Update

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The next PS Vita System Software Update (3.15) is out now.

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This update includes:

  • With the Remote Play feature in [PS4 Link], you can now automatically register a PS4 system using the Internet.

Don’t forget there are several ways to update the firmware on your PS Vita:

  • Select “System Update” under the “Settings” menu and download the firmware directly to your PS Vita over Wi-Fi.
  • Connect your PS Vita to a PS3 or a PC/Mac and update via Content Manager.

Have you got a PS Vita? Let us know what you think of it.

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Gaijin Entertainment has announced that update 1.39 for War Thunder is now live. This major update is a milestone for Gaijin Entertainment as they release several new features including the support for user generated content, squadron battles, the addition of even more planes, and early access to Ground Forces Expansion.

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War Thunder now supports user-generated content and players have access to special downloadable tools.  From now on users are able to create their own planes, from adding the tiny details inside the cockpit to truly personalizing their plane’s skin or creating a completely new model. A quick-check system ensures that newly created planes fit within the game’s parameters before allowing players to use them on local PC in custom missions or share them with the community.

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Players can go one-step further in the creative process by using stand-alone maps and missions editor. Players can ingeniously build upon existing maps, using them as a blueprint, or go off on an inspired tangent to devise their own brand of new maps. Players can share as well as test out user-generated content via a special area housed within the War Thunder forum.

1.39 also offers Squadron Battles – competitive events for player created factions complete with PvP-rating for squadrons, calculated by the Elo system. In addition, update includes an additional 18 new aircraft, changes in the interface and improvements for player progression. Last, but not least, update 1.39 will allow those players who currently possess codes for the Ground Forces Expansion Closed Beta to be the first to play as either a tank or an aircraft 24/7, but not from the very start. Gaijin Entertainment will slowly implement Ground Forces Expansion into the update to ensure seamless gameplay.

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The new mission called Battle of Kursk is based on a real life historic engagement that took place July – August 1943 where the Soviets defeated the German strategic offensive, thereby turning the tide on the Eastern Front. In the game, Kursk will provide players with AI-tanks, field artillery and planes fighting alongside real players.

Today Microsoft has started to roll out another system update for the Xbox One. But new update is unlike the last two updates in the past, this one doesn’t add many major new features, but it does tweak some that are already there.

For a start the new update, adds 50Hz playback capabilities to the Blu-ray application, and also improvements to voice and motion controls on Kinect.

Xbox One update

The Kinect update adds some fine tuning, which includes some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.

Video quality for Game DVR recordings has been improved. And there is now a game save progress bar to give you an idea of how long it’s taking. You can also now tell what apps and games are being updated or have been recently.

Notifications to tell you when your friends and favourites sign in to Xbox Live have been added. While firmware for the controller and headset adaptor has been updated to reduce audio static and wireless connectivity.

Here’s the final breakdown of the features rolling out to Xbox One systems starting today and over the next few days:

  • Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.
  • Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This was one of the most frequently requested features, so we made it a priority to include it in this update. Also, friends who are in multiplayer will be identified in the friends list.
  • Kinect voice and motion improvements will continue to be fine-tuned for quality and reliability of Xbox One commands. For example, we’ve updated some of the gesture functionality to reduce false positives on non-hand objects triggering gesture commands.
  • Improved GameDVR video quality through compression algorithm improvements.
  • Blu-ray player supports 50 Hz video output for content recorded at 50 Hz. We’ll also be updating the Blu-ray Player app in the coming days to round out these improvements.
  • Controller and headset adapter firmware updates will reduce audio static and improve wireless connectivity.
  • Silent reboot after system updates and system update on demand now available. If your console is in Instant On mode, the update will happen automatically and return to standby upon completion. This means you won’t need to power on your console after an update moving forward. If you want to take future updates when available without waiting for your console to do it on its own, we’ve added this option under system settings and you’ll be able to use it next update. It will only show as available when there is an update to take.

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Respawn has started to roll out another update for Titanfall on Xbox One today, the developer has announced via Twitter.

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Here are the full patch notes.

NEW FEATURES (All Platforms) Private Match (beta) – This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

Private Match supports 2 to 12 players, with 1 to 6 players on each team.
You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
Choose which team you’re on.
There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
New options like round time, score limits, and much more will come in future updates.Party Colors – Your party members and their titans now show up on the mini-map with green colors, instead of the normal blue colors that other friendlies use. Their names are also drawn in green on your HUD, the obituary text, and in the pre-game lobby. This helps you figure out where your friends are and what they’re up to, especially in the heat of combat.

Auto-Titan Colour in Obituary – Your auto-titan’s name now shows up in the obituary with the gold color that your own name does. Previously it had the same blue color as any other friendly. This makes it easier to keep tabs on how your titan is doing.

Removed Wall-hack Exploit – PC cheaters were able to modify their local configuration files to enable a sort of wall-hack cheat using legit game code. We’ve closed the exploit that they were using.

Menu Changes – “Play Multiplayer” is now the default (top) option on the private lobby menu, if you’ve completed both the IMC and Militia campaigns. It has also been renamed from “Play Classic”, since the term “classic”, which we used internally, proved to be confusing to some players.

Game Version on Main Menu – The main menu now displays the game’s version in the bottom-left corner. Now you don’t have to wonder if you really do have the latest version of the game, and we can use that to double-check things if support is helping you troubleshoot issues.

NEW FEATURES (Xbox One) Party App Shortcut in Menus – Added a shortcut on all menus that opens the Xbox One’s “Party” app by pressing Left Trigger on the controller, similar to the existing Right Trigger shortcut that invites friends. You can then press ‘B’ to close it when you’re done, or leave it up. (This is much easier than the manual method of going to the Home screen, opening “My games & apps”, selecting Apps, scrolling a few screens over to the “Party” app, and opening it.)

GAME BALANCE CHANGES The Gooser Challenge – Based on recent feedback from fans of the game, the Gen 5 challenge requirement ‘Gooser’, requiring players to kill 50 ejecting pilots, will be reduced to 5 total. We had a couple of design goals for Regeneration. One was to give players a structured way to discover and experience ways of playing the game they might not have otherwise tried on their own. The second was to recognize players’ mastery of various skills, going beyond just ‘time played’. We went a bit too far with this challenge, especially considering the unique conditions that have to be met just to have the opportunity to get a kill on an ejecting Pilot. We understand some players have already completed the challenge, or have already earned more than the new requirement so we will be internally noting those players so we can recognize their accomplishments in a future game update.

40mm magazine capacity for default and Extended Mag – The default magazine size was making the 40mm too powerful. It is intended to be the only weapon that can take a Titan down without reloading, if used skillfully. However, 20 rounds per magazine were proving to be too high and overly tolerant of indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still allows players to take a Titan down without reloading, but helps balance it out against other Titan weapons. The extended mag has also been dropped from 25 to 16, with the same design principles applying to this change.

Titan Quad Rocket mag size change – During development, there was a time when the Quad Rocket was too powerful. We made a lot of changes to pull it back before shipping (lessened the screen shake impact, lessened the duration of the first person impact FX, lowered the magazine size, pulled the damage back, etc.) It currently can struggle against other Titan weapons and going back to the 5/6 (default/extended mag) magazine sizes helps balance the weapon and allows players to miss a few shots and still be effective. It was 4/5, now its 5/6.

Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a Titans shields with the Quad Rocket (5 shots). This meant you had to reload before you could even drop an enemy Titan’s shields. This was the only Titan weapon that had this issue. We’ve now upped the damage against Titan shields so that it can drop a shield with 4 shots. Combined with the increased mag size, this damage increase effectively gives you one more volley in the mag to deal serious direct hull damage.

Titan Quad Rocket ‘Rapid Fire’ Mod’s mag size change

- We upped the magazine size for the Quad Rocket’s Rapid Fire Mod to help it compete with the changes made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine size is going up from 16 to 18.

Amped Kraber Titan damage change – We upped the damage that the Amped Kraber Burn Card does to Titans. It is now the only significantly effective “small arms” weapon against Titans. Note that this only applies to the Amped version of the Kraber. The damage goes up from 100 to 800. We added this to give the Kraber Burn Card a little bit more character, as well as to give you something to shoot if you have a hard time hitting those little Pilots with the Kraber. So snipe away at those Titans…before they kill you!

Hardpoint Domination scoring changes

We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
Capturing a hardpoint from 150 to 250
Assisting in capturing a hardpoint from 75 to 100
Neutralizing a hardpoint from 50 to 150
Assisting in neutralizing a hardpoint from 25 to 75
Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
Defending a hardpoint now goes from 75 to 25CTF scoring changes – We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
Capturing a flag from 500 to 400
Returning the flag from 250 to 100
Killing the flag carrier from 150 to 100

BUG FIXES (All Platforms)
Fixed an issue where a Titan firing ordnance would not show on the minimap correctly.
Fixed a rare bug with Pilot health pools that would make them virtually invincible.
Fixed rare cases where Titans could be called in through solid geometry.
Titan shields now protect friendly rodeo players from explosion damage (such as from an Arc Cannon).
Fixed a case where a Pilot could embark a Titan through walls.
Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off before the gun is finished firing.
The Archer now locks onto the top of a heavy turret rather than the base of the turret.
The Archer’s rockets now home in on Titans correctly when those targets are kneeling.
Fixed shadows incorrectly shimmering on a particular area of Lagoon.
Fixed Satchel Charges and Particle Walls causing pilots to permanently rodeo other pilots.
Fixed certain characters not rendering properly in French and other languages.
Fixed an issue where “Initializing…” would be displayed if a server wasn’t found.
Fixed being unable to scroll to the top of the datacenter list after scrolling down.
Greatly reduced the bandwidth used when connecting to a server. People who previously could not progress past the load-screen when connecting to servers should be able to play now.
Grunts now show up on the minimap when they shoot.

BUG FIXES (Xbox One)

Fixed a rare full-screen blue/red flash. Audio should no longer overlap after going to the Xbox dashboard and back into Titanfall.
Fixed a crash when saying “Xbox go back” on certain menus.

 

 

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As with the current generation of Windows, Microsoft made a pretty big bet on touch and mobility. Along with building on top of the strong foundation in Windows 7, there also introduced a brand new approach to the Windows user experience that brought touch to the forefront. The Windows 8.1 update starts to roll out next Tuesday (8th April) free for all Windows 8 users.

Since the original introduction of Window 8 in 2012, there have been continuously refining the experience, and we are making steady progress. There believe deeply in the notion that delivering a compelling personal and modern experience across all the devices that matter in your life should not mean sacrificing familiarity. Windows 8 and 8.1 were first steps, and Microsoft are to continue to make refinements based on customer and partner feedback.

Last fall, less than a year after their shipped Windows 8, Microsoft released Windows 8.1- bringing a large set of customer-driven improvements including the return of the Start button, tutorials, more personalization options, the ability to boot to desktop, improvements to multi-tasking, and more. Today marks the next step as we release a new update for your Windows experience.

The Windows 8.1 Update delivers a collection of refinements designed to give people a more familiar and convenient experience across touch, keyboard and mouse inputs. It also brings improvements for business customers, really accelerates opportunity for developers, and enables device makers to offer lower cost devices.

Easier access to your favourite apps and key controls:

Windows 8.1

On the Start screen, on select devices you will now find Power and Search buttons at the upper-right corner next to your account picture. You can now more quickly shut down your PC if you need to and do a search right from the Start screen.

If you like using the desktop, you will be happy to know that select devices will now boot to desktop as the default setting. And on your taskbar, you can now pin both desktop apps and apps from the Windows Store as well as your favorite websites. You can now pin any app you want to the taskbar so you can open or switch between apps right from the desktop. I’ve got some of my favorite apps like Xbox Music, Skype, Facebook, Flipboard, and Mint pinned to my taskbar. You can also access the taskbar from anywhere when you’re using a mouse; you can see the taskbar on any screen by moving your mouse to the bottom edge of your screen. Just click on any of the apps pinned to your taskbar to open or switch to them.

More familiar mouse and keyboard options:

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Their made it so your mouse works more consistently anywhere in Windows. If you move your mouse to the top of the screen when using a Windows Store app, you will see the familiar Close and Minimize buttons. When you move your mouse to the bottom of the screen in a Windows Store app, the taskbar comes up.

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On the Start screen, if you right-click on an app tile, you will get a context menu next to the app tile that shows you what you can do with the tile, like unpin from Start, pin to the taskbar, change the tile size or even uninstall the app. Right-clicking on an app tile on the Start screen works just like right-clicking on something on the desktop.

Simpler way to find new apps:

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After installing the update, you’ll find the Windows Store is now pinned to the taskbar by default so you can easily discover new apps (yes, you can unpin it if you don’t want it there).

And after installing new apps, you’ll notice a message at the lower-left corner of the Start screen that points you to the Apps view so you can see what you recently just installed.

Seamless browsing on all devices:

With today’s update, Internet Explorer 11 adapts your browsing experience by detecting your Windows device and input type, whether an 8-inch touch tablet in portrait mode or a 24-inch desktop with mouse and keyboard. The web is still front-and-center but new design enhancements make your browsing experience feel like it was made just for your device – like the number of tabs on-screen, the size of the fonts and menus.

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If you are playing inFAMOUS Second Son, then you may have noticed patch 1.02 being released yesterday.

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Patch 1.02 is 333 MB in size and according to Sucker Punch “The patch mostly addressed LOC fixes, and helped paper trail a bit.”.

Are you playing inFAMOUS Second Son? Let us know what you think of the game by leaving a comment below.

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Today Sony has announced an massive upcoming PS4 system update which will add a number of new features aimed at users who want to share gameplay footage online.

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Posted on Sony site

Due for release “in the coming weeks”, the major firmware update will add new options and features to the system’s sharing and streaming functionality,

A “rich video editor” will be added, allowing players to personalise and edit their video clips.

Sony is adding a new option enabling the exporting of saved clips and screenshots to USB drives, making it easy to transfer them to a computer and further edit them with the software of your choosing.

Also promised is an ‘HDCP off’ option, allowing players to turn off the console’s capture protection and stream gameplay footage through HDMI using a capture card.

For the players who prefer to stream using the console’s built-in Twitch functionality, this is set to be improved. With a separate software update in the future will let players archive their broadcasts, and will also provide these broadcasts in a higher resolution of 720p.

Sony also stated “We recognise that some gamers want to record and share longer clips of their gameplay sessions, and we’re excited to deliver this option with PS4. There’s a lot more coming in this update as well, so stay tuned for more: there will be plenty in the update to excite everyone.”

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Today DICE has released a new Battlefield 4 for the Xbox One, with this update which raises the multiplayer’s maximum rank to 120 and more in the latest update.

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Battlefield 4

Xbox One update – 10th March

Here are the release notes.

Several crash fixes and stability improvements
-Fixed an issue with data re-sending that was causing rubberbanding on some servers
-Increased the maximum rank to 120
-Fixed an issue with the kill camera triggering before game client would display the last portion of damage being dealt, giving players the impression that they died too early
-Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync. This issue meant that players would sometimes miss information about being shot at, or get the impression of too few hits occurring for the amount of bullets that hit.
-Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles
-Tweaked timing for how long the killfeed stays on screen
-Fixed an issue where the message “Joining Server” sometimes didn’t appear when the user tried to join the server
-Added default player slots to server browser filters
-Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole
-Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising
-Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike
-Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed
-Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop
-Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort
-Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots
-Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority
-Fixed an issue where Defuse could get stuck in an unplayable state between rounds
-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed
-Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse
-General improvements and bug fixes for the Battledash and Mission create screens
-Fixed a bug where red laser dots would get stuck on textures
-Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value
-Fixed a bug where the enemy health always displayed as full in the kill-cam
-Fixed an issue in Defuse so killed bomb carrier can’t plant a bomb in the next round without picking up a new bomb
-The MAV has been updated to prevent players from exploiting it
-Improved repair rates for vehicles with different base healths
-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps
-Improved the track vehicles wheel friction so vehicles don’t get stuck at relatively minor hills
-Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming, will mess up the zoom levels, from hip to zoom.
-Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE
-Added a chat feature, allowing spectators to take part of the chat of the match they’re spectating
-Fix for the EMP/Proxy Attack effects being visible in Spectator Mode
-Removed the black screen that was visible when switching between cameras and players in Spectator Mode
-Removed squad colors in Spectator Mode, now only the red and blue team colors are visible
-Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons
-Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else
-Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode, the first static freecam will be moved to behind the previously spectated player
-Added the possibility in Spectator Mode to ‘fire’ at a player from Freecam to go into 1st person view of that player
-Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our “Balancing BF4″ articles.

GRENADE TWEAKS
-Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.
-Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.
-Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.
-Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS
-Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.
-Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.
-Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.
-Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.
-Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS
-Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.
-Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.
-Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.
-The Heavy Barrel’s Accuracy bonus now also applies on the move, at a reduced bonus. This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.
-Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy. Players no longer need to wait for additional time after the aiming animation plays to get accurate shots. There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.
-The SRS bolt action time has been tweaked and the rate of fire has been lowered
-The GOL bolt action time has been tweaked
-The muzzle velocity for the MP7 has been reduced
-The MTAR21 muzzle velocity has been reduced
-Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000
-Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS
-Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.
-Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.
-Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
-Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired.
-Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
-Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
-Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.
-Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
-Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
-Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
-Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.

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Microsoft have just started to roll out the latest update to Xbox One, with this significant update that includes improved matchmaking, party chat and friends features. This update means next week when you start to play Titanfall, you will be able to broadcast any game you like from the 11th March when the Twitch update app arrives next Tuesday (11th March).

Improved Multiplayer & Party chat

  • Cross title party chat
  • Party chat on by default
  • Easier multiplayer invites
  • Easier multiplayer joining
  • Ability to see what the people in your party are doing

Improved Friends List + Profile

  • Improved friends list utility & speed of access
  • Ability to see people you recently played games with
  • See when friends are broadcasting, including live broadcast thumbnails in activity feed
  • Get to a friend’s profile faster using type-ahead suggestions
  • Contextual app menu actions on friends list and activity feed items
  • Enabled more multiplayer (join and invite) actions on user profiles
  • 54 new contest-winning gamerpics

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Twitch TV live streaming support

  • Broadcast gameplay on Twitch.TV through Xbox LIVE (When the updated Twitch app ships next week.)
  • Voice support for starting and ending broadcast

Bringing out social in home

  • See favourite friends currently online
  • See friends broadcasting gameplay

Miscellaneous shell improvements

  • Improved notification centre experiences including “quiet mode”
  • View Game Clips while in snap mode
  • Protect user settings with passkey

Browser improvements

  • Control Bing and Google maps with gesture and controller
  • Quick search when highlighting a term on a page
  • When searching from Bing search on the console, direct link to Internet Explorer in order to see additional web results.

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New Devices – Driver and Firmware updates

  • Firmware update to the Xbox One controller to support the Xbox One stereo headset adapter
  • Support for 1st and 3rd party headsets
  • Driver updates for the Xbox One Media Remote

SmartGlass Improvements

  • Push notification to your device for Xbox Live messages
  • Quickly see what a friend is doing including presence and recent
  • Enhanced viewing of personal and a friend’s game progress and clips
  • Ability to close snap from SmartGlass

Live TV

  • 50Hz fix – users can set the Live TV app to display at 50Hz for full or fill modes
  • Volume up/down adjustments – user can tailor the number of volume increments when using “volume up” or “volume down” commands
  • IR blasting of power & volume to TVs/AVRs in all regions
  • AVR setup maps to include model number for most sound bars or AVRs when setting up TV

Improved  Audio output support

  • SPDIF (optical out) now supports 5.1 Dolby Digital – enabling devices such as sound bars with only Optical In to be able to receive 5.1 Dolby Digital from console over optical
  • HDMI output now supports stereo uncompressed, 5.1 uncompressed, 7.1 uncompressed or 5.1 Dolby Digital live or 5.1 DTS

Today Mircosoft have announced that the first proper update coming to the Xbox One next Tuesday the 11th February.  This update will features many new improvements, including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features that Xbox One fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time.

Some of the features you can expect to see on February 11 include:

  • The ability to see and manage your storage space. With this update, you will find it easy to find how much space your content takes up and better manage your content. You can also control your install lineup and more easily manage your download queue. We’ve separated My Games and My Apps into separate lists, so you can easily create separate queues for both. Now you can pick the order in which you want your content to load and we’ve added a boot progress indicator so you can better track updates while they load.
  • The battery power indicator is back! You can see it right on the home screen, so you can easily track how much battery life is left on your controller.
  • And, you will be able to use your USB keyboard with your Xbox One.

But this update next Tuesday isn’t the last one with a second update coming on the 4th March to get ready for Titanfall. This update will contain  many new features and improvements, most significantly to Xbox One party and multiplayer systems.

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A new patch from Ubisoft for Assassins Creed V – Black Flag is coming for PC, PS3, PS4, Xbox 360 and Xbox One. It’s scheduled to go live on 11th February. But the PS4 patch has now gone live with a 2.3 Gb download, the update fixes a known bug for PS4 users with more than 100 friends on the PlayStation Network.

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Here’s the full list of fixes implemented in the new version of the game:
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Console Patchnotes:
USER INTERFACE & GRAPHIC FIXES

  • Fixed the situation where the prey had an empty multi-target screen when joining in progress
  • Fix on the situation where the players had invisible parts on their character.
  • Fixes on the HUD in the Manhunt mode
  • Fixed the situation where the target portrait displayed the pursuer instead of the target
  • Fixed the situation where the emblem overlaped the figurine mode in certain conditions
  • Fix on the aerial kill animation
  • Fix on the Accolades for the host
  • Fix on the “Ground finish” animations
  • Fix on the camera during the character selection
  • Fix on the Animus Hack and Minor Hack FXs
  • Fix on Booby Trap FX on chasebreakers

GAMEPLAY FIXES

  • Fixed the situation where the user could not kill or stun while both assassin and target were near a corner
  • Fixed the situation where the 1st sync-kill didn’t trigger in certain circumstances
  • Fixed the situation where character freezed for a brief moment before getting killed by an assassin hidden in a haystack
  • Fix on the daily boost
  • Fixed the situation where the timer remained stuck on Assassinate
  • Fixed the situation where the character customization was not saved after a reboot
  • Fixed the situation where some zones could not be captured from an inclined terrain
  • Fixed the situation where the teleport ability triggered a trail which pointed out the direction in which the target had teleported

WOLFPACK

  • Fix on the intro videos of the Wolfpack
  • We fixed the Wolfpack extra objectives.
  • Fix on the accolades in Wolfpack
  • Fixed inconsistencies on the score gauge in Wolfpack
  • Fixed the situation where the host of a wolfpack session would have been kicked out of the session if players were in a idle state

SOUND

  • Fixed the situation where double notification sound could be heard when submitting the Uplay account information
  • Fixed the situation where the respawn sound was played after a stun.
  • Fix on the HighWind sound on Plantation
  • Fix on the rain sound FX
  • Fix on the Animus Voice

OTHER FIXES

  • We fixed various issues pushing players into limited mode
  • Fixed issues causing crashes and freezes
  • Fix on the events playlist
  • Various fixes on the death cam
  • Various fixes on the menus
  • Various fixes on the contract system
  • Fix on the freerun
  • Fixes on the customization menu

Here is the release notes for the PC version of the game.

TU6 FIXES (February 4th)

  • We applied a fix for animation glitches
  • Fixed the doubled sound on the uplay login screen
  • Fixed an issue where the pad association was messed after a user signed out while experiencing a connection failure.
  • Fixed title reactivation system
  • Fixed various crash issues
  • Fixed various black screen issues

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Diablo 3 has been out for a couple of years almost on multiple formats and finally makes it’s way over to the next generation consoles, the PlayStation 4 and Xbox One.

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