Xbox 360


EA has today announced that the playable demo of EA SPORTS 2014 FIFA World Cup Brazil is now available to download for the Xbox 360 for Xbox Live Gold members, and for the PlayStation 3, enabling fans to experience all the fun, excitement, and drama of football’s greatest event. The EA SPORTS 2014 FIFA World Cup demo will be available to Xbox Live Silver members beginning 8th April.


Fans who download the demo will be able to play Kick-Off in Estadio do Maracana, the stadium that will host the World Cup Final, as Brazil, England, Mexico, United States of America, Japan, Ivory Coast, Australia, and New Zealand. The new adidas brazuca, official match ball for the 2014 FIFA World Cup Brazil, will also be available in the demo.


The full release of the game is available beginning on April 17 in the United Kingdom. 2014 FIFA World Cup features the deepest set of game modes ever in an EA SPORTS tournament title, all new gameplay innovations and improvements, and a rich presentation that captures the color and vibrancy of Brazil. With 203 national teams, 7,469 players, 19 officially licensed managers, and 21 new stadiums including all 12 authentic stadiums from Brazil, EA SPORTS 2014


Warner Bros. Interactive Entertainment and DC Entertainment today are releasing Batman: Arkham Origins Blackgate – Deluxe Edition for digital download on the PlayStation 3, Xbox 360, Wii U and PC.

Developed by Armature Studio, Batman: Arkham Origins Blackgate – Deluxe Edition enhances the core pillars of the previously released handheld version of the game with high-definition visuals, an all-new map system, new enemy encounters, difficulty levels, and batsuits. Fans can begin downloading the game today on the PlayStation Network, Xbox Live Games Store, Nintendo eShop and STEAM.



The game is scheduled for release in Europe and other international territories beginning today 1st of April on PC and in the Xbox Live Games Store, with the 2nd of April on the PS3, and later in April on the Wii U.


Previously only available for PlayStation Vita and Nintendo 3DS, and created as a companion game to Batman: Arkham Origins, Batman: Arkham Origins Blackgate – Deluxe Edition features enhanced high-definition 2.5-D graphics and, 5.1 surround sound. Players will be able to guide their way through Blackgate prison with the new navigational system created for this version of the game. In addition, they can suit up with the exclusive Zero Year Batsuit skin which players can unlock by registering for a Warner Bros. ID (WBID) account.


Set three months after Batman: Arkham Origins, Batman is summoned to restore peace and order within the walls of Blackgate Prison. Players will explore the depths of the island penitentiary as Batman investigates and realizes that there is more to the henchman uprising than initially meets the eye.


Watch the new gameplay trailer for the second Call of Duty: Ghosts DLC Pack, called Devastation.

Devastation brings four small to medium-sized Multiplayer maps: Ruins, Behemoth, Collision, and Unearthed, for which is a re-imagined version of Dome, the fan-favourite map from Call of Duty: Modern Warfare 3.

Devastation also includes the “Ripper,” a brand new tactical 2-in-1 weapon with the unique ability to switch from SMG to AR and back on the fly, in the middle of combat.
The Extinction saga picks up with Episode 2: Mayday. Following the events of Nightfall, players board an abandoned research vessel, in search of answers. Players will face two new alien foes – Seeders, and the 100ft tall “Kraken.” This exciting new chapter comes packed with new weapon mods and paths to explore.

Devastation arrives first, exclusively on Xbox Live on this Thursday 3rd April, with other platforms to follow at a later date..


Disney Infinity has today announced the launch of the all new Phineas & Ferb Toy Box pack, including figures of the immensely popular children’s characters Phineas and Agent P from Disney Channel’s animated series “Phineas and Ferb.”.


Both character figures are accompanied by their own unique Adventures, and will be available for players to purchase from 4th April.

In addition, the third wave of Power Discs will be hitting UK stores on Friday, 11th April in blind packs of two – with new additions including Cruella DeVille’s car and Phillippe, the loyal horse from Beauty and the Beast.

The new Toy Box Pack features the immensely popular Phineas and Agent P characters from Disney Channel’s animated series “Phineas and Ferb.”  Players will be able to embark on secret spy missions and defeat enemies with Agent P’s flying fedora or Phineas’ baseball blaster and tuck n’ roll moves.


Both character figures are accompanied by their own unique Adventures.  In the Phineas Adventure, players are set into a giant pinball machine and challenged to create a play field where they can destroy waves of oncoming robots.  In the Agent P adventure, players can participate in a top-down adventure with side-scrolling elements that pay homage to old school arcade games.

The Phineas and Ferb Toy Box Pack will also include two new power discs to give players’ Toy Boxes a makeover. The “Tri-State Area Terrain” Texture Set and the “Danville Sky” Sky Theme will provide players with well-known location backgrounds from the show, including the Doofenshmirtz Evil Incorporated building and a small waterslide park invented in one of the cartoon’s episodes.

Wave 3 Power Discs

Circular Discs

  • Chernabog’s Strength – A representation of pure evil from Fantasia, you can summon the demonic power of this villain to do 3% more damage
  •  Rapunzel’s Healing – The magic of Rapunzel’s hair does more than make blonde locks continue to grow.  Her golden hair has healing properties that can give a character 40% more health
  •  Violet’s Force Field – The quiet daughter of The Incredibles can not only turn invisible, she can generate a force field that can reduce damage by 3%
  • Mickey’s Sorcerer Hat – The infamous and iconic hat from The Sorcerer’s Apprentice allows characters to gain experience at a 2% faster rate

Disney Infinity Wave 3 Power Discs

Hexagonal Discs

  •              Cruella DeVille’s car – Jump in to the villain’s car from 101 Dalmations to chase after friends and foes
  •              Disney Parks Parking Tram – This vehicle can bring back fond memories of a trip to the Disney Parks.  It provides the great comedic value of driving around a parking lot tram, especially when challenging fancy racecars
  •              Calico Helicopter – The cunning and merciless villain from Bolt is always surrounded by cats and its master strategist.  Take control of Dr. Calico’s helicopter which is fully equipped with rockets to rain fire from above
  •              Phillippe – The loyal horse from Beauty and the Beast is the trusty companion and only mode of transportation for Belle and her father Maurice.  The horse is loyal, but has been known to get spooked easily
  •              Tantor – Tantor often seems to be timid and even cowardly.  However, the gentle elephant has a deep bond with his friends and is often inspired to acts of bravery
  •              Dragon Firework Cannon – The cannon from Mulan originated in ancient China and precedes modern guns as one of the first projectile-launching weapons
  •              Wall-E’s Fire Extinguisher – A rare toy inspired by a classic scene from WALL-E, it allows characters to use the propulsion from a fire extinguisher to hover in the air
  •              Wall-E’s Collection – Transform the Toy Box in to the desolate wasteland that the Earth has become due to consumerism and neglect
  •              Buy ‘N’ Large Atmosphere – The Sky Theme becomes a swirling dustbowl filled with empty buildings that are mere husks of their former glory.  The most notable thing in the barren horizon are the numerous Buy ‘N’ Large signs
  •              Toy Story Mania Blaster – The toy originates from the Toy Story Midway Mania ride in Disney Parks.  Unlike the Goo Guns from the Toy Story Play Set, this is a weapon designed to damage opponents
  •              Angus the Horse – The beautiful black Clydesdale from Brave is fiercely loyal to Merida.  Although he can be stubborn at times, his strong bond to his owner allows him to be coaxed into almost anything
  •              Tri-State Area Terrain – A simple and subtle texture, along with a few gadgets, that is reminiscent of summertime when Phineas and Ferb create their incredible inventions
  •              Danville Sky – Turn the Sky Theme into the backdrop of Phineas and Ferb’s Tri-State Area.  One of their greatest projects, a giant roller coaster, can be seen off in the distance.  In addition, you can spot the iconic building of Doofenshmirtz Evil Incorporated, the lair of Agent P’s nemesis


Now EA and DICE has launched the latest Battlefield 4 DLC pack, Naval Strike for the Xbox One.

The Naval combat which is a  focused expansion which was released alongside a new Battlefield 4 patch, both of which launched on PS4, PS3 and Xbox 360 earlier this week.

With Xbox One version of Naval Strike was delayed so DICE could “address issues in the animation system that hinder players from engaging targets in set circumstances using popular weapon configurations”.


With the PC version, which has yet to receive a new release date, was also pushed back.

Xbox One general fixes

  • General stability improvements
  • Fix for a crash that could occur when players were customizing vehicles.
  • Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
  • Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
  • Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
  • Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
  • Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
  • Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
  • Fix for going above ceiling exploits in Operation Metro.
  • Fix for a new MAV riding exploit.
  • Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
  • Fix for soldiers getting catapulted when walking on steep surfaces.


  • Fix for an issue where the kill camera would display the incorrect killer.
  • Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
  • Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
  • Fix for weapons firing twice, or not at all in some instances.
  • Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
  • Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
  • Fix for an issue that could cause packet loss.


  • Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

Weapons / Gadgets tweaks

  • Increased the damage of the normal buckshot against targets with Body Armor.
  • Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
  • Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
  • Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
  • Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
  • Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

Grenade tweaks

  • Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

Vehicle tweaks

  • Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

Aircraft tweaks

  • Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
  • Significantly increased the damage of Transport Helicopter miniguns.
  • Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
  • Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player’s choice factor for these weapon systems.

AC-130 Gunship tweaks

  • Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM’s power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
  • Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
  • Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

Konami and Hideo Kojima return once again to deliver upon us another bewildering and, most likely, convoluted tale involving acronyms, confusing character names and sneaking.


Acting as a sequel to the PSP hit, ‘Peace Walker’ and a prologue to the as of yet unreleased ‘Phantom Pain’ , Ground Zeroes could well have the more casual fans already scratching their heads. Especially considering the games built-in backstory which consists of around eleven paragraphs of heavy text that will go straight over the head of anyone unfamiliar with Peace Walker, which to be fair, could encompass quite a few people. After assuring yourself that things will pick up soon; that everything will probably be explained by the opening scenes, you’ll once again become nonplussed. Essentially it’s an extraction mission inside a heavily defended camp called Omega. Big Boss’s job is to infiltrate the base, determine the status of Paz Ortega; to extract him if alive, or confirm if he’s deceased. For the people that understand and follow the heavy lore involved, there will be a reasonable amount to sink your fangs into, for everyone else, try Wikipedia!

In contrast to previous entries in the series, Ground Zeroes is a fully fledged, open sandbox to gad about in. In keeping with this theme, other alterations have also been applied to fit in with the new style, some of which feel fairly progressive and suit the intended transition. Gone are the radar and the constant codec interruptions, they’ve been replaced by a snazzy pair of binoculars and a map which you must equip. As a trade-off for not being able to view enemy lines of sight and direction, instead, you can now tag enemies through the binoculars, making their positions visible at a quick glance around the screen. Enemy movements can also show up through walls once you’re in a given vicinity, hopefully, giving you time to either prepare an assault, or make a sneaky retreat. The replacement system for the codec, instead functions as a form of hint system; whilst aiming through the binoculars, your request might give off general hints such as describing what you’re looking at, or for instance, the affiliation of the enemy guards.

The gameplay itself still holds true to the Metal Gear ethos, being that you can either go full on stealth; not even subduing anyone, or go in completely the other direction and hop in a BTR to wreak havoc and destruction. The camp is filled with everything from patrolling trucks to catch a ride in, to hidden weapon stashes filled with goodies. You can hold up guards and attempt to wring some juicy information out of them, or you can lather the AA turrets with bricks of C4 for an explosive distraction. Taking the AA guns out in fact can help extraction, as you must call in a helicopter to one of a few designated positions, most of which, are heavily defended. The last thing you need when you’ve got a blabbering mission asset slung across your back, creeping through the velvet shadows, is to have to deal with extraction. Planning is paramount for a stealthy score.


Whilst obviously intended for multiple playthroughs, you may well get frustrated a few times on your first venture into the camp due to the lack of information you have regarding the sometimes unpredictable enemy AI. With the lack of radar sightlines, you’re left with skulking through brushes, wincing as an unexpected guard saunters past. Sometimes he might see you, others, he won’t. If they’re on alert however, they’ll not only call for reinforcements, but break off their original patrolling route and ascend towers, man searchlights and scour your previously known location. When this happens, it’s usually best to run as fast as your little legs can handle and try to  hide prone somewhere. One good thing being that you can often manage to evade death and/or tortuous capture due to the large map and the new system: reflex.

Reflex is something that could well split opinion between the hardcore fans, essentially, once spotted, the game will enter slow motion; you have an opportunity to take out the guard that spotted you before he calls or radios for help. Whilst you can turn it off in the options if you’re up for an elitist session, it plays into the cinematic feel beautifully. When you are seconds from extraction, sprinting down a thin muddy path adorning a cliff edge, suddenly spinning around and silencing an alerted guard with a perfect headshot in slow motion before leaping at the waiting chopper feels pretty good. It’s not necessarily easy to do depending upon the equipped weapon, but it does give that same satisfaction of the newer Splinter Cell executions when it finally all goes your way.

The notoriously clunky and mind boggling controls have been refined this time around too. CQC is dealt with by a single (often brutal) trigger press. Aiming and firing is a far cry from the old, ‘press square to aim, release it to fire’ setup of yesteryear; although you can be fairly accurate, patience is still king. Get in an all-out fire fight on Ground Zeroes and you’ll likely win, partly due to the occasionally shocking AI which will often try to bum rush you into submission, essentially tripping over their fallen comrades bodies in an attempt to flush you out. That and headshots being fairly easy to get in the above scenario. Aside from the whole, ‘you’re not doing it properly if you get spotted’ mentality that can overcome us whilst playing, there are other side effects too. Not only will there likely be an increased presence of guards for the remainder of the mission, but also the suppressors on your weapons will degrade pretty quickly, making later silent takedowns, much more of a pain.


Onto the controversial topic, the length to value for money ratio. There’s no skirting around it, Ground Zeroes is short, very short. My first playthrough took me 86 minutes. I know, I’m grimacing as I’m writing this. It’s saving grace is that once you’ve completed it, you’ll start unlocking side missions, weapons and audio diary type collectibles, so whilst you may (understandably) be disappointed with the initial length, you’ll return to the main menu and notice you’re hovering around 8% completion. Whilst that may very well be a great incentive to replay the game, increase your score and take a stab at increasing that percentage, for most, the completion time shock will be enough for some to consider turning the game off. When I say side missions, I wouldn’t exactly get your hopes up for those either. The first I, admittedly poorly, attempted involved a Hitman style execution of two guards, they weren’t pinpointed on the map; instead I had to hunt them down in a vaguely marked area. Annoyingly, a guard managed to spot me through a wall, just before the target had apparently moved to across the other side of the camp. Cheers, timely intel guys. Either way, I had just managed to catch up to him when I was informed that my other target was fleeing the area, this preceded a very sarcastic cutscene of a Humvee quite casually driving off. Mission failed. Not only do all the side missions take place in the same map (at day time instead of night), but it’s the ho hum objectives that bore the most. For all they’ve accomplished over the years, could they not have thought of a more inventive main mission than, carry a person to extraction, then, do it again? It would have played out better had all the missions been available in the same scenario, letting you pick at the time what priorities you hold.

No Metal Gear Solid moniker would be complete without cutting edge graphics, excellent direction and those instantly recognisable footstep sound effects in cutscenes. Needless to say, Ground Zeroes doesn’t disappoint in any regard here. Camp Omega is stunning, the lighting sublime and the character animation fantastic. Kiefer Sutherland does a great job as David Hayter’s successor, adding a much needed burst of humanisation. Even if for the first few hours you can’t get Jack Bauer out of your head!

For what is one of the all time greatest franchises in gaming history, Ground Zeroes has certainly made a name for itself already, just not exclusively the most flattering ones. More of a playground for the devotees and a mere taste of what to expect with Phantom Pain than a fully fledged title, Ground Zeroes is to Metal Gear Solid as GT Prologue was to Gran Turismo.


Wolfenstein : The New Order will now be launching simultaneously in North America, Europe and Australia on 20th May on the Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC!.


The game is currently under development at MachineGames, Wolfenstein: The New Order, the first-person action-adventure shooter, reignites the franchise widely recognized for pioneering the first-person shooter genre. Set in the 1960s, the monstrous Nazi regime has used mysterious advanced technology to win World War II. They now rule the globe with an iron fist. Wolfenstein: The New Order sends you across Europe on a harrowing mission to bring down the Nazi war machine.

As an added bonus, everyone pre-ordering the game will be invited to access the DOOM beta with their copy of Wolfenstein: The New Order.


Namco Bandai Games Europe has announced that a free DLC is available now for Dragon Ball Z Battle of Z for PlayStation VITA. This DLC will extend the audio support of the game with Japanese Voice-Over!


On top of this, players will be able to enjoy 2 additional characters! After getting a grasp of GOD GOKU’s terrific abilities, brawlers will be delighted to know that two characters with limitless powers are joining the fight! Previously released as a bonus for those who pre-ordered the game, NAMCO BANDAI Games Europe decided to release them as paid DLC in order to let all the gamers embody them and get deeper into the Dragon Ball Z universe!


Few more details about those fearless fighters:

  • SUPER SAIYAN BARDOCK: Thought to have been destroyed along with planet Vegeta, BARDOCK was sent back in time. During his fight against Chilled, he awakens into a Super Saiyan.
  • SUPER VEGITO: By using the Potara, GOKU and VEGETA fuses into VEGITO. In this Super Saiyan form, even MAJIN BUU, who absorbed many fighters’ powers, could not defeat him.

Each character will be available through DLCs on the Xbox Marketplace (25th March) & PlayStation Network (26th March).


Our good friends at Capcom gave us three copies of The Dead Rising Collection on Xbox 360 to give away – here are the winners.


Feel the full and gruesome weight of the Undead on your Xbox 360 through the critically acclaimed DEAD RISING series. From Frank West to Chuck Greene and back again, this is zombie-slaying action that will have you dripping in blood up to your eyeballs. All the action, all the content, all the killing.

As photojournalist Frank West you’ve uncovered the scoop of the century – a mall full of zombies, cordoned off by the army. Now you’re locked in with thousands of shambling corpses for the next 72 hours. With stores full of an assortment of impromptu weapons how you survive three days of shopping and chopping and uncover the mystery of the outbreak is up to you…

Welcome to Fortune City. Chuck Greene is on a mission to save his daughter and escape the city alive. Create crazy combo weapons to help you shoot, stab and carve your way through the zombie infested casinos and streets of the once great gambler’s paradise.

Frank West returns to get the scoop on the Fortune City outbreak with a brand new storyline, new areas to explore and more hilarious combo weapons to create.

This prologue to Dead Rising 2 sees Chuck Greene and his daughter, Katey, on the run from the zombie outbreak that hit Las Vegas. Stopping off in sleepy Still Creek for supplies Chuck and Katey’s hopes of refuge are quickly shattered.

Frank West and Chuck Greene team up for some serious co-op action as they embark on a brand new case set in the Phenotrans Facility on the outskirts of Fortune City.

The winners

Neil Jenkins

Sandra K.

Oliver Porter

Thanks again to our friends at Capcom for the games, and watch this space for another great contest starting soon.

The Dead Rising Collection from Capcom is available now on Xbox 360 priced £29.99.


2K and Irrational Games announced today that BioShock Infinite: Burial at Sea – Episode Two is downloadable in all available territories on the PlayStation 3 , Xbox 360 and Windows PC starting today.

BioShock Infinite: Burial at Sea – Episode Two, developed from the ground up by Irrational Games, is the final content pack for the award-winning BioShock Infinite, and features Elizabeth in a film noir-style story that provides players with a different perspective on the BioShock universe.

Kevin Levine from Irrational Games said of the final piece of DLC for Bioshock Infinite

“I think the work the team did on this final chapter speaks for itself,” said Ken Levine, creative director of Irrational Games. “We built something that is larger in scope and length, and at the same time put the player in Elizabeth’s shoes. This required overhauling the experience to make the player see the world and approach problems as Elizabeth would: leveraging stealth, mechanical insight, new weapons and tactics. The inclusion of a separate 1998 Mode demands the player complete the experience without any lethal action. BioShock fans are going to plotz.”


Gamer Network  has announced that Creative Assembly is preparing to announce the release date for its hotly-anticipated first-person survival horror game Alien: Isolation exclusively at EGX Rezzed this weekend.


The release date announcement will conclude the Horsham-based studio’s developer session, which starts at 3pm on Saturday and will also be live-streamed on

Alien: Isolation is a thrilling first-person survival horror experience that will focus on capturing the horror and tension evoked by Ridley Scott’s 1979 classic film. Developed by Creative Assembly, Alien: Isolation is due for release in late 2014 on PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and Windows PC.

EGX Rezzed takes place at The NEC in Birmingham from 28th-30th March and features a huge range of playable PC, next-gen console and indie games including the world’s first opportunity for the public to play Alien: Isolation.

Each day is filled with developer sessions, which bring visitors face to face with some of the biggest names in game development as they talk about their work and share new details on future projects. Speakers include DayZ creator Dean Hall, Alien: Isolation creative lead Alistair Hope, Volume developer Mike Bithell and Dreamfall Chapters’ Ragnar Tornquist.

For a full list of playable games, developer sessions and other activities at EGX Rezzed, check out the What’s On page on the official website, where tickets are on sale now:


murdered soul suspect

As Ronan digs deeper into the investigation of his own murder, both he and Joy realize Salem has been hiding a secret far darker than they ever anticipated.

Watch this trailer to find out what lies buried in Salem and see the newly announced Limited Edition version of Murdered: Soul Suspect developed by Airtight Games and published by Square Enix.

murdered_english_preorder_map and book_1395391459

The Limited Edition will include a copy of the journal used by Ronan and Joy to hunt down the killer and features written and visual clues about the murders terrorising Salem. It will also include free access to an Interactive Digital Strategy Map. With the aid of the map, you will be able to seek out hundreds of collectibles, detect side quests and find all of Salem’s haunting landmarks. The map will be accessible via computer or tablet.

Murdered: Soul Suspect challenges gamers to solve the hardest case of all… their own murder. Ronan O’Connor, a detective with the Salem police, has his life brought to a brutal end by a masked killer.

Caught in the purgatorial world of Dusk he must combine his investigative skills with powerful supernatural abilities to uncover the shocking link between his own death and a series of killings terrifying the town of Salem. This supernatural detective thriller will be available June 2014 for the Xbox One and Xbox 360, the PlayStation 4 and PlayStation 3  and Windows PC

Why not watch the Murdered: Soul Suspect Interview with Eric Studer from Airtight Games