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Microsoft

If you want to view TV on your Xbox One but you don’t have a cable or satellite box you can use a standard aerial and the Xbox One Digital TV Tuner – and here is our review.

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The Xbox One Digital TV Tuner is available in the UK, France, Germany, Italy and Spain, providing Xbox One users with an over-the-air digital terrestrial TV experience through the USB single tuner, an alternative to accessing TV content from a cable or satellite set-top box connected through the HDMI-In port. The new digital TV tuner will also support free-to-air DVB-T, DVB-T2 and DVB-C television standards.

Features

  • Watch HD TV on Xbox One: With the Xbox One Digital TV Tuner, you can watch free-to-air DVB-T, DVB-T2 and DVB-C television channels without changing TV inputs. You can receive game invitations and notifications while watching TV and even watch TV while you wait for a multiplayer match to start.
  • TV Viewing in Snap Mode: You can watch TV using the Snap mode, watching TV on the side and leaving the main screen for games, Skype, or other applications.
  • Pause Live TV: Pause your favorite show when you get up to take a break.
  • TV Listings in the OneGuide: TV listings will be available in the OneGuide. From anywhere, say “Xbox show guide, what’s on BBC One?” to quickly navigate directly to that channel’s listings*.
  • Favorite Channels in the OneGuide: Create your own personal Favorites in the OneGuide so you can easily choose what you want to watch.
  • Channel Tuning by Voice: The OneGuide allows you to call out your favorite TV channel by name and start watching it instantly*.
  • The OneGuide on Xbox SmartGlass: Now you have access to the full OneGuide on the new Xbox SmartGlass app with the ability to tune channels on your TV.
  • TV On Demand: TV listings in the OneGuide will indicate which shows are available on demand from video apps.

What’s in the Box?

The box contains the Tuner along with a quick start guide and manual.

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A Closer Look

The Tuner itself is very small and connects to the Xbox One via USB with the aerial connecting to the tuner itself.

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Setting Up the Tuner

Once you have connected the Tuner to the Xbox One, it is automatically detected and the configuration and set up begins. You need to enter your post code, details of your TV provider and then wait whilst the channels are scanned. This could take a few minutes so be patient.

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You are then asked if you want to use the Pause Live TV option and if you want to turn on the TV when you say Xbox On.  Then it’s a case of finishing the configuration and away you go!

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The One Guide then shows you all of your channels, and what is on and coming up. During the time I was doing the review there was a problem with the guide data so for a number of the channels “No info available” was shown (as you can see below).

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You can easily choose to watch something, add a channel to your favourites and even see what is trending.

Final Thoughts

I really like the TV Tuner – it’s small, easy to set up and configure and it just works with no fuss!

If you don’t have either a satellite box or a cable box this is an easy option to add TV to your Xbox One.

The One Guide works really well and is very quick (ignoring the issues with the guide data I had during my review).

The Xbox One Digital TV Tuner is available now for £24.99 and is a must for anyone who want digital over the air TV on their Xbox One.

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As part of Halo: The Master Chief Collection, you also get access to the Halo 5 Guardians Multiplayer beta, and I talked to 343 Industries about it.

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The multiplayer beta is available for a 3 week period, starting December 29th.

I was lucky enough to play the multiplayer beta for a few hours, and I have to say I loved every minute of it. We got to play three maps – Truth, Empire and a brand new map mode called Breakout.

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I spoke with Tim Longo, the Creative Director and Josh Holmes, the Studio Head for Halo 5 Guardians (both from 343 Industries) about the Halo 5 Guardians multiplayer beta, and there is even some brand new gameplay in there too, so over to Tim and Josh:

Are you buying Halo: The Master Chief Collection and will you join the Halo 5 Guardians multiplayer beta? Let us know by leaving a comment below.

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There are moments in each Halo game that stand out, and they’re different for each of us. A moment so vivid, so memorable, that while often the perception flatters the memory, it is the impact of the memory that remains.

The Silent Cartographer, 343 Guilty Spark, The Arbiter and Delta Halo. The anti-climax of Halo 2. Other memories like Tsavo Highway, The Ark, Cortana, the triumphant crescendo of Halo 3, Forerunner and Midnight. Blood Gultch, Hang-em-high, Lockout, Ascension and Zanzibar. Construct, High Ground, Cold Storage, Exile, Forge Island, Landfall and Monolith. Spartan Ops.

Each of these memories invokes a feeling, or a smile. A moment where life changed, or where you changed. Where you were someplace else. Someplace simpler and more fantastical than anything since. It is these memories; these moments of greatness where you were the hero, the last hope for humanity, that Microsoft hopes will drag you into the world of Halo: The Master Chief Collection.

To list all of the content included in the package would be bordering on madness, because HMCC offers unbelievable value, greater than any compendium, trilogy or re-master has done in the history of videogames.

The custom designed menu, while offering welcome eye-candy, is quick to expose itself as the conduit to this content, laying out clearly each game or game mode and the all-important extras.

Four games, over 100 multiplayer maps, behind-the-scenes documentaries, easter eggs, Halo: Nightfall  and Halo 5: Guardians beta access. Microsoft could have sold Nightfalll as a TV download, and it could have created DLC packs for some of the maps, much like the original games. It could have not included the easter eggs, nor created all-new cut-scenes for Halo 2. It could have put so much less effort into HMCC, but it chose to aim for the sky. Microsoft and 343 Industries chose to curate and create the most comprehensive package ever assembled for a home console. And that’s before you’ve even pressed a single button.

The first time I pressed the right trigger on the original Xbox controller (yes, the really massive one), the feeling of power, and the excitement was incredible. The game that was to make console LAN parties a thing was yet to come out, and upstairs at my local game store, I was playing against three guys in my first real experience of multiplayer. It was the most amazing thing. Ever. I laid down £519 on an Xbox, four games, a media remote and a second controller. Sure, I played the other three games, but Halo; there was something about it. The other games were Project Gotham Racing, Dead or Alive and Knockout Kings. Not exactly the worst launch line-up, right? Still, Halo was constantly in my Xbox, and eventually, it would change my life, allowing me to write these words today is a testament to its effect.

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It’s every bit as brilliant as you’d care to remember. It’s a little rusty now, but 13 years will do that to you, and the level of immersion offered by games today, including motion capture, dynamic audio and lighting – things were different then. Halo: Combat Evolved stood out from the crowd, and almost everyone marvelled at the amazing quality of its grass textures. In fact, that was one of the first things I checked out. That’s one of the memories I mentioned. Everyone has them, and they might be for different things – but they grab you, none-the-less.

At the press of a button, flicking between the original engine graphics to the remastered version shows just how much has changed, and how impressive the remake is. Try playing ‘The Library’ in the original engine, and you realise just how dark it was, pushing the limits of particle physics, and in effect, game design. Running both engines side-by-side is also a mammoth achievement, one that should be applauded, showcasing Sabre’s technical prowess, and ultimate love for the franchise.

Back then, Halo 2 was a little bit of a let-down. At the time, it felt like a big deal. The hype machine was in full swing, and Microsoft sold over $500m of Halo 2 in a few days. Nobody had done that before. Halo was a hit franchise, and on its own merits. It was one of the first online shooters on Xbox Live, topping the online play charts for years. It was, bar the slightly disappointing ending, the best single player and multiplayer experience most Xbox gamers had seen, and led the way as an example of a great product that consumers embraced – it set the standard for ‘what’s in the box’.

It’s also the game that receives the most love in this collection, receiving the full remaster treatment, and playing your way through the game, much as I did in the mid-2000s is as refreshing today as it was back then. For new players, there’s this incredible world to step into, and for fans, there was this place you wished you’d never left. Your nights were spent saying ‘swords on lockout? Yeah? Great!” Granted, there were more maps and more modes, but the feeling of grabbing the energy sword from a downed foe and running to the next opponent to begin a kill-streak was not to be sniffed at.

Halo 2 isn’t the best halo game, but it is a great remaster, again showcasing the love and attention shown by 343 to make this something memorable. Something to help you remember, and something for a new generation to experience for the first time; to create memories.

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Both Halo 3 and Halo 4 receive the full 1080p, 60fps treatment, and they’re both to be applauded for different reasons. Halo 3s release on Xbox 360 was a watershed moment. It was Bungie’s last Halo game in the series, and their exit from under Redmond’s wing would follow soon after Halo: Reach. What the third story in the series did, was finish the fight. Kind of.

I’m not going to go into the story of Halo 3 and Halo 4, because you can, and you should experience them both for yourselves. 343s take on Halo, Halo 4 is incredible on Xbox One. The upgrade from Xbox 360 is marked improvement, and while no cosmetic assets have been remade, the 1080p resolution really shows off how amazing the studios artists are. Each of the levels is brought to wonderfully clear and beautiful life.

In Multiplayer, there really is too much to go into. There’s over 100 maps –and while some are a little weak, Bungie’s strengths were easy to see, and its ability to create a competitive multiplayer experience across a number of maps is replicated in a number of ways in HMCC.

HALO: CE has all of the maps from the Xbox and the PC version (created by Gearbox, no less), while HALO 2’s online elements remain intact on their original engines for authenticity. However, 343 has created the Anniversary element of Halo 2, creating a new engine with new assets designed to bring back the much loved maps from the original, but expose them in a modern light, showcasing their undeniable quality to a whole new audience.

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Much the same can be said of Halo 3 and 4s experience, adding more maps as you journey through the playable elements of the collection, planting a solid flag into the ground of Xbox Live and shouting that it wants its place back at the top. While we all dream of living over again, HMCC has the chance to do that, reminding old fans of the impeccable multiplayer, and giving new fans something different to the stylised trappings of Advanced Warfare, TitanFall and Battlefield.

Halo: Nightfall begins the new content, releasing each week for five weeks after launch, it’s a mini-series that fills the gap between Halo: Forward unto dawn and Halo 5. We haven’t watched it, nor has anyone, and we’ll reserve judgment until it arrives. Spike Lee is making it, thought, so don’t expect it to be rubbish. Expect gritty and awesome. That’s what we’re hoping for, anyway. A cross between Starship Troopers and Mass Effect would be brilliant, but we’ll see what happens.

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The final piece of the jigsaw is Halo 5: Guardians beta access, which runs from 29th December to 17th January. It’s going to be incredible, we hope.

All that’s left is for us to give Halo: The Master Chief Collection a score, and it’s something we’ve been battling with for a couple of days. Quite simply, HMCC is the most complete package ever delivered of one franchise, and the sheer amount of content is unprecedented, but these aren’t new games. Bu then these Xbox One versions aren’t of just any game, but arguably of the most important franchise in the short history of Xbox.

There is no filler in HMCC, because the games are proven to be great games – to be games that spanned two generations and drove a community that numbered into the tens of millions. You could play each of the campaigns back to front numerous times and still not see everything.

Microsoft and 343 have succeeded in bringing back to life on a new platform, a franchise that is so rooted in the lives of so many gamers, but enabled a whole new audience to relieve our past, our memories, and wear our smiles, but experience them all for the first time. As I write, the reprise to Halo 2 builds to its conclusion, and it feels like victory all over again.

13 years ago, Halo: Combat evolved changed everything. It made shooters work on console, and it spawned not just a series of videogames, but allowed a whole genre to explode into life. The success of HMCC is in its ability to bring not just the games to life, but your memories of it. To retell the stories you grew up playing, and to make you remember what you were doing in when you first played. I believe Halo: The Master Chef Collection has the ability to forge new memories once more, not just for fans, but for those who haven’t experienced the rising swell of Marty O’Donnell’s score. To those that haven’t lost themselves in Joseph Staten’s stories.

Halo: The Master Chief Collection breathes new life into an old friend, and it is most welcome, because a collection of four games from over a decade of development could just end up being the game of the year.

HALO The Master Chief Collection will be available very soon and we have some HALO 4 multiplayer gameplay to share with you.

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All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

Vertigo Flood

Abandon SWAT

Haven SWAT

Haven Capture the Flag

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.

HALO The Master Chief Collection will be available very soon and we have some HALO 2 Anniversary Edition multiplayer gameplay to share with you.

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All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

Lockdown – Slayer

Sanctuary – Slayer – Shrine

Zanzibar – Oddball – Stonetown

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.

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It’s rare to find a game that you’re not convinced by, but then, in the final months before release, get really excited for. This was very much the case with Sunset, after its uninspiring reveal at E3 2013. Microsoft devoted plenty of time to Insomniac’s baby, but it wasn’t until E3 June of this year that we really saw what all the fuss was about, and that fuss was about fun.

With no reservations, I’m happy to say that Sunset Overdrive is the best fun I’ve had on an Xbox One, and an absolutely essential purchase.

Insomniac games hasn’t really delivered during the past few releases for PS3, nor for its first Multiformat release, Fuse. Resistance was slowly dying as a franchise, and Fuse was met with a lukewarm reception. Sunset was perhaps Insomniac’s last chance at a truly AAA game – and you can tell they went all-in.

Visually, the unique, intrusive graphical style speaks volumes for the kind of game you’re going to play, a mixture of Amped’s bombastic presentation mixed with the nearly cel-shaded appeal of Borderlands, but with the colour, contrast and brightness turned up to 11. Offering a small, if well populated open world with a solid 30fps, Sunset shows you Sunset City from the off – and what it hints at, and what becomes very apparent, Is that Sunset City isn’t just a city; it’s playground.

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Rogue Energy Drink. Overdrive Delirium XT, zombies. It’s a predictable plot, but one which will mean nothing in the story of your time with Sunset – it’s not so much about the plot, but how you decide to play. Yes, there is one, and it’s pretty weak, but the tongue in cheek jokes, mixed with slightly outdated pop culture references of the script are a delight.

All of this doesn’t really mean much until the first time you grind, and expand this new found amazing ability to grinding from one building to the next, switching to underneath enemies, and back into the grind above with the press of a button, before laying on a barrage of fucking mental ammunition to destroy your targets. That’s when you realise that Sunset Overdrive is the bastard son of Jet Set Radio Future, and a riot to play.

Hidden among the aforementioned ‘story’ there’s a solid risk-reward system for the more hard-core among you, with style points increasingly allowing you to ‘amp’ your abilities, and effectively modifying your guns. When you’re dealing with guns that fire teddy bears, you know you’re going to lay down some fire, and do it with a smile.

You’re looking at a good 10-14 hours for the single player for the average gamer (I played across a few evenings), but it may be a little shorter for some. Chaos Squad co-op missions will increase its shelf life in your collection, but while that’s an interesting compliment to make the game more social, it’s not nearly as satisfying as the main game,

Sunset Overdrive is another cracking addition to Xbox one’s line-up this Christmas, and a worthy exclusive in its own right. A game that may have just rescued Insomniac from turning to non-AAA development, Sunset is an endorsement of the vision Insomniac had for the title from the very beginning. Microsoft should be commended for backing this to the hilt; a game in which it’s hard to describe in that easy one-line marketing pitch.

Actually, I think that’s easy. It’s bloody brilliant.

Sunset Overdrive is the next insane release from Insomniac Games exclusively on the Xbox One, and I talked with James Stevenson from Insomniac about it.

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2027. Sunset City. A contaminated energy drink has transformed most of the population into a multitude of toxic mutants. For many it’s the end of the world, but for you it’s a dream come true. Your old boss? Dead. Your boring job? Gone. Transform the open-world into your tactical playground by grinding, vaulting and wall-running across the city while using a devastating, unconventional arsenal. With hyper-agility, unique weapons, and customizable special abilities, “Sunset Overdrive” rewrites the rules of traditional shooters and delivers an explosive, irreverent, stylish, and totally unique adventure exclusively to Xbox One.

James Stevenson is the Community Lead at Insomniac Games, so over to James, and there is some brand new gameplay in there too:

Sunset Overdrive will be released October 31st only on Xbox One.

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The third and sadly the final map pack for Titanfall has arrived for gamers on the Xbox One. So let’s all go out with a bang as we enjoy more Titan exploding fun across 3 more battlegrounds. Whether you’re into your open and wide playgrounds for Titan and sniper heavy duals, to my personal favourite tighter built up arenas to show off your parkour abilities there’s something for everyone here. The IMC Rising DLC adds yet another 3 maps to the game’s playlist giving you more reasons to take down your opponents in a variety of ways.

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Backwater is a medium sized map that is set high into the mountains. The story mention ex-IMC pilot Barker and his fellow colonists have made a comfortable living by producing moonshine in this hidden bootlegging colony. Players will notice that the centre of the map is raised while the surrounding area is flatter, but as this is Titanfall being king of the hill doesn’t mean you’re at an advantage. With lots of shanty-like structures and buildings surrounding the based of the hill you’ll find various ways to sneak to the top as a pilot.

I particularly enjoyed playing Last Titan Standing on Backwater as players without a death wish all avoided going straight up to the hill to be exposed and resulted in tactical ground level fights surrounding it.
(A cross between the maps Smuggler’s Cove and Colony)

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Zone 18 is a map that is inside an old IMC base that’s hidden in the vast wilderness of the Dakota system. Home to the advanced IMC robotics research labs this base was my personal favourite map to play from this pack. The larger exterior with vast runabout space is home to some of the best Titan fights I’ve had, and that’s me facing them as a pilot. The rooftops have dips in them that allow you to get up high and avoid being attacked from other roofs as well as Titans on the ground. This map is large and is perfect for pilots to go toe to toe with Titans from above.

This map was great for Marked for death as nothing really beats running from other enemies across the tops of building all whilst trying to avoid the larger open ground level where Titans and only the bravest pilots will traverse across.

(A cross between the maps Nexus and Airbase)

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Sand Trap is a secretly recommisioned IMC facility which holds deep reservoirs of unrefined fuel which, to the story could be key in improving fleet and manufacturing capabilities This night time map a couple of cool areas which includes a huge open field to duke it out on and perfect for long distance sniping and several bottomless pits with the possibility to wall run across if you’re skilled enough.

Playing Capture the flag on this map was by far the most enjoyable game mode. With a variety of ways to cross from one side to the including both the dangerous open fields and the underground pits, this game mode played differently every time I played Export.
(A cross between the maps Demeter and Rise)

The IMC Rising variety pack and IMC Rising Attrition are 2 playlists you can choose to play if you fancy just playing the 3 maps on rotation. These, the DLC and the added recent update have given more to the Titanfall experience including yet another free game mode. Being the last game DLC map pack we’re to expect this could be possibly the last unless there’s more up EA’s sleeves. Over the months we’ve had a total of 9 great maps and several massive free updates that has improved the game including the Black Market, Insignias and Private lobbies. Good show, EA.

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I recently had the chance to sit down and talk with 343 Industries Executive Producer Kiki Wolfkill about Halo: Nightfall and the Halo Channel.

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Over to Kiki:

The Halo Channel is an all-new interactive digital network that provides unprecedented, personalized access to the Halo universe. Created by 343 Industries, the Halo Channel is home to all your Halo content and entertainment, and includes an abundance of interactive features that allows fans to immerse themselves in Halo like never before.
Key features include:

  • Live and Timely Content – Along with a library of original programming and entertainment, access timely Halo news and live events including eSports broadcasts via the Halo Channel.  Through robust Twitch integration viewers can watch Halo broadcasts, follow their favourite players and launch into the game with the press of a button. In addition, the Halo Channel can display stats and data during matches, allowing you to monitor players in real-time.
  • Interactive and Sharable – Interact with Halo content with a personalized viewing experience, social sharing, Halo Encyclopaedia integration and a best-in-class video platform. Instantly connect with the Halo community and your friends through social media, sharing your favourite Halo moments and content.  Pull up the Halo Encyclopaedia and learn more about the scene you’re watching, including characters, weapons, vehicles, locations and more.
  • Rewarding – Unlock a variety of exclusive in-game content for upcoming Halo titles – including Halo: The Master Chief Collection and Halo 5: Guardians – by watching original Halo programming and entertainment, participating in some of the interactive community polls or trying your hand at trivia that will test your knowledge of the Halo universe.
  • Multiplatform Access – Sync your Windows 8.1 device to your Xbox One, and use it as a controller or a second screen where you can access the Halo Channel.  At any time, you can begin your viewing experience on one screen and seamlessly continue it on another.

Taking place between the events of Halo 4 and Halo 5: Guardians, Halo: Nightfall follows the origin story of legendary manhunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra.

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Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artefact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives. Agent Locke is a new character in the Halo universe poised to play a major role in Halo 5: Guardians releasing on Xbox One in 2015. Led by world class talent such as executive producer Ridley Scott, Scott Free TV President David Zucker, award-winning director Sergio Mimica-Gezzan (Battlestar Galactica, Pillars of the Earth, Heroes), and written by Paul Scheuring (A Man Apart, Prison Break), Halo: Nightfall takes full advantage of Xbox One’s seamless blend of high-quality visuals and rich interactive storytelling features, connecting the games and the series in innovative new ways.

The Halo Channel will be available on Xbox One and Windows 8.1 devices on Nov. 11, 2014, and a version for Windows Phone 8.1 will be made available shortly after. Halo: Nightfall is included as part of the Halo: The Master Chief Collection and will be accessible digitally on Xbox Live beginning on November 11, 2014.

Are you excited for HALO Nightfall or HALO The Master Chief Collection? Let us know by leaving a comment below.

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Mojang and the Minecraft has officially joined Microsoft after all the rumours of last week for $2.5 Billion, Minecraft is one of the most popular video games of all time, with more than 100 million downloads, on PC alone, from players since its launch in 2009. With Minecraft inspires millions to create together, connects people across the globe, and is a community that is among the most active and passionate in the world.

Microsoft relationship with Mojang began when Microsoft initially talked to the team about bringing Minecraft to the console. With Minecraft quickly became the top online game on Xbox Live, with over two billion hours played on Xbox 360 in the last two years. That working relationship set the ground work for other opportunities.

Microsoft believe in the power of content to unite people. With Minecraft adds diversity to our game portfolio and helps us reach new gamers across multiple platforms. Gaming is the top activity across devices and we see great potential to continue to grow the Minecraft community and nurture the franchise. That is why we plan to continue to make Minecraft available across platforms – including iOS, Android and PlayStation, in addition to Xbox and PC.

As we all know that the Minecraft community is passionate and diverse, ranging across all ages and demographics. Microsoft respect the brand and independent spirit that has made Minecraft great, and we’ll carry on the tradition of innovation to move the franchise forward. With the investments in cloud, Xbox Live and mobile technology will enable players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect with the Minecraft community.

Also Microsoft announced that MINECON will continue next year

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