Ubisoft has announced a Trials Fusion release date of 16th April on Xbox One, Xbox 360, PS4 and PS3 and the PC and developed by Redlynx.
The digital download will cost £15.99, while a physical version including the base game and a season pass will be available from 18th April for PS4, Xbox One and PC.
The season pass will be available separately for £15.99 and will give purchasers access six DLC packs which will be released up until April 30 2015. Packs will contain new tracks, new bike parts, new rider gear, and new items for Trials Fusion.
NAMCO BANDAI Games Europe today announced that the legendary PAC-MAN is coming back in Europe and Australasia with PAC-MAN MUSEUM. This compilation is now available as a digital download release for the Xbox 360, PlayStation3 and Windows PC.
PAC-MAN, the yellow 80’s icon with a voracious appetite that has transcended generation upon generation of gamers stars in this nostalgia-packed collection of games. In the game, players will need to skilfully dodge and juke troublesome ghosts while gobbling up all the pac-dots and power pellets lying in their path.
PAC-MAN MUSEUM will include classic PAC-MAN titles as well as newer arcade releases, allowing gamers to play through the evolution of PAC-MAN from his humble beginnings from 1980 through 2008’s PAC-MAN Championship Edition and 2010’s arcade smash-hit like PAC-MAN Battle Royale.
Rockstar have covered game design pro tips and pointers for polishing and perfecting your own GTA Online Races using the Creator – and we’ve been enjoying test driving what the Social Club community has produced thus far. Next up, we’re going to delve into how to make killer custom Deathmatches, deciding every detail from where players spawn to which radio station plays in the pre-match lobby.
The Deathmatch Details Menu is where you’re going to enter the name and description of your Deathmatch, as well as parameters such as how many players can be on each team, Target Score (kills), Time Limit and Time of Day. Note that all Deathmatches have to be playable in both Normal (free-for-all) and Team varieties – whichever of the two you select as your Deathmatch Type sets it as the default when players enter the Job.
Balanced weapon choice is one of the key ingredients in a Deathmatch. Using the Lock Weapons option, you can choose to restrict your Deathmatch to one particular weapon (Forced Only), restrict the starting weapon but allow pickups (Forced + Pickups) or allow players to bring their own loadout (Owned + Pickups). This allows you to create Deathmatches that are pistols-only, knives-only, fists-only… whatever you like.
Just like when creating Races, placing a Trigger sets where players will need to go to start your Deathmatch from Free Mode and also lays down the rough location of where the action will take place. You’ll also want to take a Lobby Camera picture to set the pre-Job background. Next up are the all-important Spawn Points. These are the points at which players will respawn when they die and their placement will go some way to determining how fun the Deathmatch is to play. The number of Spawn Points required is displayed at the bottom right of the screen and it is affected by the player counts you set up in the Deathmatch Details menu. If you feel like things are getting too congested, remember that you can go back and tweak all of those details at any time.
You’ll also need to lay down some Team Start Points (one per player) which is where players start when your Job is played as a Team Deathmatch. Generally you’d be looking to start them off with their respective teams at opposite ends of the playing area, but there are no hard and fast rules so feel free to experiment. Maybe we’ll see some Red Dead-style standoffs?
Once these are in place, it’s time to start populating the playing area with things like Weapons, Health & Armor pickups, or even Vehicles and Props, such as Cabins and Barriers to provide additional cover. The only way we know of to create a well-balanced Deathmatch is to test it repeatedly and change things around accordingly. If the sniper spot you set up is feeling slightly too exposed, put some cover up there. If you find that players are heading straight for the P-996 Lazer you dropped in and dominating from there, maybe you need some heavy firepower on the ground to help even the balance.
If you want to quickly lay down some basic structure like Spawn Points, Start Points and Weapon Pickups to go back and tweak later, hit the Randomize option after placing your Trigger to get an instant playable Deathmatch inside the area you selected. You can also switch to in-game camera by pressing the Select/Back button and place Spawn Points, Weapons and everything else from the ground. This will also allow you access to create in underground areas and inside some buildings.
Testing 1, 2, 3
Hitting the Test option allows you to play your Deathmatch against AI-controlled opposition and you must complete one Test before you can publish the Job. However, don’t think that testing ends when your Deathmatch is out in the wild. Be sure to actively gather feedback from your Friends and Crewmates, as well as comments and ratings made by the wider Social Club community, and then go back in to update accordingly. You may even want to add notes to the description so that returning players can see what’s changed and know that you’re actively tweaking your Job post-launch.
- Balance should always be your ultimate goal – the feeling that every player has an equal opportunity to win and that no particular Spawn Point offers an unfair advantage or disadvantage.
- The kinds of things you’ll want to be considering carefully are cover placement, high ground and sight lines. With this knowledge, you can create interesting sections such as effective sniper spots (with a handy Sniper Rifle to boot) and chokepoints.
- Keep the radius of your Deathmatch in mind; players do not want to be running a marathon to get to the heat of the action.
- Unless your Deathmatch takes place over a very large area, consider lowering the minimum number of players. This will make it easier to gather enough players to launch the Job and cut down the risk of keeping your players waiting.
- Consider placing powerful weapons in harder-to-reach spots, such as on a low roof where a player will have to climb to get it. Try to place pickups in more dangerous areas so that players can’t just camp in a corner with a rocket launcher spawn.
- If you would like to set up a Deathmatch where only one weapon can be used, select it as the Forced Weapon in the Deathmatch Details menu and switch the Lock Weapon option to Forced + Pickups or Forced Only. With the latter option selected, any weapon pickups you placed out on the field will automatically become that selected weapon.
- Varied terrain and existing structures can make your Deathmatch more interesting so whenever you’re cruising in Free Mode, be on the lookout for potential spots.
- You can add dynamic props such as explosive barrels or vehicles to give players different tactical options.
- Spawn Points should be placed near to where the action is likely to be but clustered so that each spawn doesn’t result in instant death. Also make sure you adjust the orientation of Spawn Points using the L1/LB and R1/RB buttons, making sure the player is facing the action when they spawn. There’s nothing more frustrating than spawning into a frenetic battle with your back to the action.
- When placing spawn or cover points, consider a rock, paper, scissors approach so that all positions have an advantage over some but a disadvantage over others.
- Test, test and then test some more! Keep fine-tuning things until you can’t find anything more to improve.
- Market your creation – A clever title and well written description coupled with an offbeat photo can make your creation pop on the Social Club website, meaning more players will notice it. You should also be creative in looking to promote your masterpiece amongst your Crew, your Social Club Friends, and also on outside social media channels like Facebook, Twitter, and YouTube to make sure all your friends know about it and give it a go.
- Change the camera mode to third person view often when editing a Deathmatch so you can see how the props and objects will work in the game. An elaborate maze of props might look cool from above, but it could make for a frustrating map. This can also help you place weapons and objects more precisely on the map.
- While it may be tempting to fill the area with exotic weapons and vehicles, this can result in a bloated, unbalanced experience.
Piranha Bytes, the creators of Gothic and Risen, return to their origins with a new, classic RPG. Risen 3: Titan Lords pulls the player in to a handcrafted
role-playing world full of rugged charm where every decision changes the course of the story. Risen 3: Titan Lords is set for release in August 2014 for the Xbox 360 and for the PlayStation 3 as well as Windows PC.
The key element of the cult Gothic series as well as Risen is the vivid world and the freedom to explore it. The world of Risen 3: Titan Lords will be diverse,
authentic and full of life, providing the player with an authentic, classic RPG experience.
“Like a carpenter with a handcrafted piece of furniture, we put together the story, the characters and the landscape until it all fits and the player has the possibility to discover things all around the place. You can try out and find things that others might not. Exploration is the key to our game”, says Bjoern Pankratz, Project Lead at Piranha Bytes.
The world of Risen 3 is abandoned by all gods and suffers from the Titan Wars when a new threat rises from the soil. A young warrior is attacked from the shadows and deprived of his soul. He sets off to reclaim what is lost amidst the darkness that is spreading throughout the world. The banned Mages could be powerful allies on his quest. To get their help, he needs to find the Mage sanctuary on Taranis, also known as the Island of Thunder. Protected by the Guardians, the Mages search the mines of Taranis for crystals loaded with magic energy. Will the player join the Guardians to get in contact with the Mages? Or will he choose one of the other guilds in Risen 3 to reach his goals?
Konami Digital Entertainment has released a nice gameplay video, but this time highlighting the vampiric abilities available to the central Dracula character in the upcoming Castlevania: Lords of Shadow 2.
The conclusion to the ‘Lords of Shadow’ series is released on February 25th/27th/28th for PlayStation 3, Xbox 360 and Windows PC, and KONAMI has shown the many facets players can access as Dracula. Castlevania: Lords of Shadow 2 features a weakened vampire, who finds himself in modern times stripped of many of his skills but able to rebuild them as the game progresses.
During the course of the game, Dracula grows in strength and his powers are returned. These include the ability to ‘Possess’ an enemy, by making them do your bidding through the power of mind control; transform into mist in order to avoid certain attacks, solve puzzles or move freely around the game’s stunning 3D locations; use Demonic Wings to access high, otherwise out of reach places; morph into animal form; and use bats to distract guards and enemies.
Konami Digital Entertainment has announced the release of a new gameplay trailer of its eagerly-awaited Castlevania: Lords of Shadow 2.
Castlevania: Lords of Shadow 2 is set to be released for PlayStation 3, Xbox 360 and Windows PC on this Friday 28th February, and acts as a shocking conclusion to the Gabriel story arc. Following the infamous revelation where Gabriel was revealed to be the legendary Dracula at the end of the first game, the new game finds the weakened vampire stranded in modern times, whereupon an old ally proposes a deal that could offer him freedom from his eternal existence…
Looks like Microsoft is going full charge for the release of the new Titanfall, and it’s doing so by making it the first Xbox One title to have pre load and pre purchase functionality.
Here is what is written on the Xbox Games Store website: (link which has now been taken down)
“Pre-purchase: You will be charged the full price immediately for this pre-purchase. Xbox One game expected to release on March 11th, 2014. You may download the game from Xbox Live before then, but it will not be playable until after 12:01 AM PST on the release date in your country.”
Normally with Xbox One games are only available for download digitally on the day of release. But for Titanfall, the game will be made available for download sometime before its March 11 release date. The Xbox Games Store also reveals the download size of the game at 15.88 GB.
It is a smart move from Microsoft’s part as I’m sure many Xbox One players will want to get into the game as quickly as possible.
Just when you thought the battle was over, the mayhem continues in Earth Defense Force 2025, now available in Europe and Australasia from D3Publisher (D3P) for the Xbox 360 and PlayStation 3.
Earth Defense Force 2025 is the long awaited return in the Earth Defense Force series from beloved Japanese developer Sandlot. The insects return from dormancy to disturb the peace with over-the-top action and massive city-leveling explosions that will entrench the EDF and the citizens of earth into a state of emergency. Earth Defense Force 2025 is an action shooting bonanza that arms players as an EDF soldier equipped with 700+ weapons, four new soldier classes and the training to exterminate insects of all sizes in the global quest to protect the world from alien invasion. Featuring the largest number of missions from the series and including a versus mode and four-player online multiplayer, Earth Defense Force 2025 is an all-out battle against the terrifying Ravagers that have come back stronger than ever in their mission to destroy the planet.
“Not much is more satisfying in games than letting out a little steam and saving the planet from the infestation of insects that has returned bigger than ever in Earth Defense Force 2025,” said Peter Andrew, vice president of production, D3P. “Nearly everything is completely destructible and players can start each battle fully equipped the way they wish that surely will create countless hours of fun for all.”
For gamers playing on Xbox 360 who want to represent the EDF to the fullest, please visit the Xbox Live Dashboard to download a variety of EDF themed avatars and weapons packs, including EDF tees, a dragon pet, a Fencer and Wing Diver costume, in-game weapons (weapons also available on PlayStation 3), and more.
Here is the new trailer for ‘Smoke and Mirrors,’ the second episode in the series ‘The Wolf Among Us,’ based on Bill Willingham’s award-winning comic book series ‘FABLES’ and licensed by Warner Bros. Interactive Entertainment.
The second episode of The Wolf Among Us, ’Smoke & Mirrors,‘ is now available on the Xbox Games Store for $4.99 USD or equivalent, or as part of a season pass upgrade including access to episodes 2-5 as they are released for $14.99 USD. On PC, the episode is available as part of a season pass for $24.99 USD. This episode is also available on PlayStation Network for PlayStation 3 individually for $4.99 USD, or as part of a season pass which includes access to all five episodes. For iOS, the episode is available as an in-app purchase individually for $4.99 USD, or as part of the episodes 2-5 multi-pack for $14.99.
Warner Bros and DC Entertainment today announced Batman: Arkham Origins Blackgate – Deluxe Edition for the PlayStation 3, Xbox 360, Wii U and PC. Developed by Armature Studio, the same team behind Batman: Arkham Origins Blackgate for handheld, the game delivers the same dynamic story and gameplay, now in high-definition.
Fans will be able to purchase the game from 2nd April on the PlayStation Network, Xbox LIVE Marketplace, Nintendo eShop and Steam for £15.99.
Previously available only for PlayStation Vita and Nintendo 3DS, Batman: Arkham Origins Blackgate – Deluxe Edition brings the content of Batman: Arkham Origins Blackgate to console and PC with enhanced high-definition 2.5-D graphics, a new map & hint system for improved navigation and objective tracking, 5.1 surround sound, a fully voiced narrative and a captivating storyline. In addition to all previous released suits, players will be able to unlock the exclusive Zero Year Batsuit skin by registering for or signing into a Warner Bros. ID (WBID) account.
After gang-fueled uprisings occur within the walls of Blackgate Prison, Batman is called in to restore order and put an end to the rebellion before the chaos implodes. As the story progresses, players will explore deep inside the bowels of this remote island penitentiary and discover what happened after the events of Batman: Arkham Origins and learn more details of the Dark Knight’s past.
Here is the launch trailer for Square Enix version of the Thief that is out next week, which unveils new snippets of Garrett’s story, as well as some new gameplay. Out next week on Xbox 360,Xbox One and Ps3 and PS4 and also PC, but does the thief steal the show for you?.
Deep Silver has announced that the next instalment of the famed Sacred franchise, Sacred 3, will release on consoles and PC this summer. Sacred 3 takes
players back into the fantasy realms of Ancaria, where they will need to band together in the hope of vanquishing the deadly tides of evil. Sacred 3 will be
released for the PlayStation 3 and for the Xbox 360 as well as Windows PC.
“The paramount development goal for Sacred 3 has been to create a seamless online and offline co-op experience”, said Remy van Leeuwen, Brand Manager of Deep Silver. “By creating a game built around the central concept of co-op gameplay, we’re expanding the series to new audiences without compromising the rich lore and fantasy of the Sacred universe.”
Sacred 3 features classic arcade Hack ‘n’ Slash action centred around drop in, drop out cooperative multiplayer for both offline (2 players) and online (4 players) play. The game brings back fan-favourite characters such as the Seraphim, Ancarian, Khukuhru and the Safiri, as well as introduces a new character,
Each character class features its own unique skills and weapons which can be upgraded to match the player’s very own combat style. As they master the art of war, players will fight their way through enemy hordes and try to outshine their fellow companions on their way to become the greatest hero of all. The inclusion of mission stats and online leaderboards will continue to drive competition both locally and online. Victory Is Ours. Glory is Mine.
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