antics of the blockbuster release on their new gen consoles. Re-Elected is available to buy now.

It may have been over a year now since 2K Games first revealed EVOLVE, but it’s finally coming out in a few weeks, and I sat down with Chloe Skew from Turtle Rock Studios to talk everything EVOLVE.

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EVOVLE is a 5 player game where 4 players work as a team to defeat the 5th player, who plays as the monster.

CDW Chloe Skew

Chloe is a producer working on EVOLVE, so over to Chloe, and we even talk about hidden cupcakes in the game, along with some other very interesting bits:

EVOLVE will be released February 10th on Xbox One, PlayStation 4 and PC.

What do you think of EVOLVE? Let us know by leaving a comment below.

Telltale Games have released Episode 1 of Tales of the Borderlands, and here is our spoiler free review.

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This is how Telltale describes the game:

Like all good tales, there’s more than one side to a story. Especially one about a Vault key, the Hyperion Corporation, bandits, loot, gangsters, Vault Hunters, secret Atlas tech, explosions, getaways, extortion, betrayal, and mayhem.

Set after the events seen in Borderlands 2, Tales from the Borderlands is about Rhys, a Hyperion company man looking to become the next Handsome Jack, and it’s also about Fiona, a Pandoran con artist out to score the biggest of all swindles.

Lured into danger by a Vault key and all it promises, the unlikely duo are thrown together with a common goal and a huge amount of mistrust. Who is telling the truth, and why is it important?

That’s up to you to decide.

You are Rhys…and you are also Fiona, because like every tale worth telling, there are two…oh, you read that part already? Well, it’s important to remember that there *are* two sides to every story, and you my friend, you will tell this tale, or…tales, through the choices that you make. Your every decision as both Rhys and Fiona will affect the people and world around you: this is a game where YOU are the final author in a brand new Borderlands story set on the unforgiving world of Pandora.

Now I’m both a fan of Telltales other games, in particular The Walking Dead, and also of the Borderlands series from 2K Games and Gearbox, so when I heard about Tales of the Borderlands I couldn’t wait to play it.

Like the description says, you play two different characters – the first one is Rhys, voiced by Troy Baker (I’m not sure when he gets the time to do anything other than record voices for games, but he is very good at it and so its always a pleasure to listen to). As this is a spoiler free review I wont go into too many details about the plot, other than to say that Rhys was due a big promotion at Hyperion and he gets screwed out of it by his arch-nemesis, so he decides to screw him back.

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The second character is Fiona, voiced by Laura Bailey. Fiona is a grifter and part way through the episode you switch to playing her. Fiona and Rhys’s story is interwoven and it’s fun to watch them play off each other, but again, I don’t want to give too much away.

The gameplay style is what you would expect from Telltale – you have a number of options to choose from in different situations, and your selections will result in the story changing around you. There are also sections where you have to dodge attacks, and even target enemies (which is a whole heap of fun).

The first thing I noticed when the game started was just how much it felt like a Borderlands game. Now that might sound obvious, but I wasn’t sure if this would be a Telltale game with a Borderlands theme, or a Borderlands game with a Telltale interface. It’s actually the best of both worlds, with a typically insane and funny Borderlands story with all the gameplay you would expect from Telltale. I found the gameplay very smooth and the selections easy to choose, even easier than previous Telltale games.

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The graphics are typical Borderlands and I loved the humour. The voices are done really well, and along with Troy and Laura, Nolan North also makes an appearance, as does Dameon Clarke (spoiler – sort of!).

The first episode took about 2 and quarter hours to complete, and I am really looking forward to episode 2 in a few weeks time.

The cost of this episode is just $4.99 USD or equivalent or as part of a Season Pass package for all five episodes for just $24.99 USD or equivalent or less.

If you are a fan of either Telltale’s games or Borderlands, then this is a must for you. Now I just have to wait patiently for episode 2.

If you want to watch the first 30 minutes of episode 1, you can do so here.

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