Tags Posts tagged with "PC"

PC

All too often pool games have a habit of not quite striking a balance between you being able to win every game in a single turn or your opponent winning every game in a single turn. Well pure pool has a simple but effective way of making sure you don’t have to be a professional pool player to play but still not let you win without challenge.

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So you get showing were the cue ball will go and then where that will leave the ball you hit. When this happens there’s not a huge chance of you missing unless you make a mistake, which is unlikely. But were pure pool kept me interested was when you hit a sharp angle or take a shot from long range. When this happens the markers begin to fade and make it difficult to see exactly what you’re going to hit. There’s just enough for you to take a decent shot but you’re not able to take perfect shots across the table every shot. Not only does this add a challenge and skill to Pure Pool but Its also so rewarding when you get a good shot and the game isn’t there to jump in and take the credit with its training wheel UI.

There’s not a whole load of excitement that can be injected into a pool game as far as graphics are concerned. But the tables, balls and cues are well detailed. The backgrounds look nice but spend their time our of focus which is either not to be distracting or because they’re low fidelity. Considering the amount of time you’ll spend looking at them they do their job just right. It looks pretty and saves power for the important things. Everything is smooth and the UI is as minimalist as possible. It doesn’t intrude and it always feels like it was made to help rather than hinder you.

The main menu is as minimalist as possible too. There’s very little for you to do before you get in and play. There’s a few different game modes to play around with but Pure Pool has one priority and that’s to get you into the game and playing pool. It’s a simple process but it’s one that a lot of games miss (*cough* EA Sports menus *cough*). I just want to play pool and Pure Pool just gets it done.

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Pure Pool is great fun and it does what it says on the tin without any fuss or flash. It looks nice, the UI is exactly what you need and there’s plenty of difficulty should you want it. Or you can always go online. And because long shots aren’t just as easy as short ones there’s actually a point to things like were the cue ball ends up after a shot. It’s great fun and a welcome change of pace from the racing and killing.

 

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Pre-order The Gold Edition of Lara Croft and the Temple of Osiris from participating UK retailers to receive new ways to customize your experience, with multiple costume packs, powerful items, and unique weapons:

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Pre order  Lara Croft and the Temple of Osiris  from Amazon.co.uk and receive the retailer exclusive Deus Ex Pack.

  • Pick up the Ultimate Augmentation with the Deus Ex Pack, only available from Amazon.co.uk. Pre-order via the link below to receive the exclusive Deus Ex themed skins, including Adam Jensen’s signature combat rifle and the Augment ring, which reduces the cost of treasure chests by 10%.

Pre order Lara Croft and the Temple of Osiris from GAME and receive the retailer exclusive Lara Croft Legend Pack.

  • Become a Legend with the Lara Croft Legend Pack only available from GAME. Pre-order to receive the nostalgic Tomb Raider Legend skins including a golden pistol and The Legend ring, which gives your character health regeneration powers and a more powerful torch.

Assassinate Your Enemies with the Hitman Pack, available on Steam and from other digital retail partners.

  • Pre-order to receive the exclusive Hitman themed skins including the iconic Silverballers and The Agent ring, which gives your character increased weapon damage and more powerful bombs.


The Gold Edition of  Lara Croft and the Temple of Osiris,  which features multiple exclusive items including a 3″ Lara figurine, an artbook filled with never-before-seen concept art, a folding map of the Overworld, and the Season Pass, will be available on PlayStation 4 and Windows PC at participating retailers on 9th December 2014.

The  Lara Croft and the Temple of Osiris Season Pass is also available for purchase separately and includes all future downloadable content including the Icy Death and Twisted Gears Packs. 

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CD Projekt RED has released a lengthy new video of The Witcher 3: Wild Hunt in action. The video starts up with Geralt carrying the griffon head into town, and picks up right where the last showing left off. The demo shows him riding through a bustling town, venturing into some murky woods, and taking down both normal and magical creatures.

Put your feet up and watch the 35 minutes of The Witcher 3: Wild Hunt in action

Turtle Beach will showcase its new line-up of next-gen console headsets at Gamescom 2014 including the global debut of new Call of Duty: Advanced Warfare limited edition headsets.

New product highlights include:

·     The first gaming headsets for the PlayStation 4 and Xbox One with DTS Headphone:X 7.1 surround sound.

·     The first gaming headset to provide fully wireless game and chat audio for the Xbox One.

·     The first headset for the PlayStation 4 with noise cancellation and invisible microphones.

  • Call of Duty: Advanced Warfare limited edition gaming headsets for the PlayStation 4

and Xbox One.

“Gamescom is an exciting show for consumers and retailers, full of great title and hardware debuts, and we are excited to be sharing our most advanced console headsets ever,” said Juergen Stark, Chief Executive Officer at Turtle Beach Corporation. “Industry firsts, like DTS Headphone:X 7.1 surround sound and active noise cancelling, will improve the gaming experience for Xbox One and PlayStation 4 players. The demand in Europe for next-gen consoles has been strong, and we are responding to that demand by introducing console gaming headsets that we believe will excite gamers and retailers alike.”

Call of Duty: Advanced Warfare

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Gamescom attendees will be the first in the world to see Turtle Beach’s limited edition Call Of Duty: Advanced Warfare headsets, which will be on display at the Activision booth Hall 6.1 Stand A041 B040. The headsets, which have been designed in partnership with Activision, feature fully immersive sound and exclusive Call of Duty: Advance Warfare branding.

Turtle Beach’s Call of Duty: Advanced Warfare limited edition headsets are the ultimate accessory for franchise fans and are due to launch in line with the game’s release date.

PlayStation 4 Compatible Headsets

The all new Turtle Beach Elite 800 is the most technologically-advanced wireless gaming headset ever made, setting a new standard for wireless gaming audio. Compatible with the PlayStation 4 and PlayStation 3, the Elite 800 utilizes DTS Headphone:X 7.1 surround sound and active noise cancellation to create an incredible, immersive audio experience. Both are firsts for console gaming headsets. A completely reimagined preset system allows surround sound modes to be finely tuned for different types of games, movies and music. Presets can be customised and managed using a new mobile app. Dual invisible microphones provide high-quality chat audio and a clean, boom-free look. Rocker plate controls makes using features easy and keeps the Elite 800 looking sharp. Customise the look of the Elite 800 with a wide range of snap-on speaker plates available at TurtleBeach.com. A low profile magnetic charging stand keeps the Elite 800 charged without cables and the rechargeable battery provides up to 15 hours of playing time. High-performance Wi-Fi ensures an interference-free wireless experience, and Bluetooth connects to mobile devices for phone calls, music and more.

The Ear Force Stealth 400 is a fully wireless stereo headset compatible with PlayStation 4 and PlayStation 3. A new lightweight, sleek design provides comfort during long sessions of game play or movie marathons. Controls on the ear cup provide quick access to separate game and chat volume, as well as for distinct surround sound presets for games, movies and music.  The built-in rechargeable battery provides up to 15 hours of playing time and new high-performance Wi-Fi ensures an interference-free wireless experience. Acoustically angled, large 50mm Neodymium speakers deliver an immersive audio experience. Swap out the removable microphone for the included mobile cable and use the Stealth 400 on the road as wired headset.

The Elite 800 and Stealth 400 will be available in the Fall of 2014.

Xbox One Compatible Headsets

The Ear Force Stealth 500X is a fully wireless surround sound headset for the Xbox One console. The Stealth 500X delivers digital audio from the Xbox One’s optical connection, and separate wireless channels for chat and game audio. Utilising immersive DTS Headphone:X 7.1 surround sound and a completely reimagined preset system, players can use surround sound modes that are finely tuned for different types of games, movies and music. For example, the game surround sound mode offers presets that have been acoustically tuned for first person shooter, racing, and sports games. The built-in rechargeable battery provides up to 15 hours of playing time, and new high-performance Wi-Fi ensures an interference-free wireless experience. Swap out the removable microphone for the included mobile cable and use the Stealth 500X on the road as wired headset.

The Ear Force XO ONE is a lightweight, comfortable stereo Xbox One gaming headset that is packed full of features. The XO ONE features finely tuned 50mm drivers, multi-step Bass Boost and Microphone Monitor. The high-quality flex microphone is removable for use with mobile devices as a headphone.

With the new Stealth 500X and XO ONE, the Turtle Beach Xbox One headsets line-up now includes five models. In March 2014, Turtle Beach released the first officially-licensed Xbox One headsets on the market: the XO FOUR, XO SEVEN, and Titanfall Atlas.

PC Headsets

Heroes of the Storm Stereo PC Gaming Headset

The Heroes of the Storm Stereo PC Gaming Headset is the ultimate headset for fans of Heroes of the Storm, a new raucous online team brawler that draws iconic characters from more than 20 years of Blizzard gaming history, including the award-winning Warcraft®, Diablo®, and StarCraft® franchises. The new PC gaming headset features swappable speaker plates, so fans can personalize their headset with a unique design featuring their favourite Blizzard heroes.

Ear Force Z60

The Ear Force Z60 is the first PC gaming headset to unleash game changing 7.1 channel DTS Headphone:X Surround Sound on any PC or Mac. Delivering incredible bass response through PC gaming’s largest speakers at 60mm, you get an outstanding audio advantage from Surround Sound Audio Modes for games, movies and music plus Dynamic Chat Boost keeps your communications above the action. Add in quick access to audio controls including separate game and chat volume. All this audio power with no waiting or software to install on any PC, Mac or Netbook

Ear Force Recon 320

The Ear Force Recon 320 brings surround sound gaming to the PC market at a very competitive price. Amazing Dolby 7.1 Surround Sound allows players to pinpoint enemy locations and hear accurate, immersive surround sound with any type of content. A new around-the-ear headset design allows for hours of comfort and noise-isolation plus the ability to personalize the Recon 320 with swappable speaker plates. The Recon 320 uses a single USB connection for PC or a 3.5mm jack on mobile devices. An included mobile cable with in-line mic and multi-function button for mobile controls  ̶  such as answer call, pause music, and skip track  ̶  makes the Recon 320 a true mobile headset as well.

Ear Force Recon 100

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 A European exclusive, the Ear Force Recon 100 Stereo PC Gaming Headset delivers an incredible audio experience for PC and mobile devices in comfort no matter where you play. Swappable speaker plates let you personalise the headset with a unique design while full-range 50mm speakers drive crisp highs and powerful lows.

The Ear Force Z60, Recon 320, Recon 100 and Heroes of the Storm headsets will join Turtle Beach’s growing PC gaming portfolio, which includes three models introduced in 2013 — the surround sound Z SEVEN wired and Z300 wireless headsets, and the stereo Z22 wired headset.  These new headsets will contribute to Turtle Beach’s efforts to increase the company’s share of the PC gaming headset market.

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Today Codemasters has announced the road map for its award-winning FORMULA 1 series of video games with two new titles set to appear across the console generations.
F1 2014 will arrive on 17th October 17 for the Xbox 360, Windows PC and the PlayStation 3.  Codemasters will then introduce a new FORMULA 1 title in 2015 for the PlayStation 4, Windows PC and the Xbox One.

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With F1 2014 is the culmination of five years of experience developing, the award-winning FORMULA 1 video games and delivers fans the most accessible experience yet.F1 2014 will incorporate this season’s seismic rule changes – the most significant in the sport’s 60 year history – including new aerodynamic regulations and turbocharged power units. All but two teams have changed their driver line-ups and new circuits have been added to the roster. Players will experience how 2014’s radically different new cars feel to drive as the season’s cars, circuits and teams are authentically represented.

F1 2014 also delivers a range of enhancements to create the most accessible FORMULA 1 video game from Codemasters to date. A new driver evaluation system quickly identifies player ability and tunes game settings to an appropriate level, whilst re-graded difficulty settings enable players to compete at incrementally higher levels as they become more experienced. Experienced gamers, who enjoy a more serious simulation of the demands placed upon FORMULA ONE drivers, can customise their settings to provide a true challenge.

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delivering all of these changes, F1 2014 will make for an exciting and refreshingly different experience. Additionally, with the new driver evaluation system analysing each player’s skill level and suggesting appropriate game settings, plus re-graded difficulty levels including a brand new Very Easy setting, we aim to deliver a thoroughly rewarding F1 experience for players of all abilities, from the novice to the seasoned pro.”

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“Our title for the new generation formats will mark a huge step forward for the F1 series. We want to be out there earlier in the season and deliver new season content updates digitally as the 2015 season progresses; it’s very exciting for the series and our players.”

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Square Enix, in association with CI Games is pleased to announce the Day One Edition of Lords of the Fallen, a challenging next-gen Action-RPG due for release on 31st October 2014.

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Gamers who pre-order are guaranteed the Day One Edition, and will gain access to exclusive story DLC, additional weapons and the official soundtrack to accompany Lords of The Fallen while stocks last.

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The Monk’s Decipher DLC offers more single player action, uncovering hidden secrets throughout the three worlds Harkyn explores in Lords of the Fallen, while the Demonic Weapons pack includes three devastating new weapons.

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Lords of the Fallen will be available on Xbox One, the PlayStation 4, and PC on 31st October.

Once again I find myself sitting in front of a new Magic game. As a Magic The Gathering card player I have a soft spot for the game. I love the artwork and complexity of the game but these days I struggle to find an opponent to spa with. So the video games are my way of getting my Magic fix, or at least in theory. So far I have been rather disappointed by the series but still get excited every time to see if they’ve got it right.

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Rather than creating your own deck or being forced to use a single deck the first thing you will do in Magic 2015 is choose your colours, and therefore your deck. I’ve always been a fan of white so that was my first choice but then for some reason you are required to pick another colour. Not such a problem as I don’t mind a White/Blue mixed deck but for some reason you have to use a mixed colour deck.

So with my White/Blue deck I proceeded to work through the tutorial. It does a very good job of teaching you everything there is to know and lucky for those who know the game, either from previous video games or the card game, can skip it. Oh rejoice! I don’t have to spend an hour learning how to play a game I already know very well. If you skip you go straight to your first duel which you must first pass in order to proceed. You can also reselect your deck colours so it functions well as a testing duel to make sure you’ve got the right deck for you.

As ever with Magic it’s a tough fight. Especially as you have no options to edit your deck at this point. It can be slightly frustrating as Magic is so heavily reliant on deck building and you’re left against a superior deck with very few options but to retry and strive on.

But as you fight and defeat opponents you earn booster packs with cards to improve your deck. It’s a simple but effective reward system that ensures you deck keeps improving. One of the biggest problems I’ve had with previous Magic games is the lack of new cards to keep altering your deck with. It seems easy to give you a way to grind out for cards and improve you deck but for some reason the Magic games always seem to resist it.

When you get past the tutorial to the main campaign map you will have a series of Planeswalkers to duel with. Each time you defeat one you unlock another until you finish the zone and move onto the next. But Magic 2015 provides you with a repeatable area for each zone that you can grind out to acquire more cards. There’s a small selection of enemies you may fight but you can keep coming back, getting more booster packs and ultimately improving your deck to take on the real threats. This does make Magic 2015 quite ‘grindy’ but I like that.

It also means that eventually you can craft yourself a single colour deck if that’s what you want. I don’t really understand the focus on mixed decks. Sure they’re good but I don’t really want a mixed deck as I always find single colours more effective. I wonder if the game knows this and makes you wait but either way after a couple of hours you’ll have a decent handful of cards to properly make your deck with. The selection of cards is reasonable and there’s just enough to keep you altering and shifting your deck to take down your often superiorly equipped opponents.

But even though the card selection is enough to craft a reasonably potent deck the overall selection is disappointing. Mainly because you’ll need to pay to access some cards. They’re not attainable in game at all. And while you don’t need them it makes online play a tricky concept. If you pay you’ll have a better chance to win. That’s called pay to win. Also for some reason certain cards that your single player opponents use are not attainable either, regardless of if you pay or not.

There’s also not much in the way of game modes either. I usually play the core game single player anyway so it wasn’t too much of a problem but those who enjoyed the challenge modes will be disappointed. Even though I didn’t play them much I still enjoyed them every now and again and the option would be nice. Especially the clever puzzle style modes.

It’s impossible to finish this review without pointing out how irritating the menu is. It’s 100% focused on mobile platforms and it’s obvious. I fumbled around for ages before I understood how to properly use it and the transition animation every time you select something is just plain annoying. If I click something I want a response as quick as possible, not a fancy animation.

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I enjoy the grind. I enjoy the single player. But the pay wall is just unnecessary, even though it wouldn’t cost you that much to acquire all the cards, it’s not what the game should be about. I don’t understand why the game modes are missing. I can’t think of a single reason to remove something that people enjoyed. And while the single player is great I want more cards. Why aren’t there more? WHY?! There’s a lot of different cards in Magic and the relatively small selection in Magic 2015 seems arbitrary. I haven’t collected new cards in years but I probably own more actual cards than are in this game.

However, I am really enjoying Magic 2015 and will be playing it long after this review. But I’d rather pay more for the game and have access to all the cards, even if I’d have to grind out for hours to get one. Those who enjoyed the other game modes will be disappointed with Magic 2015. Some of the negative reviews out there are, I think, overly harsh but it really depends what you want out of Magic. I wasn’t a fan of 2014 and actually prefer this one, despite its flaws. Either way, yet again, so close yet so far.

Once upon a time skating games were all about button pressing and just a little timing. Then it all became about intuitive controls and feeling more connected with your avatar rather than just controlling a rolling combo machine. Well OlliOlli takes us back to a simpler time, or so it seems. And it does it with style.

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After a warning that the game was made to be played with a pad, a little odd if playing on a PC, you get to have a go and learn the basics. Although this warning is worth heeding because if you do use a keyboard (as I did for a while) you will essentially be mimicking a thumbstick using the WASD keys. As you can imagine that doesn’t really transfer very well.

After performing you’re trick of choice you will need to press either ‘A’, ‘X’ or the down arrow to land properly. The closer to the ground you are when you press land the higher the combo will be for the trick(s) you just performed. Miss it and your 2D friend will be put off balance and you will score next to nothing.

You don’t fall off with a ‘sloppy’ landing but it’s often difficult to recover from a bad landing as it takes you a huge amount of time to get back on your board correctly. Before you know it there’s a small drop that, due to your unbalanced state, leads to a face grind. Or it will become apparent that you no longer have the space to perform the next jump. Landing correctly is important and one wrong landing could end your run early. Get used to failure.

There’s a satisfying simplicity to OlliOlli that relies more on timing than remembering overly complicated button combos. The other trick to mastering a level comes from remembering the area’s layout. It’s a lot like a much less punishing Impossible Game. Except my score actually improved after each failure. Learning a level also means you’ll be doing less sloppy landings and getting that score up while making sure you don’t end up leaving your skin all over the concrete.

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The levels are well designed and intricate. There’s always loads to see and grind on or jump over and loads of opportunities to horrendously smash your body all over the place. The pace is quick enough to create a challenge but I never started feeling like I was going to have a seizure at any point, again I’m looking at you Impossible Game. The areas are simple and the only real detail is on the objects you’re interested in, which doesn’t lead to impressive graphics but does allow you to play the game.

But that’s not to say that OlliOlli is limited or easy. Soon I was looking to to increase my score and go for some of the higher score objectives within a level. Once you’ve learned a level and feel comfortable completing it successfully there’s still a load of goals to achieve that mainly come from scoring higher. And inevitably to do so you’ll have to get complicated. I hope your pad gymnastics are up to scratch.

You’ll want to be performing more complicated jumps and flips that can all be find in the games move list called the ‘Tricktionary’. They’re not too complicated on their own but quickly rushing through one of the levels, remembering complicated jumps, avoiding hazards, making the most of each grind and landing them all perfectly isn’t easy. And then, in similar style to Skate, you’ll want to be spinning at all times if you really want to get that high score. At this point, and a little before if I’m honest, I struggle. But the point is the potential to improve is there supported by appropriate objectives if you want to push yourself.

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OlliOlli is relatively simple to complete, challenging to improve and practically impossible to perfect (at least for me). And all the time the scoring system rewards you for pushing your limits all be it only with another objective complete. There’s a simple control system that can be used to perform complicated tricks that shares a surprising amount of ground with games like Tony Hawks and Skate. The 2D style isn’t exactly blockbuster stuff but it looks fine and complements the gameplay well. OlliOlli is well worth your time even if it’s only as a ‘time waster’. It’s so easy to just throw it on and enjoy a few levels for 20 minutes. Or you can be sure there’s plenty to do for longer sessions. OllieOllie is just good simple fun.

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To celebrate Bastille Day, Ubisoft have released a new single-player gameplay trailer for Assassin’s Creed Unity and more.

Also a history-focused Q&A answered by Mazime Durand, Production Coordinator on Assassin’s Creed Unity was released today.

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Graduated in History from Université de Montréal in 2010, Maxime Durand has been counseling and coordinating at Ubisoft on every Assassin’s Creed game from close or afar since Revelations. His expertise supports the whole game process; from overall narrative arches, to gameplay animation or precise architecture details.

  • Assassin’s Creed has featured many historic settings to date. Why did you decide on revolutionary Paris this time? Why is the French Revolution an important period in history?

One could argue that the French Revolution is the birth of the modern world. It is during that time that the charter of rights was drafted; a document that, to this day, is the basis of the UN. It is also the turning point that began shifting western power from the traditional aristocracy to a new merchant class, the bourgeoisie. All of this happened in one of the most brutal and chaotic series of events in the history of Europe. In essence, the period beckoned an Assassin’s Creed game. We’ve taken special care to handle this complex period with great care to make the game accessible to a broad audience.

The French Revolution is a pivotal moment in history as it marked the beginning of a global movement… It inspired modern revolutionaries who patterned their own revolutions on the French model. But the principles of the Revolution – Liberté, Egalité, Fraternité – also laid the foundation of the political liberalism that we take for granted today. It was far more than a simple rebellion against an unpopular King; it was a total rejection of repressive feudal principles that had endured for centuries. The French Revolution gave the middle finger (and the guillotine) to anyone who supported the old social order of Europe. The French Revolution was a time of firsts. It included the first-ever assault on the entire concept of organized religion. The first genuinely “Communist” uprising (which was put down by other revolutionaries.) The first time women had ever wielded revolutionary power. The first modern police state, with show trials, informants, and public executions. On the brighter side, it included the first clear enunciation of modern liberal principles that we in the West take for granted. For all our focus on the American Bill of Rights, the French Declaration of the Rights of Man predated the American document by a year.

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Before the French Revolution, people remained who they were born to be for the rest of their lives. Nobles remained nobles and commoners remained commoners. Nothing could alter the course of one’s destiny. Thanks to the results of the revolution, people could become whoever they wanted to become. Napoléon was the most vivid proof of that new way of thinking. Napoléon was Corsican; he had a hard time speaking French when he was young. He spoke it with a heavy accent during his early adulthood. It is truly fascinating to see that this short Corsican man managed to gradually work his way up in the army hierarchy to later become emperor, not only of France, but of a large section of Europe. Without the French Revolution, this could never have happened. The best way to sum it up is to say: “anybody could achieve anything”.

  • What can you tell us about the Storming of the Bastille, that happened on the 14th of July 1789, and which since became a public holiday in France?

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The Bastille was a medieval fortress-turned-prison in the heart of Paris, consisting of eight 24-metre-high towers and the thick walls enclosing them. The Storming of the Bastille occurred on the morning of 14 July 1789, as Revolutionary mobs, incensed at the symbol of Royal oppression, laid siege to the fortress. Despite its reputation as a grim and terrible prison, at the time of the attack the Bastille actually held only seven prisoners. The mob’s primary objective was not to free prisoners, but to seize the huge ammunition stores held within the prison walls. When the prison governor refused to comply, the mob charged and, after a violent battle, eventually took control of the fortress. The governor was seized and killed, his head carried round the streets on a spike. The storming of the Bastille symbolically marked the beginning of the French Revolution, in which the monarchy was overthrown and a republic set up based on the ideas of ‘Liberté, égalité, fraternité’ (liberty, equality and fraternity).

  • How did you integrate this pivotal historical moment within the Assassin’s Creed Unity universe and Arno’s story?

The player will of course witness this major event of the French Revolution at the front seat during the first hours of the game. But I won’t reveal the details and spoil you the surprise of reliving this historical moment while playing Assassin’s Creed Unity.

  • More generally, what part of the Revolution will be covered by the storyline? What historical milestones can we expect to witness in the game?

The game will cover several major events that occurred during the French Revolution. From the Estate General which marked the rupture between the King and the people to Robespierre’s arrest, the player will witness key moments from the French Revolution such as the Storming of the Bastille (as detailed before), the Storming of the Tuileries in August 1792 or the Prisons’ Massacres from September 1792, and of course, the beheading of Louis XVI in January 1793.

  • How will Arno own story be linked to these historical events? Will he meet famous historical characters?

It is important to make a distinction here. When creating ACU, we did not want to be trapped by doing a checklist of historical events. We had to avoid that at all costs. The story of ACU is Arno’s story, and this story happens to take place during the French Revolution (backdrop). Certain elements of the French Revolution affect and reinforce our main protagonist’s story. It is the Revolution that supports Arno’s story; Arno’s story does not bend to the Revolution. The game will be improved in that regard. We want this game to be a fun experience, reinforced by the French Revolution setting.

  • How is the French Revolution different from the American Revolution featured in Assassin’s Creed III?

First, I’d say the French Revolution is a very complex period filled with such rich history and we had so many events to choose from.  Telling our story accurately while emphasizing on the important events that defined the French Revolution was probably the hardest thing.  In complexity comparison and without simplifying it too much, the American experience of 1776-1783 mostly became a war for independance against the British crown.  The French Revolution was a total rejection of repressive feudal principles that had endured for centuries and which is why the victims were mostly civilians.  It gave the middle finger (and the guillotine) to anyone who supported the old social order of Europe.

Secondly, the French Revolution was a time of firsts. It included the first-ever assault on the entire concept of organized religion. The first genuinely populist uprising (which was put down by other revolutionaries.) The first modern police state, with show trials, informants, and public executions. On the brighter side, it included the first clear enunciation of modern liberal principles that we in the West take for granted. For all our focus on the American Bill of Rights, the French Declaration of the Rights of Man predated the American document by a year. The French Revolution saw the birth of the charter of rights; it’s the inauguration of a new world. It also gave way to Napoléon’s war that changed not only Europe, but also the entire world. It is during that time that the old way was replaced by the new. The other nations kept their monarchic structure, but the French Revolution made everyone realize that this model was doomed. A new system had to be found, and the foundations of that new system were laid.

Finally, at the individual level, it was exceptionally bloody; nearly all of the victims were civilian. It was a time of terror in which no one was safe. A man could be sent to the guillotine on his neighbor’s whim. In sum, it was an extraordinarily violent, cruel, and momentous decade that took Europe by surprise. And while we might think we know what happened, there are plenty of stories from that time which have, until now, escaped popular imagination. In essence, the French Revolution represents a perfect template for an Assassin’s Creed game. To this end, we believe that the fans who enjoyed our previous games are going to love the new setting

This trailer is entitled “Inside the Revolution”, which delves into the history of the French Revolution and the setting for Assassin’s Creed Unity

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With Middle-earth: Shadow of Mordor from Warner Bros. Interactive Entertainment and Monolith Productions, will be the topic of a feature panel at San Diego Comic-Con on Friday, 25th July, showcasing key development talent in writing, design, art and acting from Middle-earth: Shadow of Mordor.

For the panel titled, Middle-earth: Shadow of Mordor – How the Nemesis System evolves new-generation storytelling in games, and explores the history of the Rings of power, the discussion will include the following:

·         Middle-earth: Shadow of Mordor’s innovative approach to storytelling through the Nemesis System, and how storytelling in games is all about the player stories
·         The secret history of the Rings of Power and their relationship to the Wraith, one of the key characters in Middle-earth: Shadow of Mordor
·         Reveal new story elements, including one of Middle-earth’s most beloved characters, Gollum and his role in the upcoming action game
·         A brand new feature trailer reveal

To wet fans’ appetites, the team today reveals the first Behind the Scenes interview for Middle-earth: Shadow of Mordor, revealing panellists Troy Baker, who stars as Talion (The Last of Us, Batman: Arkham Origins) and Christian Cantamessa, lead writer (Red Dead Redemption), discussing their experiences creating the game. Look closely for the first glimpse of a beloved Middle-earth character, and a few new faces.

Middle-earth: Shadow of Mordor will be available on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC out on 7th October.

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Today SEGA of America, Inc., and SEGA Europe, Ltd. and Twentieth Century Fox Consumer Products has announced exclusive pre-order bonus content for Alien: Isolation, featuring the vocal talent and likenesses of key cast members of the 1979 Ridley Scott masterpiece, Alien. Academy Award-nominated and Golden Globe-winner Sigourney Weaver (Ellen Ripley) , Tom Skerritt (Dallas) , Veronica Cartwright (Lambert) , Harry Dean Stanton (Brett) , Yaphet Kotto (Parker) and Ian Holm (Ash, likeness and sound-alike) are set to feature in two downloadable bonus missions, which allow you to relive two classic scenes from the movie.

alien isolation

“Working with the original cast has been an incredible experience,” said Alistair Hope, Creative Lead on Alien: Isolation. “It was important to us to have the key original cast members reprise their roles in order to perfectly capture the atmosphere of the movie. For some of the original cast, this is their first appearance in an Alien video game. Seeing them reprise those roles after 35 years was an unforgettable experience.”

Anyone in the UK who pre-orders the game will get a free upgrade to the Nostromo Edition, which includes the bonus content “Crew Expendable”. Players can choose to play as one of three surviving crewmembers, only moments after Brett’s death at the jaws of the creature. As Ellen Ripley, Dallas or Parker, players can explore the Nostromo from habitation deck down through engineering, coordinating their efforts with Lambert and Ash to lure the Alien into the ship’s airlock.*

In addition, consumers who pre-order at select retailers will also receive “Last Survivor” in which players pick up the story as Ripley tries to escape on the Narcissus. On hearing the screams of Lambert and Parker, players must navigate their way back down through the Nostromo in order to activate the self-destruct sequence, before retracing their steps back to the Narcissus shuttle and their escape.*

Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from 7th October 2014, for Xbox One, PlayStation 4, Windows PC, Xbox 360 and PlayStation 3.

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