Tags Posts tagged with "PC"

PC

Today Lionhead’s has announced that the Xbox One and PC multiplayer title Fable Legends will be free-to-play.

The free game will come with a story’s worth of free quests, with more to follow episodically.

Four will be made available individually on a two week rotation and when a character you’ve levelled is switched out, you can wait for their return or pay to access them permanently, with any payments made using cash earned in-game or by using real cash.

“The right version of F2P is a very good thing for the world,” creative director David Eckleberry said. “The wrong version is kind of an abomination, but if you’re very fair to your players and they can play as much as they want, then it seems right.”

The game will include cross-platform multiplayer.

Fable Legends is out later this year.

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Sierra today announced that it is teaming up with FuturLab to bring the independent developer’s critically acclaimed arcade shooter Velocity 2X to Xbox One, and Windows PC.

Velocity_2X_Screenshot_1_1424944652

Built around fast action and tight controls, Velocity 2X combines a top-down vertical shooter with a side-scrolling platformer, delivering the best of both worlds in the balance. Whether flying in her Quarp Jet or sprinting on foot, ace pilot Lt. Kai Tana can teledash through danger at the speed of light, crushing alien invaders and rescuing innocent survivors with incredible power.

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Exclusive to the Xbox One and PC editions of Velocity 2X are special daily challenge stages, making the game’s deep leaderboard system even more compelling for competitive speedrunners. These versions also include all the bonus stages from the Critical Urgency and Dual Core DLC packs from Velocity 2X’s original PlayStation releases. The full game features over 50 stages of twitch-trigger adventure, including engaging puzzle levels, dynamic boss battles and energetic audio-visual design.

Velocity 2X will dash onto Xbox One via the Xbox Games Store and Windows PC in summer 2015

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Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S has today confirmed that Project CARS has slight shifted the released date to the 2nd April, which will be available for PlayStation 4, Xbox One and PC. The slight shift of the date is due to final adjustments in the game, that are required to provide to the fans with the best gaming experience they could have.

project cars

“Moving a release date was not an easy decision to make, as we know our fans are eager to get their hands-on on Project CARS”, said Ian Bell, Head of Studio at Slightly Mad Studios. “But we know that these extra days will allow us to provide the best game experience that our fans deserve. We assure you the wait will be worth it when the game does arrive early April”.

Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet.  Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.

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Today Ubisoft has announced that patch 5 for Assassin’s Creed Unity has start to roll out for first for Xbox One (18th February) and for PlayStation 4 and PC tomorrow (19th February).

assassins creed unity

Stability & performance

  • Fixed numerous random crashes both on Campaign and Coop

Save game & Progression

  • Fixed gear and outfit rewards getting relocked
  • Added users profile corrector to resolve companion synchronization issues
  • Made Initiate and companion app exclusive content accessible to all players
  • Fixed the ‘Find Leon’ objective not spawning on Dead Kings Memory 2

Online matchmaking, connectivity & replication

  • Fixed various matchmaking and connection issues both in matches and when starting a match.
  • Fixed various replication issues between host and clients
  • Fixed issues with the My Club feature

Gameplay (navigation, fight, stealth)

  • Fixed issue with Arno losing control after trying to launch Initiates from the pause menu
  • Fixed minor navigation issues

Menus and HUD

  • Fixed issues occurring when hacking gears
  • Fixed additional issues with notifications

World & 3D

  • Fixed some minor FX and texture issues

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Having recently celebrated selling over a quarter of a million copies on Steam during its Early Access campaign,Team17 and Mouldy Toof are excited to announce The Escapists is getting a full release this week. The award-winning sandbox prison escape game will be released for both Xbox One and PC on the 13th February.

the escapists

A strategy game of captive survival and daring schemes, The Escapists gives you the ‘freedom’ to live the life of a prison inmate, plotting and pulling off a daring escape!

Escaping won’t be easy though. You’ll have to work around the strict prison schedule and avoid the unwanted attention of guards. Craft weapons and tools found (or stolen) from within the prison, but beware of cell shakedowns. Get a job or perform “favours” for your fellow inmates to purchase vital supplies, all while scouting escape routes.

All that stands between you and freedom is a perfectly executed escape plan. It’s Make or Break Time.

The Escapists features:
·         6 unique prisons to escape – from the minimal security of Centre Perks to the harsh confines of the Stalag Flucht POW camp.
·         6 different methods to bust your way out including digging out and prison takeovers!
·         10 prison jobs to earn you some vital escape funds.
·         Crafting system. Gather the necessary items you’ll need to craft items for your escape plan. Craft tools such as Cutters, Shovels, Sheet Ropes and weapons such as the Sock Mace, Comb Blade or Cup of Molten Chocolate!
·         Around 200 items to find including 50+ craftable items

The Escapists will be available to download on the 13th February for Xbox One via the Xbox Games Store for just £14.99 / 17,99 € / $19.99 with a 10% launch discount available for one month for Gold members.  While PC owners will be able to pick up the game via Steam for just £12.99 / 14,99 € / $17.99 with a 25% launch discount available for the first week.

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The Escapists is getting a full release this week, the sandbox prison escape game will be released for both Xbox One and PC on the 13th February.

theescapists__5_

A strategy game of captive survival and daring schemes, The Escapists gives you the ‘freedom’ to live the life of a prison inmate, plotting and pulling off a daring escape!

Escaping won’t be easy though. You’ll have to work around the strict prison schedule and avoid the unwanted attention of guards. Craft weapons and tools found (or stolen) from within the prison, but beware of cell shakedowns. Get a job or perform “favours” for your fellow inmates to purchase vital supplies, all while scouting escape routes.

All that stands between you and freedom is a perfectly executed escape plan. It’s Make or Break Time.

The Escapists features:
·         6 unique prisons to escape – from the minimal security of Center Perks to the harsh confines of the Stalag Flucht POW camp.
·         6 different methods to bust your way out including digging out and prison takeovers!
·         10 prison jobs to earn you some vital escape funds.
·         Crafting system. Gather the necessary items you’ll need to craft items for your escape plan. Craft tools such as Cutters, Shovels, Sheet Ropes and weapons such as the Sock Mace, Comb Blade or Cup of Molten Chocolate!
·         Around 200 items to find including 50+ craftable items

The Escapists will be available to download on the 13th February for Xbox One via the Xbox Games Store for just £14.99 / 17,99 € / $19.99 with a 10% launch discount available for one month for Gold members.  While PC owners will be able to pick up the game via Steam for just £12.99 / 14,99 € / $17.99 with a 25% launch discount available for the first week.

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The Good Mood Creators will deliver fast-paced platformer action with beautiful graphics and captivating music with Mekazoo. This 2D platformer in a vibrant 3D world will be available for PC, Xbox One, PlayStation 4 and Wii U in Q4 2015.

 mekazoo logo

Players control up to five different mekanimals: the speedy armadillo, acrobatic frog, springy wallaby, sturdy panda and high-flying pelican.  Each character has its own skill, allowing them to access areas the others cannot.

 MekaScreen_0

Mekazoo‘s emphasis is on free-flowing speedy gameplay.  The stylish mekanimals come in pairs, allowing gamers to switch which one they control at any given time.  In their quest to restore order to the mekasphere players must swing, boost, bounce, climb and fly their way through beautiful environments to defeat the insectoid army.

The game begins with the speedy armadillo awakening to discover his friends have been transformed into gigantic mekanimal bosses.  Upon defeat epic bosses return to their spunky selves and are unlocked as playable characters.  

 MekaScreen_0

Players are immersed in a gorgeous 3D world and control the action from a side-scrolling perspective.  When the path the mekanimals travel takes a turn, the dynamic camera shifts with them, maintaining a side-view and providing new vantage points of the lush environments and detailed characters.  

Mekazoo is inspired by the platformer classics we spent every second with after school, like Super Mario World and Donkey Kong Country,” said Jarrett Slavin, creative director, The Good Mood Creators. “We are combining all the lessons learned from those masterpieces and the innovative ideas we’ve spent decades brainstorming to deliver the game we wish existed since we were kids.”

 

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PC gamers will find their time consumed by a black hole of brain-teasing quests and hilarious quotes when sci-fi physics-based puzzler Nebulous releases in Q2 2015.  Namazu Studios also plans to launch the game on PS4 and Oculus Rift in at a later date.

nebulous 

GDC Play 2015 attendees can get an early look and demo the game at booth PL 202.

 puzzle

Namazu’s game puts players in the space boots of intrepid astronaut Commander Dash Johnson, as he explores the cosmos.  Things quickly go awry when Commander Johnson is sucked into a wormhole filled with giant maze-like puzzles.  Gamers are provided plenty of laughs as they listen to the hero’s exclamations of pain and insults as the player discovers how to complete a stage. 

Nebulous is not a title players can rocket through.  Gamers’ wits will be tested as they must strategize to navigate puzzles filled with gravity changes and deadly traps.   

Stages begin with Commander Johnson suspended above a certain point in the level and obstacles between that starting point and the exit.  To help the astronaut advance to the next puzzle, players can set gravity changing machines, platforms, half and quarter pipes, bouncy tentacle brains, conveyor belts and more.  Once players believe they have everything in place to help Commander Johnson escape, they let him loose and see where gravity takes him.

“The team at Namazu has worked on some amazing titles over the years, but it has always been someone else’s game and not our own vision,” Keith Hudnall, technical director, Namazu Studios, said.  “Nebulous is the game we have been dreaming of for years.  We can’t wait for gamers to have as much fun playing it as we do.”


Nebulous was inspired by the PC series The Incredible Machine, the art of Rube Goldberg and the board game classic Mouse Trap.

 

Even though I thoroughly enjoyed my time on Dead Island Riptide there was certainly something missing. It wasn’t so obvious then and the zombie smashing co-op action quickly had me happily distracted. Apart from the swamp area. Techland have decided to abandon their extremely good work on Dead Island and concentrate on Dying Light.

04

Expect the first couple of hours to be way to difficult for you to have much fun. Even with two players zombies are unreasonably tough in the early game. You will be running a lot because it’s your only real option. I’m glad I pushed through and managed to get past the overly difficult start and slowly but surely you start to feel more comfortable dealing with Dying Light’s creatures.

Leaping from a building can easily put your stomach on edge as you reach for a ledge – unsure if you can reach it comfortably. More often than not you succeed and I very rarely missed a grab even though I still exercise caution even now.

The only occasions I felt let down are when you have to aim the camera at a ledge or grab point to pull yourself up. Most of the time it’s not a problem and you find yourself aiming the crosshair where you’re heading anyway. But sometimes you need to make an effort and move the camera before you can leap or pull yourself up. It really breaks the flow and although very rare does cause frustration in the middle of your awesome parkour skills.

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Luckily, running, jumping then eventually rolling and sliding through the city though is a joy. Jumping over zombie’s heads and staying out of reach of the more intimidating enemies is always fun. Games like Assassin’s Creed could learn a thing or two from Dying Light’s free running. It’s a real art to make running away just as fun as combat.

Especially when the combat is this good. Dead Island managed to make crushing skulls, breaking bones and slicing limbs off both (very) violent and fun. You’ve got to love zombies for guilt free violence. And none of those joys are lost in Dying Light. Stabbing with small knifes have a satisfying speed that makes up for their lack of power. Hammers swing a bit slower but their reach and ability to crush limbs makes them satisfyingly efficient.

There’s plenty to choose from between hammers, knifes, swords, sledgehammers, bats and much more. Plus each one comes with a certain amount of upgrade slots so you can modify the weapon’s stats quite significantly. And then you can use a blueprint and really change things up. Each weapon also comes with a limited number of repairs and once the weapon’s durability is low enough it becomes ineffective and you have to repair it using a single abundant consumable and one of the weapon’s repairs. Despite the ability that grants a 50% chance to repair without using one of the repairs it’s incredibly unlikely any weapon will last forever.

At first I was dubious. Having a limit on weapons makes you slightly cautious, making sure you don’t ‘waste’ valuable repairs. But as you level up new items become available so there’s also an incentive to use your good loot before it becomes outdated. Despite my reservations the system works well and knowing you will eventually need to find new equipment keeps things fresh and really encourages you to try new things. Eventually it even encouraged me to use things more to make sure I used the lowest level items before levelling up to a point where they became redundant.

Firearms are exempt from degradation and instead rely on maintaining a stock of ammunition. Ammunition is reasonably easy to find and can even be bought from shops if you need it. Gunplay is satisfying and sounds particularly punchy. It’s a vast improvement from Dead Island and I enjoyed using them a lot, although they never take over from the melee weapons at the core of the game.

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Upgrades are split between Survival, Agility and Power. Survival is levelled up based on quest xp and provides upgrades like bartering and other general character abilities. Agility is levelled up from xp given when running and jumping and gives more stamina, rolls, slides and more. Power concentrates on combat and is earned from killing zombies with upgrades to combat stamina, craftable bombs, special moves, etc. Progression is well balanced and the next ability point is never too far away.

Unfortunately the simple plot very quickly becomes a secondary concern and apart from the occasional important scene there is very little added from listening to people talk. It was never going to be Dying Light’s strongest asset and the weak story and ancillary characters didn’t effect me at all, positively or negatively. I simply ignored them and enjoyed the game for what it is.

On the bright side (geddit? I’m so sorry) one thing you cannot ignore is the night time. It’s no gimmick. Getting caught in the middle of nowhere at night time can be a very real problem. Usually running to a nearby safe zone is a good plan. If another player ‘invades’ your game and takes control of the chasing zombie things get really interesting. But honestly the The ‘be the zombie’ mode isn’t really necessary. Dying Light is a solid co-op game and being constantly reminded you can play as the zombie in adverts, box art and even in game is strange. I want to play co-op with my character and a friend, invading someone else’s game isn’t really a priority for me. But if that’s what you want it works well and can at least be a distraction and you can always opt out if it’s not your thing.

The day/night mechanic is at its best when you still have objectives to complete and you can see the sun slowly going down. The panic of the ever-present passage of time is unique and creates a wonderfully frenzied rush that is like nothing I’ve ever experienced in a game before.

And just to round everything off Techland have again excelled themselves by making the environment ridiculously beautiful. Sun glare is a particular speciality but the lighting in general is something special. However my favourite aspect is the motion capture of the zombies. When you see one stumble over a barrier you would swear you were watching an episode of The Walking Dead. Hacking the leg of a zombie on a car bonnet will see it fall, bang its head and then flail on the ground. It’s amazingly, occasionally hauntingly, realistic. It’s all the more impressive given how many zombies appear on screen at once and how massive and detailed the city is.

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Dying Light is absolutely the game I wanted Dead Island 2 to be. And even though that’s gone in a different direction Dying Light picks it up and improves on it perfectly. Cooperative not-quite-zombie killing with elaborately modified melee weapons has never been better and it’s clear an experienced team has crafted Dying Light.

There are So many zombies that you’ll never go wanting and each horde has a very genuine look to it. A free running mechanic that actually feels responsive with only the occasional hiccup is almost unheard of and Dying Light’s is almost perfect. There’s a decent level up system that rewards your actions and a massive amount of loot to find. A little more confidence in being ‘just a co-op game’ and a solid story and characters are the only thing missing in this amazing FPS. Dying Light is a beautiful looking, content packed co-op zombie romp that is exactly what it should be.

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Ubisoft has announced that Assassin’s Creed Rogue for Windows PC will be available for sale on 10th March across EMEA territories.

ACRO_SQ01_Washington_TKrastev

Developed by Ubisoft Sofia, in collaboration with Ubisoft’s Singapore, Montreal, Quebec, Chengdu, Milan and Bucharest studios, Assassin’s Creed Rogue takes players to new adventures with Shay Patrick Cormac, a member of the Brotherhood who becomes an Assassin Hunter. Starting in 1752, Assassin’s Creed Rogue is set during the Seven Years War and gives players new locations across North America to explore, including the frozen North Atlantic, the Appalachian River Valley and New York. As Shay Patrick Cormac, players suffer the brotherhood’s betrayal and experience the Assassin’s Creed universe through the eyes of a Templar. Ubisoft Kiev adapted Assassin’s Creed Rogue for Windows PC.

The acclaimed naval components from previous Assassin’s Creed games have been enhanced in Assassin’s Creed Rogue. The game also gives players new weapons to use on both land and sea in pursuit of taking down the Assassins, including a new ship called the Morrigan.

Players who pre-order any edition of Assassin’s Creed Rogue for Windows PC from the Uplay Shop will receive one of seven bonus Assassin’s Creed games of their choosing.

  • Assassin’s Creed 3
  • Assassin’s Creed Freedom Cry
  • Assassin’s Creed Liberation
  • Assassin’s Creed Revelations
  • Assassin’s Creed Brotherhood Deluxe
  • Assassin’s Creed 3 Deluxe
  • Assassin’s Creed

 

Pre-ordering the PC digital version will also grant two additional bonus packs: The Siege of Fort de Sable and The Explorer.

A Collector’s Bundle is also available for Assassin’s Creed Rogue PC, exclusively on Uplay Shop. It includes a collector’s box, an artbook, 3 lithographs in an envelope and the original game soundtrack. Players will also get access to one extra single player missions and additional items such as armour and weapons!

ACRO_Screenshot_Env_ITKoritarev

The Assassin’s Creed Rogue PC development team in Kiev have partnered with Tobii Tech to integrate eye tracking input as a component of gameplay. This is the first game of this scale to offer this entirely new, complementary input to the keyboard and mouse.

Players using the SteelSeries Sentry (with Tobii eye tracking) when playing Assassin’s Creed Rogue will experience true gaming immersion: as the player looks to the left or right of the screen, the camera will pan to accommodate the exploration of this new visual territory, creating an “infinite screen” experience.

Minimum PC configuration

  • OPERATING SYSTEM: Windows 7 SP1 or Windows 8/8.1 (64-bit versions only)
  • PROCESSOR: Intel Core2Quad Q6600 @ 2.4 GHz or AMD Athlon II X4 620 @ 2.6 GHzH
  • RAM: 2GB
  • VIDEO CARD: nVidia GeForce GTS450 or AMD Radeon HD5670 (1024MB VRAM) or Intel HD4600
  • DirectX: DirectX June 2010 Redistributable
  • DVD-ROM DRIVE: Only required for the Disk installation ( 1 Dual Layer DVD )
  • SOUND CARD: DirectX Compatible Sound Card with latest driver
  • HARD DISK:11.4 GB
  • PERIPHERALS: Xbox 360 controller, Tobii EyeX Controller, SteelSeries Sentry
  • SUPPORTED VIDEO CARDS AT TIME OF RELEASE: NVIDIA GeForce GTS 450 or better, GeForce 500-900 series, AMD Radeon HD 5670 or better, Radeon HD 6000, 7000, R7, R9 series, Intel HD4600, HD5200
  • Note: Laptop versions of these cards may work but are not officially supported.

Assassin’s Creed Rogue is also available on the Xbox 360 and PlayStation 3.

Disney Interactive announces the final two characters for the Disney Infinity 2.0 line up – Tron’s Sam Flynn and Quorra.

The characters are now available as digital exclusives for Disney Infinity 2.0 via the Disney Infinity 2.0 Toy Box: Play Without Limits iOS app, and will be available for PC in March 2015.

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Both will join all of the previously announced Disney and Marvel characters in the Toy Box mode. “The iOS version of Disney Infinity has always attracted our largest audience, so we wanted to do something special to celebrate its launch. I can’t think of a more appropriate digital exclusive than Sam Flynn and Quorra from Tron,” said John Vignocchi, Vice President of Production, Disney Infinity.

Tron_ToyBox_Screens-5_EMEA

Key highlights include:

*    Sam Flynn: Son of brilliant videogame creator Kevin Flynn, Sam is ready for action. His skilled Lightcycle maneuvers make speeding around the Grid and outsmarting his foes a breeze.  Wielding his Identity Disc, he battles his way to become a User that Programs revere.

*    Quorra:  A rarity among Programs, Quorra, a fearless warrior, leaps her way into Disney Infinity. Don’t let her gentle nature fool you – she’s a true warrior at heart. Using her Katana and Identity Disc as weapons, Quorra is one Program you don’t want to cross.

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Today, Ubisoft has announced that the Open Beta tag on The Mighty Quest for Epic Loot has been lifted, signaling the game’s official launch. Throughout the beta period the humorous Hack and Slash action game established its direction and added many new features including crafting, open creation, barricades, new traps, rare creatures and clans to continuously grow and improve the game.

The Beta phases served as a way to continue iterating and forging the direction of the game,” said Quentin Gallet, executive producer. “Now that the core gameplay and tone are locked in, we’re focused on continuing to collaborate with our community to build upon this direction and refine what we have created. The Mighty Quest will receive regular updates with new features and with our community’s help it will continue to grow and improve.”<

As part of the game’s official launch, a new way to purchase past and future in-game content has been added with the Infinite Pack, an all-inclusive pack that is now available. The pack gives players access to all four Heroes, previously released rare creatures and traps, two Epic Rings, one Bling Mine, one Material Mine and all future rare creatures and traps as they become available. The Infinite Pack can be purchased in-game, through the web shop or on Steam for £15.99 for a limited time.

The Mighty Quest for Epic Loot is an asynchronous multiplayer Hack and Slash action game from Ubisoft Montreal. Players attempt to create impregnable castles to protect their treasure hoard while simultaneously attempting to ransack other players’ castles.

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Havoc, first DLC pack for Call of Duty: Advanced Warfare is coming to PlayStation 4, PlayStation 3, and PC on 26th February.  Packed to the brim with content, Call of Duty: Advanced Warfare Havoc includes four new, epic multiplayer maps, access to the versatile AE4 directed energy assault rifle, the AE4 Widowmaker custom variant, plus an exciting all-new cooperative mode called Exo Zombies.

COD AW_Havoc_Drift Environment

Havoc’s four new, exotic and diverse multiplayer maps are set around the globe and are tailor-made for players to unleash their exoskeleton’s abilities:

  • Core: Deploy to the Gobi desert where the ravaged ruins of a nuclear fusion plant set the stage for a high-octane warzone. Take down enemies through the wreckage in long-range combat or get up-close and personal in the tunnels surrounding the central turbine. Activate decontamination drones using the map-based scorestreak to help clean out the competition.
  • Urban: Prepare yourself for brutal, high-speed combat in Dallas Ward 3, a future mega structure, funneling players into a close-quarters free-for-all. This modular compound’s verticality unleashes the exoskeleton’s capabilities. Stay focused during the timed event as blast doors alter the map’s flow and sightlines.
  • Sideshow: In the shadow of Devil’s Tower, Wyoming, this abandoned inn’s open layout amplifies its creep factor. Blast your way through the clown inn with close-quarters battles or use long-range site-lines from the mining facilities and natural terrain. Use the map-based scorestreak to activate the lights, music, and magic of the clown marquee and rain down a barrage of rainbow smoke-trailed cannonballs.
  • Drift: An idyllic ski resort high in the Rocky Mountains is transformed into a festive high-altitude playground, perfect for an all-out firefight. Make your way to the highly contested over watch in the glass observation deck or take a ride on the carousel to deliver 360 degrees of carnage. Players can use the map-altering timed event to their advantage as an avalanche of snow and debris disorients players, intensifying the battle.

Havoc includes a new cooperative experience, Exo Zombies.  Featuring a story told through the eyes of four employees of the Atlas corporation and played by a celebrity cast consisting of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury, The Wolf of Wall Street), Exo Zombies ushers in a new breed of zombies and a truly unique experience, all included first in the Havoc DLC Pack.

The actors provide their voice over and likeness in a dark and cinematic adventure new to Call of Duty: Advanced Warfare. These four performers help enlist players into a world where a DNA bioweapon unexpectedly spawns a bloodthirsty, ravenous mutant horde infecting a secret Atlas research facility and sending personnel running for their lives. Following a failed evacuation, four survivors, un-trained and underprepared, must face the most vicious mutations ever unleashed.

 

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Today EA has confirmed the PC requirements for Battlefield Hardline PC in a post on Origin. In the Origin post EA noted that those using machines with 4GB of RAM or less may experience issues with the Battlefield Hardline open beta, as gameplay performance for lower-end PCs is still being optimised. EA suggested closing all other applications while playing the game.

battlefield hardline

Minimum:

  • OS: WINDOWS VISTA SP2 64-BIT (with KB971512 Update)
  • PROCESSOR: Athlon II / Phenom II 2.8 GHz, Intel Core i3 / i5 2.4GHz
  • MEMORY: 4GB RAM
  • GRAPHICS CARD: ATI Radeon HD 5770 (1GB), NVIDIA GeForce GTX 260 (896 MB)
  • HARD-DRIVE: 60GB
  • DIRECTX 11

Now on to the recommended specifications.

Recommended:

  • OS: WINDOWS 8 64-BIT (with KB971512 Update)
  • CPU: INTEL QUAD-CORE CPU, AMD SIX-CORE CPU
  • MEMORY: 8GB RAM
  • GRAPHICS CARD: AMD Radeon R9 290, NVIDIA GeForce GTX 760
  • GRAPHICS MEMORY: 3GB
  • HARD DRIVE: 60GB
  • DIRECTX 11

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Telltale Games have released Episode 2 of Tales of the Borderlands, and here is our spoiler free review.