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Today Respawn Entertainment has announced Titanfall Frontier’s Edge, the next DLC pack for the first-person shooter Titanfall. Pushing the battle to the furthest reaches of the universe, Titanfall Frontier’s Edge introduces three exciting new maps including the isolated mining outpost of Dig Site, the exclusive beach resort of Haven and the mining hub on the side of a mountain known as Export.

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Titanfall Frontier’s Edge is the second of three planned content packs with each pack available for £7.99. Gamers who are looking for the ultimate value can purchase the Titanfall Xbox One, Xbox 360, Origin for PC

Set in the near future on a distant frontier torn apart by war, Titanfall Corporation (IMC) and the Militia. The action is rapid and varied – featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

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2K and Gearbox Software has today announced Battleborn, an all-new A hero-shooter experience for Xbox One, PlayStation 4, and Windows PC is in development.

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The first details and full reveal http://www.gameinformer.com/p/battleborn.aspx of Battleborn can be read now exclusively in Game Informer magazine’s August issue cover story. Battleborn is developed by the teams behind the critically acclaimed hybrid role-playing-shooter Borderlands 2, and is an ambitious fusion of genres. The game combines highly-stylized visuals and frenetic first-person shooting, with Gearbox’s industry-leading co-operative combat, and an expansive collection of diverse heroes.

Battleborn is set in the distant future of an imaginative science-fantasy universe where players experience both a narrative-driven co-operative campaign, as well as competitive multiplayer matches. “If Borderlands 2 is a shooter-looter, Battleborn is a hero-shooter,” said Randy Pitchford, president of Gearbox Software. “As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe, Battleborn is the most ambitious video game that Gearbox has ever created.” “Battleborn represents the combined might of the development and publishing teams behind the  success of Borderlands 2, which to date has sold-in more than 9-million units worldwide and has become 2K’s highest-selling game of all time,” said Christoph Hartmann, president of 2K. “The size, scope, and ambition of Battleborn are unlike any other title in 2K’s history, and the result is a defining next-gen co-operative experience.”

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To learn more about Battleborn, read the latest issue of Game Informer magazine or visit http://www.gameinformer.com/p/battleborn.aspx throughout the month of July for an exclusive look at the game.

Battleborn is available for pre-order and will release during Take-Two Interactive Software Inc.’s fiscal year 2016 ending 31st March, 2016, for Xbox One, PlayStation 4 and PC.

If you enjoyed the first GRID it’s likely you were disappointed in some way by GRID 2. Many of GRID’s best features were unnecessarily cut. The entire game went too far down the arcade route and lost sight of why it’s predecessor was so great. Managing to remain simultaneously focused but still offering a chance to race across many disciplines with handling a nice hybrid of simulation and arcade. Well Codemasters appear to have recognised this and GRID: Autosport sees the return of many of the ideas and features that made GRID so great.

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Probably the most important change to Autosport is with the handling model. Autosport attempts to again find that sweet spot that is the balance between arcade and simulation from the first GRID. That satisfying sliding and skidding that would probably leave us critically injured in reality makes a strong return. But Autosport doesn’t let it get out of control and you don’t get those moments were you wonder whether you’ve started playing Burnout. As with the original GRID, Autosport dares to take itself seriously enough to become a racer but doesn’t require absolute perfection with every button press.

More than once I was reminded of how I felt during my time with the original. GRID is forgiving enough to encourage bravery at every turn but complicated enough that hitting an apex or being smooth with the throttle on the exit of a corner matters. It’s a fine line, and GRID 2 lost it’s way, but Autosport gets it right by looking back to the original for inspiration.

Car models help things by looking their best at all times, especially from the outside. I tend to play racers from the bumper cam anyway but the vehicles in GRID look great. And Autosport allows you to play from an interior camera too. Rejoice all those who will now briefly look at the interior of a car and then continue playing from a different view anyway! But it’s good to see Codemasters have included it anyway. The detail of the vehicle interiors isn’t quite as good as the rest of the game but I imagine statistically there’s very few gaming hours spent there and Codemasters’ attention has been correctly focused elsewhere.

During a bad collision that detail becomes obvious. The detail of the car models becomes clear as bits of car fly off, shatter and bend while the slow motion gives everything a cool weighted feel. There are some areas that don’t have quite the fidelity we might be looking for, particularly with next gen hardware around, but for a last gen title it looks very good.

One of my favourite things in GRID 2 were the tracks. There weren’t many of them and the tracks themselves weren’t always fun to race on but their detail was second to none. And the same goes for Autosport except there are loads of tracks on offer as well. There are a huge number of tracks for you to play on and each is detailed enough to stave off the boredom of hour after hour of grey tarmac rolling off the bottom of your screen.

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Autosport’s career mode yet again returns to old ideas and replaces constant, repeated, first place wins with realistic objectives. In your first season your goal isn’t to finish in first place. In fact you shouldn’t be finishing first place in your first race and Autosport encourages you to continue playing and improving as your position gets better with practice. It’s so much better not to be expected to overtake 20 or so vehicles even in your debut event. And the return of an AI partner as your teammate allows GRID to again feel like a team effort, which was one of my favourite features of the original. With the AI helping create excitement every step of the way you can be sure you’ll get to do some actual racing.

This time your career is split across multiple disciplines; Tuner, Touring, Street, Endurance and Open-Wheel. If there isn’t at least something for everyone in Autosport I’d be surprised. And each discipline feels unique and separated from the others. Touring races see you fighting wheel to wheel in huge packs. Open-Wheel races favour F1 like precision. The only disappointments for me were that the endurance races really weren’t long enough (but then I like the old Gran Turismo style that took many hours each) and the Tuner class wasn’t quite as enjoyable or exciting as the others. But some people will no doubt prefer the races I don’t like. The point is there’s a choice for you. On the whole the multiple class system works well and offers loads to keep you playing even long into your career. Just being able to change things up a bit occasionally makes a big difference.

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A lot of things were missing from GRID 2. And they’re all back in Autosport. Codemasters have really listened to what people want and actually made changes. The thrill of wheel to wheel racing the way only GRID knows how is so close to making a return. The handling model nearly finds that glorious balance between simulation and arcade. There are loads of tracks and plenty of good looking vehicle models. And then there are multiple race classes, realistic career objectives and a teammate. Although I would’ve still preferred to be able to fully manage a team, much like a more in-depth version of the first GRID. But some new features are what GRID needs now.

I wish I could have seen Autosport made for PS4 and Xbox One though as some nice next gen visuals would greatly increase the overall presentation of Autosport. It still looks good, especially for a last gen title but I’m still without a racer for my PS4 and GRID for some reason didn’t take advantage and fill that gap. Well done Codemasters for actually listening to fans but truth be told GRID Autosport is really just what GRID 2 needed to be. Still at least it’s safe to say GRID is back on track. What we need now is the next GRID to see were the franchise goes.

 

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Ubisoft has announced the launch of pre-orders for the most complete Far Cry 4 package available: the Ultimate Kyrat Edition. Presented in an exclusive box, this definitive fan package will include all the elements featured in the Kyrat Edition and in the Limited Edition as well as the Season Pass that will allow players to get access to the forthcoming Far Cry 4 downloadable contents. Only in the EMEA territories, players will be able to purchase this Ultimate Edition for PlayStation4, Xbox One, and Windows PC, on the uPlay Shop – shop.ubi.com/UltimateKyratEdition.

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The Far Cry 4 Ultimate Kyrat Edition features:

  • Hurk’s Redemption: Three action-packed single-player missions featuring Hurk, the popular Far Cry 3 character
    • Mission 1: Fight dangerous enemies in the ice caves of snow-capped mountains to retrieve a rare artifact.
    • Mission 2: What’s better than riding elephants? Fighting waves of enemies on an elephant with Hurk by your side.
    • Mission 3: In this epic finale, chase down an enemy convoy in a gyrocopter and save Hurk from certain death.
  • Hurk’s exclusive Harpoon gun “the Impaler”!
  • A 20 cm figurine of the game’s villain Pagan Min seated on an elephant throne
  • A travel journal to record your own adventures
  • A Pagan Min Propaganda Poster
  • The game Map
  • The Far Cry 4 Season Pass
  • The exclusive future pack Metal Box
  • An exclusive collector case

With Far Cry 4 players will experience the most expansive and immersive Far Cry ever, in an entirely new, massive open-world. Players will find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king. Using a vast array of weapons, vehicles and animals, players will write their own story across an exotic open-world landscape. Developed by Ubisoft Montréal in collaboration with other Ubisoft studios, Far Cry 4 will be available worldwide on 18th November for PlayStation4 and PlayStation3, Xbox One, Xbox 360 and Windows PC.

Well the name says it all really. You play as Buck Mann a glorified space delivery boy charged with quickly, and safely, delivering various goods across incredibly dangerous areas of space. I don’t know if there are any space police or whatever in Space Run but if there are they’re really bad. It’s a warzone even for a delivery company!

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Space Run is essentially a side scrolling strategy game that draws heavily from the ideas of a tower defence game. Your ship consists of various hexagons that allow you to place your precious cargo and any of the turrets, shields and thrusters available. You’ll need to ensure that your cargo is protected on a suitably defendable hexagon whilst making sure you have space for thrusters, to get through the level faster, and are able to aim your guns at incoming threats. It’s not always easy to fit it all in.

The exact size and shape of your ship will depend on the mission you take on so you will have to employ different strategies each time. And it gets more complicated when you need to use a power generator to power turrets correctly. There’s a lot to think about and usually there isn’t a perfect solution so there is a sense of just getting the job done rather than creating a super-death-delivery-ship.

After each mission you can spend your hard earned space credits on upgrades for your turrets, buildings and their abilities. There’s a good feeling of progression and you are handsomely rewarded for completing missions quicker. There’s a real incentive other than score to keep completing missions as fast as possible.

But unfortunately there isn’t really enough variation to keep the gameplay interesting past a couple of hours. The ship changes and levels become more challenging and tactical to a degree but there are only so many different runs that you can do. All too soon it becomes a case of repeating the same things over and over. It is challenging, especially if you go for the fastest time, which is where most of the appeal comes from but there isn’t enough strategy to keep things interesting past the 2 or 3 hour mark.

There is a thin plot forced in around Space Run’s missions but it’s really just a way for the game’s characters to be amusing. Or at least try. Sadly it’s almost impossible to feel much of a connection to Buck Mann. He’s about as generic as space scoundrel rip offs come and isn’t as funny as he thinks he is. You’ll have a few laughs, but not as many as are intended. There are some nice Sci-Fi geek references though. My particular favourite was the word ‘frak’ which reminded me how much I need to get a life after I laughed.

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Space Run is a good side scrolling adventure for a couple of hours but there isn’t much replay value to keep you coming back for more. The half baked characters and humour unfortunately don’t deliver as much entertainment as they needed to. With subpar characters and mediocre humour Space Run relies solely on its gameplay. Which is good fun for a brief period but doesn’t do anything to hold your attention for too long. But it is good fun while it lasts.

Even for the mighty UbiArt engine and Ubisoft Montpellier The Great War is a tricky topic to tackle correctly. Despite the abundance of WW2 period games out there WW1 remains relatively untouched. The sheer horror and weight of events make it difficult as a topic for any game. Valiant Hearts goes with an all out puzzler approach. There’s the occasional action filled moment but even then the puzzles are kept central to the gameplay. The point of Valiant Hearts isn’t to see how many men you can kill and how much gore there can be in a war. Thankfully.

But just because you’re not going to slaughter men on mass doesn’t mean Valiant Hearts pulls its punches. The Great War had a horrific death toll and Ubisoft aren’t afraid to make it known. Valiant Hearts doesn’t patronize and it doesn’t hold back. It covers the brutality of the first gas attack using Chlorine Gas. It covers the work of a medic performing triage after an attack. It covers a civilian population under attack from bombs, with people searching for loved ones and dealing with the destruction of their homes.

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There’s an appropriately solemn tone that never really lets up while you  play Valiant Hearts. It’s a strange experience to be entertained at the same time as watching the horrors of The Great War but I think it’s a fantastic way for us to commemorate the events that took place.

Great War aside Valiant Hearts is a great puzzler. There’s a fare share of simple tasks that don’t tax the brain too much but they are constant and keep you thinking until the next real puzzle. Which are clever. You’re canine friend has no name but he can squeeze through gaps and retrieve items, among other things, that allow the puzzles to be really creative. They kept me thinking and regularly had me stumped for a little while before I moved on.

The only problem I had was checkpoints which are few and far between. More than once when I quit the game I found myself playing the entire level again when I loaded it back up. It seems like a simple fix to me to just add more checkpoints especially considering Valiant Hearts has a slower pace that doesn’t make checkpoints difficult.

To compliment this are collectables that are carefully placed in every level. Some hidden, some require simple optional puzzles some are basically unmissable. But once you find and collect one you can press triangle and read more about the item. The nuggets of information make for interesting reading so it’s well worth stopping occasionally to take a look. Some are personal letters from soldiers on the front and some are interesting items like lighters or tools that provide some historical fact.

Valiant Hearts is a treat on the eyes and ears too, as if any of us doubted it. UbiArt has delivered again and the beautiful ‘hand drawn’ style creates the perfect atmosphere for Valiant Hearts. But musically Valiant Hearts has a simple yet powerful soundtrack that had me moved more than once. Even the piano piece on the main menu is truly beautiful.

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For me, the key concept that is a constant in Valiant Hearts is the issue of language barriers. Or more specifically the issue of nationality. Despite communication there’s no spoken language except the occasional mumble from the characters and a narrator on the loading screens. The most obvious example is your best friend in Valiant Hearts, your dog.

He starts out with his German handler, who’s a medic. But helps the French Emile when he’s in trouble early on. Emile and his dog then join with an American, Freddie and later even back with a German born French national Karl. On one occasion after Emile helps a German Soldier in need he will in return help Emile by letting him run from capture or death. Valiant Hearts does a good job of bringing to life the fact that all who fought in The Great War where ultimately still human, regardless of nationality. And your canine companion makes it all the more obvious as he doesn’t consider race or nationality when he helps people. He just helps those who need it. It’s also devastating when he gets in trouble and needs your help.

The Great War was certainly one of our darkest periods of history and it needs to be commemorated. And 100 years on it is all the more important that we make an effort to remember those who gave their lives for us. Valiant Hearts is so tastefully handled that I can think of no better way to remember those events. It’s a great puzzle game that makes you think infused with nuggets of history. More importantly Valiant Hearts packs a punch that doesn’t let us forget.

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Ubisoft has announced today that single player content for the open world action-adventure game Watch Dogs will be available tomorrow on all platforms. Tomorrow’s release includes three single player missions, unlockable weapons, perks and bonuses to help Aiden on his quest for revenge.

The three missions, detailed below, give players tasks to complete, but also bonuses, boosts, perks, weapons and outfits to earn and unlock along the way.

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  • The Palace Single Player Mission: A police raid is planned on the luxury palace of an Internet mogul. His databanks have intimate details on thousands of people including Dedsec and Aiden Pearce. Break inside, wipe his hard drive and escape before the raid begins. Then silence the Internet mogul.

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  • Signature Shot Single Player Mission: A biometrics weapon has been smuggled into Chicago for a captain of the Black Viceroys gang. The weapon only works with the first person to imprint his palm on the handle. Breach a stronghold, steal the package and be the first to imprint the weapon.

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  • Breakthrough Single Player Mission: A secret gathering is underway. The Chicago South Club is negotiating power with Corporate CEOs. The Club has hired scramblers to block surveillance devices. Find the scrambler vehicles and take out their technicians. Locate the meeting and eliminate everyone taking part.

New weapons available with this content include the Biometric Rifle and the Auto-6 pistol. The Biometric Rifle is acquired after successfully completing the Signature Shot mission and is unique to Aiden, responding his finger prints alone. It excels at long range, but still has a high rate of fire for when combat gets up close and personal. The Auto-6 is a burst fire pistol that is extremely effective and deals a large amount of damage.

Among the new perks and bonuses are a Dedsec Battery Boost that adds additional phone battery, a Blume Weapon Boost that permits faster reloading for all weapons and less recoil, a Driving Master boost that offers improved vehicle hit points and an ATM Hack boost that increases the amount of money gained when hacking accounts at ATMs.

Season Pass holders received access to this content one week in advance and starting tomorrow non Season Pass holders can purchase the content. Players hoping for early access to the upcoming Single Player Story, as well as access to today’s content drop and the Conspiracy! Digital Trip can still purchase the Season Pass.

 

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Deep Silver today reveals ESCAPE Dead Island, a third-person single-player survival mystery spin-off that unravels the origins of the zombie outbreak and tells the story between Dead Island and the recently announced successor Dead Island 2.

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Developed by Fatshark Sweden, ESCAPE Dead Island is scheduled for release in autumn 2014 for the Xbox 360 and for the PlayStation 3 as well as Windows PC for a recommended retail price of £39.99 for the console versions and £34.99 for the PC version.

ESCAPE Dead Island is a survival mystery that follows the story of Cliff Calo, who sets sail to document the unexplained events rumoured to have happened on Banoi. Arriving on the island of Narapela, part of the Banoi archipelago, he finds that not everything is as it seems. Haunted by Déjà vu, Cliff will have to make sense of it all throughout the entire game again and again.

This story-driven adventure lets players delve into the Dead Island universe and unravel the origins of the zombie outbreak. Escape is only the beginning. Delivering the key features of a Dead Island game visceral melee combat set in a beautiful paradise setting ESCAPE adds a completely new tone to the zombie universe. The visually unique styles accompanies the player on his struggle against insanity as he experiences the secrets of the Dead Island universe, fights off zombies with a vast and unique array of weapons and opens the path to the events that will happen in Dead Island 2.

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Today, GriN has announced that Woolfe: The Redhood Diaries will be showcased at the 2014 Gamescom expo.  Will be playable for all the attendees this 13th-17th August.

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Here is a new teaser for Woolfe: The Redhood Diaries, the game is due out on the PS4, Xbox One, and PC in Q1 2015.

This will be the first public playtest of the early build of  Woolfe: The Redhood Diaries, GriN will be running a special ‘high score challenge’, with the top scorers being in with a chance of winning limited edition Woolfe Gamescom prizes. Cosplayers are also encouraged to turn up as Red Riding Hood and have their picture taken at the GriN photo booth, with the best being shared through the  Woolfe: The Redhood Diaries community channels.

GriN founder and CEO Wim Wouters said:

“We’re excited that Gamescom will be the first time that the public will be able to play  Woolfe: The Redhood Diaries. Whilst the single level demo is still very much pre-beta it should give Gamescom attendees a taste of what awaits them when  Woolfe is released next year – we can’t wait to hear what the public thinks of our dark fairy tale!”

Woolfe: The Redhood Diaries is part of Microsoft’s ID@Xbox publishing program, was nominated for a Selected Projects award during Game Connection America 2014, and was fast-tracked through Steam Greenlight.

Woolfe: The Redhood Diaries is scheduled for release on PlayStation 4, Xbox One and PC during Q1 2015

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Zen Studios has announced that Deadpool pinball, its latest collaboration with Marvel, is now available for download across its pinball platforms. To celebrate the launch, Zen has released a new behind-the-scenes video in which voice actor Nolan North, the mouth behind The Merc With a Mouth, discusses his work on the new table as well as some general musings on the raw insanity that is Deadpool.

Deadpool pinball is available now for Pinball FX2 and Zen Pinball 2 on consoles, PC, and mobile.

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Additionally, Deadpool pinball is also available for the standalone Marvel Pinball application on iOS, Android and Amazon.

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Watch the explosive trailer to celebrate the launch of Sniper Elite 3 on PC, PS4, Xbox One, Xbox 360 and PS3 that is out this week.Sniper-Elite-3_1680x1050.jpg

Laying low for days, this may be your only your shot…make it count. Observe. Plan. Execute. ADAPT. In the latest chapter of the award-winning series, players are taken to the unforgiving yet exotic terrain of North Africa in a savage conflict against Germany’s infamous Afrika Korps.

Stalk your targets through the twisting canyons, lush oases and ancient cities of the Western Desert in the deadly rush to sabotage a Nazi super-weapons program that could end Allied resistance for good. Use stealth, planning and execution to hunt your targets, whether human or machine.

From signature long distance kills, to melee takedowns, distractions and explosive traps, you are as deadly up close as you are from afar. It must end here. You are the turning point. Because one bullet can change history…

Karl has one shot, one chance to take down his target. But there’s a division between him and his objective. Piece of cake.

 

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