PC

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Ubisoft announced partnerships with Canadian artist Coeur de Pirate to produce the game’s original soundtrack and le Cirque du Soleil Media to enhance the sense of theatricality in the game.

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To fit the mystical atmosphere of Lemuria, Coeur de Pirate composed an intimate and nostalgic soundtrack. With the support of The Bratislava Symphony Orchestra, the Montreal-based artist was also able to recreate the epic and operatic ambiance of in-game fight sequences.

Music is one of the most important ways to communicate emotion to players,” said Patrick Plourde, Creative Director, Ubisoft. “The music of Coeur de Pirate is fresh, romantic and optimistic, a perfect match for what we wanted to express with Child of Light. I am extremely honored that she wanted to join us on this adventure.”

“My experience with Ubisoft was great. I was there from the beginning, so they didn’t have so much material for me to work with at first, which gave me complete freedom. Then, when I first saw the images, I really felt I could create something great with them” said Coeur de Pirate, songstress and Child of Light’s music composer. “I remember seeing for the first time the music on the images. This is wonderful to see something come to life like this.”

By collaborating with Cirque du Soleil Media, the Ubisoft Montreal team was able to benefit from a world class experience in theatrical realization and costume design, providing a real stage direction point of view to the game’s creation. It was the perfect match to expand Child of Light’s universe and design.

“Videogames invite players to be immersed in virtual worlds and no one is better at creating immersive and magical experiences than the artists of the Cirque du Soleil,” said Patrick Plourde. “So to be able to collaborate with them to achieve Child of Light’s ambition to create a playable poem was a dream come true.”

“One of the most important aspects of our business philosophy is to assess the creative challenge a project may present,” said Jacques Méthé, President, Cirque du Soleil Media. “Ubisoft is a leader in the gaming industry and throughout the years, they have acquired worldwide success with an impressive portfolio of original brands. We are proud of our collaboration with Ubisoft who share similar artistic values.” 

Child of Light is a reimagining of classic fairytales set against a picturesque background inspired by the watercolor artworks of The Golden Age of Illustration. As a playable poem, Child of Light puts players in the shoes of Aurora, a young princess who must win back the sun, the moon and the stars held captive by the mysterious Queen of the Night.

Child of Light will be available to download on April 30, 2014 on Xbox LIVE for the Xbox  360 and XboxOne, the PlayStation Network for the PlayStation  3 and PlayStation4, the eShop from Nintendo for the Wii U, and PC Digital, at the price of £11.99. A boxed Deluxe Edition will also be available in retail on PS3 & PS4 as a cross-buy and on PC and includes a unique artbook, Igniculus key ring and other exclusive content.

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Warner Bros has worked with Transport for London to create a unique Northern Line journey for Bilbo Baggins and friends from The LEGO Hobbit videogame, which releases this Friday.

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Mordor via Bank : Bilbo Baggins and buddies take the specially rebranded Northern Line to celebrate the release of LEGO The Hobbit

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A new gameplay trailer for The Evil Within, the new survival horror game from legendary game director, Shinji Mikami. The Evil Within is in development for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC and will be available in North America on 26th August, and throughout Europe on 29th August 29.

Developed by Shinji Mikami and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror.Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.

 

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2K and Gearbox Software has announced today that Borderlands: The Pre-Sequel, an all-new standalone Borderlands game set in-between Borderlands and Borderlands 2, is currently in co-development by Gearbox Software and 2K Australia. Borderlands: The Pre-Sequel will be available worldwide in autumn 2014 on the Xbox 360, PlayStation 3, and Windows PC.

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“Borderlands is one of 2K’s premiere franchises, and Borderlands 2 is the highest-selling title in the history of our company,” said Christoph Hartmann, President of 2K. “Fans are clamouring for an all-new, triple-A Borderlands experience, and we will
deliver just that with Borderlands: The Pre-Sequel.”

Borderlands – The Pre-Sequel – Developer Overview

Borderlands: The Pre-Sequel launches players to Pandora’s moon to experience wild, gravity-bending gunfights in zero-atmosphere environments using an array of all-new weaponry. For the very first time, fans play on the other side as four new playable
characters contributing to the rise of the Hyperion Corporation. Fighting alongside Handsome Jack, players witness his transformation into the megalomaniacal tyrant that fans loved to hate in Borderlands 2.

“Since Gearbox Software first created the Borderlands franchise, we never dreamed of this much love and support from gamers,” added Randy Pitchford, president of Gearbox Software. “We are grateful that the incredible talent at 2K Australia has been able
to jump in with Borderlands: The Pre-Sequel to help it live up to the high standards that Borderlands fans have come to expect.”

“Gearbox has entrusted 2K Australia with the co-development of their award-winning franchise and we are committed to delivering an all-new shoot ‘n’ loot experience that fans will love,” concluded Tony Lawrence, general manager of 2K Australia. “Fans
will see for themselves at PAX East that there’s nothing quite like moon jumping in a low-gravity gunfight, completely freezing a moon bandit with one of the new Cryo weapons, and then shattering him into little pieces that float off into space. It’s pretty
epic.”

Borderlands: The Pre-Sequel will be available in autumn 2014 for Xbox 360, PS3, and Windows PC.

Telltale Games, in cooperation with DC Entertainment, has announced the release of ‘A Crooked Mile,’ the third of five episodes of The Wolf Among Us licensed by Warner Bros. Interactive Entertainment.

Thte Wolf among us a crooked mile

The episode is available today on the PlayStation Network in North America for PlayStation 3, PC and Mac from the Telltale Online Store, and other digital outlets, including Steam. The episode will be available 9th April on Xbox Games Store for Xbox 360, and the PlayStation Network in Europe for PlayStation 3. It will also be coming to the App Store as an in-app purchase for compatible iOS devices later this week.

 

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Today Ubisoft announced that The Crew will be available this fall for Xbox One, the PlayStation 4 and PC.

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The Crew is a revolutionary action-driving game that takes gamers on an exhilarating ride throughout a massive, open-world recreation of the United States, brimming with exciting challenges and populated by other real players.

The Crew’s worldwide premiere gameplay trailer, released today, shows four cars, each with different tuning specs and riding in an iconic region of the United States, forming a crew to continue their journey together across the living, breathing open-world.

From today (April 8th), players will be able to win exclusive rewards through the Golden Plates treasure hunt. Golden Plates are license plates hidden within the game assets (screenshots, trailers, etc.) that have already been revealed or that will be revealed until the launch of The Crew. At launch, submitting the license plate code into the dedicated website hub (http://thecrewgame.com/golden-plate) will unlock in-game rewards, goodies and mystery rewards.

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Warner Bros. Interactive Entertainment, TT Games and The LEGO Group has announced the launch of LEGO The Hobbit, available from 11th April in the UK for the Xbox One  and Xbox 360 , PlayStation 4 and PlayStation 3 and the PlayStation Vita, and the Nintendo 3DS, as well as Windows PC and Nintendo’s Wii U.

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“The LEGO The Hobbit videogame gives LEGO and Middle-earth fans of all ages a fun, new way to experience the legendary adventures of Bilbo and Company as told in the first two films of Peter Jackson’s The Hobbit Trilogy,” said Tom Stone, Managing Director, TT Games.  “There is no better way for parents to share the beloved and classic tale told in The Hobbit films with their kids than with LEGO The Hobbit videogame, in which they can discover, explore, and build their way through Middle-earth together like never before.”

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LEGO The Hobbit is based on the first two films of The Hobbit Trilogy, The Hobbit: An Unexpected Journey and The Hobbit: The Desolation of Smaug, productions of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM). Additional content based on the third film,  The Hobbit: There and Back Again, is planned to be available at a future release date.

LEGO The Hobbit will take players on epic quests and a variety of adventures as they explore key locations from the films, such as Lake-town, Dale, Erebor, Bag End, Goblin-town, Mirkwood, Rivendell and the treacherous High Pass over the Misty Mountains. Fans will also assume the roles of their favourite characters, including Bilbo Baggins, Gandalf, and the Dwarves of Erebor: Thorin, Fíli, Kíli, Óin, Glóin, Dwalin, Balin, Bifur, Bofur, Bombur, Dori, Nori and Ori, each possessing a unique and hilarious ability. One of the main new features of the game allows players to utilize the Dwarves’ combined abilities such as buddy fighting, two-player attack, staff climb, mace swing and belly bounce to help them fight Orcs and fouler things or to progress through the game.

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Today Dennaton Games has released a new trailer for Hotline Miami 2: Wrong Number, showcasing a selection of new weapons.

Hotline Miami 2: Wrong Number will be available for PC, Mac, Linux, PlayStation Vita and PlayStation 4 sometime before October this year.

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Check out the first piece of post-launch content Craglorn for The Elder Scrolls Online! Check out the video below that highlights all the new content offered in this expansive Adventure Zone. Craglorn, which will be made available to all ESO subscribers later this month, will feature an intriguing new storyline and challenging gameplay designed especially for Veteran groups from four-player quests up to new 12-player trials.

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Ubisoft has just released a new trailer featuring legendary artist Yoshitaka Amano, who is best known for his jaw dropping work on the Final Fantasy series, to produce a one-off piece of concept art for Ubisoft Montreal’s upcoming 2D RPG, Child of Light.

If you like the completed artwork, you might want to grab the deluxe edition of the game, which includes an A2 poster of Amano’s final creation.

Child of Light will be available to download on 30th April on Xbox LIVE for the Xbox 360 and Xbox One, the PlayStation Network for the PlayStation 3 and PlayStation 4, the eShop from Nintendo for the Wii U, and for the PC Digital.

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Would you like to join the War Thunder PC closed beta? We have 500 special beta keys to giveaway!

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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armoured vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

Want a code?

If you want to join the War Thunder PC beta, just click below for you code:

No keys left! Sorry.

Instructions for activation:

  1. Login or register at warthunder.com
  2. On the main page, click the “Redeem code” button in the right menu
  3. Download the CBT-launcher and let it download the beta http://launcher.warthunder.com/wt_launcher_cbt.exe

ATTENTION: Beta-access is valid only for one PC that was used for the first launch of beta (ip-address doesn’t matter, only hardware).

Current Test Schedule
Sunday – 18:00 PDT – 00:00 PDT
Tuesday – 06:00 PDT – 12:00 PDT
Tuesday – 18:00 PDT – 00:00 PDT
Thursday – 06:00 PDT – 12:00 PDT
Thursday – 18:00 PDT – 00:00 PDT
Saturday – 04:00 PDT – 09:00 PDT

Saturday – 18:00 PDT – 00:00 PDT
Sunday – 04:00 PDT – 09:00 PDT

If you want to get exclusive vehicles and other bonuses once the Open Beta starts (in addition to CBT-access), there are special Packs available at official Store.

And thank you to Gaijin Entertainment for the codes.

Why not check out our review of War Thunder beta on the PS4 here.

In theory The Elder Scrolls Online has the potential to take all the greatest parts of the Elder Scroll’s single player experience and basically add a massive world full of people around it. And lets be fair if Bethesda know one thing it’s how to make colossal environments.

Another thing it’s fair to say is Bethesda have a pretty good handle on classes and abilities. So the first thing you’ll be doing is creating your character. There are three allegiances to pick from; the Aldmeri Dominion, the Ebonheart Pact or the Daggerfall Covenant and each has certain races assigned to it (unless you get a pre-purchase bonus which allows you to choose freely). After choosing a name for your character and sifting through the vast amount of customization available you’ll get to choose a class.

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There’s four to choose from and I am pleased to say they are refreshingly different from each other. Without spoiling the surprise for those who haven’t looked yet each class has three disciplines which in turn have six usable abilities, one ‘ultimate’ move and four passives. And then if you level a move up enough you can pick a specialisation to add another effect to that move. Then there’s the usual Elder Scrolls single handed, double handed, bow, shield, three types of armour and many, many more. It’s ridiculous. I thought Skyrim had impressive class systems but it’s nothing compared with what’s on offer in Elder Scrolls Online.

And none that I have tried feel even vaguely similar. You really get a sense that each class is unique and has its own strengths and weaknesses. Even though you could potentially learn all of the standard Elder Scrolls abilities with one character each individual will still be different because of their class choice. Oh and did I mention that each race also comes with another set of unique passive abilities. It really is something to behold.

After I spent what felt like a week customizing my character I actually went to play the game and after a brief cutscene found myself in an environment familiar to any Elder Scrolls fan, prison. But have no fear! The prisons in Tamriel, or even on an Oblivion plane as in this case, are surprisingly lax. You’ll travel around, choose a starting weapon and get a feel for how things are going to go in general. Talk to this person, find this item, kill this thing and talk to someone else. It’s methodical and slightly generic but still satisfyingly progressive. Also Michael Gambon lends his voice which is always a good thing – although sometimes it’s difficult not to picture Dumbledore which is annoying. Also, was that John Cleese playing the mental old hermit sat on a bench?

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Thankfully the prison section doesn’t take too long and your unleashed to go and explore the world at your leisure. Despite the usual MMO nonsense that is inevitable to the starting area things look nice – just look past the monkeys, horses and the odd rogue mage unsuccessfully attempting to set fire to a bush. But I didn’t get that feeling I got when I first stepped out of the vault in Fallout and my eyes adjusted to the harsh light. Or the unrelenting freedom that Skyrim imposed from square one with trees and mountains trailing off as far as the eyes can see, or at least as far as your graphics card can handle anyway.

For an MMO Elder Scrolls online looks great, really great. But had they made an offline experience for PC, PS4 and the X1 it would look vastly superior. It’s the first time I really felt that the fact I was online hindered my experience. And truth be told it’s only really a niggle because I’m sure any RPG fan will agree that some of the best ever haven’t been great lookers. And ironically the main reason I felt slightly underwhelmed is only because of how overwhelming previous Elder Scrolls games have been. Plus given the scale of the world and the amount of people running around without hindering my performance Elder Scrolls certainly doesn’t look bad.

Sadly the questing falls into the standard MMO trap of endless fetch quests but they are intertwined both with Elder Scroll’s lore and ever expanding quest trees. It’s never quite as simple as finding an item and returning it to someone. There’s always another task and another NPC to talk to. It’s what made questing offline in previous Elder Scrolls great and fortunately nothing has changed. The same is true for the dialogue of NPC’s too. It seems that everybody has a recorded line even if they really don’t need to. Combined with the menagerie of real people clambering around, Tamriel has never felt so populated.

But we mustn’t let that population grow too much so we get to the combat. On your travels there are more than enough random enemies spawning to quench your thirst for blood. Combat will be familiar to anyone who’s played Elder Scrolls before. The usual walking backwards as maniacal AI decides whether it should either rush you head on or cast an ability before rushing you head on makes a return. But there are so many abilities at your command that you have quite a few options in combat even if you’re fighting alone. Somehow even though it’s quite repetitive when you really look at it it’s fun, rewarding and addictive. And tricky too. If you get into a fight with more than two enemies at your own level you are likely to be in trouble. One-on-one combat is usually not very taxing but you have to stay on your toes to make sure you don’t get ambushed.

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So I must come to a conclusion, which I found difficult. As an MMORPG Elder Scrolls Online is great and by far the best I’ve been on. It has a vast world to explore and every inch is packed with things to do. There are so many abilities and levels to earn that the impressive amount of quests is almost unnecessary. Also NPC’s are entirely voiced and even Michael Gambon makes an appearance as one of the key plot characters. Combat is the usual Elder Scroll’s affair but imbued with all the abilities and skills on offer remains interesting, fresh and highly addictive long into your journey.

The only problem I have is missing out on the things that a new offline Elder Scrolls would offer. But really the only thing that would bring is superior graphics and a world that isn’t broken up into manageable chunks. And less monkeys running about. Considering the advantages of being online I’d say its definitely worth it. As an exercise in blending the best of offline and online Bethesda have succeeded spectacularly.

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Microsoft recently unveiled the latest in its line of Wireless Mouse hardware, the Wireless Mouse 1850 – and here is our review.