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Ubisoft has announced the launch of pre-orders for the most complete Far Cry 4 package available: the Ultimate Kyrat Edition. Presented in an exclusive box, this definitive fan package will include all the elements featured in the Kyrat Edition and in the Limited Edition as well as the Season Pass that will allow players to get access to the forthcoming Far Cry 4 downloadable contents. Only in the EMEA territories, players will be able to purchase this Ultimate Edition for PlayStation4, Xbox One, and Windows PC, on the uPlay Shop – shop.ubi.com/UltimateKyratEdition.

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The Far Cry 4 Ultimate Kyrat Edition features:

  • Hurk’s Redemption: Three action-packed single-player missions featuring Hurk, the popular Far Cry 3 character
    • Mission 1: Fight dangerous enemies in the ice caves of snow-capped mountains to retrieve a rare artifact.
    • Mission 2: What’s better than riding elephants? Fighting waves of enemies on an elephant with Hurk by your side.
    • Mission 3: In this epic finale, chase down an enemy convoy in a gyrocopter and save Hurk from certain death.
  • Hurk’s exclusive Harpoon gun “the Impaler”!
  • A 20 cm figurine of the game’s villain Pagan Min seated on an elephant throne
  • A travel journal to record your own adventures
  • A Pagan Min Propaganda Poster
  • The game Map
  • The Far Cry 4 Season Pass
  • The exclusive future pack Metal Box
  • An exclusive collector case

With Far Cry 4 players will experience the most expansive and immersive Far Cry ever, in an entirely new, massive open-world. Players will find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape. Developed by Ubisoft Montréal in collaboration with other Ubisoft studios, Far Cry 4 will be available worldwide on 18th November for PlayStation4 and PlayStation3, Xbox One, Xbox 360 and Windows PC.

Well the name says it all really. You play as Buck Mann a glorified space delivery boy charged with quickly, and safely, delivering various goods across incredibly dangerous areas of space. I don’t know if there are any space police or whatever in Space Run but if there are they’re really bad. It’s a warzone even for a delivery company!

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Space Run is essentially a side scrolling strategy game that draws heavily from the ideas of a tower defence game. Your ship consists of various hexagons that allow you to place your precious cargo and any of the turrets, shields and thrusters available. You’ll need to ensure that your cargo is protected on a suitably defendable hexagon whilst making sure you have space for thrusters, to get through the level faster, and are able to aim your guns at incoming threats. It’s not always easy to fit it all in.

The exact size and shape of your ship will depend on the mission you take on so you will have to employ different strategies each time. And it gets more complicated when you need to use a power generator to power turrets correctly. There’s a lot to think about and usually there isn’t a perfect solution so there is a sense of just getting the job done rather than creating a super-death-delivery-ship.

After each mission you can spend your hard earned space credits on upgrades for your turrets, buildings and their abilities. There’s a good feeling of progression and you are handsomely rewarded for completing missions quicker. There’s a real incentive other than score to keep completing missions as fast as possible.

But unfortunately there isn’t really enough variation to keep the gameplay interesting past a couple of hours. The ship changes and levels become more challenging and tactical to a degree but there are only so many different runs that you can do. All too soon it becomes a case of repeating the same things over and over. It is challenging, especially if you go for the fastest time, which is where most of the appeal comes from but there isn’t enough strategy to keep things interesting past the 2 or 3 hour mark.

There is a thin plot forced in around Space Run’s missions but it’s really just a way for the game’s characters to be amusing. Or at least try. Sadly it’s almost impossible to feel much of a connection to Buck Mann. He’s about as generic as space scoundrel rip offs come and isn’t as funny as he thinks he is. You’ll have a few laughs, but not as many as are intended. There are some nice Sci-Fi geek references though. My particular favourite was the word ‘frak’ which reminded me how much I need to get a life after I laughed.

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Space Run is a good side scrolling adventure for a couple of hours but there isn’t much replay value to keep you coming back for more. The half baked characters and humour unfortunately don’t deliver as much entertainment as they needed to. With subpar characters and mediocre humour Space Run relies solely on its gameplay. Which is good fun for a brief period but doesn’t do anything to hold your attention for too long. But it is good fun while it lasts.

Even for the mighty UbiArt engine and Ubisoft Montpellier The Great War is a tricky topic to tackle correctly. Despite the abundance of WW2 period games out there WW1 remains relatively untouched. The sheer horror and weight of events make it difficult as a topic for any game. Valiant Hearts goes with an all out puzzler approach. There’s the occasional action filled moment but even then the puzzles are kept central to the gameplay. The point of Valiant Hearts isn’t to see how many men you can kill and how much gore there can be in a war. Thankfully.

But just because you’re not going to slaughter men on mass doesn’t mean Valiant Hearts pulls its punches. The Great War had a horrific death toll and Ubisoft aren’t afraid to make it known. Valiant Hearts doesn’t patronize and it doesn’t hold back. It covers the brutality of the first gas attack using Chlorine Gas. It covers the work of a medic performing triage after an attack. It covers a civilian population under attack from bombs, with people searching for loved ones and dealing with the destruction of their homes.

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There’s an appropriately solemn tone that never really lets up while you  play Valiant Hearts. It’s a strange experience to be entertained at the same time as watching the horrors of The Great War but I think it’s a fantastic way for us to commemorate the events that took place.

Great War aside Valiant Hearts is a great puzzler. There’s a fare share of simple tasks that don’t tax the brain too much but they are constant and keep you thinking until the next real puzzle. Which are clever. You’re canine friend has no name but he can squeeze through gaps and retrieve items, among other things, that allow the puzzles to be really creative. They kept me thinking and regularly had me stumped for a little while before I moved on.

The only problem I had was checkpoints which are few and far between. More than once when I quit the game I found myself playing the entire level again when I loaded it back up. It seems like a simple fix to me to just add more checkpoints especially considering Valiant Hearts has a slower pace that doesn’t make checkpoints difficult.

To compliment this are collectables that are carefully placed in every level. Some hidden, some require simple optional puzzles some are basically unmissable. But once you find and collect one you can press triangle and read more about the item. The nuggets of information make for interesting reading so it’s well worth stopping occasionally to take a look. Some are personal letters from soldiers on the front and some are interesting items like lighters or tools that provide some historical fact.

Valiant Hearts is a treat on the eyes and ears too, as if any of us doubted it. UbiArt has delivered again and the beautiful ‘hand drawn’ style creates the perfect atmosphere for Valiant Hearts. But musically Valiant Hearts has a simple yet powerful soundtrack that had me moved more than once. Even the piano piece on the main menu is truly beautiful.

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For me, the key concept that is a constant in Valiant Hearts is the issue of language barriers. Or more specifically the issue of nationality. Despite communication there’s no spoken language except the occasional mumble from the characters and a narrator on the loading screens. The most obvious example is your best friend in Valiant Hearts, your dog.

He starts out with his German handler, who’s a medic. But helps the French Emile when he’s in trouble early on. Emile and his dog then join with an American, Freddie and later even back with a German born French national Karl. On one occasion after Emile helps a German Soldier in need he will in return help Emile by letting him run from capture or death. Valiant Hearts does a good job of bringing to life the fact that all who fought in The Great War where ultimately still human, regardless of nationality. And your canine companion makes it all the more obvious as he doesn’t consider race or nationality when he helps people. He just helps those who need it. It’s also devastating when he gets in trouble and needs your help.

The Great War was certainly one of our darkest periods of history and it needs to be commemorated. And 100 years on it is all the more important that we make an effort to remember those who gave their lives for us. Valiant Hearts is so tastefully handled that I can think of no better way to remember those events. It’s a great puzzle game that makes you think infused with nuggets of history. More importantly Valiant Hearts packs a punch that doesn’t let us forget.

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Ubisoft has announced today that single player content for the open world action-adventure game Watch Dogs will be available tomorrow on all platforms. Tomorrow’s release includes three single player missions, unlockable weapons, perks and bonuses to help Aiden on his quest for revenge.

The three missions, detailed below, give players tasks to complete, but also bonuses, boosts, perks, weapons and outfits to earn and unlock along the way.

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  • The Palace Single Player Mission: A police raid is planned on the luxury palace of an Internet mogul. His databanks have intimate details on thousands of people including Dedsec and Aiden Pearce. Break inside, wipe his hard drive and escape before the raid begins. Then silence the Internet mogul.

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  • Signature Shot Single Player Mission: A biometrics weapon has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works with the first person to imprint his palm on the handle. Breach a stronghold, steal the package and be the first to imprint the weapon.

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  • Breakthrough Single Player Mission: A secret gathering is underway. The Chicago South Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Find the scrambler vehicles and take out their technicians. Locate the meeting and eliminate everyone taking part.

New weapons available with this content include the Biometric Rifle and the Auto-6 pistol. The Biometric Rifle is acquired after successfully completing the Signature Shot mission and is unique to Aiden, responding his finger prints alone. It excels at long range, but still has a high rate of fire for when combat gets up close and personal. The Auto-6 is a burst fire pistol that is extremely effective and deals a large amount of damage.

Among the new perks and bonuses are a Dedsec Battery Boost that adds additional phone battery, a Blume Weapon Boost that permits faster reloading for all weapons and less recoil, a Driving Master boost that offers improved vehicle hit points and an ATM Hack boost that increases the amount of money gained when hacking accounts at ATMs.

Season Pass holders received access to this content one week in advance and starting tomorrow non Season Pass holders can purchase the content. Players hoping for early access to the upcoming Single Player Story, as well as access to today’s content drop and the Conspiracy! Digital Trip can still purchase the Season Pass.

 

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Deep Silver today reveals ESCAPE Dead Island, a third-person single-player survival mystery spin-off that unravels the origins of the zombie outbreak and tells the story between Dead Island and the recently announced successor Dead Island 2.

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Developed by Fatshark Sweden, ESCAPE Dead Island is scheduled for release in autumn 2014 for the Xbox 360 and for the PlayStation 3 as well as Windows PC for a recommended retail price of £39.99 for the console versions and £34.99 for the PC version.

ESCAPE Dead Island is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumoured to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by Déjà vu, Cliff will have to make sense of it all throughout the entire game again and again.

This story-driven adventure lets players delve into the Dead Island universe and unravel the origins of the zombie outbreak. Escape is only the beginning. Delivering the key features of a Dead Island game visceral melee combat set in a beautiful paradise setting ESCAPE adds a completely new tone to the zombie universe. The visually unique styles accompanies the player on his struggle against insanity as he experiences the secrets of the Dead Island universe, fights off zombies with a vast and unique array of weapons and opens the path to the events that will happen in Dead Island 2.

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Today, GriN has announced that Woolfe: The Redhood Diaries will be showcased at the 2014 Gamescom expo.  Will be playable for all the attendees this 13th-17th August.

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Here is a new teaser for Woolfe: The Redhood Diaries, the game is due out on the PS4, Xbox One, and PC in Q1 2015.

This will be the first public playtest of the early build of  Woolfe: The Redhood Diaries, GriN will be running a special ‘high score challenge’, with the top scorers being in with a chance of winning limited edition Woolfe Gamescom prizes. Cosplayers are also encouraged to turn up as Red Riding Hood and have their picture taken at the GriN photo booth, with the best being shared through the  Woolfe: The Redhood Diaries community channels.

GriN founder and CEO Wim Wouters said:

“We’re excited that Gamescom will be the first time that the public will be able to play  Woolfe: The Redhood Diaries. Whilst the single level demo is still very much pre-beta it should give Gamescom attendees a taste of what awaits them when  Woolfe is released next year – we can’t wait to hear what the public thinks of our dark fairy tale!”

Woolfe: The Redhood Diaries is part of Microsoft’s ID@Xbox publishing program, was nominated for a Selected Projects award during Game Connection America 2014, and was fast-tracked through Steam Greenlight.

Woolfe: The Redhood Diaries is scheduled for release on PlayStation 4, Xbox One and PC during Q1 2015

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Zen Studios has announced that Deadpool pinball, its latest collaboration with Marvel, is now available for download across its pinball platforms. To celebrate the launch, Zen has released a new behind-the-scenes video in which voice actor Nolan North, the mouth behind The Merc With a Mouth, discusses his work on the new table as well as some general musings on the raw insanity that is Deadpool.

Deadpool pinball is available now for Pinball FX2 and Zen Pinball 2 on consoles, PC, and mobile.

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Additionally, Deadpool pinball is also available for the standalone Marvel Pinball application on iOS, Android and Amazon.

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Watch the explosive trailer to celebrate the launch of Sniper Elite 3 on PC, PS4, Xbox One, Xbox 360 and PS3 that is out this week.Sniper-Elite-3_1680x1050.jpg

Laying low for days, this may be your only your shot…make it count. Observe. Plan. Execute. ADAPT. In the latest chapter of the award-winning series, players are taken to the unforgiving yet exotic terrain of North Africa in a savage conflict against Germany’s infamous Afrika Korps.

Stalk your targets through the twisting canyons, lush oases and ancient cities of the Western Desert in the deadly rush to sabotage a Nazi super-weapons program that could end Allied resistance for good. Use stealth, planning and execution to hunt your targets, whether human or machine.

From signature long distance kills, to melee takedowns, distractions and explosive traps, you are as deadly up close as you are from afar. It must end here. You are the turning point. Because one bullet can change history…

Karl has one shot, one chance to take down his target. But there’s a division between him and his objective. Piece of cake.

 

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Titanfall Game Update #4 arrives today for Xbox One and PC! Here’s what you can expect.

Featured Game Mode - There are to introduce the Featured Game Modes into the playlist rotation. These are game modes that will be available for a limited time only. New Featured Game Modes will be introduced periodically to replace any outgoing Featured Game Mode. Our first Featured Game Mode is Marked For Death, and Wingman Last Titan Standing will follow shortly after.

Marked For Death – A player on each team will be marked for death! Kill the enemy mark while protecting your teammate.

Titan Burn Cards – 14 new burn cards that add amped Titan weapons and enhanced Titan abilities. You won’t lose your selected Titan Burn Card if you die as a Pilot, only when you die as a Titan. There is an orange highlight around Titans that have Burn Cards equipped on the Titan Counter HUD and Titans with active Burn Cards have an indicator near their health bars.

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Titan Insignias – Want to show off your accomplishments? You can now select from a host of emblems to customize your Titan. Insignias are unlocked by completing challenges but if you’ve already completed the requirements, that emblem will be ready to use when the update installs. Two emblems come courtesy of Penny Arcade and another recognizes users who completed the “Gooser” challenge the hard way.

Matchmaking – Also improvements to matchmaking & team balancing. Now, teams are rearranged just before the level loads, to further balance the teams’ skill and player counts. You’ll notice that you’re greyed out in the lobby until teams are set. You’ll also notice “Connecting…” as players join a match.

Titan OS Voices – Players now have 3 Titan V.O. options to choose from including the classic “Betty” as well as Jeeves and Lisa.

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More Titan OS VO – New helpful warnings and observations from your Titan.

Challenge Tracker – You can now select which challenges you want to work towards and find them easily. You can review your tracked challenges during a match by bringing up the in-game menu.

Lobby Music – The ability turn lobby music on or off.

Updated Menu Art – Menus get a new coat of digital paint with additional art. The Main Menu background movie has been updated as well.

Audio – Killing a Pilot now plays a special sound effect to the killer and unique sounds are played when killing a Pilot or Titan via Titanfall.

Auto-Titans – Your Auto-Titan will now use all Titan abilities. If you’ve equipped electric smoke, it will deploy electric smoke when it gets rodeo’ed. If you’ve equipped the particle wall, it will deploy a particle wall when it is under fire.

Rodeo – You now see the name of the Titan you rodeo.

Burn Cards – You’ll notice a Triple Burn Card selector on bottom right of the HUD after you die. It’s a reminder to use your cards and a convenient way to select them.

Burn Card overflow protection – To protect players who have a full Burn Card deck from losing the opportunity to earn valuable rare Burn Cards, you may now exceed your maximum deck size. However, you must discard down to a legal deck size before you arm new Burn Cards. To make this less obtrusive, the maximum base deck size has been increased from 26 to 46.

Burn Card Deck Limit tied to Gen level – Maximum deck size is increased by 6 cards per gen on top of the base 46 with a maximum of 100 for Gen 10.

Drift Guard – New “Movement Drift Guard” gamepad setting in options.

Unlocks – You’ll still be able to unlock the Stryder and Ogre chassis by playing Campaign, but you can also unlock them in normal MP modes. The Stryder will unlock at level 15 and the Ogre at level 30.

Win/Loss Streak – Your win/loss streak for the last 10 matches is now displayed in the lobby over the image of the next map.

NEW FEATURES (X1)

Achievements – If you bought the Expedition DLC for Titanfall you have a new set of achievements to unlock by playing the DLC maps.

BUG FIXES (All Platforms)

  • Fix for no music playing when you join a match late.
  • Fix for Sonar Burn Cards not showing during kill replay.
  • Fix case for when “Titan Locking”/”Pilot Locking” indicator goes away.
  • Fix not being able to rodeo a Titan doing a synced melee kill.
  • Corporate: Restored Victory/Defeat music at end of match in Corporate on Campaign.
  • Fix for getting stuck in Titan deploying nuclear core and nuclear core not doing full damage when right next to Titan.
  • Fix cases where disembarking player directly from a Titan into the dropship leaves that player behind.
  • Fixed players not ejecting from where the Titan is if they dash while auto-ejecting.
  • Fix for Flyer ragdolls disappearing.
  • Fixed cases where punching would make a Titan fly. You might remember this one from being featured on Kotaku.
  • Fixed the Smart Pistol being unable to lock-on when the frame rate is low. (Thanks for reporting this one, forums!)
  • Fixed the Smart Pistol not being able to hit crawling Spectres.
  • Fixed occasional issue where Titan rodeo kills were not counted towards the Brain Surgeon challenge.
  • Fixed a case where player jump jet effects would spawn endlessly.
  • Fixed a crash when attempting to necksnap a Pilot who is rodeo’ing a Titan.
  • Fixed a crash involving Sonar.
  • Fixed being popped into Spectre tubes on Corporate after jumping off from a rodeo.
  • Fixed water not fogging properly.
  • Fixed cloaked players being too visible in heavy fog.
  • Fixed satchels skipping doomed state when set off with smoke.
  • Fixed hitching and fast forward motion when game has been running for a long time.
  • Fixed tearing happening more often than necessary when running close to 60 fps.

BUG FIXES (PC)

  • Fixed crashes related to fullscreen mode.
  • Game window supports minimize.
  • Game minimizes when switched out.
  • Added very cheap low-quality water technique for min-spec PCs.

BUG FIXES (Xbox One)

  • Fix for issue where going into Xbox menus causes 2 music tracks to overlap.

BALANCING (All Platforms)

In this update we’ve made a few changes to Pilot weapons and Big Punch to ensure proper balance. Some weapons, like the Hemlok, were barely being used while other weapons were slightly overpowered. We’ve done another round of balancing based on feedback we’ve received from inside and outside of the studio. We’ll continue to listen to our community in regards to weapon/game balance and thanks for sharing all of your feedback with us. Here are the changes we’ve made this time around:

Satchels: Satchel damage has been reduced against Pilots only. They will still kill a Pilot caught close to the center of the explosion, but the fall-off is more severe now, allowing Pilots that are far from the satchel to survive more often than they currently do.

Shotgun: The shotgun now does a little bit less damage at midrange. It was proving to be able to win fights that it should lose when at this range. We also fixed a bug where the cursor would turn red, indicating it will hit an enemy when the enemy was actually outside of the range of the shotgun’s max distance.

R101: This weapon was designed to be an all-purpose weapon, and it does that quite well, too well, even. We’ve slightly adjusted it to make it a bit more uncomfortable to handle and hit targets at long distances. It will kick a bit more when fired but the effects are subtle enough to only be felt at long range. We’ve also reduced its mag size from 30 to 24. The extended ammo upgrade brings it from 24 to 30 (it used to go from 30 to 40).

R97: While it already had a higher rate of fire than the CAR, the R97 was pretty much inferior in all other ways. We’ve upped the RoF even higher to make it handle up-close fights better than it did. It also has the fastest time into ADS (aiming down the sights) now. The biggest change, though, is that it now does a lot more damage than it did when rodeo’ing, making it a better choice for Pilots who enjoy taking on a Titan. It is now the second best weapon to use when rodeo’ing Titans (behind only the LMG).

Hemlok: The Hemlok was one of the least popular guns in the game. Its role was intended to be the long-range assault rifle, but it wasn’t doing that quite well enough. We’ve made it so that it is never more than 4 bullets to drop an enemy Pilot (it used to be 5 at long range). The Hemlok will also kick less when fired. The drift when ADSing has also been reduced to allow easier use against long-range targets. The silencer MOD used to take 6 hits to kill an enemy Pilot at long-range, now it is 5.

AMPed Hemlok: The AMPed Hemlok already killed close-range Pilots in 3 bullets, now it will also kill long-range Pilots with 3 bullets.

G2: The G2 now kills Pilots with 3 shots, always. It used to take 4 at range. The G2 has slightly less kick now as well. When the silencer is attached, the G2 will always kill an enemy Pilot with 4 shots whereas it used to be 5 at range. The clip size has been increased when the match trigger attachment is used to give you 12, rather than 8, rounds per magazine.

AMPed G2: The Amped G2 will always kill an enemy Pilot with 2 shots now. It used to take 3 at a distance.

Titan Plasma Railgun: The FOV, while ADSing, has been pulled back some to allow players to keep more of their surroundings in focus. This makes it easier to maintain your “charge” while tracking enemy targets.

Big Punch: We’ve taken a look at complaints about the Big Punch kit, and decided to adjust it. Big Punch was especially problematic when an Ogre was dealing the punch. It did enough damage to destroy the shields of a Stryder and still do a chunk of damage to the Stryder’s permanent health. Spamming Big Punch as an Ogre also let it travel around at speeds higher than intended. As such, we’ve decided to weaken Big Punch’s effects significantly when taken as an Ogre. The Atlas and Stryder didn’t need as large of a change, so we’ve only made small adjustments to Big Punch’s effect when applied to the Atlas and Stryder chassis.

 

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Some screenshots has just been released of video game documentary-maker, TV writer and satirist Charlie Brooker’s character in the upcoming Sniper Elite 3, as part of the bonus material available to those who pre-order their copy ahead of the official launch in the UK on 27th June.

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Oxford-based developers Rebellion, and creators of the Sniper Elite series, have released exclusive images of Brooker, presenter of ‘How Videogames Changed the World’ in his role as a enemy soldier in the highly anticipated World War II strategic shooter game.

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Charlie Brooker debuts as a German field officer in Hitler’s entourage – his character and level are part of the special downloadable content package called “Hunt the Grey Wolf”, which gamers can access if they pre-order the game in the next 2 days. Brooker’s character follows and salutes Hitler throughout the level and – like all other enemy characters – can have his internals shredded by a sniper bullet, all captured by the game’s signature X-ray KillCam. It’s believed that Rebellion has included a secret achievement in the level to encourage gamers to assassinate Brooker’s character as creatively as possible.

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Brooker underwent full motion capture in April at the Rebellion HQ to create his digital-self along with a voice recording that has been included in-game. The recording will play as radio transmissions sent by UK intelligence on hidden radios throughout the bonus level.

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The latest chapter in the award-winning series co-developed by Rebellion and international games publisher 505 Games, Sniper Elite 3 takes players to the heart of the WWII conflict in the deadly, exotic territory of North Africa in 1942. The game centres on Allied attempts to sabotage the development of Nazi super weapons in the Western Desert, pitting a lone OSS agent against the might of Germany’s Afrika Korps and ferocious Tiger Tanks.

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Sniper Elite 3 is out Friday 27th June on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC via Steam.

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Deep Silver today reveals a new trailer for Sacred 3 which focusses on the competitive aspect of the game.

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While working together on their fight against the evil that has come over Ancaria, the four heroes also have their very own agenda: Trump their companions and become the ultimate hero of Ancaria. The newest installment of the classic Sacred series will be available from 1st August in Europe and 5th August in the United States for Xbox 360 and the PlayStation 3 as well as PC.

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