Tags Posts tagged with "Microsoft"


Telltale Games and developer Mojang, revealed on-stage today at ‘Minecon’ in London the world-premiere trailer and first cast details for Minecraft: Story Mode – A Telltale Games Series.


Minecraft: Story Mode is an all-new narrative-driven, five-part episodic game series, developed by Telltale in collaboration with Mojang. Set in the world of Minecraft, the game series introduces new characters and familiar themes, but is an entirely original Minecraft experience inspired by the game that continues to inspire a generation.

Players will control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt. Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.

The season will feature Patton Oswalt, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.


Minecraft: Story Mode will be a standalone product, separate from the core Minecraft game, and will be available to download later this year on PC/Mac, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and compatible iOS and Android-based devices.

Here is the list of all the times for all the E3 conference times for this years big event, as always we are at E3 getting interviews and hands on and more for all of you.

e3 logo


Bethesda E3 Conference

Sunday, June 14 – 7pm PDT/10pm EDT/3am UK

Bethesda Twitch

Main Twitch Channel


Microsoft E3 Conference

Monday, June 15 – 9.30am PDT/12.30pm EDT/5.30pm UK


Main Twitch Channel


Electronic Arts E3 Conference

Monday, June 15 – 1pm PDT/4pm EDT/9pm UK

EA on Twitch

Main Twitch Channel


Ubisoft E3 Conference

Monday, June 15 – 2.45pm PDT/5.45pm EDT/10.45pm UK

Ubisoft Twitch

Main Twitch Channel


Sony E3 Conference

Monday, June 15 – 6pm PDT/9pm EDT/2am UK


Main Twitch Channel


Nintendo E3 Digital Presentation

Tuesday, June 16 – 9am PDT/12pm EDT/5pm UK

Nintendo Twitch

Main Twitch Channel

Nintendo YouTube

Square Enix E3 Conference

Tuesday, June 16 – 10am PDT/1pm EDT/6pm UK

Square Enix Presents Twitch

Main Twitch Channel


PC Gaming Show

Tuesday, June 16 – 5pm PDT/8pm EDT/2am UK

PC Gamer Twitch

Main Twitch Channel


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For Games with Gold for the month of April are doubled from one Xbox One game will go to two, with Xbox 360 getting four games from the normal two.

Two of the four free Xbox 360 games will be available for download 1st – 15th April. They are Terraria, the popular Roguelike sandbox game, and Gears of War: Judgement, the fourth, and so far last, game in the sci-fi shooter series. Xbox 360 gamers with Xbox Live Gold can download Assassin’s Creed IV Black Flag, one of the many games in Ubisoft’s action game series, and Army of Two: The Devil’s Cartel.


* Pool Nation FX ($9.99 ERP): Available all month on Xbox One
* Child of Light ($14.99 ERP): Available all month on Xbox One
* Gears of War: Judgment ($19.99 ERP): Available from 1st -15th April on Xbox 360
* Terraria ($14.99 ERP): Available from 1st -15th April on Xbox 360
* Assassin’s Creed IV Black Flag ($29.99 ERP): Available from 16th – 31st  April on Xbox 360
* Army of Two: The Devil’s Cartel ($19.99 ERP): Available from 16th – 31st  April on Xbox 360

Today Microsoft revealed a lot of information about Windows 10.


Xbox on Windows 10 lets gamers and developers access the best of the expansive Xbox Live gaming network on both Windows 10 PCs and Xbox One. Players can capture, edit and share their greatest gaming moments with Game DVR, and play new games with friends across devices, connecting millions of gamers around the world. Games developed for the new DirectX 12 application programming interface in Windows 10 will see improvements in speed, efficiency and graphics capability. Players will also be able to play games on their PC, streamed directly from their Xbox One consoles to their Windows 10 tablets or PCs, within their home.

This is certainly something to get excited about!

Microsoft also said that Windows 10 will be a free upgrade for any Windows 7, Windows 8 and Windows 8.1 owners in the first year.

Expect a lot more information soon.

Microsoft have released a Universal Mobile Keyboard that can be used with Windows, Android and iOS, and here is our two minute review.

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With the Universal Mobile Keyboard, getting stuff done while you’re on the go has never been easier. Power through emails, put together a proposal, or instant message with a friend. It doesn’t matter if you’re on your tablet or your smartphone—the Universal Mobile Keyboard was designed to work with iPad, iPhone, Android devices and Windows tablets. Pair with up to 3 devices with different operating systems and easily switch between them.

The compact and light weight design of the Universal Mobile Keyboard was built with portability in mind with its protective cover and built-in stand that holds your tablet or smartphone2. Just flip the cover open to power-up and make a Bluetooth connection, then set your device into the integrated stand—you’ll be typing in seconds. Shutting down is just as fast. Simply close the cover to turn off the keyboard—it’s that easy. The rechargeable battery provides up to 6 months of usage on a single charge. But if you’re ever low on power when you’re heading out, don’t worry—just do a 10 minute quick charge and you’ll have plenty of power for a full day’s work.

What’s in the Box?

The box contains the keyboard, some paperwork and a charging cable.

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A Closer Look

The keyboard and cover come attached – when you open the cover, the keyboard powers up and connects to your chosen device.

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There is a switch on the keyboard to select between Windows, Android and iOS devices.

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The keyboard and cover together are both thin and lightweight.

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Final Thoughts

The first thing I noticed was how small and lightweight they keyboard was, even with the cover attached, so carrying it around with me wasn’t going to be a problem.

I found it very easy to connect the keyboard to all the devices I tried and I really liked the switch to select what OS I was connecting to.

I found the keyboard very comfortable to use, even for long periods of time, and the inclusion of a “Home” key made it very easy to not have to slow down when working on the keyboard, just a single press took me back to the home screen on whichever device I was using.

You can even detach the cover if you find it easier to work in that way.

The battery life was amazing on the keyboard, I used it for a full day and didn’t have any problems. You only have to charge it for around 10 minutes to get a day’s worth of use out of it.

The Microsoft Universal Mobile Keyboard is a must have addition if you want and need to be able to carry a very portable keyboard to use with a variety of devices.

It retails for £79.99, but as usual look around for the best deal.


You can learn more from the Microsoft website.

If you want to view TV on your Xbox One but you don’t have a cable or satellite box you can use a standard aerial and the Xbox One Digital TV Tuner – and here is our review.

CDW Xbox TV Tuner - 1

The Xbox One Digital TV Tuner is available in the UK, France, Germany, Italy and Spain, providing Xbox One users with an over-the-air digital terrestrial TV experience through the USB single tuner, an alternative to accessing TV content from a cable or satellite set-top box connected through the HDMI-In port. The new digital TV tuner will also support free-to-air DVB-T, DVB-T2 and DVB-C television standards.


  • Watch HD TV on Xbox One: With the Xbox One Digital TV Tuner, you can watch free-to-air DVB-T, DVB-T2 and DVB-C television channels without changing TV inputs. You can receive game invitations and notifications while watching TV and even watch TV while you wait for a multiplayer match to start.
  • TV Viewing in Snap Mode: You can watch TV using the Snap mode, watching TV on the side and leaving the main screen for games, Skype, or other applications.
  • Pause Live TV: Pause your favorite show when you get up to take a break.
  • TV Listings in the OneGuide: TV listings will be available in the OneGuide. From anywhere, say “Xbox show guide, what’s on BBC One?” to quickly navigate directly to that channel’s listings*.
  • Favorite Channels in the OneGuide: Create your own personal Favorites in the OneGuide so you can easily choose what you want to watch.
  • Channel Tuning by Voice: The OneGuide allows you to call out your favorite TV channel by name and start watching it instantly*.
  • The OneGuide on Xbox SmartGlass: Now you have access to the full OneGuide on the new Xbox SmartGlass app with the ability to tune channels on your TV.
  • TV On Demand: TV listings in the OneGuide will indicate which shows are available on demand from video apps.

What’s in the Box?

The box contains the Tuner along with a quick start guide and manual.

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A Closer Look

The Tuner itself is very small and connects to the Xbox One via USB with the aerial connecting to the tuner itself.

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Setting Up the Tuner

Once you have connected the Tuner to the Xbox One, it is automatically detected and the configuration and set up begins. You need to enter your post code, details of your TV provider and then wait whilst the channels are scanned. This could take a few minutes so be patient.

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You are then asked if you want to use the Pause Live TV option and if you want to turn on the TV when you say Xbox On.  Then it’s a case of finishing the configuration and away you go!

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The One Guide then shows you all of your channels, and what is on and coming up. During the time I was doing the review there was a problem with the guide data so for a number of the channels “No info available” was shown (as you can see below).

Conguring the Xbox TV Tuner 15

You can easily choose to watch something, add a channel to your favourites and even see what is trending.

Final Thoughts

I really like the TV Tuner – it’s small, easy to set up and configure and it just works with no fuss!

If you don’t have either a satellite box or a cable box this is an easy option to add TV to your Xbox One.

The One Guide works really well and is very quick (ignoring the issues with the guide data I had during my review).

The Xbox One Digital TV Tuner is available now for £24.99 and is a must for anyone who want digital over the air TV on their Xbox One.


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As part of Halo: The Master Chief Collection, you also get access to the Halo 5 Guardians Multiplayer beta, and I talked to 343 Industries about it.


The multiplayer beta is available for a 3 week period, starting December 29th.

I was lucky enough to play the multiplayer beta for a few hours, and I have to say I loved every minute of it. We got to play three maps – Truth, Empire and a brand new map mode called Breakout.


I spoke with Tim Longo, the Creative Director and Josh Holmes, the Studio Head for Halo 5 Guardians (both from 343 Industries) about the Halo 5 Guardians multiplayer beta, and there is even some brand new gameplay in there too, so over to Tim and Josh:

Are you buying Halo: The Master Chief Collection and will you join the Halo 5 Guardians multiplayer beta? Let us know by leaving a comment below.


There are moments in each Halo game that stand out, and they’re different for each of us. A moment so vivid, so memorable, that while often the perception flatters the memory, it is the impact of the memory that remains.

The Silent Cartographer, 343 Guilty Spark, The Arbiter and Delta Halo. The anti-climax of Halo 2. Other memories like Tsavo Highway, The Ark, Cortana, the triumphant crescendo of Halo 3, Forerunner and Midnight. Blood Gultch, Hang-em-high, Lockout, Ascension and Zanzibar. Construct, High Ground, Cold Storage, Exile, Forge Island, Landfall and Monolith. Spartan Ops.

Each of these memories invokes a feeling, or a smile. A moment where life changed, or where you changed. Where you were someplace else. Someplace simpler and more fantastical than anything since. It is these memories; these moments of greatness where you were the hero, the last hope for humanity, that Microsoft hopes will drag you into the world of Halo: The Master Chief Collection.

To list all of the content included in the package would be bordering on madness, because HMCC offers unbelievable value, greater than any compendium, trilogy or re-master has done in the history of videogames.

The custom designed menu, while offering welcome eye-candy, is quick to expose itself as the conduit to this content, laying out clearly each game or game mode and the all-important extras.

Four games, over 100 multiplayer maps, behind-the-scenes documentaries, easter eggs, Halo: Nightfall  and Halo 5: Guardians beta access. Microsoft could have sold Nightfalll as a TV download, and it could have created DLC packs for some of the maps, much like the original games. It could have not included the easter eggs, nor created all-new cut-scenes for Halo 2. It could have put so much less effort into HMCC, but it chose to aim for the sky. Microsoft and 343 Industries chose to curate and create the most comprehensive package ever assembled for a home console. And that’s before you’ve even pressed a single button.

The first time I pressed the right trigger on the original Xbox controller (yes, the really massive one), the feeling of power, and the excitement was incredible. The game that was to make console LAN parties a thing was yet to come out, and upstairs at my local game store, I was playing against three guys in my first real experience of multiplayer. It was the most amazing thing. Ever. I laid down £519 on an Xbox, four games, a media remote and a second controller. Sure, I played the other three games, but Halo; there was something about it. The other games were Project Gotham Racing, Dead or Alive and Knockout Kings. Not exactly the worst launch line-up, right? Still, Halo was constantly in my Xbox, and eventually, it would change my life, allowing me to write these words today is a testament to its effect.


It’s every bit as brilliant as you’d care to remember. It’s a little rusty now, but 13 years will do that to you, and the level of immersion offered by games today, including motion capture, dynamic audio and lighting – things were different then. Halo: Combat Evolved stood out from the crowd, and almost everyone marvelled at the amazing quality of its grass textures. In fact, that was one of the first things I checked out. That’s one of the memories I mentioned. Everyone has them, and they might be for different things – but they grab you, none-the-less.

At the press of a button, flicking between the original engine graphics to the remastered version shows just how much has changed, and how impressive the remake is. Try playing ‘The Library’ in the original engine, and you realise just how dark it was, pushing the limits of particle physics, and in effect, game design. Running both engines side-by-side is also a mammoth achievement, one that should be applauded, showcasing Sabre’s technical prowess, and ultimate love for the franchise.

Back then, Halo 2 was a little bit of a let-down. At the time, it felt like a big deal. The hype machine was in full swing, and Microsoft sold over $500m of Halo 2 in a few days. Nobody had done that before. Halo was a hit franchise, and on its own merits. It was one of the first online shooters on Xbox Live, topping the online play charts for years. It was, bar the slightly disappointing ending, the best single player and multiplayer experience most Xbox gamers had seen, and led the way as an example of a great product that consumers embraced – it set the standard for ‘what’s in the box’.

It’s also the game that receives the most love in this collection, receiving the full remaster treatment, and playing your way through the game, much as I did in the mid-2000s is as refreshing today as it was back then. For new players, there’s this incredible world to step into, and for fans, there was this place you wished you’d never left. Your nights were spent saying ‘swords on lockout? Yeah? Great!” Granted, there were more maps and more modes, but the feeling of grabbing the energy sword from a downed foe and running to the next opponent to begin a kill-streak was not to be sniffed at.

Halo 2 isn’t the best halo game, but it is a great remaster, again showcasing the love and attention shown by 343 to make this something memorable. Something to help you remember, and something for a new generation to experience for the first time; to create memories.


Both Halo 3 and Halo 4 receive the full 1080p, 60fps treatment, and they’re both to be applauded for different reasons. Halo 3s release on Xbox 360 was a watershed moment. It was Bungie’s last Halo game in the series, and their exit from under Redmond’s wing would follow soon after Halo: Reach. What the third story in the series did, was finish the fight. Kind of.

I’m not going to go into the story of Halo 3 and Halo 4, because you can, and you should experience them both for yourselves. 343s take on Halo, Halo 4 is incredible on Xbox One. The upgrade from Xbox 360 is marked improvement, and while no cosmetic assets have been remade, the 1080p resolution really shows off how amazing the studios artists are. Each of the levels is brought to wonderfully clear and beautiful life.

In Multiplayer, there really is too much to go into. There’s over 100 maps –and while some are a little weak, Bungie’s strengths were easy to see, and its ability to create a competitive multiplayer experience across a number of maps is replicated in a number of ways in HMCC.

HALO: CE has all of the maps from the Xbox and the PC version (created by Gearbox, no less), while HALO 2’s online elements remain intact on their original engines for authenticity. However, 343 has created the Anniversary element of Halo 2, creating a new engine with new assets designed to bring back the much loved maps from the original, but expose them in a modern light, showcasing their undeniable quality to a whole new audience.


Much the same can be said of Halo 3 and 4s experience, adding more maps as you journey through the playable elements of the collection, planting a solid flag into the ground of Xbox Live and shouting that it wants its place back at the top. While we all dream of living over again, HMCC has the chance to do that, reminding old fans of the impeccable multiplayer, and giving new fans something different to the stylised trappings of Advanced Warfare, TitanFall and Battlefield.

Halo: Nightfall begins the new content, releasing each week for five weeks after launch, it’s a mini-series that fills the gap between Halo: Forward unto dawn and Halo 5. We haven’t watched it, nor has anyone, and we’ll reserve judgment until it arrives. Spike Lee is making it, thought, so don’t expect it to be rubbish. Expect gritty and awesome. That’s what we’re hoping for, anyway. A cross between Starship Troopers and Mass Effect would be brilliant, but we’ll see what happens.


The final piece of the jigsaw is Halo 5: Guardians beta access, which runs from 29th December to 17th January. It’s going to be incredible, we hope.

All that’s left is for us to give Halo: The Master Chief Collection a score, and it’s something we’ve been battling with for a couple of days. Quite simply, HMCC is the most complete package ever delivered of one franchise, and the sheer amount of content is unprecedented, but these aren’t new games. Bu then these Xbox One versions aren’t of just any game, but arguably of the most important franchise in the short history of Xbox.

There is no filler in HMCC, because the games are proven to be great games – to be games that spanned two generations and drove a community that numbered into the tens of millions. You could play each of the campaigns back to front numerous times and still not see everything.

Microsoft and 343 have succeeded in bringing back to life on a new platform, a franchise that is so rooted in the lives of so many gamers, but enabled a whole new audience to relieve our past, our memories, and wear our smiles, but experience them all for the first time. As I write, the reprise to Halo 2 builds to its conclusion, and it feels like victory all over again.

13 years ago, Halo: Combat evolved changed everything. It made shooters work on console, and it spawned not just a series of videogames, but allowed a whole genre to explode into life. The success of HMCC is in its ability to bring not just the games to life, but your memories of it. To retell the stories you grew up playing, and to make you remember what you were doing in when you first played. I believe Halo: The Master Chef Collection has the ability to forge new memories once more, not just for fans, but for those who haven’t experienced the rising swell of Marty O’Donnell’s score. To those that haven’t lost themselves in Joseph Staten’s stories.

Halo: The Master Chief Collection breathes new life into an old friend, and it is most welcome, because a collection of four games from over a decade of development could just end up being the game of the year.

HALO The Master Chief Collection will be available very soon and we have some HALO 4 multiplayer gameplay to share with you.


All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

Vertigo Flood

Abandon SWAT

Haven SWAT

Haven Capture the Flag

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.

HALO The Master Chief Collection will be available very soon and we have some HALO 2 Anniversary Edition multiplayer gameplay to share with you.


All footage was captured on the Xbox One running at 1080p at a special preview event run by Microsoft.

Lockdown – Slayer

Sanctuary – Slayer – Shrine

Zanzibar – Oddball – Stonetown

Are you going to play HALO The Master Chief Collection? Let us know by leaving a comment below.


It’s rare to find a game that you’re not convinced by, but then, in the final months before release, get really excited for. This was very much the case with Sunset, after its uninspiring reveal at E3 2013. Microsoft devoted plenty of time to Insomniac’s baby, but it wasn’t until E3 June of this year that we really saw what all the fuss was about, and that fuss was about fun.

With no reservations, I’m happy to say that Sunset Overdrive is the best fun I’ve had on an Xbox One, and an absolutely essential purchase.

Insomniac games hasn’t really delivered during the past few releases for PS3, nor for its first Multiformat release, Fuse. Resistance was slowly dying as a franchise, and Fuse was met with a lukewarm reception. Sunset was perhaps Insomniac’s last chance at a truly AAA game – and you can tell they went all-in.

Visually, the unique, intrusive graphical style speaks volumes for the kind of game you’re going to play, a mixture of Amped’s bombastic presentation mixed with the nearly cel-shaded appeal of Borderlands, but with the colour, contrast and brightness turned up to 11. Offering a small, if well populated open world with a solid 30fps, Sunset shows you Sunset City from the off – and what it hints at, and what becomes very apparent, Is that Sunset City isn’t just a city; it’s playground.


Rogue Energy Drink. Overdrive Delirium XT, zombies. It’s a predictable plot, but one which will mean nothing in the story of your time with Sunset – it’s not so much about the plot, but how you decide to play. Yes, there is one, and it’s pretty weak, but the tongue in cheek jokes, mixed with slightly outdated pop culture references of the script are a delight.

All of this doesn’t really mean much until the first time you grind, and expand this new found amazing ability to grinding from one building to the next, switching to underneath enemies, and back into the grind above with the press of a button, before laying on a barrage of fucking mental ammunition to destroy your targets. That’s when you realise that Sunset Overdrive is the bastard son of Jet Set Radio Future, and a riot to play.

Hidden among the aforementioned ‘story’ there’s a solid risk-reward system for the more hard-core among you, with style points increasingly allowing you to ‘amp’ your abilities, and effectively modifying your guns. When you’re dealing with guns that fire teddy bears, you know you’re going to lay down some fire, and do it with a smile.

You’re looking at a good 10-14 hours for the single player for the average gamer (I played across a few evenings), but it may be a little shorter for some. Chaos Squad co-op missions will increase its shelf life in your collection, but while that’s an interesting compliment to make the game more social, it’s not nearly as satisfying as the main game,

Sunset Overdrive is another cracking addition to Xbox one’s line-up this Christmas, and a worthy exclusive in its own right. A game that may have just rescued Insomniac from turning to non-AAA development, Sunset is an endorsement of the vision Insomniac had for the title from the very beginning. Microsoft should be commended for backing this to the hilt; a game in which it’s hard to describe in that easy one-line marketing pitch.

Actually, I think that’s easy. It’s bloody brilliant.

Sunset Overdrive is the next insane release from Insomniac Games exclusively on the Xbox One, and I talked with James Stevenson from Insomniac about it.


2027. Sunset City. A contaminated energy drink has transformed most of the population into a multitude of toxic mutants. For many it’s the end of the world, but for you it’s a dream come true. Your old boss? Dead. Your boring job? Gone. Transform the open-world into your tactical playground by grinding, vaulting and wall-running across the city while using a devastating, unconventional arsenal. With hyper-agility, unique weapons, and customizable special abilities, “Sunset Overdrive” rewrites the rules of traditional shooters and delivers an explosive, irreverent, stylish, and totally unique adventure exclusively to Xbox One.

James Stevenson is the Community Lead at Insomniac Games, so over to James, and there is some brand new gameplay in there too:

Sunset Overdrive will be released October 31st only on Xbox One.

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All your favourite anime characters come together in one place to beat the living hell out of each other. When the title has this many words and symbols how can it be bad?