Games

At Gamescom, Lords of the Fallen from CI Games and Deck 13 was once again shown to both the press and this time to the public, and I spoke with the Executive Producer Tomasz Gop about it.

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In an unforgiving world where no sin is ever forgotten an army of the long-ago defeated god attacks the human realm. You are Harkyn, a convicted criminal who is given a chance at redemption. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords – commanders of god’s army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn’s sins ever be forgiven?

Tomasz Gop

Tomasz works with a small creative team at the CI Games HQ in Warsaw, Poland. He is ultimately responsible for the project, ensuring that the designers and developers on both teams work towards a consistent vision.

Before entering the games industry, he was a part of the Army’s IT Corps. After that he worked as a Senior Producer on the first two games in The Witcher franchise. He joined CI Games in 2011 to lead the Lords of the Fallen project.

In the interview, Tomasz talks about some of the new things revealed for the game, including the demon realm. Over to Tomasz:

And check out some brand new gameplay below:

Lords of the Fallen will be available on Xbox One, PlayStation 4 and PC on October 31st, published in the UK by Square Enix.

What do you think of Lords of the Fallen? Let us know by leaving a comment below.

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On August 13th in Cologne EA will be holding their Gamescom 2014 press briefing, and you can watch it right here on Connected Digital World.

EA

Tune in on August 13 at 10am CET for your chance to get a look at upcoming EA gaming experiences with Battlefield Hardline, Dragon Age: Inquisition, EA SPORTS FIFA 15, The Sims 4, Dawngate and more.

Let us know what you hope they show, and what you think of it by leaving a comment below.

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Today, Disney Interactive officially announced that the lovable, street-smart Aladdin and his one true love, Princess Jasmine, will be entering the Disney Infinity Toy Box 2.0.

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Fans will be able to use these magical characters along with a variety of Disney fan favourites, including the popular Marvel Super Heroes, and hundreds of themed items, locations, props, vehicles and more to create all-new adventures and “whole new worlds” born from the imagination of players.

Key highlights include:

* Aladdin: With a scimitar and a magic lamp at his disposal, Aladdin’s brand of action is the answer to all your Disney Infinity Toy Box 2.0 wishes. You’ll want to seek out this diamond in the rough. A proven fan favourite, Aladdin has consistently been one of the most requested characters since Disney Infinity was released last year.

* Jasmine: From within the walls of the Sultan’s palace in Agrabah, Princess Jasmine leaps into acrobatic action in Toy Box 2.0. With the help of a magic carpet, Jasmine can summon desert winds to keep enemies at bay.

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There will also be Aladdin-themed Power Discs that will enable players to customise their Toy Box experiences. The Power Discs include:

* Jasmine’s Palace View: Transform the Toy Box skyline with this Power Disc and you will feel as if you’re in the land of Agabah.

* The Sands of Agrabah: Transform your Toy Box terrain into the dunes and desert of Agrabah.

* Aladdin’s Magic Carpet: Your wish for flight has been granted. Soar above the Toy Box on Aladdin’s Magic Carpet with this rare Power Disc.

* Rags to Riches: Slip on this Prince Ali costume for added style and increased riches.

Disney’s Aladdin figure will be available in retail stores this Autumn and Jasmine is scheduled for release in early 2015.

Additional Disney and Marvel characters will be announced in the coming months.

We recently review the M.O.J.O. Micro-Console for Android from Mad Catz and now there has been quite a big update.

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Mad Catz and OUYA announced that the OUYA storefront and hundreds of games are now available on the Mad Catz M.O.J.O. Micro-Console for Android. M.O.J.O. owners can now access OUYA’s impressive library, from quirky independent titles like Duck Game and Amazing Frog to established games such as Final Fantasy III and Sonic the Hedgehog.

Announced in March as the first device to feature OUYA, which aims to bring OUYA content to a wide variety of TV-based devices, M.O.J.O. is a $199 Android-based Micro-Console and media player, featuring high-performance hardware and an open software platform that supports a wide variety of gaming and media content. Part of Mad Catz’ GameSmarteco-system of mobile products, M.O.J.O. is compatible with a wide variety of accessories, providing a near endless array of entertainment and productivity uses.

This is all part of a new and FREE firmware update to the Micro-Console which adds 4K (UHD) compatibility and vastly enhanced Google Play access which pretty much removes the need to root your device.

So what are you waiting for, the M.O.J.O. just got even better!

We got invited down to try out some of the announced games from the Nintendo conference at E3.

Nintendo Post E3 2014 event-poster

From the vast selection I’ve chosen 3 favourites which are all different and offer so much.

I played several rounds of the new Super Smash Bros on the Wii U and the 3DS which featured 20 playable characters at the event. Mario Maker which lets you create and play through your own levels from the classic side scrolling game. And Splatoon which is a fast and frantic multiplayer game with the focus on using paint as your weapon and your tool.

What are you most looking forward to? Let us know by leaving a comment below.

At E3 I sat down with Adam Duckett to talk all things Homefront: The Revolution.

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Trapped in this American nightmare, Philadelphia – Birthplace of Independence – has become a police state, where surveillance drones and armored patrols keep her once-proud citizens at heel, crushing any dissent with savage force. To overcome their oppressors, players will have to engage in guerrilla warfare and use ambush, infiltration and hit and run tactics in thrilling un-scripted firefights.

Over to Adam, and there’s some new gameplay in there too:

Don’t forget to check out Sean’s First Look of Homefront: The Revolution here.

What do you think of Homefront: The Revolution? Let us know by leaving a comment below.

One of the surprise hits of E3 was Lords of the Fallen from CI Games and Deck 13, and I spoke with the Creative Director, Jan Klose about it.

LotF_champion_clash

In an unforgiving world where no sin is ever forgotten an army of the long-ago defeated god attacks the human realm. You are Harkyn, a convicted criminal who is given a chance at redemption. Released from prison, Harkyn and his mentor, Kaslo, set out on a mission to stop the war.

In his journey, Harkyn will forge strong alliances and face even stronger enemies. He will learn the true power of the Rhogar Lords – commanders of god’s army. He will even bring the battle to the Rhogar, travelling to the heart of the demonic dimension.

Will the god manage to enslave humans again? Is mankind really able to banish evil? Will Harkyn’s sins ever be forgiven?

Jan Klose

Jan is the Creative Director at Deck 13 in Frankfurt, Germany, supervising all processes and helping shape the creative and artistic vision of the game. He also maintains and supports the key publisher-developer communication.

The last 13 years of his 18-year career in the games industry have been spent at Deck 13. Some of the titles he worked on include Venetica, Blood Knights, Tiger and Chicken, Exodus and series such as Jack Keane and Ankh. Jan is a jury member of the German Developer Award.

Over to Jan (and there’s some new gameplay in there too):

Lords of the Fallen will be available on Xbox One, PlayStation 4 and PC in the Autumn, published in the UK by Square Enix.

What do you think of Lords of the Fallen? Let us know by leaving a comment below.

Activision recently announced the new Call of Duty game Advanced Warfare and at E3 I sat down with Sledgehammer Games to talk about it.

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Set in the year 2054, the game will pit players in a future where both technology and tactics have evolved.

Glen Schofield and Michael Condrey are the co-founders of Sledgehammer Games, so over to Glen and Michael:

Call of Duty Advanced Warfare will be available November 4th.

What do you think of the new Call of Duty? Let us know by leaving a comment below.

E3 2014 doesn’t actually start for another two days, but downtown Los Angeles is already changing.

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Here are a selection of games artwork on display around the conference center (expect more to be added as we get closer to the show):

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And if you are a fan of Titanfall, you might like this:

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So what has you excited for E3? Let us know by leaving a comment below.

Tomorrow here in LA are the press conferences before E3 2014 starts, and you can watch the EA E3 2014 press briefing right here on Connected Digital World.

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Tune in on June 9 at 12pm PT (that’s 8pm UK time) as EA unlocks new gaming experiences with Battlefield Hardline and the latest from EA SPORTS FIFA, Madden NFL 15, NHL 15, Dragon Age: Inquisition, The Sims 4 and more!

Let us know what you hope they show, and what you think of it by leaving a comment below.

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HFtR_keyart_preview

The guys at Crytek have announced their latest upcoming first person shooter with Deep Silver ‘Homefront: The Revolution’. At a recent Koch Media preview event we were shown a presentation for the upcoming game, which I have to admit, blew my mind more than I was expecting. Set years after the events from the first game where America was invaded by Korea, Homefront 2 is now set in the dystopian near future where the KPA ‘Korean People’s Army’ are in control. This now sets the scene with oppression, fighting for survival and the game’s main theme of the revolution.

Now that the scene is set we were then shown the state of Philadelphia where the game plays out. From what we saw America has fallen greatly and Philadelphia is being run by a foe that’s technologically ahead of the state’s inhabitants. This fact alone is something that excites me as a gamer. The idea of rising up against an enemy that’s more advanced than you opens so many opportunities for tactically getting around, new approaches to fighting and forcing you to outsmart the opposing forces to survive. During the presentation the game was explained to “Wage asymmetric warfare for guerrilla tactics” which hones in the point that this shooter will require you to adapt to survive. Exciting.

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In a nutshell Homefront: The Revolution is a FPS with brains. You will be scavenging for tools to build up your arsenal of potential weapons and gadgets. From watching the playthrough we saw the player having to make decisions to explore to find more tools in dangerous out of the way locations or simply progress without and have a tougher time. The Revolution also had an evolving environment that changed due to what you had done and how the story progressed. This means that venturing through a location that you’ve previously stormed your way through would mean it wouldn’t be the same again. Some cool features that were on show included the Cryengine showing the weather and day light cycle, always impressive to see especially for a game as open and sandbox as Homefront. The traditional Crytek weapon modding interface from their other games was an awesome touch to see once again. For anyone that hasn’t seen this before like in the Crysis games, the player will hold out the weapon in front of them and by selecting the parts of the weapon they want to modify you can add or remove the weapon’s barrel all on the fly.

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During the gameplay we watched the presenter play through a level that began in a Molotov cocktail resistance workshop. After stocking up they began to proceed through the streets and back passages to keep out of the KPA’s field of view, which included making some distractions and shooting security cameras. After snatching as many resources from an abandoned shop the player proceeded to an outpost that had civilians locked up inside that was heavily guarded. The game’s phone camera then came into play allowing the player to target multiple enemies to keep track on their whereabouts within the area. Then something pretty amazing happened. 2 more players joined into the session making Homefront: The Revolution a co-op game, up to 4 players too. The uninterrupted joining of cooperative teammates was then followed up with the modifying of an RC car that the player strapped explosives onto. Whilst the others players stayed out of harms way and prepared for an assault, the RC car, being controlled by the phone, was driven in first person view towards the guarded facility and snuck into the front gate driving underneath with a military truck. It proceeded to drive up to the holding cells and exploded causing a firefight on the streets. As the prisoners ran to safety the player and the other co-op players fought for their lives taking down the KPA in various outflanking ways. Whilst the enemies focused in one direction the player was able to sneak up behind and kill them from behind. The player left the firefight in the hands of the co-op partners and made an escape which rounded up the level on show, and it left me wanting more.

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I’m pretty impressed with the preview that I saw and it hurt me that I couldn’t try it myself. Set to be released in 2015 Homefront: The Resistance is being released for the Xbox One, PS4 and PC. We’re pretty excited to see more from this game and it’ll be on show at this year’s E3 expo.

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