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2K Games recently announced Borderlands: The Pre-Sequel, being developed by Gearbox Software and 2K Australia – and at E3 I sat down with them to talk all things WUB WUB.

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This game takes place between the original Borderlands and Borderlands 2 and focuses on Borderlands 2 bad guy Handsome Jack. Oh, and it’s set on the moon!

Over to the guys:

Borderlands: The Pre-Sequel will be available in Autumn 2014 for the Xbox 360, PS3 and PC.

What do you think of it? Let us know by leaving a comment below.

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Microsoft have released a special edition Xbox 360 Arctic Camouflage Controller, and we got a closer look at it.

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This controller has the following features:

  • Camouflage design inspired by snow-covered environments
  • Transforming D-pad that switches from plus to disc for better control
  • Special edition wireless controller with 30-foot range

Here’s a closer look at the controller:

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What do you think of the Camouflage Controller? Let us know by leaving a comment below.

And thanks to Xbox for the controller.

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Codemasters has released the ‘This Is Racing’ GRID Autosport launch trailer ahead of the game’s store ship date of 24th June in the USA and race into retail in Europe on 27th June for the Xbox 360, Windows PC and for the PS3.

the video reveals the intensity and drama that only racing cars can provide and demonstrates GRID Autosport’s huge breadth of content. Each of the five disciplines of racing – Open-Wheel, Street, Tuner, Endurance and Touring Cars – are showcased at a selection of the game’s environments, including iconic motorsport circuits like Mount Panorama, Spa-Francorchamps and Indianapolis, and beautifully recreated cities whose streets are turned into stunning tracks including Washington, D.C., San Francisco and Barcelona.

The trailer focuses on GRID Autosport’s uniquely robust and competitive racing, as the game’s range of thoroughbred racing cars, ranging from hot-hatches like the Volkswagen Golf R to hypercars including the Bugatti Veyron 16.4 Super Sport, are shown taking chances, making contact and occasionally crashing out in the uncompromising sprint for the chequered flag.

GRID Autosport’s huge career mode, featuring over 100 routes and 22 environments, will see players build a career as a professional racing driver. Gamers can specialise in their favourite discipline or master them all as they develop their team or climb the ranks by accepting new offers. Players will feel the aggression of the pack in Touring Cars, speed into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more.

GRID Autosport delivers players a separate and extensive online multiplayer game. Online, players will collect and maintain a garage of cars to customise, tune and upgrade. Players can compete in races across the game’s five disciplines, plus a range of Party modes and in Demolition Derby mode. Gamers who join up to RaceNet, Codemasters’ free online community hub with over 1 million members, will be able to track their progress in game, receive new gameplay challenges every week and can join together to form Racing Clubs as clan-style online competition comes to GRID Autosport.

GRID Autosport is set to ship on 24th June in the USA and release on 27th June in Europe for the Xbox 360, Windows PC and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series, GRID Autosport Black Edition, is available to pre-order from GAME in the UK.

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With Three years of development went into crafting the new world of Call of Duty: Advanced Warfare. Sledgehammer Games Creative Director Bret Robbins discusses how research and technology come together to elevate the storytelling experience.

What are you looking forward to in this years adventure in the world of Call of Duty?

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Codemasters has revealed a new video showcasing the Street racing discipline, one of the five unique styles of racing set to star in the game’s new world of professional motorsport.

The new video reveals a wide range of GRID Autosport’s cars that compete in the Street discipline going wheel-to-wheel in dramatic and claustrophobic races. With the video also features Dan Trent and Matt Burton from PistonHeads (www.pistonheads.com), explaining the Street racing difference and what it’s like to race some of the most exciting cars in the world.

Dan Trent explains what it feels like to race on street circuits, saying, “driving on a tight circuit with no run off is very, very different from driving on the circuits. [With] Tracks with closed fences by the sides, narrow tracks, you get a heightened sense of speed. Everything is ramped up – the fear factor, the excitement, the adrenaline, everything is magnified. You just know that you can’t afford to make any kind of mistake.”

Matt Burton comments on the unique experience of racing supercars as featured in GRID Autosport, “it’s the relentlessness of the acceleration. The exciting thing with a supercar is having that much power that it never quite feels like it’s tailing off. There’s nothing better really when you’re a car fan. It’s like nothing else.”

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In GRID Autosport’s Street racing discipline, players take the racing to the asphalt in iconic cities across the world as circuits are carved through the streets of Washington D.C., San Francisco, Paris, Barcelona, Dubai and Chicago. Player reactions and the ability to take chances are put to the test in striking urban environments for a huge range of production cars, from hot hatches like the Mini John Cooper Works GP and the Volkswagen Golf R to supercars like the Pagani Huayra and Mazda Furai and hypercars including the McLaren P1, Bugatti Veyron 16.4 Super Sport and more. To bring alive the authentic experience of racing in these events, Codemasters has consulted with real-world professional racing drivers who have put these cars through their paces.

In GRID Autosports huge career, gamers will specialise in their favourite racing discipline or conquer them all; players will feel the aggression of the pack in Touring Cars, race into the night in Endurance events, race Open-Wheel cars with precision, show car control in Tuner events and react on the fly in Street races. Each unique category features series dedicated to different classes, including Touring Cars, Hypercars, Endurance GT Cars, Prototypes, Single-Seaters, Super Modified vehicles, Drift cars and many, many more. Bursting with content, GRID Autosport features over 100 routes across 22 incredible locations and the world’s most exciting contemporary and classic high-performance racing cars to collect, tune and upgrade.

GRID Autosport is set to ship on 24th June in the USA and release on 27th June in Europe for the Xbox 360, Windows PC and for the PS3. A limited edition of GRID Autosport featuring exclusive additional content including the Mercedes-Benz SLS AMG Coupé Black Series, GRID Autosport Black Edition, is available to pre-order from GAME in the UK

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Square Enix Ltd and CI Games, have released Enemy Front, a new first-person shooter action game set against the backdrop of the Warsaw Uprising during World War II. Enemy Front is now available for £39.99 on Xbox 360 and PlayStation 3, and £29.99 on PC.

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Enemy Front is a truly modern FPS, featuring realistic visuals, open-ended levels and a richly interactive combat experience that breaks out of the standard model of highly linear FPS experiences. 

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Against the visceral backdrop of breathtaking European locales, the player takes on the role of American war correspondent Robert Hawkins, as he fights hand in hand with Resistance Fighters opposing the Nazi juggernaut in France, Germany, Norway, and during the Warsaw Uprising in Poland.

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Players can choose their preferred combat techniques like an all-out assault, precision sniping, stealth or sabotage. Developed with the CryEngine 3,  Enemy Front  gives players breathtaking visuals, spectacular set pieces, and destructible environments to interact with through iconic World War II resistance operations.

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Enemy Front also features tense and engaging multiplayer modes for up to 12 players. Players will use a vast arsenal of World War II weaponry to take down opponents from across the world in exciting death match, team death match, and Freedom Fighter modes.

 

 

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Some footage of the Destiny beta has appeared online, showing some early footage of the game ahead of its September release.
The PlayStation 4 Alpha actually takes place today (12th June)  for around three days.

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Warner Bros. Interactive Entertainment and Monolith Productions today released an all-new trailer, Shadow of Mordor Gameplay – Nemesis System Power Struggles. The trailer showcases the depth of the Nemesis System and shows how the stats, appearance and personality of each nemesis are different for every player. No one else will have an exact same Uruk, as the game generates unique, dynamically created enemies.

Out for PlayStation 3, PlayStation 4, PC, Xbox 360, Xbox One on 7th October.

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Today announced that EA SPORTS FIFA 15 is bringing football to life in stunning visual detail so fans can experience the emotion and intensity of football like never before, on Xbox One, , PlayStation 4, and new this year, PC, now fuelled by EA SPORTS IGNITE. Fans who pre-order FIFA 15 Ultimate Team Edition will receive up to £30+ value of FIFA Ultimate Team content including new EA SPORTS Football Club items and game celebrations.

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With Emotional Intelligence, FIFA 15 models the emotional state of all 22 players on the pitch, giving fans a chance to experience first-hand the attitudes and personalities of the world’s best football players during a match. FIFA 15 players now have a range of emotions that evolve contextually throughout the game based on interactions with opponents and teammates. Each player has an attitude or feeling towards everyone else on the pitch and will react accordingly during the game’s events – frustration after missed passes, anger with hard tackles, and excitement when chances are taken are just some of the over 600 reaction animations that could tell the story of the game.

“We want our fans to feel the highs and lows of the drama that is football, and experience the emotional rollercoaster that plays out during a match,” said David Rutter, Executive Producer, EA SPORTS FIFA. “We’re now able to immerse you in the game and let the story of the match unfold based on new commentary, crowd activity, and the natural reactions of the players, which make every game unique.”

In FIFA 15, Authentic Player Visuals come to life on a Living Pitch where everything is alive and the turf evolves at every step, plant, or slide. For the first time ever, the FIFA development team utilized physically based rendering to bring atmospheres and players to life, further blurring the line between the virtual and real world of football. The new rendering works in combination with a new player model and rigging system to make every athlete look and feel athletic, lean, and true to their natural form. FIFA 15 is played on a Living Pitch where boots and hard slide tackles will leave their mark as each match progresses; players will get mud and dirt on their kits. Other visual details including animated LED ad boards, corner flag and goal frame movement, and realistic atmosphere conditions will keep fans immersed in the game.

“Visually, this is the biggest step the FIFA franchise has ever taken,” said David Rutter. “We set out with the goal of creating atmosphere, players, crowds, and pitches that not only look like they do on match day, but also feel like they do when you play or watch football it’s a level of immersion we’ve never been able to bring to the game before.”

Agility & Control builds on step-based locomotion and delivers an all new level of responsiveness and control to FIFA 15. Tuned player biomechanics cause players to react and move with balance and closer control when in possession of the ball. Precise steps and turns at low speed, and closer control at high speeds will give FIFA 15 fans more control and increased mobility when commanding players on the pitch. New stutters and strides let you cut, sprint, and explode out of turns, and run touch dribbling gives players’ personality that reflects their real self. A new ball physics system models ball movement depending on the spin and the precise contact with the ball. The accurate movement of the ball, combined with the control of the player brings a new level of realism to dribbles, touches, passes, and deflections in FIFA 15.

Off the ball, Man to Man Battles transforms defending in FIFA 15. Players now use full-body defending to separate their man from the ball, while possession tackles will reward great defending, helping defenders keep the ball close to their feet when a challenge is made. New shoulder barges, shirt pulling, and big fall physics allow fans to feel the battle making dispossessing opponents more rewarding than ever.

Opponents and Teammates in FIFA 15 now make decisions just like real athletes. New to FIFA 15, players now have short, medium, and long term objectives that they decide upon as a team and execute using Team Tactics. If a team is up by a goal, they might park the bus, or if they are down a goal, they might try to get it in the mixer to be more direct in attack and secure a last gasp winner. This, along with other Team Tactics and mentality choices, creates emergent and realistic gameplay moments that become part of every game.

FIFA 15 , developed at EA Canada, will release worldwide in September on PC, Xbox One and the PlayStation 4, and is available for pre-order now at http://www.origin.com and other retailers. A version of FIFA 15 will also release on the Xbox 360, PlayStation 3, Wii, Nintendo 3DS, PlayStation Vita

 

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Call of Duty: Advanced Warfare gameplay footage has been shown on Xbox One. Microsoft also confirmed that Advanced Warfare DLC would launch first on Xbox.

Call of Duty: Advanced Warfare is in development for Xbox One, PS4, Xbox 360, PS3 and PC.

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Set in the year 2054, the game will pit players in a future where both technology and tactics have evolved.

The game will make its console and PC debut on 4th November.

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Activision is set to kick-off this year’s E3 with a blockbuster lineup, Starting 10th June, at the LA Convention Center, the company will debut a new era for the Call of Duty franchise with Call of Duty: Advanced Warfare, while showcasing the newest innovative title from the popular Skylanders brand with Skylanders Trap Team, and the highly-anticipated Destiny. Both Skylanders and Destiny will be playable on the show floor.

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“This year’s E3 has been years in the making for us,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Each game we are showcasing is the result of our commitment to quality and innovation: our first 3-year development and our first new lead developer on the Call of Duty franchise in a decade with Call of Duty: Advanced Warfare. Our biggest innovation since we invented the Toys-to-Life category with Skylanders Trap Team. And the result of over four years of passion, partnership and investment to bring Bungie’s vision for Destiny to life. I think this is the best slate in Activision’s history and I can’t wait for gamers to get a closer look.”

Activision’s E3 Slate Includes:

Call of Duty: Advanced Warfare

Developed by Sledgehammer Games, Call of Duty: Advanced Warfare delivers gamers an immersive and compelling narrative, jaw-dropping visuals and, for the first time in Call of Duty, exoskeleton gameplay that will redefine how people play the game. Players become the advanced soldier enabled with the power of the exoskeleton, an advanced arsenal of never-before-seen weaponry, new abilities and new gameplay mechanics. The first Call of Duty to benefit from a three-year development cycle, Call of Duty: Advanced Warfare is built specifically for the next generation consoles. The game takes place in a future setting that immerses players into an emotional journey with a new cast of characters poised to set a new bar for the franchise. The title is scheduled for release on 4th November 4 for Xbox One, the Xbox 360, PlayStation 4, PlayStation 3.

Destiny

From Bungie, the creators of Halo, and Activision, the next evolution in interactive entertainment and an epic adventure unlike anything players have experienced. Destiny delivers a new way to play first-person action games in a story-driven universe, with a saga that unfolds through grand tales and epic adventures that immerse players in a bold new world filled with cooperative, competitive, public, and social activities, all seamlessly connected. In Destiny, fans become Guardians of the last city on Earth, able to wield incredible power and explore the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus. Gamers must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age. The game will be available on 9th September for the PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

Skylanders Trap Team

Developer Toys for Bob, creators of the Toys-to-Life return with another exciting innovation with Skylanders Trap Team. The newest installment to the Skylanders franchise will reverse the magic of bringing toys-to-life, letting kids take characters out of the digital world and bring them into the physical world. In Skylanders Trap Team, Portal Masters seek out and defeat the most wanted villains in all of Skylands, pulling them out of the game and into living rooms by capturing them in Traps. Players can then send villains back into the game where they play as them to fight for good. Skylanders Trap Team will include the Traptanium Portal™, a new ring of magical energy that enables kids to not only bring their Skylanders to life, but also capture villains using the new Traps. Skylanders Trap Team introduces new heroes known as Trap Masters and will be available on 5th October in North America and 10th October for the UK for Xbox One and Xbox 360, PlayStation 4, PlayStation 3, Nintendo’s Wii and Wii U. A completely unique adventure will be available on the Nintendo 3DS

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