Tags Posts tagged with "PC"

PC

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Today XCOM 2 has been announced by Firaxis Games and will be released this November on PC, with a Mac version also in the works.
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XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order.

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The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015.

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In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters.

Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity.

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XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.

“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”

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“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”

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Ubisoft today announced that Tom Clancy’s Rainbow Six Siege will be available worldwide on 13th October on PlayStation 4, Xbox One and Windows PC.

Developed by Ubisoft Montreal, Tom Clancy’s Rainbow Six Siege is inspired by real world counter-terrorist organisations, and puts players in the middle of lethal close-quarters confrontations.

For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s post Players who pre-order the game will get guaranteed access to the Closed Beta which will begin at a later date this year.

I certainly couldn’t rank myself among one of The Evil Within’s biggest fans. I’m an old school survival horror fan and I know it. But the reliance on action and upgrades did nothing to excite me whatsoever in The Evil Within. The Assignment is the first of a two part story driven DLC that follows the story of Juli Kidman.

Gameplay takes a different approach from the action packed style of the main game and instead focuses attention entirely on stealth. Your only weapons are cover, distractions and the occasional attack that you can perform only when an enemy is looking away from you. You will absolutely be relying on avoiding engagements in The Assignment.

For the most part I preferred the pace of gameplay to the main game. Rather than wondering where the next upgrade was coming from and being required to kill all enemies before progressing I was instead reduced to crawling behind flower beds and sneaking through vents – where would video games be without vents? Generally speaking this provided a much more tense experience knowing full well that I couldn’t deal with the enemies if they discovered me.

Although to help her with these limitations Juli has a couple of all important improvements over Sebastian. The most obvious of which is probably her ability to regenerate health allowing her to say no to drugs and completely disregard syringes. Her other bonus is her ability to move better than Sebastian. After a few brief seconds of running Juli doesn’t have the need to bend over, grab her knees and breath as if she was just recovered from a lake – thankfully.

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Her abilities are mitigated somewhat, however, by certain aspects of The Assignment’s design. While regenerating health would have been an unbelievable blessing during the main game it has far less relevance in The Assignment. If you get detected it will most likely be a game over. Enemies don’t like giving up the chase and they are out to kill you plain and simple. More often than not you will only be able to withstand 1 attack with the second being a fatal blow. Where the main game has the time for you to search around for syringes it would have completely killed the pace in The Assignment. Regenerating health is a pacing design choice rather than an added ability and it helps the flow of gameplay along nicely.

The only source of frustration I found was in executing movements between cover or round corners. On occasion The Evil Within (main game and DLC alike) can be an absolute pig to handle. It’s not such a problem when you’ve got an arsenal of weapons to fall back on but it’s a huge problem when you don’t. You’re only so called weapon in The Assignment is your ability to run away and hide which is awkward to use when you get stuck on a door frame or stuck in cover. Everything is just a little bit too clumsy for the stealth to ever really work as well as you’d like.

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The 4 hours I played as Juli were brief but entirely enjoyable. The increased sense of vulnerability and threat from your lack of weapons is something that was clearly missing from the main game. It’s almost impossible to have any real fear of an enemy you kill with X amount of Y ammo. The gameplay can be a little frustrating with quick deaths and clunky controls but the tension is higher than in the main game because of it. With an interesting story to explore as the vaguely mysterious Juli (fantastically voice acted by Jennifer Carpenter) The Assignment is a great extension to The Evil Within.

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Here is the first teaser trailer dedicated to the official video games of Le Tour de France, developed by Cyanide Studio for PS4, PS3, Xbox One and PC.

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Time goes fast, and we’re getting closer and closer to the beginning of this year’s Le Tour de France. The 2015 route will offer an exciting challenge to the riders taking them through Holland and the cobbled routes of Northern France, to the summits of the mythical climbs and the legendary final on the Champs-Elysées. This year also heralds the return of the team time trial!

Take part in a Tour de France 2015 packed with new features and play one of today’s top champions in your attempt to win the coveted yellow jersey.

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Experience the rollercoaster of emotions of a professional rider through the 21 official stages of the Tour and, in their first appearance this year, the Critérium International and the Critérium du Dauphiné. Attack, use the most efficient trajectory, adopt the best strategy, issue orders to your team mates and manage your effort effectively! Build your dream team in ProTeam mode and recruit legendary pro cyclists. Discover the new Challenge mode to test your descent skills. Finally, play also in cooperative and versus multiplayer with a friend in local play!

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Ubisoft’s has confirmed that its upcoming post-apocalyptic survival game, Tom Clancy’s The Division, is set to release in Q1 2016.
The news comes via the publishers latest financial report, which also slates an unannounced blockbuster game for the same window.
division.png“The upcoming releases of the latest opuses of the Assassin’s Creed and Just Dance franchises as well as Tom Clancy’s The Division, Tom Clancy’s Rainbow Six Siege and another triple-A title that has not yet been announced. Overall revenue from newly-released games is expected to be lower than in 2014-15.”

As we have a few extra months to wait for The Division why not watch the interview with the executive producer of The Division from E3 2014.
https://www.youtube.com/watch?v=wZaIutGQN6c

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Ubisoft has today announced that Assassin’s Creed Syndicate, will be the newest installment in the Assassin’s Creed franchise, will be available worldwide on 23rd October for PlayStation 4 and Xbox One. The Windows PC version will be available this autumn.

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Developed by Ubisoft Quebec in collaboration with eight other Ubisoft studios*, Assassin’s Creed Syndicate is an epic single player experience set in London during the height of the Industrial Revolution, an incredible age of invention that transforms the lives of millions. During this time, the gap between the poor and the rich expands exponentially, making workers’ lives little more than legalised slavery.

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The lower classes fight for survival by forming a new kind of family gangs and adapting to life in the criminal underworld. Players will embody both Jacob Frye and Evie Frye, twin Assassins raised to follow the Creed. Jacob, a determined, hot-headed and rebellious leader of an underground gang, is vastly different than his sister Evie, a master of stealth and control. Together, Jacob and Evie team up to challenge rivals, plutocrats and Templars alike to free the masses from poverty and corruption, and, ultimately, wrestle back control of London.

In Assassin’s Creed Syndicate, players explore the largest, most modern open-world city ever created in an Assassin’s Creed game. The fighting is more brutal than ever, as players combat rival gangs and grow their sphere of influence throughout London using new weapons, including brass knuckles, a kukri knife, a revolver and the Assassin’s gauntlet. Assassin’s Creed Syndicate also includes innovative navigation and transportation throughout the open world, including a rope launcher for scaling tall Victorian buildings, zip-lining from rooftop to rooftop or performing aerial assassinations, and horse-drawn carriages and high-speed trains for free-running, tracking down enemies or escaping after daring raids.

“The ability to lead an underground gang, commandeer any vehicle on hand and use modern tools to take on an expansive and fast-paced Victorian London sets this game apart,” said Marc-Alexis Côté, Creative Director at Ubisoft. “Assassin’s Creed Syndicate has been in development for more than two years and this new modern take on the living open world will please Assassin’s Creed fans and newcomers alike.”

With Assassin’s Creed Syndicate Charing Cross Edition and Special Edition, coming to GAME and Ubi with the Big Ben Collector’s Case exclusively to Ubi

A game that revolves entirely around boss fights isn’t an unknown concept. Titan Souls follows in the enormous shadow created by certain well known Colossus and concentrates solely on fighting bosses. You play as a nameless child armed with only a bow and a single arrow who decides that’s probably enough preparation to go and take on the big nasty things that live in the world. I’m pretty sure more arrows would have been useful.

Except you have a rather nifty trick at your disposal. Once you’ve fired your arrow you can recall it and fire it again. Useful. You can also roll around and sprint but that’s the limit to your Jedi powers. Playing a top down action game with this limited set of skills is Titan Souls’ key to success. The gameplay is, mechanically speaking, very limited. There are no complicated button sequences or level ups and stats. Just you, your few skills and the fact that everyone, you and the bosses, all have only 1 health.

The first few fights are reasonably forgiving, at least when you compare them to the rest of the game, and try in a limited way to introduce you to the core gameplay. Just like the action, Titan Souls is very simple conceptually. A series of bosses for you to kill. Each one has only 1 health and all you need to do is find its weak spot, not get hit and successfully attack it. Then you can move onto the next one.

But it’s amazing how much complexity can emerge from such simplicity. The bosses are all different enough that you never get the sense of repetition that could easily have ruined the game. The first few bosses are reasonably obvious although probably only after a death or two. The first splits when you attack so speed is key. Another needs you to lead the enemy around the map to reveal a weak spot. One needs you to use an environmental effect and so on.

There’s loads of variation and there’s never anything other than the simple mechanics and the same single health point system. There isn’t that one boss that has 5 health and you never briefly acquire jump boots or a jetpack. Titan Souls has an incredible robust and well designed set of mechanics and it’s confident enough to stay true to itself and use them effectively.

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But that also means that aside from the boss fights there is nothing else to do in Titan Souls. Which is great in one way but also limits its potential. I love that it stays focused and doesn’t get clouded by anything else. It really lets the battles shine. But the world ultimately acts as a hub for fighting bosses with no interaction at all. Random enemies would not have worked but there aren’t even people to talk to in the world.

There isn’t really much in the way of a story either. I understand the very deliberate design and the aim of the game to stay minimal and focused but the vague hint of a plot is underdeveloped and my playthrough suffered from it. It’s difficult to say it’s a problem because the entire point of Titan Souls is to avoid these complications but for those who want plot or character development you will probably be left wanting.

So too will those looking for longevity. There are some options that become available after completion but they really weren’t anything that appealed to me. In fact their inclusion seems to have had zero thought at all. One option disables your roll which is just ridiculous. It’s not fun on any level. There is challenge to be had from executing your attacks but the main challenge is from solving the bosses ‘puzzle’. Once you’ve completed them during your first playthrough there’s a lot less satisfaction to be had.

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Playing through and figuring out bosses is a fantastic experience. The gameplay is solid and finding a boss’s weakness isn’t patronizing. Executing your attacks and successfully defeating an enemy is tough and you know it from the sense of satisfaction you get after each victory. The deliberate trade off of plot and world design for solid mechanics is partially successful but it does leave Titan Souls with something missing.

There’s really no significant plot to wrap yourself in or characters to talk to. Personally I think it works but it’s not for everyone. Your nameless protagonist and the absence of complex plot elements really allow Titan Souls to focus on the minimalist concepts and mechanics. But without much replay value there isn’t a whole lot to do after the initial 5 hours or so.

Titan Souls is a short but satisfyingly challenging boss fest with tons of style and impeccably well crafted top down action gameplay. It may be short and lacking in some respects but my first playthrough was so satisfying it didn’t matter.

Not content with the current unforgiving onslaught of Assassin’s titles that do little to move the franchise forward Ubisoft now bring you Chronicles: China. Moving away from the intricate open worlds of full titles Chronicles is a 2D scroller set, rather obviously, in China. But Assassin’s Creed is Assassin’s Creed and try though I might to resist I still get hooked into every new game.

My biggest problem with the franchise is the lack of direction and seemingly zero intention of pursuing the ultimate ending we are assured is planned. It definitely seems the primary goal is to squeeze games out at any cost. The move into a 2D world feels more like this than ever. There’s really very little attempt at a plot other than a token reason for you to go around assassinating certain people to retrieve an item. Fair enough I wasn’t expecting much in the way of plot for a 2D scroller but there’s little to no attempt at injecting the larger Assassin’s Creed world around Chronicles. It’s very much a stand alone addition with little connection to the wider story and lore. Other than the fact our protagonist was trained by Ezio. Again. Apparently.

Considering gameplay is completely different to anything else we’ve seen before it does a surprisingly good job of mimicking the 3D world. Most of your time is spent sneaking around to slip past guards or killing them silently. There’s also the opportunity for open fights should you want them. The lack of depth that a 3D world allows does become a problem before too long though. Even during some full AC titles the missions can become repetitive but with the limited possibilities to either slink into the background or hide in a hay bale action quickly becomes repetitive.

This isn’t helped by the fact that guards are really quite dense. And I’m talking by AC standards. There are convenient sight lines strutting from every guards face that allow you to sneak past easily – which isn’t hard given that all the guards seem to be badly short sighted. It’s fun for a while even if it is a little on the easy side but after an hour or so I expected a ramp in difficulty. Unfortunately the mechanics are just so limited that there isn’t any room for a difficult ramp.

Right up to the end of the game puzzles and solutions are still exactly the same. There’s a real opportunity for a game that makes you think within the AC world. I’m thinking Hitman GO but Assassin’s Creed. As it happens there wasn’t even enough challenge and different puzzles to keep me interested for the 5 hours of the game.

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Ironically the most fun I had goes completely against the thinking game and was actually during the fighting or escape scenes. Hopping from ledge to ledge, back ejecting and diving from impossible heights was when Chronicles came to life. It’s also when it best mimicked one of its 3D counterparts. It’s the last place I expected to find enjoyment but there it was.

The combat is appropriately simple but satisfying too. I was always a fan of AC when it’s combat was simple and basically made you feel like a complete badass. With a few elegantly thrown punches and high kicks your foes are cut down. It’s not challenging but it is fun. Sadly just like the rest of the game there isn’t space for expansion or evolution of mechanics as the game progresses. Before the end the magic had worn off.

One thing Chronicles definitely has going for it right up to the end is style. There is a gorgeous Asian artwork style to blood splatters when you take enemies out and cutscenes look like living paintings. Chronicles looks undeniably good throughout.

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But it’s difficult to remain interested in a game that shamelessly does nothing to engage the player. The completely missed opportunity for a puzzle game or an expanded version of the management style mini games within the full titles baffles me. I cannot see why Ubisoft opted for this instead. Decent stealth puzzles with a real challenge would have been infinitely more desirable than a four hour guard slaughter with very limited mechanics.

At only 4 or 5 hours long Chronicles still gets boring before the end. Chronicles really just feels like another needless AC tie in that forgets the wider franchise. It’s not that it’s a bad game and I certainly had fun at points. There just isn’t enough interesting gameplay or plot in chronicles to really get involved.

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Warner Bros. Interactive Entertainment and DC Entertainment confirmed the voice talent behind some of the most notable characters in Batman: Arkham Knight, the epic finale to the award winning Batman: Arkham trilogy from Rocksteady Studios.  Jonathan Banks (Breaking Bad, Better Call Saul) joins the cast as James Gordon, Ashley Greene (The Twilight Saga) as Barbara Gordon, John Noble (Sleepy Hollow, Fringe) as Scarecrow and Scott Porter (Friday Night Lights, Hart of Dixie) as Nightwing.

Banks, Greene, Noble and Porter join an ensemble cast that includes fan-favourites Kevin Conroy, who returns as Batman; Tara Strong as Harley Quinn; Troy Baker as Two-Face and Nolan North as Penguin.

Batman: Arkham Knight is based on DC Comics’ core Batman license and will be available on June 23rd, 2015 exclusively for the PlayStation 4, Xbox One, and PC.

With the giant void left by the undeniably disappointing city builder that shall remain unnamed (*cough* Sim City *cough*) I for one was left with an itch to scratch. Luckily the lovely people over at Colossal Order have just the answer for us. Moving forward from the great Cities in Motion games they decided to have a go at a fully fledged city builder. All be it winner of the ‘Most Awkwardly Named Game 2015’ award.

Taking your first steps into a city can be an intimidating experience, particularly if tutorials are over intrusive or under developed. There’s a lot of tools and a lot to learn. Across the bottom of the screen is a toolbar that contains all the stuff you need to create your city. Initially there is only a limited selection for you to play with. As your population grows more tools become available and the pacing is just perfect.

Features like global policies that can reduce power consumption or increase fire safety are introduced at a rate that never feels like a bombardment. The same goes for buildings and services. Rather than a sit down and read endless pop-ups style tutorial features are gradually introduced so that only small explanations are needed at each stage. It really lets you get hooked even during those often tedious early learning stages.

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Another reason Skylines is so fun straight from the start is that each and every tool you use is so effortless. From square one I created a dual carriageway with streets set to one way traffic, a junction and a satisfyingly freeform residential block. I didn’t get stuck or have to continuously remove and relay sections of the road. I just clicked on the tool and started building. I did all this in the first 5 minutes of gameplay.

There’s a zone system used that is very similar to everyone’s favourite Sim City game. But again the tools are there for you to make your life easy. Streets come ready equipped with grids attached that you can either paint one square at a time, use a paint brush tool or even a fill tool to create entire blocks easily. Then waiting just a little time everything comes to life as buildings are erected and citizens go about their daily lives.

Linking up electricity and water facilities is satisfyingly simple too. Once you’ve created your water pump each property will need connecting up with pipes. Once again in the interest of user friendliness pipes have a decent sized radius around them and any areas within it will have sewage pumped away and fresh water in. Pylons too are needed to connect each area to your power plants but it is assumed that cables come included to transfer the power locally so you don’t need to spend hours connecting every single building. In fact my little town had power, water and sewage needs sorted within minutes. Even 20 minutes in I had a decent little town starting to thrive.

All this simplicity isn’t to imply that Skylines isn’t complex. Underneath the user friendly interface there are a set of menus and tables that reveal some of the numbers that lie beneath. Finances, happiness, healthcare, education, crime and transport are all detailed enough to make Skylines worthy of any city building fan. That swing meter balancing act is calculated just as well as the intentionally paced introduction of tools.

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Another major victory for Skylines is the potential size of your city. At first appearance it looks to be OK. Nothing special but probably about the same size as Sim City allowed. But, and it’s a giant unmissable BUT, Skylines allows you to expand and include multiple city-sized tiles in one giant city. So once you’re city is big enough, you can expand and make it bigger. Rather than be forced to stop and never play again.

Once your city grows the districting tool starts to become very important. It allows you to paint an area, select the relevant policies and even allows you to select an industrial specialization. For example, you can make an industrial zone agricultural or just leave it general. Each area is automatically given a realistic sounding name and referencing different parts of your city by districts adds a nice layer of realism.

The only thing that some may not like is the slightly sandbox style, especially later in the game. Once the learning curve and introduction of tools is done with there are very little objectives to give you direction. If you’re quite happy developing a city and have enough self motivation to keep going then Skylines will not be a problem. It definitely provides you with enough space and tools to create whatever city you like. But those looking for an objective driven experience may be left wanting. For many the sandbox way will be a plus point but everyone else optional objectives to follow wouldn’t have done any harm.

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Skylines knows what other games have done wrong and pulls no punches in getting it absolutely right. Colossal Order also have more than their fair share of experience working with Cities and know how to use that experience. The ‘miniature village’ style is gorgeous and intricately detailed. You can even see people leaving houses, getting in cars and driving around. There’s a real eye for detail that you can see in Skylines if you’re willing to look. Another big winner is the size of the city. Knowing that you can keep expanding at least for five entire city sized tiles is relieving.

But there’s no doubt at all that the key to Skyline’s success is in the design of its interfaces and tools. Every element of the interface is simple and fun. I didn’t need to remove and relay roads or demolish incorrectly placed pipes. It didn’t take painstaking hours to hook everyone up with water and power. Every tool is just a joy to use. Making sure the tools you’re given to build the city with are accessible and fun to use was no mistake and Skylines gets it right every step of the way.

 

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Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of Mordor Game of the Year Edition.  The expanded version of the third-person open world action game, developed by Monolith Productions will launch 8th May for £49.99 on the PlayStation 4 and Xbox One, while it will £34.99 for Steam on Windows PC.

Shadow of Mordor Game of the year edition

Middle-earth: Shadow of Mordor Game of the Year Edition expands on the critically-acclaimed original title, which includes the main game and all currently available downloadable content (DLC) packs, allowing fans to experience hours of added gameplay and content including:

●        Story Packs: The Lord of The Hunt and The Bright Lord

●        Skins: The Dark Ranger, Captain of the Watch, Lord of the Hunt, The Bright Lord, Power of Shadow and Lithariel Skins

●        Runes: Hidden Blade, Deadly Archer, Flame of Anor, Rising Storm, Orc Slayer, Defiant to the End, Elven Grace, Ascendant, One with Nature

●        Missions: Guardians of the Flaming Eye, The Berserks and The Skull Crushers Warband Missions

●        Challenge Modes: Test of Power, Test of Speed, Test of Wisdom, Endless Challenge, Test of the Wild, Test of the Ring, Test of Defiance Challenge Modes

●        Additional Features: Photo Mode

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2K today announced WWE 2K has made its Windows PC worldwide debut with the release of WWE 2K15 via Steam. Available now for £34.99, WWE 2K15 for Windows PC mirrors the in-game content offered in WWE 2K15 for the PlayStation 4 and Xbox One, including a notable roster of WWE Superstars, Divas and Legends, the story-driven 2K Showcase and franchise-first MyCareer experience.

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In addition to these features, WWE 2K15 provides consumers with a wealth of downloadable content, including playable characters, new moves and new story-driven content at no additional cost. This offering represents significant savings for consumers looking to experience WWE 2K on Windows PC for the first time. The free downloadable content is currently scheduled for release in spring 2015. Additional information on the available content and release schedule is as follows:

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WWE 2K15 for Windows PC ­– Content with Game Purchase

The following content is immediately accessible at launch by consumers who purchase WWE 2K15 for Windows PC:

  • Full Game;
  • Access to two playable Sting characters: the mysterious, ghost-like persona with black and white face paint, as well as his earlier look featuring bright colors and a blond, flattop hairstyle;
  • Access to two playable Hulk Hogan® characters: Hulk Hogan and “Hollywood” Hulk Hogan.

WWE 2K15 for Windows PC – Downloadable Content (Releasing Spring 2015)

The following content, available in spring 2015, will be available free of charge to consumers who purchase WWE 2K15 for Windows PC:

  • WCW Pack
    • Playable WCW Superstars: Bam Bam Bigelow, Diamond Dallas Page, Fit Finlay, Lord Steven Regal and Lex Luger;
  • NXT ArRIVAL Pack
  • Playable Former WWE Champion, NXT General Manager and Monday Night Raw announcer: JBL;
  • Playable NXT Superstars: Adam Rose and The Ascension (Konnor and Viktor);
  • Playable NXT Diva: Emma;
  • New Moves Pack
    • More than 30 new moves, including an alternate version of Sister Abigail (made popular by Bray Wyatt), the Gutwrench Suplex (made popular by Cesaro), Rack Attack (made popular by Nikki Bella) and Running Knee Smash (made popular by Brie Bella), as well as the Uso Crazy and Spinning Powerbomb (made popular by Jimmy Uso and Jey Uso);
  • Accelerator
    • Instant access to all unlockable content available in the game;
  • 2K Showcase: One More Match
    • Story focused on the rivalry between WWE Superstars Randy Orton and Christian in 2011;
    • Playable WWE Superstars (2011 versions): Christian, Randy Orton, Edge, Mark Henry and Sheamus
    • Playable arenas from 2011: SmackDown, Extreme Rules, Over the Limit and Capitol Punishment;
  • 2K Showcase: Hall of Pain
    • Playable WWE Superstars (2011 versions): Mark Henry, Big Show, Kane, Jey Uso, Jimmy Uso, Sheamus, The Great Khali, Randy Orton, Daniel Bryan and Ryback®;
    • Playable arenas: SmackDown (2011), Vengeance (2011) and WrestleMania 29;
  • 2K Showcase: Path of the Warrior
    • Story focused on the career of WWE Hall of Famer Ultimate Warrior;
    • Playable WWE Hall of Famers: Ultimate Warrior (1989-1996), Hulk Hogan (1990), Andre the Giant (1988), Sgt. Slaughter (1991) and “Macho Man” Randy Savage (1991);
    • Playable WWE Legends: Honky Tonk Man (1988), Rick Rude (1990) and Colonel Mustafa (1991);
    • Playable WWE Superstars: Undertaker (1991) and Hunter Hearst Helmsley (1996);
    • Access to WWE Hall of Fame ring announcer Howard Finkel and WWE managers Jimmy Hart, Bobby Heenan, Paul Bearer, Sherri, Sid Justice and General Adnan;
    • Playable arenas: WrestleMania VI, VII and XII; SummerSlam (1988, 1990 and 1991); Saturday Night’s Main Event XXIV and Madison Square Garden.

WWE 2K15 for Windows PC represents another step forward for the WWE 2K portfolio as we continue expanding the brand’s content offerings to additional platforms,” said Greg Thomas, President at Visual Concepts. “PC gamers who are long-time franchise fans are certain to enjoy the comprehensive and authentic WWE experience through simulation-based gameplay for the very first time.”

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Today Batman Arkham Knight has a new trailer and you can watch it below, out for the Xbox One, PlayStation 4 and PC on the 23rd June.
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Batman turns to his closest allies to help him save Gotham City from the clutches of Scarecrow and the Arkham Knight’s army.

For the first time ever, watch Batman: Arkham Knight’s exciting new “Dual Play” feature in action, which will allow players to seamlessly switch between The Dark Knight and his allies including Robin, Nightwing, and Catwoman in FreeFlow Combat.

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Are you sick of RPGs casting you as a valiant bore? Do you need a fresh breath of putrid air in fantasy Action RPG gaming?

Then it’s time to thank the dark Gods; everyone’s favourite pantomime of gaming evil has returned!  After six years of scheming away in their darkest dungeons, the Codemasters development Minions have hatched their most diabolical gaming experience yet – Overlord: Fellowship of Evil, invading PlayStation 4, Xbox One and Windows PC (digital only £14.99 / $19.99 / €19.99) in 2015.

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Boasting a devilishly good script written by the original’s award-winning scriptwriter Rhianna Pratchett, Overlord: Fellowship of Evil gives players a brand new, darkly comic quest to embark upon.

With the last true Overlord deceased, gamers take up the role of one of four Netherghūls. These brand new, suitably nefarious additions to the series are undead servants of the dark arts, determined to bring evil back to a world overrun by the forces of good.

But where’s the fun in smiting fools alone? Join the Fellowship, grab three of your most devious friends – locally or online – and gleefully unleash a wave of delightful destruction across the land. For the Master!

Are you the type of ne’er-do-well who thinks that friends are the disgusting product of weak-minded goody-goodies? Fear not! You can always choose to screw them over too – evil never plays by the rules!

Assisted by your horde of loveably moronic minions, Overlord: Fellowship of Evil takes gamers back into the series’ charmingly twisted world, resurrecting its unique blend of subversive humour and destruction, and then sprinkling in a large helping of four player co-op chaos to dial the eviling up to evileven. Fans will be pleased to hear that the Minions are led by their wise master Gnarl, voiced once again by beloved voice actor Marc Silk.

Filled with fun combat and twisted fantasy tales, Overlord: Fellowship of Evil invites players to dive once again into the series warped fantasy world in an Action RPG where it’s good to be bad, but it’s GREAT to be evil.

“We’ve been scheming about a new Overlord for some time” said Rob Elser, Executive Producer Minion, Codemasters. “We really wanted to do something that would allow us be evil alongside our friends, instead of the normal heroics in every other game. The idea of playing as a team of bad guys commanding Minions to do our utmost bidding, while also causing chaos for each other, just really made us smile.  And as you know, an Overlord game never takes itself too seriously.”

“Finally the secret dark rituals have paid off!” said Rhianna Pratchett, Mistress of Scrolls “I’m often asked if there’ll be another Overlord game, so it’s wonderful to be back in black helping to create a new carnage-filled evil ride. This is one game franchise which has been as fun to develop as it is to play, and Fellowship of Evil is no exception. And don’t worry, there will be sheepies. We have plans for them. Oh yes!”

Overlord: Fellowship of Evil invades digital console stores and Steam for PC in 2015.

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